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Which characters can set off their own combos?


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#1
orange_apples

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Just curious to see which classes can and if I should make a build around it.



#2
KalGerion_Beast

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Templar, Ele, Alchemist, AW, Avaar and Keeper I believe.  


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#3
poloboyz93

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Just curious to see which classes can and if I should make a build around it.

Templar n, avvar , N alch are top tier at doing that, to make a keeper build based solely around setting it's own combo's up would be hurting it's support role as you'd be focusing on damaging instead of supporting  but setting your own combo's up with the former 3 are kinda their cool little niche ;] i think some of the first alchemist n templar solo vids featured builds focused on setting their own combo's up



#4
Sothalor

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That depends on the combo type you're referring to. There are Basic Combos, which have the same class types associated with both the primer and the detonator.

 

For these, the Primers are:

Warrior = Stun

Rogue = Sleep

Mage = Freeze/Paralyze

 

The Detonators are:

Warrior = Impact

Rogue = Precision

Mage = Eldritch

 

Anybody with access to primers and detonators in their skill trees can set up and trigger these basic combos. For example, a Katari could hit something with Pommel Strike to Stun it, then use Mighty Blow for a bit of extra damage in addition to the base amounts from those abilities. So in theory, a lot of the classes can do this. However, the damage from these combos tends to be much less and there's no associated special effect.

 

 

The other kind of combo is the Cross-Class, which is what happens when you combine different types of Primers and Detonators. If you look at the available combos, you end up with:

Stunned Targets -> Precision or Eldritch Detonators

Sleeping Targets -> Impact or Eldritch Detonators

Frozen Targets -> Impact or Precision Detonators

Paralyzed Targets -> Impact or Precision Detonators

 

This is where you get the fancy Shatters, Ruptures, and Discharges. There are fewer classes capable of setting up and detonating their own Cross-Class Combos. The ones that come to mind are:

Templar, Elementalist, Arcane Warrior, Keeper, and Avvar.

 

The combo setups go thusly:

-Templar: Wrath of Heaven -> Spell Purge (Stun -> Eldritch), results in massive damage (1200% weapon damage for the combo)

 

-Elementalist: Winter's Grasp -> Stonefist (Freeze -> Impact), results in a Shatter combo (lots of extra ice damage)

Lightning Bolt -> Stonefist (Paralyze -> Impact), results in a Discharge combo (AoE lightning damage)

Static Charge -> Stonefist (Paralyze -> Impact), results in a Discharge combo

 

-Arcane Warrior: Chain Lightning -> Upgraded Pull of the Abyss/Veilstrike -> Stonefist (Shock + Weaken = Sleep -> Impact), results in a Rupture combo (physical DoT effect)

Static Charge -> Stonefist (Paralyze -> Impact), results in a Discharge combo

 

-Keeper: Chain Lightning/Upgraded Static Cage -> Upgraded Veilstrike -> Dispel/Mind Blast (Shock + Weaken = Sleep -> Eldritch), results in a Nightmare combo (Spirit Damage + Panic effect)

 

-Avvar: Hakkon's Charge/Ice Smash -> Upgraded Chilling Tremor -> Crushing Leap (Chill -> Freeze -> Impact), results in Shatter

 

 

Ultimately it's up to you to decide whether you want to build a character around it. I can tell you that in my experience, the ones that require chaining three abilities together (particularly three targeted AoEs) aren't particularly practical - the time and resource costs get a little prohibitive. The Templar and Arcane Warrior combos tend to be part a lot of people's preferred "standard" builds (including mine), and with good reason. Personally, I'm not a fan of the Keeper combo setup: I think the effect is really rather underwhelming for the amount of setup and mana it requires. The Avvar Freeze/Crushing Leap combo I thought was fun, but not particularly practical because of the animation and cooldown lengths. I found the triple elemental setup (Lady's Wrath, Hakkon's Charge, Crushing Leap) to be more generally effective and efficient.

 

Hope this was useful.


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#5
JohnnyQPublic

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On the Arcane Warrior, don't forget:

 

Chain Lightning (shocked) -> upgraded Stonefist (weakened -> asleep) -> Mind Blast or Dispel = nightmare combo



#6
BiggyDX

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Another neat trick for the Keeper: If you take the passive that allows you to weaken targets, in addition to having a lightning-based staff (ex. Sceptor of Razikale or Hakkons Wisdom) and Energy Barrage, you can set off your own Nightmare detonations.

