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To all players who find Bolters to be overpowered: L2p!


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#1
Wavebend

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They're vulnerable to everything. Literally.

 

Knockdown, Sleep, Frozen, Panicked/Fear, Paralyzed, Slowed, Stunned, Disruption Field, Shocked, Burning, Chilled, Weakened, Pull.

 

Funnily enough, Earthshakers, Emissaries (with or w/o barrier) and Hurlock Alphas (stagger) are vulnerable to knockdown as well. Shout-out to Firestorm for being able to neutralize 90% of the faction.

 

Emissary Alpha vulnerable to Paralyzed.


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#2
Rhorim

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When I first fought them, yeah it was a WTF moment.  Now there are relatively easy except when in a large group (zone 4 FC) with no real CC class in the group.



#3
CremeDelight

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Any advice on tackling this faction as Necromancer? (particularly the Genlock Alphas)

 

And on dealing with Bolters as Isabela?



#4
Zehealingman

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But are they vulnerable ... to love?
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#5
JAMiAM

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Just use RHA, and shoot back at them through the walls.  Oh wait...wrong game.


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#6
Beerfish

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Like almost every single enemy of very single faction of both DAMP and ME3MP of themselves they are not too tough.

 

Now if you will kindly remove the 12 guys that knock me down the mages and all the other enemies in between me and the bolters I will merrily skip on over and beat the shi* out of them with ease.

 

nrbQ1.gif

 

Bolters when you get right up close to them?  Easy use the all too common L2P comment.

Bolters like they are encountered in reality in game with all sorts of hard to  kill and knock down buddies, very tough.

 

e4U16Ht.gif


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#7
KalGerion_Beast

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And on dealing with Bolters as Isabela?

Parry. Then stabby-stabby.

 

Seriously, Parry is like a gtfoiminvincible skill.  


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#8
akots1

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They are not difficult just annoying especially with some lag. I'd say leave the damage but remove the knock down as there is too much stunlock. Yes, they are vulnerable if only you have a small opening to use some ability of yours in between all these knock downs.



#9
Wavebend

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Any advice on tackling this faction as Necromancer? (particularly the Genlock Alphas)

 

Frozen and Panicked are both very effective for this faction. For Earthshakers just stay far away and they won't bother you too much. Other dwarves can be CCed via frozen/panicked, emissary can be frozen, etc. For Genlock Alphas: not really. Just stay far away and kill them while avoiding their knives. Disruption Field + a DPS class is effective

 

For bolters with Izzy: no idea. If Parry works then that's a great option. You could try Keelhaul but I'm not sure if it's effective.



#10
Beerfish

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Frozen and Panicked are both very effective for this faction. For Genlock Alphas: not really. Just stay far away and kill them while avoiding their knives. Disruption Field + a DPS class is effective

 

For bolters with Izzy: no idea. If Parry works then that's a great option. You could try Keelhaul but I'm not sure if it's effective.

There are some parts of the faction that appear to be immune to winters graps and some that are immune to fear, not sure which they are.



#11
Ghost Of N7_SP3CTR3

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They're deadly on full auto.

Seriously,just don't stand out in the open,or in one place too long once you see them and you'll be okay.They can do serious damage with that crossbow,so cover is your friend.But it's like wavebend said,they are vulnerable to everything.

#12
lJustAlexl

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It's the Bolter + Earthshaker combo in FC Zone 4 that's really giving people trouble. All elemental damage that cuts through armor, knockdowns, and their large number...it's a lot if you don't have good CC in the group. They're far more effective as a faction than any other in Zone 4 from how I've seen pugs handle them.

 

Hm...from all these posts, I'm starting to the think the Dwarven Darkspawn are more lethal than the standard type.



#13
Wavebend

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There are some parts of the faction that appear to be immune to winters graps and some that are immune to fear, not sure which they are.

 

Genlock Frozen, Panicked

Genlock Alpha Frozen, Panicked

Hurlock (archer) Frozen, Panicked

Hurlock (guard) Frozen, Panicked

Hurlock Alpha Frozen, Panicked

Shriek Frozen, Panicked

Emissary (with or without barrier) Frozen, Panicked

Emissary Alpha Frozen, Panicked

Sha-Brytol Earthshaker  Frozen, Panicked

Sha-Brytol Bolter Frozen, Panicked

Sha-Brytol Revered Defender  Frozen, Panicked

Sha-Brytol Stonestalker Frozen, Panicked

 

* When Hurlock Alpha is around, enemies nearby will be immune to Frozen and Panicked

 

Frozen looks like more effective for CC overall


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#14
Aetika

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I guess "tips how to deal with Bolters" would be too civil thread tittle for BSN. :whistle:


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#15
Dieb

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You are correct, but they are mostly deadly because people don't give thme the attention they deserve.

