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50 réponses à ce sujet

#26
Oldren Shepard

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I'm already on my ng+ doing my second playthrough of me:a, I can't believe how much easier it is to get into the hidden city early on in the game. Being able to recruit the volus earlier really helps.

XD



#27
Hanako Ikezawa

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NG+ was never really about difficulty, since having your full-spec'd powers and weapons automatically made the game a bit lot easier. The game should just have good level of difficulty right out the gate. I don't think NG+ should be the gate to unlocking it. 

Yeah, Mass Effect 1 made a similar mistake by unlocking Hardcore after beating the game and unlocking Insanity after beating the game on Hardcore. 



#28
Mordokai

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I never could get behind NG+ the way ME used it. The way I see it, the only incentive to play NG+ is to max all your weapons, something which never held any appeal to me personally. If the NG+ actually made something different, that'd be different.

 

Rogue Legacy is an example of good way to use NG+. The enemies that you met in dungeon on your first playthrough are now met in castle. It ups the ante considerably. That'd be a good way to go, me think, because I find Insanity laughably easy. At least after 500+ hours spent on the fields of multiplayer.

 

The best way would be to offer now content. New ways to solve particular missions, new enemies... hell, perhaps even now companion. Compared with the previous point, since the game just got so much harder, you can now actually unlock a companion that's just so OP that s/he would make a normal game too easy, but with him/her at your side, you just might make it through NG+.

 

For example, Javik(and the entire From The Ashes DLC) would be unlockable in NG+. Now that'd be a great incentive for me to play it. As it is now... meh.



#29
Nitrocuban

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How about freely customizable powers as reward for finishing the game on Insanity?

And a difficulty above Insanity to test the new OP characters we can create with that?


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#30
KaiserShep

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How about freely customizable powers as reward for finishing the game on Insanity?

And a difficulty above Insanity to test the new OP characters we can create with that?

 

 

I sure hope not. No feature or content of the game should be locked behind difficulty level. The reward for the difficulty should be the difficulty itself and an achievement badge, and nothing else. 


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#31
KaiserShep

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For example, Javik(and the entire From The Ashes DLC) would be unlockable in NG+. Now that'd be a great incentive for me to play it. As it is now... meh.

 

That sounds awful, especially when it comes to DLC content. If I buy a DLC, the content in it should not be locked under any circumstances. Randomizing  things so that the game feels different in subsequent playthroughs I can get behind, so I can't so easily predict what enemies are doing, but story/companion content of any kind shouldn't be gated. If I only have time to play the game once and won't get another chance to sit down with it for a while, I would be aggravated to find out that there's stuff in the game I simply cannot access because I have to do it all over again later. 


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#32
Sanunes

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That statement makes no sense to me. Enemies do not need to scale for a NG+ feature. A few examples. Final fantasy type 0, Parasite Eve, Tales of Vesperia and Persona 4. 

 

As for the NG+ feature. I'm most assuredly for it though I prefer if difficulty is left up to the player with no auto scaling. 

 

There is always a reason even if it doesn't make sense to the outsider (even if this isn't their reason for DA:I), for they made a decision that was best for the game just like all the other games that I have played in the past that don't have a NG+ mode.



#33
Sanunes

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That sounds awful, especially when it comes to DLC content. If I buy a DLC, the content in it should not be locked under any circumstances. Randomizing  things so that the game feels different in subsequent playthroughs I can get behind, so I can't so easily predict what enemies are doing, but story/companion content of any kind shouldn't be gated. If I only have time to play the game once and won't get another chance to sit down with it for a while, I would be aggravated to find out that there's stuff in the game I simply cannot access because I have to do it all over again later. 

 

I agree, locking content behind a NG+ just seems to be a bad idea.  Not everyone beats the game and out of the people that do finish a game not all of them will play the game a second time or if they do they could play a different character.  I know for me it would lose a sale because I rarely do a NG+ unless I am bored and doing achievement hunting.



