Aller au contenu

Photo

Would players who did SP only have viewed the combat better if they played MP?


  • Veuillez vous connecter pour répondre
14 réponses à ce sujet

#1
BiggyDX

BiggyDX
  • Members
  • 515 messages

I've found that people who have played this game typically have polarizing viewpoints about how the combat was handled; with a some hanging in the grey area. While I'm sure there are other underlying reasons (enemies, AI, technical issues, etc) contributing to their opinions, I'm curious if their outlook on the combat would have changed if they played MP a bit and realized the amount of diversity there is in making a character.

 

When I first played Dragon Age, I did two full playthroughs before I really touched the MP at all. Once I did, I learned a great deal on how to spec my characters - and companions - if I ever decided to want to go back to SP; which I did for a time. Obviously, some characters in MP borrow from Specializations or Classes that they wouldn't normally have in single-player, but there's many different avenues still possible.


  • Nythrius aime ceci

#2
ParthianShotX

ParthianShotX
  • Members
  • 2 242 messages

What was missing for me did not revolve around speccing the characters.  Not my first rodeo.  I love the MP but it's 2 dimensional for the characters -- that's what I expected and I'm good with it.  For SP though, I loved it when my decisions changed things.  So and so approves, so and so disapproves -- and it actually mattered.  I mean, you get those message from time to time in the campaign but it doesn't seem to impact anything.  It's meaningless.  I am not tailoring my experience as I play.  The end is preordained.  The paths to get there are pretty much preordained.  No choice I make can change a thing.  It was fun, sure, but doesn't hold anywhere near the kind of fascination for me as the games that dazzled me with the possibilities of my choices.  That was sexy.


  • Drasca et Vyktorea74 aiment ceci

#3
Drasca

Drasca
  • Members
  • 2 574 messages

What was missing for me did not revolve around speccing the characters.  

 

it doesn't seem to impact anything.  It's meaningless.  I am not tailoring my experience as I play.  The end is preordained.  The paths to get there are pretty much preordained.  No choice I make can change a thing.  It was fun, sure, but doesn't hold anywhere near the kind of fascination for me as the games that dazzled me with the possibilities of my choices.  That was sexy.

 

 

That is totally my biggest criticism of SP . . . and why I stopped playing. The campaign was meaningless. The witcher, and to a lesser extent fallout series, did this very well. Choices mattered and directly impacted lives, often in ways you can't predict for. Heck, even Larian Studio's Dragon Commander had a better choice system. The characters there swung widely based upon your interactions with them, and you got to make actual decisions that affect the empire AND had impact on your gameplay.

 

The storytelling was just better.

 

I love MP for its great combat system and rewards, but the storytelling in DAI was just bleh.

 

I had the opposite direction, doing mostly MP and then moving to SP.

 

I started off DAI in MP because I knew ME3's system rewarded consistent play from the get go, and I'd learn far more about the combat in MP (and succeed) than SP.  That only became increasingly true as time progressed, and SP's combat became is increasingly trivial.


  • Xanterra aime ceci

#4
Bearform

Bearform
  • Members
  • 109 messages

I played the SP first, found the combat to be hard and clunky. Then played the MP for a while then went back to finish the SP. 

Immediately respected my SP characters and found combat more fun and easier. The knowledge of combat in MP really enhanced the SP experience.

SP however, imo, was a good game, not great. I find the MP to be better than most online coop RPGs out there short of MMOs, excellent combat mechanics actually, if only there was more new content more often and less bugs. The gambling simulator with the chests and small drop chance for the dragon also is good, imo, I know most would disagree. Still a great game since have been playing it for long time. SP is somewhere below skyrim, much below Witcher 3 <3. Never played Origins, wished I did, heard great things. 

 

in short, with MP we can avoid the terrible AI in SP, the combat system really shines. Gets boring with too many promotions since can face roll, But since they came out with NM and HB, combat system is fun again. 



#5
CrimsonN7

CrimsonN7
  • Members
  • 17 287 messages

 

When I first played Dragon Age, I did two full playthroughs before I really touched the MP at all. Once I did, I learned a great deal on how to spec my characters - and companions - if I ever decided to want to go back to SP; which I did for a time. 

 

Same, I was late to DAIMP. Got my fill of the SP campaign, made a handful of Inquisitors before I even looked at the MP. I play Bioware games for the story, the mp is a nice bonus. I recently went back to the SP due to the new DLC's released and what the hell was I on? The way I spec'd my original Inquisitor/companions smh. Had to redo them all, playing DAIMP has been an education. :P


  • Proto et Tragedienne of Heavens aiment ceci

#6
LackLuster

LackLuster
  • Members
  • 58 messages
???? Where is this amazing AI you speak of? Truly confused in Sp there is more AI variation that's only because there's more enemies and bosses. Mp RNG loot system is not reward it's just luck nothing more, but I'll leave on that note before I get bombarded with examples that don't apply to my statements

#7
ParthianShotX

ParthianShotX
  • Members
  • 2 242 messages

That is totally my biggest criticism of SP . . . and why I stopped playing. The campaign was meaningless. The witcher, and to a lesser extent fallout series, did this very well. Choices mattered and directly impacted lives, often in ways you can't predict for. Heck, even Larian Studio's Dragon Commander had a better choice system. The characters there swung widely based upon your interactions with them, and you got to make actual decisions that affect the empire AND had impact on your gameplay.

 

The storytelling was just better.

 

I love MP for its great combat system and rewards, but the storytelling in DAI was just bleh.

