this topic contains a list of mods: http://forum.bioware...-nwn-community/
There is not a single one texture-pack, most builders players use CEP/Project Q haks or overrides like Toro's/Zwerkules'.
this topic contains a list of mods: http://forum.bioware...-nwn-community/
There is not a single one texture-pack, most builders players use CEP/Project Q haks or overrides like Toro's/Zwerkules'.
Pro Tip: Stop Feeding the Troll and eventually it will find a new bridge to haunt.
I am not trolling.
For me this game looks just horrible.
I feel the same way about soul reaver, cannot touch it.
I am not asking for it to look like skyrim, since skyrim looks bad in many places too.
For example DAO in many places looks good to this day, and when i started it, i never said this game looks bad.
Look at this mod for nwn2 http://www.nexusmods...nter2/mods/212/. It really feels good while playing official campaign of nwn 2.
So if i do not agree with you, i am a troll ? " Only sith deals in absolutes".
In the past i tried playing older games like civ or civ 2, but because of low textures i cannot stand them.
Tried morrowind but i had to install hd texture pack.
Isn't there a single texture pack, that i can install ?
I already found that thread when using "uncle" google but i was hoping for some uber secret that google didn't found
.
My first game i played was Civilisation in the beginning of the 90's. I remember nearly every detail about it, i even memorise all of civipedia from it, every unit, every technology.
Have you saw what I posted earlier?
Have you read what the other gamers suggested?
Maybe you're not a troll, but you continues to compare a game released in early 2000 (2001/2002) with another one released almost eight years later (2009).
I am not trolling.
For me this game looks just horrible.
I feel the same way about soul reaver, cannot touch it.
I am not asking for it to look like skyrim, since skyrim looks bad in many places too.
For example DAO in many places looks good to this day, and when i started it, i never said this game looks bad.
Look at this mod for nwn2 http://www.nexusmods...nter2/mods/212/. It really feels good while playing official campaign of nwn 2.
So if i do not agree with you, i am a troll ? " Only sith deals in absolutes".
In the past i tried playing older games like civ or civ 2, but because of low textures i cannot stand them.
Tried morrowind but i had to install hd texture pack.
Isn't there a single texture pack, that i can install ?
I already found that thread when using "uncle" google but i was hoping for some uber secret that google didn't found
.
My first game i played was Civilisation in the beginning of the 90's. I remember nearly every detail about it, i even memorise all of civipedia from it, every unit, every technology.
Change yourself, and you change the world
Retro's a style. Appreciate it for what it is. Don't make every game a needless trip into the land of "HD", by which I mean grim and brown
Trust me, if you can handle the Morrowind strut, you can handle NWN's modding capabilities.
Pro Tip: Stop Playing It.
I haven't touch it yet, i am asking before i download it.
Have you saw what I posted earlier?
Have you read what the other gamers suggested?
Maybe you're not a troll, but you continues to compare a game released in early 2000 (2001/2002) with another one released almost eight years later (2009).
You talked about "absolutes", but you're the only person who still presume to define this game objectively horrible. For us isn't true, so try to accept it, or don't play it.My apologies for this mine, but seems like you have ignored everything in this post, except - eventually - for a link to the HD textures that make the game like the last titles...that not exist.
Isn't that a purpose of modding to improve aspect of game.
DAO have hd texture pack, fan made.
Oblivion had custom combat animation, hd texture packs.
Not to mention Fallout 3 or new vegas they hd packs also despite game is much younger then nwn.
If i want to find mods for dao, elders scroll games or new fallout game, i go to nexus sites.
But since nwn was a part of bioware modding scene, i decided that this is best place to find any advice about hd mods.
Maybe i overreacted in my first post, but this is what i feal when i look on this game, calling me a troll won't change my mind in any aspect.
I never liked how nwn looked like, the only reason i finished the official campaign because i was different person when the game came out and like the story back in the day.
Here i thought modders suppose to be nice and helping each others instead of atacking me if i have different opinion.
Maybe i overreacted in my first post...
...And this is the reason why some answers are brutal. So, I'm sorry. ![]()
All games that you have mentioned, don't have a simple - but complete - toolset that allows a player to create - or modding - what he wants (neither Morrowind or Oblivion). In NWN 2 they have implemented a better graphics, but the toolset It's much heavier, buggy, complicated and also limited (if you want to create something complex). I think this is a good reason that you can accept, with - unfortunately for us - all the others. ![]()
...And this is the reason why some answers are brutal. So, I'm sorry.
All games that you have mentioned, don't have a simple - but complete - toolset that allows a player to create - or modding - what he wants (neither Morrowind or Oblivion). In NWN 2 they have implemented a better graphics, but the toolset It's much heavier, buggy, complicated
and alsolimited (if you wantto createsomething complex). I think this is a good reason that you can accept, with - unfortunately for us - all the others.
I corrected it for you. It still has a few minor bugs, but for the most part those can be worked around. The toolset was used to port Baldur's Gate and Icewind Dale, and is in the process of being used to port BG2, so I'd hardly call it limited. If anything, I'd call it more flexible.
I can do anything I want in NWN2.
The only limitation I ever found for the NWN2 toolset was, for me, its pretty steep learning curve.
@Severus...
