I WANT SKYLLIAN FIVE POKER.
You can play with your crew-mates, having unique banter during the game, so on and so on.
Yes! Skyllian Five is another example of a card game that Shepard "plays" without the player ever seeing an actual card. Gather 'round the table and play poker with your shipmates. Listen to 'em chat and more. It would actually feel like you're spending time with your crew.
. . .I do like Blackjack and Texas Hold 'Em. . .and the thought of taking all of your companion's money is a fun prospect. . .
I would call it: Poker Night at the Cargo Bay. Player invites up to three companions to join them for a game of cards, and they will all exchange banter while playing, and react to their victories and losses.
The Telltale Poker Nights are tons of fun and the banter in their games is what makes me want it in Bioware games. I am aware that I am oversimplifying things, but we had our advisers in Inquisition chatting as we looked around a table. Why not just take that and apply it to a game board setting?
I don't want the bar. I'm hoping our character isn't forced to be a drinker of alcohol like they did with Shepard.
To be fair, most adults will drink alcohol at some point in their life, especially soldiers. As someone with an alcoholic father, I understand the aversion to the idea, but I don't remember Shepard ever being forced to drink aside from one or two side missions in ME2. Beyond that, drinking was optional.
For extracurricular activities, my votes would be chess, poker, training Sims (combat and vehicular), and archeological study if you would please, Bioware. Also a verbal loading screen that plays the codex would be good.
Chess and poker would be a good sync for dialogue or characterization that may go otherwise missed or cut due to narrative or resource constraints. Example, what if there were a poker game in the first NMass Effect. Perhaps, Kaidens sexuality might have been divulged at once voluntarily and subtly.
The training SIM could function as a tutorial and a means to acquire abilities, equipment, and experience that might be missed during a play through. A danger room in a manner of speaking. There's also the narrative possibilities, such as that which was demonstrated in Arena in ME3.
Archeological digs and the parsing of the information and materials gathered from those digs are what I would hope would make up a sizeable portion of any unnecessary side content. A mystery to solve, or even better, to discover. Do a combat drop, discover an artifact, find a map you have to figure out how to discover how to decipher, then trace the artifact to its origin, to find loot and clues to the next artifact. Rinse and repeat until some amazing discovery is unearthed(badum tssh) that serves as a new lense to view everything we've done in the game and a bridge to the events of the next game.
Or more space prospecting. Whichever works best, I guess.
Chess and poker are great games that they could use. Combat Sims are also on my list, especially when the competitive element is added to it. The Armax Arena sort of did this, but I'm talking about a side quest based around this.
As for archaeology, I did not consider the idea, but I like it. A searching and digging minigame would be so amazing. It would be great if this could lead to finding weapon upgrades, blueprints, or rare materials.