 

I had the opposite direction, doing mostly MP and then moving to SP.

 

I started off DAI in MP because I knew ME3's system rewarded consistent play from the get go, and I'd learn far more about the combat in MP (and succeed) than SP.  That only became increasingly true as time progressed, and SP's combat became is increasingly trivial.

Did you kill the baby?

 

Edit to add:  I totally killed the baby.



#8
QuickerBladeEHGH

QuickerBladeEHGH
  • Members
  • 82 messages

I might go back and do another replay of the SP, with my newly acquired MP knowledge. However, my SP playstyle is much more slower and methodical, and I pause the game a lot.

 

In MP, things are obviously much faster, and the timing of abilities, and how well they are placed and prioritized almost resemble a good fighting game at certain times. So I'm not sure if some of my favorite abilities which I have fallen in love with in MP would work for me in SP. Maybe they would, I just don't know since I haven't put them to the test.

 

For instance, I love the Evade and Toxic Cloud ability in MP, but I'm not to sure it would help me on the higher difficulties of the SP campaign.



#9
Ricksmiley

Ricksmiley
  • Members
  • 156 messages
I did 3 play throughs in so before I even touched mp. Did a bunch of mp and learned a lot of new skills that were great that I had never even bothered to try. The 4th play through was definitely a breeze at that point. Was always playing 3 or 4 levels ahead of where my inquisition was at. I very much enjoyed the sp in dragon age inquisition. My only complaint would be it had no alternate endings. You think your making choices. But your really not. Because it always ends the same.

#10
T_elic

T_elic
  • Members
  • 487 messages

What i mostly learned was to create a good character with just 4, or in SP 8, skils. In DA:O we could use any skill we got from the radial menu so it took a lot of getting used to the DA:I system where you have 8 skills max. Especially on my mages this was a pretty big problem in the beginning. with the MP only allowing you to use 4 skills, limiting your options even further, it trained me to build my characters differently then i did in DA:O.

 

Still prefer DA:O's system though. Less action game, more RPG.


  • Nythrius aime ceci

#11
lynroy

lynroy
  • Members
  • 24 647 messages

Same, I was late to DAIMP. Got my fill of the SP campaign, made a handful of Inquisitors before I even looked at the MP. I play Bioware games for the story, the mp is a nice bonus. I recently went back to the SP due to the new DLC's released and what the hell was I on? The way I spec'd my original Inquisitor/companions smh. Had to redo them all, playing DAIMP has been an education. :P

This.

#12
MagicalMaster

MagicalMaster
  • Members
  • 2 003 messages

I started with the multiplayer.  Generally liked it a lot as a change of pace from more typical (MMO)RPG combat.  Eventually even bought the original game at half off and started raging a bit at the Pride Demon -- or, more specifically, raging at the controls/AI in single player for the party.

 

"Hey Solas, Varric's at 75% HP in the back and not getting attacked by anything while Cassandra is tanking several mobs and about to lose what little guard she had generated.  Who should you Barrier?"  "Uh, Varric of course!"

 

And there's no tactics like in DA:O or DA:2 -- I can prioritize/enable/disable Barrier casting for Solas but I can't do something like say "Cast Barrier on Cassandra if she has less than 25% guard and is getting attacked."  Which means I've now disabled most abilities for the AI and I have to try to control them all like DA:O/DA2 from tactical view...which is painful compared to DA:O/DA2 and defeats a large point of the new combat system...

 

I don't know if I'm even going to bother progressing in single player at this point.



#13
Unbelievabletekkers

Unbelievabletekkers
  • Members
  • 216 messages

I always use the up/down commands on my characters for barriers/focus abilities.  Beats entrusting a silly AI who will spam pull of the abyss on a lone archer XD



#14
Beerfish

Beerfish
  • Members
  • 23 870 messages

(I still have no completed the sp....... :o  )

 

I will want to respec all my sp people for sure.  I have some really awful builds on the go now.



#15
Felis Menari

Felis Menari
  • Members
  • 1 189 messages

I started with the multiplayer. Generally liked it a lot as a change of pace from more typical (MMO)RPG combat. Eventually even bought the original game at half off and started raging a bit at the Pride Demon -- or, more specifically, raging at the controls/AI in single player for the party.

"Hey Solas, Varric's at 75% HP in the back and not getting attacked by anything while Cassandra is tanking several mobs and about to lose what little guard she had generated. Who should you Barrier?" "Uh, Varric of course!"

And there's no tactics like in DA:O or DA:2 -- I can prioritize/enable/disable Barrier casting for Solas but I can't do something like say "Cast Barrier on Cassandra if she has less than 25% guard and is getting attacked." Which means I've now disabled most abilities for the AI and I have to try to control them all like DA:O/DA2 from tactical view...which is painful compared to DA:O/DA2 and defeats a large point of the new combat system...

I don't know if I'm even going to bother progressing in single player at this point.

The lack of comprehensive AI tactical options like in the previous DA games is the biggest let down of all with DA:I, in my opinion. The only time I bothered with the tac cam was during dragon fights, since taking down a dragon solo can take a while. Every other time I just let my party members do whatever, since babysitting them IS.NOT.FUN. Fortunately, as a sword 'n board character, I didnt really need to worry so much if my party members had gone down. Didn't matter; I'd survive, and they would revive after combat ended.

It's also disappointing how some combat styles (two-handed comes to mind, mainly) simply don't work without a full set of AI options. It's why I had to give up on having Iron Bull in my party. He just couldn't stay alive very well, even through average encounters.
  • Nythrius aime ceci