Aller au contenu

Photo

Ceilings for all Interior's


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

Ok I know a lot of us try to stay away from NWNCQ, but it does a great job of completely reskinning all tilesets and adding ceilings to all of them. Don't get me wrong I'm not saying I like all the textures it uses, because I don't. Like a lot of others I have became a big fan of Zwekules Facelift haks vs NWNCQ, but I would like for all my interiors to have ceilings. So is there a hak or haks that adds ceilings to all the interiors other then NWNCQ. I have done some searches for ceilings but so far I'm not having a lot of luck.

 

Thanks for your time.



#2
rjshae

rjshae
  • Members
  • 4 501 messages

I'll just say that adding ceilings is a laborious task.


  • Fester Pot et Zwerkules aiment ceci

#3
The Mad Poet

The Mad Poet
  • Members
  • 425 messages

gGULkD8.jpg

 

What I did to get the crypt tileset ceilings in Avernostra was open up CQ and take copies of all the tileset MDL's and place them in my own haks without the textures. The models are fine. CQ overrides textures so all the ceiling models use the base names of the textures the tileset uses for the most part. I'm using the override for the crypt tileset that Pstemarie packaged up in this screenshot.

 

You can do the same thing with tilesets from CQ. Henesua made a great easy one to use here.


  • Tiberius_Morguhn, Squatting Monk, Oseryn et 1 autre aiment ceci

#4
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

This is on my to-do list for Q. Mind you, I'm going to pilfer what I can from NWN CQ.


  • Fester Pot, boodah83, Tiberius_Morguhn et 2 autres aiment ceci

#5
The Mad Poet

The Mad Poet
  • Members
  • 425 messages

Great news. I know Q added some custom crypt tiles too. Those would need to be built I imagine.



#6
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

Great news. I know Q added some custom crypt tiles too. Those would need to be built I imagine.

 

Yup, i'm looking at the crypts now. I like that high vaulted ceiling Chico used.



#7
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

So it wont cause any problems if I only pull the interior .mdl files out of NWNCQ and put them in a my own hak? 



#8
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

I just found out the answer to my question is NO.

 

I took only the tdr_  .mdl files out of NWNCQ and the shafts of light that come the the ceilings in places and the plants are jacked up so I must need something else. 



#9
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

Well I found the plant it is plc_treefern02

 

Now I need to find the shafts of light that is coming from the ceiling.



#10
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

Found it plc_lightshaft03

 

now I think I have all the NWNCQ ruin tileset mdl files working in a hak by there self using all the standard textures and what not. I'm really just after the ceilings and they are working for this tileset so far.



#11
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

Well I got the crypts ceiling working as well but if you try to use them with Shadooow's various tileset additions raised areas then where you raise the area there will be no ceiling. :(  That sucks because I really liked the idea of being able to raise dungeons, caves, and crypts ground level.



#12
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

Hey thanks a lot for pointing out that I could take the mdl files from NWNCQ I have most of the interiors with ceilings now. I will still keep working on this till I have them all. 

 

I know that I still know very little when it comes to working with tilesets but man I feel like I have learned a good bit over the last few weeks. So thanks for taking the time to help me along. All of you here on the forums are a great group of people. 



#13
Jedijax

Jedijax
  • Members
  • 395 messages

I still use Hardpoints' ceilings from A Dungeons and Dragons for the crypts and some other tilesets chico didn't touch. Despite being mirrored tiles, I find some to be more logical than simple, domed ceilings. The Sewers' roof even gives a sort of claustrophobic vibe. You can mix and try several different styles for each tileset, since they can even be "divided" into smaller sub-sets, like the city interior and exterior, rural, etc. It makes them more varied.



#14
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

Nice do you have links to the one that you use Jedijax?



#15
Shadooow

Shadooow
  • Members
  • 4 470 messages

Well I got the crypts ceiling working as well but if you try to use them with Shadooow's various tileset additions raised areas then where you raise the area there will be no ceiling. :(  That sucks because I really liked the idea of being able to raise dungeons, caves, and crypts ground level.

Once there will be standardization into ceiling, I will provide these tiles with ceiling. Till that time...


  • Squatting Monk et Tonden_Ockay aiment ceci

#16
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

It would be nice to see standard ceilings for all the standard NWN tilesets.



#17
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

Hey Shadooow could you use the ceilings from Versatile Dungeon to make ceilings for your tilesets? It seems a lot like your tileset as in you can raise areas and it has ceilings.



#18
Jedijax

Jedijax
  • Members
  • 395 messages

Nice do you have links to the one that you use Jedijax?

 

http://neverwinterva...geons-dragons-0



#19
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

Well I got the crypts ceiling working as well but if you try to use them with Shadooow's various tileset additions raised areas then where you raise the area there will be no ceiling. :(  That sucks because I really liked the idea of being able to raise dungeons, caves, and crypts ground level.

 

I've opted for the CQ ceilings - at least for the crypts - for Q. As Q included the raised tiles that Shadooow has done, I've made ceilings for those. Shadooow, if you want, when you're ready to add ceilings, I'll be more than glad to forward the files to you. 



#20
Tonden_Ockay

Tonden_Ockay
  • Members
  • 569 messages

I was checking out the the ceiling tiles found here, but I have found black spots and/or missing spots in the tiles. Are these haks not complete or am I doing something wrong? 



#21
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

Hardpoints created his ceilings by mirroring the tile geometry and placing it on top of the existing tile. The mirrored "floor" of the original tile became the "ceiling." Although a simple method to create ceilings, when you look at the geometry in 3DS Max, it readily becomes apparent how sloppy it was done. None of the overlapping geometry was deleted and a variety of other issues exist.

 

The only real issue I've encountered with Chico's crypt ceiling is incomplete UVW mapping on the geometry he added. I've been fixing this as I go, but it is, as Rjshae pointed out, quite "laborious"


  • Squatting Monk aime ceci

#22
henesua

henesua
  • Members
  • 3 871 messages

CQ's roofs on the ruins tileset need to be edited fairly heavily. The problem is that he put them on every tile. The ruins tileset has interiors and exteriors.

 

I removed his light shafts from the sea caves and kept the original textures with what I did, but I did not remove all his random rocks. I meant to go back to that one but have not.



#23
Jedijax

Jedijax
  • Members
  • 395 messages

"I meant to go back to that one but have not."

 

We've all been there, my man. We've all been there...