Aller au contenu

Photo

Eager for More Story!


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#1
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages
I've been playing DAI pretty much since it came out and I've been a fan of the series since Origins. DA2 was disappointing in some ways, but great in others; the horrible fate of Hawke's mother, for example (loved it for the emotional effect.)

To the point: I'm dying for the continuation of the story! I want crap to hit the fan! I want some awful, emotional, life changing things to happen. As an avid reader of various works of fiction, I know: emotion is key to great storytelling. Make me cry, people! Make me mad! Blindside me with something heartbreaking!

A couple of small ideas:
Take us to Tevinter, arrange for the Inquisitor (and maybe one or two others) to fall into the hands of slavers. Reunite us with Fenris (if Hawke betrayed him), let's run into Calpernia (if you recruited/conscripted the Templars), meet the bloody Archon and Dorian's family. Maybe some assassinations for good measure.
Take us to South Reach and Antiva to meet the families of Cullen and Josephine. Let some urgent (minor) disaster befall the areas. A dragon battle dangerously close to town sounds exciting. Save some children - whatever.
For the Dalish Inquisitors: find a clan nearly wiped out by Red Templars, local pricks, someone. And, naturally, find ways to work the situation out via peace, relocation, or death.

I'd enjoy the game much more with some plot twists and heartbreak. And for goodness sake, throw in a bit of racial tension to reflect the reality of the world of Thedas. People seem way too cool with having a Dalish Elf (usually) change the politics of their world. Make something happen, PLEASE!

Thank you. :)
  • Serelir, kaidanluv, Winged Silver et 2 autres aiment ceci

#2
thewatcheruatu

thewatcheruatu
  • Members
  • 143 messages

They need to push storytelling waaay harder than they have to make me start caring about this series again.


  • panzerwzh, ThePhoenixKing, Terraforming2154 et 5 autres aiment ceci

#3
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages
I love the series, but I conceed - They do need to work on the story quality. There's depth to it: secret identities and agendas, but they do no good until they're revealed. I'm waiting for the reveal and hoping that they're as flashy as I imagine. I fear I'll be let down at this point.

#4
Koneko Koji

Koneko Koji
  • Members
  • 265 messages

I'm all for an improvement in the stories - but I'd like story SHOWING instead of telling - I personally find DA:I more of an interactive book than a game, with the amount of codex and reports I'm supposed to read - I want to SEE the action!


  • ThePhoenixKing, Terraforming2154, kaidanluv et 7 autres aiment ceci

#5
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages

I'm all for an improvement in the stories - but I'd like story SHOWING instead of telling - I personally find DA:I more of an interactive book than a game, with the amount of codex and reports I'm supposed to read - I want to SEE the action!



Agreed. I want to get my hands bloody...well, bloodier. I play games purely for the story - bring it on, already! Put me in the middle of the storm on a life raft and see if I can hang on.

#6
Winged Silver

Winged Silver
  • Members
  • 703 messages

I sincerely hope the next DLC(s) have a big emphasis on story :) whether it's alluding to the Inquisitor's origins more closely or moving onwards to tie up a few loose ends regarding certain characters...I don't want to wait another three or so years for the next DA game XD



#7
BansheeOwnage

BansheeOwnage
  • Members
  • 11 243 messages

While I'm no masochist, I certainly do think Inquisition is too safe. No one even comes close to dying. I thought the Inquisitor would perish if you didn't prepare properly. I would have liked there to have been a bad ending, an okay ending (where you die but win) and a really hard-to-get ending where you win and live. It's disappointing that all of the main characters are so safe though, because you feel no suspense or worry. There are not very many occasions to feel different kinds of emotion, which saddens me.


  • ThePhoenixKing, BraveVesperia, Xetykins et 4 autres aiment ceci

#8
Koneko Koji

Koneko Koji
  • Members
  • 265 messages

While I'm no masochist, I certainly do think Inquisition is too safe. No one even comes close to dying. I thought the Inquisitor would perish if you didn't prepare properly. I would have liked there to have been a bad ending, an okay ending (where you die but win) and a really hard-to-get ending where you win and live. It's disappointing that all of the main characters are so safe though, because you feel no suspense or worry. There are not very many occasions to feel different kinds of emotion, which saddens me.

 

I totally agree with this - when I played Origins, I had NO idea about the game (picked it up on a whim) and was blown away emotionally by the ending I finished up with - it ranked right up there with the impact I got as a kid playing FFVII - the choices and serious impacts they make is one of the main reasons why Origins still reigns supreme for me as the best game of the Dragon Age franchise.