Sorry for calling you a troll. Over the years we've had a lot of trolls come here with pretty much the same approach you used - bash the game (or community) right out of the starting gate. Thus, when you approach what remains of this Community in the manner you did, many of us take offense and start waving the pitchforks and torches.
In reality the modding community for NWN has become notably small over the past few years and those that remain are largely dedicated to their personal pet projects - be it the CCC, CEP, Project Q, Facelift haks, etc. The best place to look for graphical improvements is at neverwintervault.org. Start with a search for Zwerkules facelift haks. If you want something more robust, but harder to install as an override, try out Project Q.
OT (sorry): the toolset of NWN2 is great, but I prefer aurora for the reasons I have already wrote. A big area, more than "24x24", full of placeables, npc and script, it's often too heavy. ![]()
Properly built, large NWN2 areas can be very complex, full of placeables, NPCs, many trees, and scripts, without performance issues. You will find many examples of slow performance caused by builders who were not familiar with the design principles. It's not limited as you think.
I also don't find the toolset buggy.
Personally the graphics of NWN2 wasn't what kept me from it (though personally I find the character models, especially the default standing animations, to have much to be desired). I'm not fond of the GUI, the controls always felt rather sticky and unresponsive to me. Plus building exteriors with a heightmap, though definitely looks fantastic, requires quite a bit more work than simple tilesets. Plus in some ways I do prefer the NWN modding. As an amateur in working with textures, models, and the like NWN1 is a great place to get your feet wet.
I've in the past worked with the various toolsets provided by Bethesda games as well. From Morrowind to Skyrim. Morrowind had the most stable and least buggy toolset. Oblivion's construction set crashed on me constantly, and the one from Skyrim barely worked at all at times. When I first tried the Electron toolset I encountered many of the same. I think I last played with it a few months ago? Seemed stable enough, though I didn't mess with it extensively.
Personally the graphics of NWN2 wasn't what kept me from it (though personally I find the character models, especially the default standing animations, to have much to be desired). I'm not fond of the GUI...
I wasn't saying anything about the graphics. I was merely responding to the suggestion that the toolset is limited or buggy in some way compared to NWN1.
The GUI is entirely open and modifiable. Not just skinnable, but entirely editable, changeable, and replaceable, including new UI elements. I made a quite popular overhaul of it, myself.
Textures and models are likewise easy to work with, with the free Gmax and Tazpn's import/export plugins, and the DDS it uses is the standard kind that can be opened by any DDS tool, in addition to TGA. I've made many new models and textures myself.
Didn't say you were talking about the graphics. Just putting in my own feelings on the matter.
And yeah, the GUI is modifiable, but I'm referring to the default setup. It's not something I personally like. I find NWN1's to be a lot better. This is just personal feeling though. I'm sure some people feel the exact opposite to me.
NWN requires less to run. A little less learning curve as well. I get that NWN2 has more knick knacks. However I appreciate NWN1 because of the fact it lacks that bells and whistles. It's a perfect first step. Learning to walk before learning to run.
I don't like the default setups either, but that doesn't matter in a moddable game. I think that's the general idea most people are espousing in this thread overall.
(I guess you use the default setup for NWN1?)
Very true. That's just one of the reasons I never get into NWN2 modding is all.
Graphics mean very little to me. Gameplay and content does. Both NWN1 and 2 have both.
Actually, it might be interesting to take a step back from the NWN-style graphics and see if it can have a makeover like Toon Skyrim:
http://www.polygon.c...on-like-tamriel
There's times when very simple graphics are preferable.
I agree. I would prefer to play Toon Skyrim if I ever play Skyrim.
For NWN1, there was a mod someone made that replaced the textures with textures from Torchlight, which are cartoony in a slightly different way, but which I think looks good.
I have builded two small servers with NWN2 toolset. Now i have an i7 (16gb ram and a gtx 980 4gb) and some areas are to heavy, slow and the walkmesh sometimes doesn't works exactly. Many NPC animations create different problems with some structures of tilesets. Maybe it's just for me, but I prefer Aurora. ![]()
Anyway, I think Mad Poet and Tchos definitions - point of view - are equally correct. ![]()
Oh, and yes Tchos. I use the default setup for NWN1. I do have a slight texture change to turn the gold into a silver color though, but that's very much cosmetic. NWN2 lets you edit WAY more of the GUI than NWN1 does. Far as I know there is no real way to edit much of the GUI in NWN1 shy of texture related things like icons, borders, and the like. I still think the NWN1 radial was one of the easiest and best little options they made. Very easy to understand. Quick to use too. Wish I saw more of that in modern games.
I have builded two small servers with NWN2 toolset. Now i have an i7 (16gb ram and a gtx 980 4gb) and some areas are to heavy, slow and the walkmesh sometimes doesn't works exactly. Many NPC animations create different problems with some structures of tilesets.
I can probably help you with that if you send me a private message.
I still think the NWN1 radial was one of the easiest and best little options they made. Very easy to understand. Quick to use too. Wish I saw more of that in modern games.
While I don't like radial menus in any game that doesn't use a game controller, it would be possible to recreate that interface in NWN2 if you know XML.
BTW, I wasn't asking if you use the default setup for the UI. I know you can't do more than reskin it. I was talking about adding cosmetic mods to NWN1, because you were specifically criticising an unmodded NWN2, but people get upset if anyone criticises an unmodded NWN1.