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Decisions that prevented Mass Effect 4?


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#26
SolNebula

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Cerberus.

 

It takes a lot to forgive Cerberus.

 

Damn son you are right too....forgot about them....



#27
N7Jamaican

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People need to get over the fact that there isn't going to a continuation of the original trilogy.  I bet the decision was to go to a new galaxy to get away from certain in-game decisions made throughout ME1-3 that could restrict the experience of the game.



#28
AlanC9

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What do you think are the decisions that made it impossible to continue Mass Effect franchise in the same/similar storyline with the same cast/protagonist?


Talking about the specifics of ME3 is a mistake. The first and fundamental decision is that Bio decided they didn't want any more Shepard. (Which was pretty logical since maintaining continuity in ME3 was already a strain.) That's why ME3 was written the way it was.
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#29
rashie

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Cerberus.

 

It takes a lot to forgive Cerberus.

Cerberus was alright in ME2, or at least just what we saw of it.

 

It went overboard in ME3 when they turned Cerberus into an enemy faction.



#30
LightningPoodle

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It was the end to Shepards story. If Shepards didn't die at the end of ME3, I'm pretty sure any games after that, with Shepard as the protagonist, would be far more relaxed. That's not right, right? I mean, for three games, we have been on the road to stop the Reapers. We have. Anything else wouldn't be as life changing (for the protagonist), at least not in the way that would make a thrilling action game. Marriage? Kids? Getting a mortgage? That's what Shepards life would revolve around after the Reaper War. We don't need to see that. We certainly wouldn't want a game that focused on that. Better to leave Shepards story behind now. Give the players more of what they do want, and provide a new protagonist to deliver that.

#31
FKA_Servo

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Damn son you are right too....forgot about them....

 

Cerberus was alright in ME2, or at least just what we saw of it.

 

It went overboard in ME3 when they turned Cerberus into an enemy faction.

 

Cerberus was alright as a sidequest boogieman in ME1. That whole Cerberus direction ruined ME2, and arguably ruined the whole franchise. For me, at least, but this is not a unique opinion either.

 

I don't want to sound over dramatic, but if Mac Walters' pet clandestine, moneyed human supremacist organization has any sort of presence in Andromeda, I'll set fire to my stack of ME games.



#32
The Sauce of Awesome

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I don't want to sound over dramatic, but if Mac Walters' pet clandestine, moneyed human supremacist organization has any sort of presence in Andromeda, I'll set fire to my stack of ME games.

 

Best start buying the gasoline, then. :P



#33
AlanC9

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Maybe a tad off topic but I have to ask: Before ME3, did you guys expect that? Because I did not expect at all that I'd be the one to resolve age old conflicts like the genophage issue or the geth/quarian war. I was really surprised when I did. I mean, granted, there are some hints in ME2 but still, these conflicts were hundreds or even thousands of years old. I am still not certain if I like ME3 for giving me the opportunity to have the decisive vote in them or if I dislike it for that.


It's an interesting question. Pre-game, I definitely did not expect that. As for being surprised during the game, I do my best not to think in metagaming terms in the middle of a first playthrough. After I finished, it looked to me like Bio had tried to wrap everything up.
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#34
jstme

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In order to have all endings carry over you'd need to set it in a galaxy where everyone is a cyborg, whether through Synthesis or some other event that occurred between the start of the sequel and the Destroy and Control choices. That would be virtually indistinguishable from a sole Synthesis import, with the exception of Destroyers getting dialogue or codex entries saying the Reapers were blown to smithereens, while the Synthesis and Control imports would probably just have them leave the galaxy.

Aren't there implants already in me universe,before ME3?  So what is the issue with cyborgs in mass effect? Marginalize synthesis,add few codex lines for people who chose synthesis that there are groups that succeeded to reverse the green change they did not wanted and there you go. 



#35
SolNebula

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I don't want to sound over dramatic, but if Mac Walters' pet clandestine, moneyed human supremacist organization has any sort of presence in Andromeda, I'll set fire to my stack of ME games.