  • BansheeOwnage aime ceci

#9
thewatcheruatu

thewatcheruatu
  • Members
  • 143 messages

I'm all for an improvement in the stories - but I'd like story SHOWING instead of telling - I personally find DA:I more of an interactive book than a game, with the amount of codex and reports I'm supposed to read - I want to SEE the action!

 

Yeah, this is what I was getting at. There may very well be an interesting story inside Jaws of Hakkon, for example, but the delivery of it is so anemic and lazy that--as I've said elsewhere--I can hardly believe this is the same BioWare that brought us Mass Effect and the first two Dragon Age games. 



#10
BansheeOwnage

BansheeOwnage
  • Members
  • 11 243 messages

Yeah, this is what I was getting at. There may very well be an interesting story inside Jaws of Hakkon, for example, but the delivery of it is so anemic and lazy that--as I've said elsewhere--I can hardly believe this is the same BioWare that brought us Mass Effect and the first two Dragon Age games. 

It is hard to believe... or... is it the same people? I'm sure a lot of mid-to-lower level employees (who are probably very passionate) have left in addition to some higher-ups, so it's not really the same Bioware, after all :unsure:

 

Anyway, what you're saying about good stories with bad delivery is totally true. In another thread, I was talking about it (as you saw), and I used the example of following a hunter's trail through a few points (and codex entries) only to find her mark already dead, another codex entry, and the quest "done". Very unfulfilling. There are enumerable quests like this. If we could have just talked to the hunter, or actually had a hand in the quest, it would have been much better, and that applies to all the rest. Instead, we're basically reading a short story that we have to run around finding the pages of. Not exactly rewarding. I can't tell you how many times I've done a quest and been noticeably surprised when it says "Quest Complete". That's it? :huh:

 

So please, let us get more involved in the quests like the first 2 games. Let there be decisions and dialogue, not codex entries and mooks to kill. We already have enough of those.


  • Tayah, Gileadan, Adam Revlan et 1 autre aiment ceci

#11
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages
I do believe there was another developer on DAO: "Edge of Reality" (unsure if they had a hand in DA2) alongside Bioware. Seems they fell off the edge of the world (pun intended, because I'm awful) after that game was done. Bring them back, they were at least a little masochistic. Like I said in the OP: emotion is key to a great story.

#12
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages

I sincerely hope the next DLC(s) have a big emphasis on story :) whether it's alluding to the Inquisitor's origins more closely...


You know..that bugs me, too. I wish there had been some kind of "get a feel for who your character is and what they've been through" before the whole conclave explosion. There's little to no story as to -why- you went to the conclave. "You were sent by (insert name here). Good enough." -NO! Not good enough for me, sorry. ;p
  • kaidanluv, Winged Silver, Adam Revlan et 2 autres aiment ceci

#13
BansheeOwnage

BansheeOwnage
  • Members
  • 11 243 messages

You know..that bugs me, too. I wish there had been some kind of "get a feel for who your character is and what they've been through" before the whole conclave explosion. There's little to no story as to -why- you went to the conclave. "You were sent by (insert name here). Good enough." -NO! Not good enough for me, sorry. ;p

Couldn't agree more! While we're talking about it though, I'm playing a mage this time around, and you can meet someone from your circle in the Gull and Lantern. She's jealous of you and talks about how you were favoured by the First Enchanter, blah, blah, blah... and... *drumroll* ... That you were sent to stop the Conclave? Stop it? Is this an oversight, or is Quizzy's selective amnesia forgetting why they were sent? It would say a lot about the personality of your character to go along with that, so is it just an oversight after all? It isn't discussed further.



#14
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages

Couldn't agree more! While we're talking about it though, I'm playing a mage this time around, and you can meet someone from your circle in the Gull and Lantern. She's jealous of you and talks about how you were favoured by the First Enchanter, blah, blah, blah... and... *drumroll* ... That you were sent to stop the Conclave? Stop it? Is this an oversight, or is Quizzy's selective amnesia forgetting why they were sent? It would say a lot about the personality of your character to go along with that, so is it just an oversight after all? It isn't discussed further.


I'm also playing a human mage this time around. I remember that chick...she was a *****.. Wait.."stop" the conclave? Are you sure?
But anyway..yeah, they should have done some kind of prologue. It isn't entirely too late though - a story related DLC could include a conversation with someone (a lover or best bud) to tell the -playable- story about why the Inquisitor went and how they got there.

#15
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages
***SPOILER ALERT!!***

While I'm no masochist, I certainly do think Inquisition is too safe. No one even comes close to dying. I thought the Inquisitor would perish if you didn't prepare properly. I would have liked there to have been a bad ending, an okay ending (where you die but win) and a really hard-to-get ending where you win and live. It's disappointing that all of the main characters are so safe though, because you feel no suspense or worry. There are not very many occasions to feel different kinds of emotion, which saddens me.


