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To all players who find Bolters to be overpowered: L2p!


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#51
JAMiAM

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Thank you, JAMiAM. I see sarcasm as the Hakkon weapons, Only effective if someone has a lot of cunning. People will only see the sarcasm if they have a lot of cunning in real life. 

Personally, I see it as a spice to be added, when appropriate, to the conversation.  As when cooking, applying the proper amount of spice to a thick, tasteless piece of meat often brings joy to those who would otherwise be forced to endure it, yet it does little to change the essential nature of the slab.



#52
Bearform

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Oh, that's a very elegant way of putting it. I just use sarcasm to make fun of people. 



#53
Swevenfox

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Just my two cents.

 

When the game gets something new which may challenge the players more then what they used for, people will complain. People like to win their games.

Not everyone thinks a challenge is good if it can result them to fail over and over because as some pointed out most people pretty much have single player mentality, even if they not go with pugs but actually team up with friends.

Officially this game was designed as a 4 person coop game where the different classes and agents cover up each other weakness to complete the operation. 

 

Did any of you ever see challenge on kill steak?

Or any challenge or token for prestige award which would support the "dont give a crap of your team, just go and kill as much you can coz you are God of the game"? 

No.

 

But there is "team combo" instead which "strangely" can work between two players if they actually read the details on the skills on their agents they play. How many players at least "figured" out that an AW and Templar can do awesome combination with POtA mobs which can not be stunned but slept with stone fist where then the templar can just cast a spell purge to chock the breath out of them?

 

Or how many ever thought about that templar with a bodyguard and a barrier mage support together can literally cover the entire team even?

 

Promotions a bonus and it gives you more options when you make mistakes to not Fade out, but if more people would understand the cooperative side of the game and make a balanced set up for a harder difficulty could pull it and also have fun.

 

I not saying that gear and promos not counts, it helps a lot - but as I did see several LB people with both of these and simply able to die on perilous runs or only willing to play certain buffed and more durable agents only just as Ive seen 30 promotion team making Nightmare fc with success because team coordination between team mates.  

 

 

I think darkspawn wave 4 is nice challenge. It tried to imply a bit that maybe you shouldn't solo, but rely on your team mates and by a miracle what this game didnt see often; work together. That can do some magic, trust me - try it! ;)  


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#54
SolarSpaghetti

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The "p" in l2p being "promote"


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#55
CitizenThom

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Best way to beat bolters... is to play on PS3 or XB360. Just sayin'


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#56
BansheeOwnage

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The game isn't balanced for templar only, and they have to account for all classes/characters and the intrinsic variation that pug/newcomers life offers. Including lag, bugs, lack of conversation, etc etc   That's my only problem with the darkspawn, on easier difficulties. Isn't a friendly faction for players that are learning, the bolters+others don't give them time to react and adjust.

I wasn't trying to imply the Darkspawn are completely balanced because my Templar beats them like nothing. Like I said, I haven't fought them with other classes, but I could tell the other members of my party were not breezing through. I just thought it was weird that I was taking 1 damage from things without crazy gear and promotions.



#57
MagicalMaster

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the best way I saw to beat them was have someone in party play as a shield user and let the archer 1shot them with long shot

 

Hahahahaha.  Yeah, I have a Bow of the Dragon and I can't can't one-shot normal archers on Perilous without a crit.  Oh, sorry, were we referring to a strategy using Hakkon weapons and massive cunning promotions?

 

People fail to comprehend that a coop game is all about coordination and playing roles that do not overlap with each other. i.e. everyone has to survive on his/her own within a team instead of everyone contributing to the survivability of the entire team. Ultimately this is nothing more than a casual game where time invested in grinding promotions will make you far, far more powerful than any strate-skills

 

This is something that has been pissing me off in PUGs lately.  So many people seem to be playing a low DPS but high survivability class and just go "every man for himself" on the run.  I've literally been tea-bagged by a Legionnaire in Perilous FC for dying on my Archer when he did nothing to help with the swarm of Dragonlings that came after me (without me even shooting them).  Oh, and I had aggro on the dragon herself and he never taunted that either.  Group was two Legionnaires and an Arcane Warrior as I recall (and I was the 4th person to join the group -- specifically picked a rogue for treasure rooms).

 

I don't recall it being this bad as of even a week or two ago, really.  If you're going to play a tank or support class then actually freaking tank or support.

 

Pork. Not sure if you understood or not, but I agree with you. Promotions are the most important factor for success in the game.

 

I would disagree strongly with that.  If you're referring to the difference between someone with 150 of every stat compared to 30 of every stat, then fine.  But going from 20 of every stat to 30 of every stat is not going to compensate for you being bad on a harder difficulty.  It'll give you some minor bonuses, sure.

 

Promotions also scale exponentially in terms of defense.  Gaining 20 Cunning and going from 20% to 30% ranged defense is only 17% more effective HP.  Going from 50% to 60% ranged defense is 25% more effective HP.  Going from 60% to 70% is 33% more effective HP.  Going from 70% to 80% is 50% more effective HP.  So the more you get, the more difference it makes.  And that could have been at least partly avoided by changing the formula to 100/(100+x) meaning that 100% more ranged defense is half damage from ranged defense (and Constitution/Willpower/Cunning would give 1% each rather than 0.5% to compensate).  So people see more of a difference from initial promotions and later promotions don't keep getting better and better.



