I just finished one last night, and I know others have done this.
Without writing a dissertation it seemed like the three big noticeable things were:
1. Level Restriction - hard to increase gear stats without increasing level, which means grinding more XP in some cases. Also meant that going on missions or in areas underleveled meant potentially the gear was very weak. Eg. Emprise @ 11-12 with The Last Stand.
2. Magic and Elemental Resistance - few non-crafted items seem to have much or any of this. Also harder to stack high Willpower without crafting. Fire Wraiths were a lot more irritating to me this time. Shards can ease some of this.
3. Critical Chance - is probably going to end up a lot lower than it would otherwise, if that is important to you. Varric ended with right under 40% IIRC, and my character had mediocre to poor chance except when Rebuke of the Sunderland (req 14) or Axe of the Dragon Hunter (req 16) were equipped. In any case, the "on crit" passives were reduced in power with low crit chances most of the game.
Anybody else have a perspective to share? Any valuable tips on the best path through the game for decent gear? It seems like it was hard to outfit more than one character of a similar class with decent gear at once, so I ended up sticking with mostly the same few characters the whole game, and when I did take other characters they were pretty poor with their pauper gear. What levels did you tend to be for the story missions? How many continued to do no-crafting regularly after a run?





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