I have a theory about that, actually. Two really:
1) Bioware didn't want to kill the Inquisitor so it -could- continue the story via DLC. (The real-world reason)
2) The Inquisitor is like Flemeth and Solas (if his case is like hers) and that orb actually made him/her a "god" but doesn't know it. Solas and Cole seem to hint around this possibility. Solas will practically spell it out if his approval rating is extremely low after "What Pride Had Wrought" storyline quest. Search "Solas Disapproves" on YouTube, you'll catch it. But I digress: The Dalish have a saying "You have the god's own luck." Perhaps the Inquisitor is so "lucky" (in a messed up "I'm the only one who can solve the world's problems" sort of way) due to this. I'm putting money on it, figuratively speaking.

#16
10K

10K
  • Members
  • 3 234 messages

Inquisition seems focused around combat now, that's what's selling, so I'd imagine that's what the DLC's will continue to do. Both Decent and Jaws of Hakkon had terrible plots from what I've seen on youtube and were centered around combat; Decent more so than Hakkon. Legacy and MoTA were leagues better with lore and story IMO, plus 5 bucks cheaper. I'm hoping EAware can create something to get me back to playing this game, but so far nothing interesting has popped up. Maybe if I'm lucky they'll finally fix the arms on the male elf, and that will be enough for me. 



#17
kaidanluv

kaidanluv
  • Members
  • 134 messages

You know..that bugs me, too. I wish there had been some kind of "get a feel for who your character is and what they've been through" before the whole conclave explosion. There's little to no story as to -why- you went to the conclave. "You were sent by (insert name here). Good enough." -NO! Not good enough for me, sorry. ;p

 

I didn't necessarily feel the need to have the story begin before it starts in DA:I, but I've always really wanted more of my Inquisitor's identity and background filled out (beyond their short codex entry). I felt this could have been shaped by the player through dialogue choices about their upbringing, or through some mission that explores your personal origin a bit more. I don't know, I just always felt that maybe the Inquisitor was a little too blank slate - I find him/her to be a compelling character, but I want to know more about them.


  • Winged Silver et Revas Ghilan aiment ceci

#18
Winged Silver

Winged Silver
  • Members
  • 703 messages

I didn't necessarily feel the need to have the story begin before it starts in DA:I, but I've always really wanted more of my Inquisitor's identity and background filled out (beyond their short codex entry). I felt this could have been shaped by the player through dialogue choices about their upbringing, or through some mission that explores your personal origin a bit more. I don't know, I just always felt that maybe the Inquisitor was a little too blank slate - I find him/her to be a compelling character, but I want to know more about them.

 

It'd be nice if we had an opportunity to meet people from our pasts and formulate the character a bit from there. Some of the war table missions might have been semi-okay for fleshing out characters, except Bioware never did anything with them :( I still find it incredibly odd that you have no opportunity to react to the death of your clan as a Dalish elf (if you make certain choices on the war table). That alone could've been a decent opportunity to discuss the past and let players roleplay a little more.


  • kaidanluv, Adam Revlan et CDR Aedan Cousland aiment ceci

#19
Murdan

Murdan
  • Members
  • 34 messages

If they would decide to make the main story longer - it would maybe fill the emtiness. If Corypheus would attack later after you would really have to travel around gathering support... I would like to see some real struggle as a Herald of Andraste to convince the world about the need of Inquisition. If the main story would lead to those small areas like Fallow Mire or Storm Coast... But every try to convince anyone was so easy and not feeling rewarding as it was in DAII main story. You only set up a camp and that is there on a place of convincing people, making hard decisions. On the other hand, you have to set up camps later in the main story when it almost make no sense, because you have enough of support already and the game should move on to other things to do - like leading an army or dealing with nobles. I like the landscapes, but I really miss the sense of reality how it would be for an inquisiotion in reality...



#20
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages

I didn't necessarily feel the need to have the story begin before it starts in DA:I, but I've always really wanted more of my Inquisitor's identity and background filled out (beyond their short codex entry). I felt this could have been shaped by the player through dialogue choices about their upbringing, or through some mission that explores your personal origin a bit more. I don't know, I just always felt that maybe the Inquisitor was a little too blank slate - I find him/her to be a compelling character, but I want to know more about them.