#34
Felis Menari

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*snip*

NG+ is a wonderful way for people like me to get more enjoyment out of SP games, or the SP component of games. And I love going back through games kitted out for maximum effectiveness. I think ME3 did it best out of the three. With the more horizontal than average character progression, enemies didn't necessarily need to be scaled up, and it worked just fine in my opinion.

Games with more vertical progression though (most RPGs), those tend to require some fine tuning to get things right for NG+ (Dragon's Dogma's NG+ was atrocious. Enemies didn't scale at all, rendering combat with nearly everything before endgame content pointless).
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#35
NKnight7

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I'd definitely like a NG+ but I'm just hoping maybe this time around we get to switch classes or something like that. It bugged me in the trilogy that you got to switch Shepard's appearance but not their class.


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#36
Nitrocuban

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I'd definitely like a NG+ but I'm just hoping maybe this time around we get to switch classes or something like that. It bugged me in the trilogy that you got to switch Shepard's appearance but not their class.

Yeah, that was really a shame and one of the many reasons why MP was such a great success. A Bazillion kits to play around with and easy reskilling.



#37
AlanC9

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If you're going to switch Shepard's class, why not switch Shepards? It's already a different person.

#38
Felis Menari

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If you're going to switch Shepard's class, why not switch Shepards? It's already a different person.

For the sake of fun. That is reason enough.

#39
AlanC9

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Sure. I get that you find it fun, or you wouldn't be asking. I just don't get why putting the same face and name on different characters is fun.

#40
bauzabauza

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and for one moment i think "New Game+ witcher 3 forum", mmm... nop im in the right castle princess ñ_ñ



#41
AlanC9

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You mean they're plagued with this too?

#42
Felis Menari

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Sure. I get that you find it fun, or you wouldn't be asking. I just don't get why putting the same face and name on different characters is fun.

Some folks (like me) don't want to bother with making different looking characters. We find an appearance we like, and that's that. All that's left is to enjoy the gameplay, and being able to switch classes/specializations without having to start from scratch saves us the hassle of having to level a character all the way up to see full potential (and fun factor) of another class.

#43
KaiserShep

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A simple workaround would be saving the face code and just using it for multiple characters. Personally I like to keep the classes as separate characters and separate appearances.

#44
AlanC9

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Some folks (like me) don't want to bother with making different looking characters. We find an appearance we like, and that's that. All that's left is to enjoy the gameplay, and being able to switch classes/specializations without having to start from scratch saves us the hassle of having to level a character all the way up to see full potential (and fun factor) of another class.


Hmm... so, you like using the character creator, but only once per game? Or is the CC something you tolerate the first time because the presets are too ugly?

#45
Felis Menari

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Hmm... so, you like using the character creator, but only once per game? Or is the CC something you tolerate the first time because the presets are too ugly?

I like making a custom appearance, but I don't enjoy doing it repeatedly for multiple characters. It's very tedious for me, especially since I can be picky. Which reminds me, ME3 sucked for character creation (well, for male characters at least). All of the noses were terrible. Due to the limited customization options, I had to settle on the nose that looked the least fugly.

#46
Vortex13

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I really liked how ME 1 handled the New Game + feature. Not only did completing the game with a class unlock the bonus powers for use in other characters, but you also had that incentive to replay the game while using companions for this in-game reward. It wasn't anything ground breaking, but in trying to go for that +10% shield capacity I wound up using Tali more, and I was able to find out more about her character than if I just played the game once. 



#47
AlanC9

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The "ally" awards have nothing to do with NG+, though. They work for any character on the profile.

#48
N7Jamaican

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Should they add difficulty sliders like they do with sports games? So you can tweak and adjust certain aspects of squad and enemy AI?



#49
Vortex13

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The "ally" awards have nothing to do with NG+, though. They work for any character on the profile.

 

I know, but it was a nice little bonus that carried forward to subsequent playthroughs, and since getting each one would require multiple runs it technically would fit under the New Game Plus banner (IMO). The whole extended re-playability portion of it at any rate.



#50
AlanC9

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So, it's got something to do with NG+ for players who won't replay games without NG+? I guess that's technically true.
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