Do Procs on weapons get upgraded when you use upgrade the same ability?
#1
Posté 19 août 2015 - 10:14
#2
Posté 19 août 2015 - 10:19
yes
they are simply added onto the trait
#3
Posté 19 août 2015 - 10:43
No it doesn't. If you upgrade your ability, that does not upgrade the ability the weapon uses. It will always use the basic version of that ability.
Unless I misunderstood the question lol.
- xsvTOYZ aime ceci
#4
Posté 19 août 2015 - 11:07
think it was if I use the ring of caltrops and my bow procs caltrops does it upgrade the bow stuff as well type question, rather than do my char skill upgrades effect the weapon proc stats,
of course it could of been that the op meant the question both ways, but I used hidden blades ring and the weapon proc version went up in damage (never actually tried the caltrops thing) but that was some months back before I got a decent dagger on my rouge so don't know if it still applies /
#5
Posté 20 août 2015 - 01:49
No it doesn't. If you upgrade your ability, that does not upgrade the ability the weapon uses. It will always use the basic version of that ability.
Unless I misunderstood the question lol.
incorrect
- lJustAlexl et Courtnehh aiment ceci
#6
Posté 20 août 2015 - 02:40
It does for Walking Fortress on the Hakkon Longsword (the Unbowed proc is a bit weird) and for Fade Cloak on the Scepter of Razikale.
- JiaJM98 aime ceci
#7
Posté 20 août 2015 - 04:40
#8
Posté 20 août 2015 - 08:04
incorrect
Did this get changed in a patch that I didn't see or something? I admit I've never actually tested this, so I just took the word of other people that I assumed did test it. However multiple people (these are a little old though) seemed to be under the same impression I was:
http://forum.bioware...hem/?hl=+weapon
http://www.gamefaqs....sition/71544841
(quote on a reddit post)
[–]HairlessWookiee 1 point
FT materials only appear to apply the base versions of an ability and are unaffected by whatever abilities, or upgrades, a character may have. So the Fade Cloak one should work the same on a KE as it does on a non-KE, i.e. without the blast. With that in mind, I'm not sure what benefit it would provide, especially in place of a different FT material.
So are these people wrong? Or did I misconvey my answer, and I am right? Bit confused now lol. Gonna probably test this myself regardless when I next launch up MP.
#9
Posté 20 août 2015 - 09:14
Fade Cloak proc on Razikale's Scepter is definitely affected by the Fade Cloak upgrade if you've put a point in it. It acts a little strange though, it doesn't seem to do the full damage of a "regular" Fade Cloak that you activate yourself, but it does have the knock-up effect.
The Unbowed proc on Hakkon's Longsword is really strange, as Cirvante noted. Often (>50% of the time, in my experience) it goes off, plays the noise, staggers enemies in close proximity, and gives me NO Guard, no matter how many enemies are on top of me. Sometimes the proc goes off and gives me seemingly half of my max Guard even if there's only 1 hostile anywhere within sight. There doesn't really seem to be rhyme or reason in its behavior. My best guess (and this is in no way tested, so don't take it at face value) is that the proc might not have certain enemy types flagged as legitimate units for Guard generation.
#10
Posté 20 août 2015 - 01:17
yeah there are some strange resource table allocations going on with some of the proc rates and the effects (or not) that are being generated dependant on faction played, I was using the kingfisher staff earlier and its proc rate is abour once every 25 hits against Templars but 1in 5 on venatoads and 1 in 15 on demons (didn't get to hit any of the darkspawn before my game crashed again....) i'm sure everyone thinks its some kind of cheat to see pota spawning on top of everything ant its dog, its not its a lvl 26 staff (best one for damage) that does from 30>700 ice damage per hit (which I guess must be down to if people have the patch or not) when the game is laggy nothing works and you hit for under 100 damage, when you equip it on the aw with pota specced its actually epic (I specced mine just to see the difference even though I don't use that skill) but on other chars its pretty useless especially since its dmg range is so big oh and its an ice staff so it does almost no damage on certain mobs which is really pants ....
#11
Posté 20 août 2015 - 01:45
I don't know about the kingfisher or silencer, but Walking Fortress from Hakkon 1h sword and Fade Cloak from Razikal definitely is affected by ability upgrade.
#12
Posté 20 août 2015 - 03:03
I don't know about the kingfisher or silencer, but Walking Fortress from Hakkon 1h sword and Fade Cloak from Razikal definitely is affected by ability upgrade.
Kingfisher does the Sulevin proc (instant PotA), which means that it's unaffected by PotA on the AW. Silencer has the stronger version of Hidden Blades (5 hits), Gift of the Talon has the one with only 3 hits. Just like in SP they only do 100% weapon dmg per hit and are unaffected by the ability (the upgrade of which affects number of hits and not dmg). Most ability procs specify the damage of the ability and are therefore unaffected by the same ability on the character.
The only exceptions that I know of are Walking Fortress from the Hakkon longsword and (probably) the new shield, as well as Fade Cloak from Razikale. The Unbowed proc on the longsword is weird because it often doesn't give guard and only staggers and sometimes gives 40% guard when you have only one enemy nearby.
- Proto et JiaJM98 aiment ceci
#13
Posté 20 août 2015 - 03:15
So I see a new nerdy internet, gaming related term being tossed around, that being 'Proc' what is this deviltry?
I always associate that term with..................