 

Tbh the human supremacist group is going to appear at some point but I'm not too fussed about it IF they remain a coherent evil group. However what I don't want to see is Indoctrination or the Andromeda variant of it. It was a super-cheap move to avoid making characters deep and with a proper agenda. It all ended up with indoctrinated vs normal people. Indoctrination as a game concept and narrative tool just need to DIE!



#36
MrFob

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It's an interesting question. Pre-game, I definitely did not expect that. As for being surprised during the game, I do my best not to think in metagaming terms in the middle of a first playthrough. After I finished, it looked to me like Bio had tried to wrap everything up.

(EDIT: hope this answers KaiserShep's post as well)

 

True. BTW, I wasn't surprised because of metagame reasons either the first time. I was more surprised because I thought "Wow, these guys have been working on resolving this for 2000 years and here I come along and do it in a week. And that was just a minor inconvenience I removed on my way to the real issue I have to deal with."

 

As for wrapping everything up: That, I think, was exactly one mistake on the part of the writers. Ok, I get it, they wanted to make a definitive end to the trilogy. Unfortunately, they equated this with Shepard solving every problem in the universe (and at least with the control and the synthesis ending, s/he does exactly that). However, this was not Shepard's job in the trilogy, at least not to my mind. S/he was to solve the reaper problem. I do think it does weaken the lore and the sense of scale of a world if you get to resolve every conflict that is in it and make it all evolve around the protagonist. This has nothing to do with keeping stuff for future games either. Look at a universe like The Elder Scrolls or the Witcher or also BioWare's own Dragon Age. When we finish a game there (or a trilogy as it were) we also resolve a sizable issue. We usually play part in important events and to some extent even shape the future of the universe but when we are done, there is still things there that we didn't resolve, that just maybe bigger than the story that we just went through. Just like the real world is bigger than whatever one person, no matter how important, can experience.

I think that the ME team took a lot of scale from te universe when they gave us the opportunity to resolve everything in the galaxy with the messianic figure of Shepard. I hope they learn from this (IMO) mistake and don't make it again in the next galaxy or we'll have to move to Pegasus very soon. ;)

(Phew, managed to bend this post back on topic somehow there at the end, I hope :))


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#37
jstme

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So explain to me how all 4 endings could have just been homogenized into one. I've seen a lot of people say it's possible and preferable to changing the setting, but no one's ever said how it would be possible without being completely stupid.

Rewind forward century or so,describe galaxy ravished by war and not completely rebuilt, no Council and its laws, stress that some people use bionics/implants heavier then before ,though some don't. 

 Create vague history "The Awful War and awful devastation and scars it caused is not forgotten,but details about how it ended are being argued upon ,some say enemy just left,some say its mighty spaceships were destroyed and show scorched and twisted metal bits. "

Add flavor codex to each RGB choice. Add pinch on salt. Boil for 5 minutes and then serve cold. 



#38
Killroy

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Aren't there implants already in me universe,before ME3?  So what is the issue with cyborgs in mass effect? Marginalize synthesis,add few codex lines for people who chose synthesis that there are groups that succeeded to reverse the green change they did not wanted and there you go.


So all synthesis did was put implants in people's bodies? What did it do to the plant life? And if all it did was put implants in people then what was the point of synthesis? The Catalyst wanted synthesis because it made organics more like synthetics and synthetics more like organics, but if that isn't the case then why would the Catalyst want it?
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#39
Killroy

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Rewind forward century or so,


...what?

describe galaxy ravished by war and not completely rebuilt, no Council and its laws, stress that some people use bionics/implants heavier then before ,though some don't.


Dude, what? See my last post.

Create vague history "The Awful War and awful devastation and scars it caused is not forgotten,but details about how it ended are being argued upon ,some say enemy just left,some say its mighty spaceships were destroyed and show scorched and twisted metal bits. "
Add flavor codex to each RGB choice. Add pinch on salt. Boil for 5 minutes and then serve cold.


Did you miss the part where I said "without being completely stupid"?
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#40
Jen-Yu

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     btw will ME:A be a trilogy? do you have any information about that?



