I think most of the players would agree with me that the most boring part of the game (Fun killer) is the current promotion system.
Currently you have to promote your Char from level 20 to level 1.
It would be more fun and much better if the promotion system as follows:
Getting Promotion Point:
- The promotion should be given each time, when the gamer finished the operation successfully. Nicer would be as follows:
- 1 Promotion Point for routine
- 2 Promotion Points for Threatening
- 3 Promotion Points for Perilous
- 4 Promotion Points for Nightmare
- 5 Promotion Points for Heart Breaker
- The fun part is that the player will experiment with reassigning the skills, since the player will play with the avatar level 20
Assigning Promotion Point:
- Currently the promotion can be assigned based on the class promoted, such as Katari will give one promotion point in constitution. Nicer would be as follows:
- the player can assign the promotion point to one of the passive skills (constitution, willpower, cunning) independent of which class he played with
- the player is able to reset these promotions and reassign them again (same as char skills)
- The fun part is that the player will experiment with the promotion points for each Avatar.
Entering a difficulty:
- Currently a player can go any difficulty. Nicer it would be as follows:
- Each difficulty can be unlocked, if the player reached specific number of promotions
- By unlocking new difficulty, the player will be able to receive better items (armour, weapons, accessories, etc.)
- The fun part is that each one in the party will know that each player has the requirements to have fun playing the game and ending the operation, since all players know how painful is to play with someone whose char is dying all the time. This happens because the player enters a difficulty where the stats are too low
@Gamer: What do you think about it?
@Bioware: Would you not agree with me, that more fun means more customers?
Thanks for reading and more thanks for commenting,
Betzi





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