#58
steamcamel

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Seeing them for the first time was like ...

 

Minigun_Mayhem.jpg


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#59
MagicalMaster

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I just thought it was weird that I was taking 1 damage from things without crazy gear and promotions.

 

That's due to heavy armor and a shield.  Let's ignore every other defense but armor for a moment.  Imagine each bolt does 240 damage and there are 10 bolts.  You have 184 armor from heavy armor, say another 20 from a shield, and a 20% bonus from talents (we'll even ignore the further 20% armor from having guard up or armor from Horn of Valor).  That's 244 armor.  So every bolt hits you for 1 damage for 10 damage total.

 

Now let's look at that poor Archer over there.  He has 173 armor.  So he takes 67 damage per bolt which is 670 damage which will one-shot a lot of Archers.

 

If armor was percent based (something like light armor gets 20% reduction, medium 35%, and heavy 50% or something) then this would be less of an issue.


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#60
BansheeOwnage

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That's due to heavy armor and a shield.  Let's ignore every other defense but armor for a moment.  Imagine each bolt does 240 damage and there are 10 bolts.  You have 184 armor from heavy armor, say another 20 from a shield, and a 20% bonus from talents (we'll even ignore the further 20% armor from having guard up or armor from Horn of Valor).  That's 244 armor.  So every bolt hits you for 1 damage for 10 damage total.

 

Now let's look at that poor Archer over there.  He has 173 armor.  So he takes 67 damage per bolt which is 670 damage which will one-shot a lot of Archers.

 

If armor was percent based (something like light armor gets 20% reduction, medium 35%, and heavy 50% or something) then this would be less of an issue.

I see. I agree, I think %-based armour would be easier to balance. One kit dying and one taking 10 damage isn't really the best way to do things.



#61
Bearform

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"I would disagree strongly with that.  If you're referring to the difference between someone with 150 of every stat compared to 30 of every stat, then fine.  But going from 20 of every stat to 30 of every stat is not going to compensate for you being bad on a harder difficulty.  It'll give you some minor bonuses, sure."

 

Magical Master. of course I am talking promotions in the hundreds, pork is talking about the same I am sure. 

I have some wow background too. Mostly BC days. Taunting and aggro in this game is not the same. The dragon is immune to taunt. 



#62
DrakeHasNoFlow

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The darkspawn as a whole needs some changes. When I mean by changes are as a whole, they are very weak compared to the other factions. And bolters are the only enemies that actually hit the player with any force yet I still don't think that compensates for the faction as a whole to be a push over.
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#63
akots1

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I don't recall it being this bad as of even a week or two ago, really.  If you're going to play a tank or support class then actually freaking tank or support.

Well, there is this new game design by Bioware. It went a long way from Baldur's Gate to achieve current progress. :lol:

 

Seriously, it is working as intended or so it seems. Aggro mechanics are complete screwed up in this game.



#64
Bearform

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Who holds the bow, pays the toll, across the river styx.

Who holds the shield, stays alive to teabag. 

 

 

 

Bow users has the highest threat in the game, mooks will just run for them unprovoked. 

Weird mechanics compared to other games. Makes a lot of sense tho since if I was a mook,

I would go for the softest target who can deal the most damage first. Who cares about that short

stout dude with a shield and heavy armor warcrying over yonder. 


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#65
Courtnehh

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Genlock Frozen, Panicked

Genlock Alpha Frozen, Panicked

Hurlock (archer) Frozen, Panicked

Hurlock (guard) Frozen, Panicked

Hurlock Alpha Frozen, Panicked

Shriek Frozen, Panicked

Emissary (with or without barrier) Frozen, Panicked

Emissary Alpha Frozen, Panicked

Sha-Brytol Earthshaker  Frozen, Panicked

Sha-Brytol Bolter Frozen, Panicked

Sha-Brytol Revered Defender  Frozen, Panicked

Sha-Brytol Stonestalker Frozen, Panicked

 

* When Hurlock Alpha is around, enemies nearby will be immune to Frozen and Panicked

 

Frozen looks like more effective for CC overall

Time to bust out my necro then I see haha



#66
Pork

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Pork. Not sure if you understood or not, but I agree with you. Promotions are the most important factor for success in the game. 

 

Thank you, JAMiAM. I see sarcasm as the Hakkon weapons, Only effective if someone has a lot of cunning. People will only see the sarcasm if they have a lot of cunning in real life. 

 

I was talking more generally than specifically to you.



#67
Bearform

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Apologies, Pork. You qouted me so I thought you were talkimg to me. I should not have assumed.

#68
Pork

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Apologies, Pork. You qouted me so I thought you were talkimg to me. I should not have assumed.

 

Yeah, my bad, i can see where the confusion was :P 



#69
ALTBOULI

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Time to bust out my necro then I see haha


*Fade Mode active*
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#70
MagicalMaster

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I see. I agree, I think %-based armour would be easier to balance. One kit dying and one taking 10 damage isn't really the best way to do things.