 

They are the Shadows / Despair Demons of the Dwarves, and should be -literally- highlighted as such. As soon as it is understood to be on the lookout for them and mark them for your party vigilantly, runs are going to become a lot smoother.

 

I guess "tips how to deal with Bolters" would be too civil thread tittle for BSN. :whistle:

 

GB40bGdgdROfK.gif


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#16
Wavebend

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It's the Bolter + Earthshaker combo in FC Zone 4 that's really giving people trouble. All elemental damage that cuts through armor, knockdowns, and their large number...it's a lot if you don't have good CC in the group. They're far more effective as a faction than any other in Zone 4 from how I've seen pugs handle them.

 

Hm...from all these posts, I'm starting to the think the Dwarven Darkspawn are more lethal than the standard type.

 

Yeah. Thing is they're easily dealt with. A single ele with Ice Mine, Firestorm, Firemine and Barrier, or a single keeper with Static cage, Disruption Field, Fade Cloak and Barrier is enough to neutralize the entire faction. And yes, emissaries vulnerable to Disruption Field



#17
Robbiesan

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But are they vulnerable ... to love?

 

[/sarcasm - just in case]

 

Confirmed: No.  I told them they are loved and would I pray to Jesus on their behalf, but they just laughed and filled me fulla bolts.  I still pray for them but to The Nug Muncher God now, cause they deserve a good munchin' for their insolence.


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#18
Rhorim

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Boardsides



#19
GenSheng

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I played 4 games vs darkpawn/blue dwarves in perilous recently 3-1 completed/failed. they'r not hard, but it's not worth the time. crossbow does 1 dmg each bolt to my templar, i rather just die then get knocked down every few steps on the way to clear them. Dont even know if dwarves counted toward darkpawn achievement.


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#20
lJustAlexl

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Yeah. Thing is they're easily dealt with. A single ele with Ice Mine, Firestorm, Firemine and Barrier, or a single keeper with Static cage, Disruption Field, Fade Cloak and Barrier is enough to neutralize the entire faction. And yes, emissaries vulnerable to Disruption Field

 

I specifically said if you don't have good CC in the group. CC isn't needed anywhere else in the game, save for the highest difficulties (and even then, it's not actually necessary, it just makes things substantially easier). As a result, most pugs won't have them and I'm sure they won't read the advice on this forum to realize their mistake.

 

People have already observed pugs abandoning after seeing this faction in Zone 1. How is that normal? They're a refreshing faction, but if they're generating this kind of response from the average player, a slight tuning down wouldn't be the worst thing. Just enough to put them slightly more in line with the others.


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#21
Proto

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Why not buff the other 3 factions to put them in line with the Darkspawn?  :?


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#22
Wavebend

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I specifically said if you don't have good CC in the group. CC isn't needed anywhere else in the game, save for the highest difficulties (and even then, it's not actually necessary, it just makes things substantially easier). As a result, most pugs won't have them and I'm sure they won't read the advice on this forum to realize their mistake.

 

People have already observed pugs abandoning after seeing this faction in Zone 1. How is that normal? They're a refreshing faction, but if they're generating this kind of response from the average player, a slight tuning down wouldn't be the worst thing. Just enough to put them slightly more in line with the others.

 

I wouldn't nerf the faction. I'd rather boost the amount of XP earned for this faction only, as they are objectively harder to deal with than other factions


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#23
lJustAlexl

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Why not buff the other 3 factions to put them in line with the Darkspawn?  :?

 

I'd be fine with this, but I'd probably stick with private matches if that ever happened. I imagine many of those puggers currently dipping their toes in perilous would run right back to threatening too.
 

 

I wouldn't nerf, but rather boost the amount of XP earned for this faction only, as they are objectively harder to deal with than other factions

 

Totally on board with this. If they should remain more difficult, a better reward is perfectly sensible.


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#24
Rhorim

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confusion potion ftw


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#25
HelenCarnate

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Like almost every single enemy of very single faction of both DAMP and ME3MP of themselves they are not too tough.

 

Now if you will kindly remove the 12 guys that knock me down the mages and all the other enemies in between me and the bolters I will merrily skip on over and beat the shi* out of them with ease.

 

nrbQ1.gif

 

Bolters when you get right up close to them?  Easy use the all too common L2P comment.

Bolters like they are encountered in reality in game with all sorts of hard to  kill and knock down buddies, very tough.

 

e4U16Ht.gif

Exactly this.  Its the getting to them that is the problem depending on your party set up.