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23 réponses à ce sujet

#1
MrStoob

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Please, especially for multi-player, for the love of Spongebob, get rid of this painfully dumb system.  We all know the scenarios:

 

"Getting overwhelmed, better move position."

*storms cover several times*

*dies*

 

or everyone's favourite

 

Announcer: "Squad mate down."

Me: "I'll save you!"

*Dives over dying squad mate*

*Has a little sit down next to squad mate against some cover*

*Activates the objective next to dying squad mate which cannot be cancelled without moving away again*

*rinse and repeat*

*Squadmate dies*

 

Manual dexterity has little to do with this, the contextual system just doesn't work well enough for a one button system.


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#2
DaemionMoadrin

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My favourite is sprinting towards cover to avoid being shot at, bumping into a team mate with the same idea and suddendly getting stuck to a wall or door frame because the bump moved you too close to it.

 

Or hack circles. Someone on your team dies while you try to evade the Dragoon or Phantom attacking you... but instead of moving away you kneel and try to revive someone.


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#3
Joseph Warrick

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This was a minor annoyance for me. Falls into the good enough category.
 
I shrug at people announcing the death of the role playing genre because of the streamlined dumbed down consolized console kiddies pandering catering new system. I had about 250 hours of great fun with multiplayer so ¯\_(ツ)_/¯



#4
Jeremiah12LGeek

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Yeah, the "everything button" is a classic.

 

They may surprise me, but the truth is I can practically guarantee the "everything button" will continue to plague players in ME:A. If you are a PC player, there are ways around it (although they sound pretty complicated to my poor brain) but if you play on console, you're probably going to have to deal with it again.

 

It is primarily an issue of controller limitations. Hopefully they'll be armed with past experience going in, and will mitigate it as much as possible at the development stage.



#5
DaemionMoadrin

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I don't think we'll see it again, at least not in the form we know it. I'm fairly sure we'll be able to jump in ME:A, which will require a different control scheme than we had in ME3.



#6
Fidite Nemini

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Imho it's bad game design (yes, I've said it). Contextual multimapping only works when it's intuitive, say all movement bound to one key and object interaction bound to another, etc. pp., so when you press button X, you know you're going to move and not do anything else, or when you press Y you interact with something.

 

Having different contextual actions mapped to the same key doesn't work.

 

And this isn't something that's a control peripheral's fault. Sure, a console controller doesn't have many keys compared to a keyboard, but it still plays the same crap. It's bad control mechanics in the first place. So no, no case of console peasants making things worse for PC gamers or whatever (because I'm fairly certain that console players don't exactly like it either), it's a clear case of game developers making things worse for everyone (including themselves) with a poor control scheme that's not functionally compatible with their target input devices.


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#7
MrStoob

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There should be options to assign keys for storm, use and cover on the PC without messing around with editors or whatever - using a controller forces the one button does all system.  In ME1, you could assign many actions to a single key (such as storm and use) or to their individual keys.  Not sure why the limitations of the controller have to be passed on to those not using a controller, i.e. many PC users - lazy converted code notwithstanding.


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#8
Sylvius the Mad

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We need to be allowed to rebind every command, and unbundle them if they were multimapped by default.
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#9
MrStoob

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This was a minor annoyance for me. Falls into the good enough category.
 
I shrug at people announcing the death of the role playing genre because of the streamlined dumbed down consolized console kiddies pandering catering new system. I had about 250 hours of great fun with multiplayer so ¯\_(ツ)_/¯

I do know what you mean, I too wouldn't have continued to play MP if it was THAT bad, but you know, improvements could be made to remove the issue entirely if some thought was put into it.  In my defence, I certainly wasn't playing the 'dumbed down RPG' card by saying 'painfully dumb system' - such things could apply to any genre.



#10
N7Jamaican

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Please, no!



#11
Ahglock

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We need to be allowed to rebind every command, and unbundle them if they were multimapped by default.

I kind of think it should default be bundled as it's easier to unbundle than bundle and hope the context sensory all in one button works at all. I don't blame the console I expect the one button might drop only one function of designed for PC. Manual dexterity of the average gamer is not up to snuff for 4 extra buttons past awsd. Simplicity has some benefits.

But I agree

When will I learn not to use my phone for posting. Errors everywhere!!

#12
Joseph Warrick

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I do know what you mean, I too wouldn't have continued to play MP if it was THAT bad, but you know, improvements could be made to remove the issue entirely if some thought was put into it.  In my defence, I certainly wasn't playing the 'dumbed down RPG' card by saying 'painfully dumb system' - such things could apply to any genre.

 

I'm sorry mate. Would you believe me if I said I didn't actually see you saying it was painfully dumb? It's just very common to see the reason I parodied attached to this request so I reacted automatically. It wasn't directed at you specifically. Mea culpa.



#13
Sylvius the Mad

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I kind of think it should default be bundled as it's easier to unbundle than bundle and hope the context sensory all in one button works at all. I don't blame the console I expect the one button might drop only one function of designed for PC. Manual dexterity of the average gamer is not up to snuff for 4 extra buttons past awsd. Simplicity has some benefits.

But I agree

When will I learn not to use my phone for posting. Errors everywhere!!