 

Indeed.  The flat reduction system also trivializes some things while making other stuff awful.  For example, with the best armor you'll take 1 damage from all physical attacks on Routine and 1 damage from many physical attacks on Threatening.  But go into Perilous and suddenly you're going to be getting hit for 25-100+ damage by everything.  And it disproportionately punishes people with worse armor -- if enemies do 200 damage per hit on Threatening then an Archer with 173 armor (the best) takes 27 damage per hit...while an Archer with 71 armor (starting armor) takes 129 damage per hit.  That's just about 5 times as much damage per hit, y'know?

 

Magical Master. of course I am talking promotions in the hundreds, pork is talking about the same I am sure.

 

Okay, well, that's not something you can change very quickly.  I think I'm about 24ish in all stats at the moment.  If my goal was 100 in all stats and I did a steady grind of 1.5 hours per promotion (which is unrealistic at this point, though I know people with a ton of stats already and Hakkon weapons can do it at that pace or faster) that's just another, oh, 225 hours of playing.  And 100 in all stats isn't even "that" high compared to some of the most promoted players.  Even if I played 3 hours per day and never did anything less optimal XP wise (like play with friends or going for Hakkon weapons), that's 2.5 more months of playing.

 

So saying "Promotions are the most important factor for success in the game" does not apply for the vast, vast majority of players.  For them, getting another 5-10 promotions is not going to turn them from a player struggling in Threatening to facerolling Perilous or something.

 

And it certainly won't help someone adjust to Bolters -- because, again, you're talking dozens upon dozens of hours to see any significant improvement.

 

I have some wow background too. Mostly BC days. Taunting and aggro in this game is not the same. The dragon is immune to taunt. 

 

I wasn't even thinking of WoW.  I was thinking of this little game called Dragon Age: Origins where aggro did exist (and, in fact, did work like WoW).  While Taunt in that game would not force an enemy to attack you, it did generate a ton of threat on everything around you.  Then I was also thinking of this other little game called Dragon Age 2 where aggro did exist (like DA:O and WoW) and Taunt even *redistributed* all threat to the tank.

So if DA:I doesn't have Taunt or Aggro that works in a similar way, it's the first of the series to do so.

 

Bow users has the highest threat in the game, mooks will just run for them unprovoked. 

Weird mechanics compared to other games. Makes a lot of sense tho since if I was a mook,

I would go for the softest target who can deal the most damage first. Who cares about that short

stout dude with a shield and heavy armor warcrying over yonder. 

 

I've definitely seen the "run for the player not even in your LoS across the map because they look vulnerable" thing but I seem to recall that changing the instant said mob got hit or taunted (it was just an initial thing).  Perhaps I'm wrong about that, though.

 

And from that perspective if makes no sense if you were a mook because you don't even know that Archer 500 meters, three corners, and 2 hallways away exists!  Or even if you did you don't know his precise location.

 

But even laying that aside it leads to terrible gameplay mechanics where everyone tries to obtain the same level of survivability (no point in being tougher than average if enemies will ignore you) and then focus on DPS.


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#71
Sulaco_7

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My main problem with Bolters is that the gun effects look something straight out of Mass Effect 3.  It is a little bit jarring actually.

 

I'm playing this game with swords, bows, shields.. and then all of a sudden this dwarf comes along with a rapid shot Javelin X.

 

More I see these bolters, the more I want to play me3mp again.


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#72
kaileena_sands

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My main problem with Bolters is that the gun effects look something straight out of Mass Effect 3.  It is a little bit jarring actually.

 

I'm playing this game with swords, bows, shields.. and then all of a sudden this dwarf comes along with a rapid shot Javelin X.

 

More I see these bolters, the more I want to play me3mp again.

 

There is actually some truth to this. :lol: I am not sure if it's just me but some sounds of the darkspawn are just like they came out of ME too! For example, there is some cracking noises they make that sound exactly like collectors. And also some futuristic sounds (from the guns maybe?) that sound like biotics/ME fields.



#73
Gya

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There is actually some truth to this. :lol: I am not sure if it's just me but some sounds of the darkspawn are just like they came out of ME too! For example, there is some cracking noises they make that sound exactly like collectors. And also some futuristic sounds (from the guns maybe?) that sound like biotics/ME fields.


And the EA-splosion. That guy is a reaper in disguise.

#74
JAMiAM

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And the EA-splosion. That guy is a reaper in disguise.

Hmmn...

 

Darkspawn Overlord = Emissary Alpha = EA = EA = Electronic Arts = BioWare's Overlord. 

 

Is this a sign of a subtle resistance movement, deep in the bowels of the corporate structure, or a sign that I have a much too vivid imagination and too much time on my hands? 


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#75
poloboyz93

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Only good thing about bolters is that they pretty much completely refill lego's cooldown, because the amount of hits allowing for walking fortresss to be spammed literally every 6 or so seconds(whenever the one you have up's duration ends) Clutched a whole Darkspawn wave 4 bc of it :] try it out, it actually damn near felt like a glitch


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