 

Cast Energy Barrage -> Target gets weakened within the first few hits -> Target gets shocked and put to sleep (due to Weakness+Shock combo) -> Energy Barrage delivers Nightmare detonation.

 

This can happen all in one Energy Barrage, or as long as it's against an enemy that's been weakened.


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#7
ruggie

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Just about all of them really but only some are worth doing.

#8
Jugger nuggss

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Templar combo-wombo for the win

#9
Shiratori

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Alchemist can self cross combo too. Flask of Ice for Frozen followed by Shadow Strike for Shatter.
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#10
KalGerion_Beast

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Alchemist can self cross combo too. Flask of Ice for Frozen followed by Shadow Strike for Shatter.

You can do better.  Apply Flask of Frost, Twing Fangs for shatter, Shadow Strike for shatter, use another Twin Fangs for a 3rd shatter.  

 

Woops, mixed up my ability names... :unsure:


Modifié par KalGerion_Beast, 20 août 2015 - 07:04 .

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#11
Silversmurf

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That depends on the combo type you're referring to. There are Basic Combos, which have the same class types associated with both the primer and the detonator.

 

For these, the Primers are:

Warrior = Stun

Rogue = Sleep

Mage = Freeze/Paralyze

 

The Detonators are:

Warrior = Impact

Rogue = Precision

Mage = Eldritch

 

Anybody with access to primers and detonators in their skill trees can set up and trigger these basic combos. For example, a Katari could hit something with Pommel Strike to Stun it, then use Mighty Blow for a bit of extra damage in addition to the base amounts from those abilities. So in theory, a lot of the classes can do this. However, the damage from these combos tends to be much less and there's no associated special effect.

 

 

The other kind of combo is the Cross-Class, which is what happens when you combine different types of Primers and Detonators. If you look at the available combos, you end up with:

Stunned Targets -> Precision or Eldritch Detonators

Sleeping Targets -> Impact or Eldritch Detonators

Frozen Targets -> Impact or Precision Detonators

Paralyzed Targets -> Impact or Precision Detonators

 

This is where you get the fancy Shatters, Ruptures, and Discharges. There are fewer classes capable of setting up and detonating their own Cross-Class Combos. The ones that come to mind are:

Templar, Elementalist, Arcane Warrior, Keeper, and Avvar.

 

The combo setups go thusly:

-Templar: Wrath of Heaven -> Spell Purge (Stun -> Eldritch), results in massive damage (1200% weapon damage for the combo)

 

-Elementalist: Winter's Grasp -> Stonefist (Freeze -> Impact), results in a Shatter combo (lots of extra ice damage)

Lightning Bolt -> Stonefist (Paralyze -> Impact), results in a Discharge combo (AoE lightning damage)

Static Charge -> Stonefist (Paralyze -> Impact), results in a Discharge combo

 

-Arcane Warrior: Chain Lightning -> Upgraded Pull of the Abyss/Veilstrike -> Stonefist (Shock + Weaken = Sleep -> Impact), results in a Rupture combo (physical DoT effect)

Static Charge -> Stonefist (Paralyze -> Impact), results in a Discharge combo

 

-Keeper: Chain Lightning/Upgraded Static Cage -> Upgraded Veilstrike -> Dispel/Mind Blast (Shock + Weaken = Sleep -> Eldritch), results in a Nightmare combo (Spirit Damage + Panic effect)

 

-Avvar: Hakkon's Charge/Ice Smash -> Upgraded Chilling Tremor -> Crushing Leap (Chill -> Freeze -> Impact), results in Shatter

 

 

Ultimately it's up to you to decide whether you want to build a character around it. I can tell you that in my experience, the ones that require chaining three abilities together (particularly three targeted AoEs) aren't particularly practical - the time and resource costs get a little prohibitive. The Templar and Arcane Warrior combos tend to be part a lot of people's preferred "standard" builds (including mine), and with good reason. Personally, I'm not a fan of the Keeper combo setup: I think the effect is really rather underwhelming for the amount of setup and mana it requires. The Avvar Freeze/Crushing Leap combo I thought was fun, but not particularly practical because of the animation and cooldown lengths. I found the triple elemental setup (Lady's Wrath, Hakkon's Charge, Crushing Leap) to be more generally effective and efficient.

 

Hope this was useful.