My concern with the way the commands were bundled in ME3 is that the function on the control button changed based on the direction the camera was pointing. I can roll left, but only if I'm looking forward. I can interact with that console I'm facing, but only if my camera is facing it, too.

The interaction between camera direction and cover direction was also really irritating. If I'm behind cover, and an enemy gets behind me, I have to leave cover to shoot him? What? I'm facing him, and there's nothing between us, but I'm not allowed to shoot without leaving cover.

This is why I don't like cover mechanics. Instead, we should get a manual crouch we could use anywhere.

#14
professor_chaos19

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NO! the mighty button can never go away now, it holds too much power and responsibility



#15
Abraham_uk

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Please, especially for multi-player, for the love of Spongebob, get rid of this painfully dumb system.  We all know the scenarios:

 

"Getting overwhelmed, better move position."

*storms cover several times*

*dies*

 

or everyone's favourite

 

Announcer: "Squad mate down."

Me: "I'll save you!"

*Dives over dying squad mate*

*Has a little sit down next to squad mate against some cover*

*Activates the objective next to dying squad mate which cannot be cancelled without moving away again*

*rinse and repeat*

*Squadmate dies*

 

Manual dexterity has little to do with this, the contextual system just doesn't work well enough for a one button system.

 

 

I will cut the developers some slack.

 

Hand held controllers don't have many buttons. On the PS1/2/3/4 you have the 4 shoulder buttons, 4 d-pad buttons, 4 action buttons (X, Triangle, Circle, Square), using the analogue sticks as buttons, start and select. 16 buttons. Mass Effect games have so many functions that it's hard to fit them all onto one controller.

 

However on a keyboard plus a mouse there is no excuse. The alphabet alone has 26 keys. Then there are the numbers 0-9, then there are the function keys (my laptop has 12 of those) then there is the enter key, spacebar, shift key, plus the direction keys, plus a few others. Not to mention the right click and left click on the mouse (or touch pad).

 

Seriously. If console gamers like me have to put up with X doing most stuff that's forgiveable.  16 buttons is actually way too few. But the keyboard has more than double this. Spacebar doesn't have to do everything.



#16
Amplitudelol

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I will cut the developers some slack.

 

Hand held controllers don't have many buttons. On the PS1/2/3/4 you have the 4 shoulder buttons, 4 d-pad buttons, 4 action buttons (X, Triangle, Circle, Square), using the analogue sticks as buttons, start and select. 16 buttons. Mass Effect games have so many functions that it's hard to fit them all onto one controller.

 

However on a keyboard plus a mouse there is no excuse. The alphabet alone has 26 keys. Then there are the numbers 0-9, then there are the function keys (my laptop has 12 of those) then there is the enter key, spacebar, shift key, plus the direction keys, plus a few others. Not to mention the right click and left click on the mouse (or touch pad).

 

Seriously. If console gamers like me have to put up with X doing most stuff that's forgiveable.  16 buttons is actually way too few. But the keyboard has more than double this. Spacebar doesn't have to do everything.

 

Yeah, you have a lot of keys alright, but you dont want to often reach for 8 or 9 on your keyboard while you are moving with wasd. However, you can have an insane amount of "hotkeys" using shift/alt/ctrl + any other key around wasd - wasd included. Most games used to ignore these combinations. This is another minor thing thats a major really if it comes speed/apm if you are loaded abilities or any other functions. "The one button" in ME3 and only 8 abilities action bar in Inquisition with keyboard and mouse was pathetic.



#17
Sylvius the Mad

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A standard keyboard has 101 keys.

I would like to use more than 10% or them.

#18
PresidentVorchaMasterBaits

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AS LONG AS THAT ONE BUTTON ALLOWS YOU TO USE FIRE THEN WE'RE GOOD! ALL VORCHA REALLY NEEDS!


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#19
DarkKnightHolmes

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I thought this was going to be a thread about the awesome button...



#20
CHRrOME

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The omnibar is an aberration and should die in a fire alongside with any Dev that tries to justify it. Dreadful implementation.



#21
Matthias King

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This is why I don't like cover mechanics. Instead, we should get a manual crouch we could use anywhere.

 

I wouldn't want to give up the cover mechanics, I'd just want them refined and improved, and of course the controller mapping more thought out. However, I absolutely agree with you 100% on the ability to crouch. I can't tell you how many times I've wished I could crouch in multiplayer. In fact, the ability to crouch is a must-have in my opinion, and it's one of the more surprising oversights.

 

Currently they don't do anything with either thumbstick when pressed. I've played several games where clicking the left thumbstick activated crouch. I can't see any reason why they shouldn't implement that.

 

And adding onto the OP's horror stories, how many times have you heard 'teammate down' and you go to try to revive them, but then you start to get swarmed and you go to dodge, but it just makes you start reviving, and when you keep trying to dodge out of the way of Brutes and Banshees coming at you, but instead of dodging you just keep revive revive revive revive.
 



#22
Abraham_uk

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Instead of "you press a button, something awesome happens" it's "you press the space bar, everything happens!"



#23
Ghost of Margie Thatcher

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It keeps the game exciting and unpredictable.



#24
Salarian Master Race

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i heard they are adding a jump function to it