There is the conversation with Josephine in her office once you take care of the Hinterland's main quest (meet with Mother Jiselle), but it isn't enough; it just covers how you feel about your family/clan/merc company/carta buddies. Here's the thing though: I always think to myself.. "I dunno, I haven't met any of them!" so I just imagine how the character might feel about them, depending on race and upbringing. I want more meat to that area - I want to meet the people, not just talk about random feelings for characters I've never met and probably never will.
  • kaidanluv, Adam Revlan et CDR Aedan Cousland aiment ceci

#21
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages

It'd be nice if we had an opportunity to meet people from our pasts and formulate the character a bit from there. Some of the war table missions might have been semi-okay for fleshing out characters, except Bioware never did anything with them :( I still find it incredibly odd that you have no opportunity to react to the death of your clan as a Dalish elf (if you make certain choices on the war table). That alone could've been a decent opportunity to discuss the past and let players roleplay a little more.


Yes! I found that odd, too. "Oh, here's the report saying your entire clan is dead. On your way, then! :D" HUUUUUGE let-down in not being able to react to it emotionally or have friends say their sorries for the loss. There's SOOOO much more they could have done with this game that they either didn't think of, or cut out for some silly reason. The more I talk about it, the more I'm thinking the fans should storm EA's gates and hijack the project. At least we'd get stuff done! XD
  • Winged Silver et CDR Aedan Cousland aiment ceci

#22
kaidanluv

kaidanluv
  • Members
  • 134 messages

There is the conversation with Josephine in her office once you take care of the Hinterland's main quest (meet with Mother Jiselle), but it isn't enough; it just covers how you feel about your family/clan/merc company/carta buddies. Here's the thing though: I always think to myself.. "I dunno, I haven't met any of them!" so I just imagine how the character might feel about them, depending on race and upbringing. I want more meat to that area - I want to meet the people, not just talk about random feelings for characters I've never met and probably never will.

I totally forgot about that convo with Josephine! Shows how much impact it had, haha. But yeah, I was thinking something along the lines of that, but A LOT more fleshed out. Plus the idea of a personal mission specific to your origin at some point in the game sounds cool, too.



#23
BansheeOwnage

BansheeOwnage
  • Members
  • 11 243 messages

There is the conversation with Josephine in her office once you take care of the Hinterland's main quest (meet with Mother Jiselle), but it isn't enough; it just covers how you feel about your family/clan/merc company/carta buddies. Here's the thing though: I always think to myself.. "I dunno, I haven't met any of them!" so I just imagine how the character might feel about them, depending on race and upbringing. I want more meat to that area - I want to meet the people, not just talk about random feelings for characters I've never met and probably never will.

 

Ha! I just wrote about that in another thread :lol: I definitely agree.

 

I totally forgot about that convo with Josephine! Shows how much impact it had, haha. But yeah, I was thinking something along the lines of that, but A LOT more fleshed out. Plus the idea of a personal mission specific to your origin at some point in the game sounds cool, too.

Indeed, it wasn't very noteworthy. I would have preferred at least getting a scalding or loving letter from my family (or both from different people) than just guess at what they're like. I wish there was a quest for each background too, badly. Even ME1 had small quests for your background, which were actually really touching. Something equivalent to a companion quest would have been great. Having your friends tag-along to help solve your problems for once would have been a breath of fresh air too! ^_^


  • Revas Ghilan aime ceci

#24
Revas Ghilan

Revas Ghilan
  • Members
  • 36 messages

I totally forgot about that convo with Josephine! Shows how much impact it had, haha. But yeah, I was thinking something along the lines of that, but A LOT more fleshed out. Plus the idea of a personal mission specific to your origin at some point in the game sounds cool, too.



I'd like to see a playable backstory for the Inquisitor. Perhaps start as a conversation with someone, or all the companions and advisors hanging out at the tavern, just chillin and having a few brews. They share some short personal stories then insist you tell them about your life pre-conclave - after finally conceding (if you're hesitant to tell) the playable bit starts and you play the story that is your past while it's being told at the tavern or in the main hall of the keep.
  • BansheeOwnage et CDR Aedan Cousland aiment ceci

#25
BansheeOwnage

BansheeOwnage
  • Members
  • 11 243 messages

I'd like to see a playable backstory for the Inquisitor. Perhaps start as a conversation with someone, or all the companions and advisors hanging out at the tavern, just chillin and having a few brews. They share some short personal stories then insist you tell them about your life pre-conclave - after finally conceding (if you're hesitant to tell) the playable bit starts and you play the story that is your past while it's being told at the tavern or in the main hall of the keep.

That's a neat idea! The only problem I have with it is that it would take up one of the few DLC slots Inquisition will get, not that that's technically a problem with the idea :P I will say though, that I would have loved that to have been in the game at launch, and I would have probably liked it better than JoH and definitely better than Descent.

 

If it was in at launch, it would have been great to be able to follow up on an aspect of your story in the present, with your companions.