 

Everyone should read this.


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#12
Courtnehh

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That depends on the combo type you're referring to. There are Basic Combos, which have the same class types associated with both the primer and the detonator.

 

For these, the Primers are:

Warrior = Stun

Rogue = Sleep

Mage = Freeze/Paralyze

 

The Detonators are:

Warrior = Impact

Rogue = Precision

Mage = Eldritch

 

Anybody with access to primers and detonators in their skill trees can set up and trigger these basic combos. For example, a Katari could hit something with Pommel Strike to Stun it, then use Mighty Blow for a bit of extra damage in addition to the base amounts from those abilities. So in theory, a lot of the classes can do this. However, the damage from these combos tends to be much less and there's no associated special effect.

 

 

The other kind of combo is the Cross-Class, which is what happens when you combine different types of Primers and Detonators. If you look at the available combos, you end up with:

Stunned Targets -> Precision or Eldritch Detonators

Sleeping Targets -> Impact or Eldritch Detonators

Frozen Targets -> Impact or Precision Detonators

Paralyzed Targets -> Impact or Precision Detonators

 

This is where you get the fancy Shatters, Ruptures, and Discharges. There are fewer classes capable of setting up and detonating their own Cross-Class Combos. The ones that come to mind are:

Templar, Elementalist, Arcane Warrior, Keeper, and Avvar.

 

The combo setups go thusly:

-Templar: Wrath of Heaven -> Spell Purge (Stun -> Eldritch), results in massive damage (1200% weapon damage for the combo)

 

-Elementalist: Winter's Grasp -> Stonefist (Freeze -> Impact), results in a Shatter combo (lots of extra ice damage)

Lightning Bolt -> Stonefist (Paralyze -> Impact), results in a Discharge combo (AoE lightning damage)

Static Charge -> Stonefist (Paralyze -> Impact), results in a Discharge combo

 

-Arcane Warrior: Chain Lightning -> Upgraded Pull of the Abyss/Veilstrike -> Stonefist (Shock + Weaken = Sleep -> Impact), results in a Rupture combo (physical DoT effect)

Static Charge -> Stonefist (Paralyze -> Impact), results in a Discharge combo

 

-Keeper: Chain Lightning/Upgraded Static Cage -> Upgraded Veilstrike -> Dispel/Mind Blast (Shock + Weaken = Sleep -> Eldritch), results in a Nightmare combo (Spirit Damage + Panic effect)

 

-Avvar: Hakkon's Charge/Ice Smash -> Upgraded Chilling Tremor -> Crushing Leap (Chill -> Freeze -> Impact), results in Shatter

 

 

Ultimately it's up to you to decide whether you want to build a character around it. I can tell you that in my experience, the ones that require chaining three abilities together (particularly three targeted AoEs) aren't particularly practical - the time and resource costs get a little prohibitive. The Templar and Arcane Warrior combos tend to be part a lot of people's preferred "standard" builds (including mine), and with good reason. Personally, I'm not a fan of the Keeper combo setup: I think the effect is really rather underwhelming for the amount of setup and mana it requires. The Avvar Freeze/Crushing Leap combo I thought was fun, but not particularly practical because of the animation and cooldown lengths. I found the triple elemental setup (Lady's Wrath, Hakkon's Charge, Crushing Leap) to be more generally effective and efficient.

 

Hope this was useful.

Good job on the in depth easy to read explanation.



#13
Dieb

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You can do better.  Apply Flask of Frost, Flank Attack for shatter, Shadow Strike for shatter, use another Flank Attack for a 3rd shatter.  

 

I am SO trying that.

 

*grabs post and runs off the scene laughing manically*


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#14
JohnnyQPublic

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You can do better.  Apply Flask of Frost, Flank Attack for shatter, Shadow Strike for shatter, use another Flank Attack for a 3rd shatter.  

 

Yeah, but that means no elemental mine spam.   :(



#15
KalGerion_Beast

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I am SO trying that.

 

*grabs post and runs off the scene laughing manically*

This is how ive been specc'ing my alchemist for a while.  Similar mechanics as the N7 Fury.  Very fun.  



#16
GenSheng

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Templar combo-wombo for the win

go try again and see how much damage your combo does

mine is 40% less.



#17
Havoc49J

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go try again and see how much damage your combo does
mine is 40% less.


With 50~ promotions mine crit for about 17k on NM. Same as always.