#14
Posté 20 août 2015 - 03:30
So I see a new nerdy internet, gaming related term being tossed around, that being 'Proc' what is this deviltry?
I always associate that term with..................
http://wowwiki.wikia.com/wiki/Proc
#15
Posté 20 août 2015 - 03:53
My guess is that its not intended to work but works on some procs because : space magic.
#16
Posté 20 août 2015 - 06:35
Thanks for the further replies guys, so what I'm gathering is that overall, ability upgrades don't affect the procable ability that a weapon possesses? Only a certain few oddly have this honor?
#17
Posté 21 août 2015 - 07:35
Thanks for the further replies guys, so what I'm gathering is that overall, ability upgrades don't affect the procable ability that a weapon possesses? Only a certain few oddly have this honor?
Or they do, just certain few oddly don't have this honor.
#18
Posté 21 août 2015 - 01:17
Or they do, just certain few oddly don't have this honor.
I suppose you could look at it like that.

- KalGerion_Beast et Proto aiment ceci
#19
Posté 21 août 2015 - 02:59
Or they do, just certain few oddly don't have this honor.
If only about 3 weapons (from what's been explained) are affected by the upgrade on an ability, yet the majority don't, wouldn't that then be "only a certain few have this honor"? Since the minority is the one possessing the ability to do this (e.g. The few are never the many
).
@Texasmotiv
If the air was being considered into the fullness of the glass, wouldn't it be technically full even without any water? Also wouldn't the glass with 50/50 of both be technically half-full, since it's only comprised of half the amount of the substances. Therefor being full of neither water, nor air?
- Texasmotiv aime ceci
#20
Posté 21 août 2015 - 03:11
@Texasmotiv
If the air was being considered into the fullness of the glass, wouldn't it be technically full even without any water? Also wouldn't the glass with 50/50 of both be technically half-full, since it's only comprised of half the amount of the substances. Therefor being full of neither water, nor air?
![]()
- Drone456 aime ceci
#21
Posté 22 août 2015 - 08:09
As an Engineer I have been trained differently.
The glass' volume is sized 100% larger than it needs to be, ![]()
- Texasmotiv et Angelus_de_Mortiel aiment ceci
#22
Posté 22 août 2015 - 11:51
So I see a new nerdy internet, gaming related term being tossed around, that being 'Proc' what is this deviltry?
I always associate that term with..................
PROc = Programmed Random Occurance if I remember right. AKA chance on hit
#23
Posté 22 août 2015 - 11:57
@Texasmotiv
If the air was being considered into the fullness of the glass, wouldn't it be technically full even without any water? Also wouldn't the glass with 50/50 of both be technically half-full, since it's only comprised of half the amount of the substances. Therefor being full of neither water, nor air?
It's 100% full of a 1:1 air/water mixture. If you really want to split hairs it's 50% water, 39% Nitrogen, 10% Oxygen, and 1% trace gases consisting primarily of Argon.
#24
Posté 22 août 2015 - 12:39
It's 100% full of a 1:1 air/water mixture. If you really want to split hairs it's 50% water, 39% Nitrogen, 10% Oxygen, and 1% trace gases consisting primarily of Argon.
If we're splitting hairs, shouldn't water then be around 6% hydrogen, and 44% oxygen? Also the glass would be technically full of two things, but full of neither. Since it would only be half of each substance. When people say something is "full" of something, they mean to indicate that it's entirely (or at least perceivably) full of one thing. You wouldn't say a bus is full of people, if it was only half-full and the other half was animals.
So saying it's a 1:1 air/water mixture, would just mean that it consists of both rather than just one of them. Also I was just pointing out that if air was to allow it to be considered "technically full" that it would be "technically full" even without the water. Since air is now eligible as a substance that can fill a container.
In reality, air isn't actually considered into that equation since it's a gas, and would only be reasonable to do so should you seal it into whatever object it's meant to be inhabiting. Thereby trapping it.
However this is all just how I view it anyways ![]()





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