#41
FKA_Servo

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Create vague history "The Awful War and awful devastation and scars it caused is not forgotten,but details about how it ended are being argued upon ,some say enemy just left,some say its mighty spaceships were destroyed and show scorched and twisted metal bits. "

 

 

This reads like the scrolling prologue to "Mass Effect 4: All Your Base."



#42
MrFob

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     btw will ME:A be a trilogy? do you have any information about that?

 

Nope, no one has a clue and if I know BioWare, neither do they. :D



#43
jstme

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So all synthesis did was put implants in people's bodies? What did it do to the plant life? And if all it did was put implants in people then what was the point of synthesis? The Catalyst wanted synthesis because it made organics more like synthetics and synthetics more like organics, but if that isn't the case then why would the Catalyst want it?

Well,by marginalisation i meant just that. Marginalisation. As for point purpose and description of synthesis,especially for glowing leafs, don't ask me.Ask the writers how oak can live in peace with supercomputer,as opposed to eternal conflict prior to it,apparently, after you suddenly stuff electric circuits into it. 



#44
FKA_Servo

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Well,by marginalisation i meant just that. Marginalisation. As for point purpose and description of synthesis,especially for glowing leafs, don't ask me.Ask the writers how oak can leave in peace with supercomputer,as opposed to eternal conflict prior to it,apparently, after you suddenly stuff electric circuits into it. 

 

Maybe don't ask the writers that, either.


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#45
wolfhowwl

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You realize that the one of the two principal writers - L'Etoile - actually left in the middle of production of ME2, not the end.

 

And Karpyshyn left because he was marginalized and overrun by Casey who seized more and more control over the project.

 

Mac was put in place because he would follow Casey's lead. 

 

When was this said?



#46
wright1978

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What do you think are the decisions that made it impossible to continue Mass Effect franchise in the same/similar storyline with the same cast/protagonist?

 

I think the notion of carrying on with the same cast/protagonist was always going to be problematic after the trilogy, not least with the bloated cast.

I'd assumed they'd let Galaxy recover and Shep age with his loved ones before jumping back into the galaxy for a new game after his/her death.

 

ME3 is what killed off that notion of a sequel in the milky way without them setting a canon. The big choices of ME3, some of which i didn't expect such as genocide etc would have created huge issues in of themselves. Then there's the utter trainwreck of a rainbow ending, which sets the galaxy in a state that is impossible to unify without severe retconning.



#47
AlanC9

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True. BTW, I wasn't surprised because of metagame reasons either the first time. I was more surprised because I thought "Wow, these guys have been working on resolving this for 2000 years and here I come along and do it in a week. And that was just a minor inconvenience I removed on my way to the real issue I have to deal with."


I'm not sure curing the genophage necessarily resolves anything; Shepard could be torching off another war there. Anyway, if Shepard hadn't come along in ME2, maybe Maelon would have cured it himself.

As for the rest, agreed. In some sense the problem with ME3 is too much closure.
 
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#48
AlanC9

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So all synthesis did was put implants in people's bodies? What did it do to the plant life? And if all it did was put implants in people then what was the point of synthesis? The Catalyst wanted synthesis because it made organics more like synthetics and synthetics more like organics, but if that isn't the case then why would the Catalyst want it?


Remember, the point of that proposal is not to actually think about this stuff. The point is to handwave Synthesis away. And sinse this idea always comes from people who hated Synthesis in the first place, expecting them to handle this with any kind of intellectual integrity isn't very sensible.

#49
Chealec

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     btw will ME:A be a trilogy? do you have any information about that?

 

No ... but I'm hopeful they can put enough of a story together to make a cohesive trilogy if they go that route.

 

Really the whole of Mass Effect 2 was basically a side-quest.



#50
In Exile

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The endings aren't as big of a factor as some people think. You can committ one full on genocide (Quarians vs. Geth) and radically alter the path of one race (curing the Genophage). These two choices would make any ME4 following up on the Reaper plot nearly impossible - we'd get a rachni situation with three races, none of which could ever feature in any meaningful way in the plot again. So you'd get ME4 with no real Quarian, Geth or Krogan presence.