Aller au contenu

Photo

Promotion System – Suggestion


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#1
Praefervidus

Praefervidus
  • Members
  • 15 messages

I think most of the players would agree with me that the most boring part of the game (Fun killer) is the current promotion system.

Currently you have to promote your Char from level 20 to level 1.

 

It would be more fun and much better if the promotion system as follows:

 

Getting Promotion Point:

  • The promotion should be given each time, when the gamer finished the operation successfully. Nicer would be as follows:
    • 1 Promotion Point for routine
    • 2 Promotion Points for Threatening
    • 3 Promotion Points for Perilous
    • 4 Promotion Points for Nightmare
    • 5 Promotion Points for Heart Breaker
  • The fun part is that the player will experiment with reassigning the skills, since the player will play with the avatar level 20

 

Assigning Promotion Point:

  • Currently the promotion can be assigned based on the class promoted, such as Katari will give one promotion point in constitution. Nicer would be as follows:
    • the player can assign the promotion point to one of the passive skills (constitution, willpower, cunning) independent of which class he played with
    • the player is able to reset these promotions and reassign them again (same as char skills)
  • The fun part is that the player will experiment with the promotion points for each Avatar.

 

Entering a difficulty:

  • Currently a player can go any difficulty. Nicer it would be as follows:
    • Each difficulty can be unlocked, if the player reached specific number of promotions
    • By unlocking new difficulty, the player will be able to receive better items (armour, weapons, accessories, etc.)
  • The fun part is that each one in the party will know that each player has the requirements to have fun playing the game and ending the operation, since all players know how painful is to play with someone whose char is dying all the time. This happens because the player enters a difficulty where the stats are too low

 

@Gamer: What do you think about it?

@Bioware: Would you not agree with me, that more fun means more customers?

 

 

Thanks for reading and more thanks for commenting,

 

Betzi



#2
Minuos

Minuos
  • Members
  • 692 messages

Promotions are boring, but they add up. It's a bit too late for an overhaul, and as far as customers go, biower pretty much shot itself in the foot by using barely progressive RNG in a loot system with possible microtransactions (just no). However:

 

Promotions and difficulties should be separate. Higher difficulties already mean faster promotions. I kind of get why you'd prefer to assign promotions to attributes of your choice, but this would kill the game's variety, and Pala would truly take over.

 

Locking difficulties isn't a bad idea, but locking them behind promotions is. People can do fine on Nightmare without them, and not everyone loves to promote. I still back the idea that a promoted character's level should be +1 based on the progress of that character's extraction challenge (someone please remind me who said this). That's all the promotion system needs.



#3
dryz

dryz
  • Members
  • 354 messages
Do you really think 1 mission completion deserves that many promotion points? That's insane, I'd be at 200 everything by the end of the week. The grind is kind of the point, it's easy enough to jump in fresh and run some matches, and if you really enjoy it there's a built in progressive long term goal. They want people to be playing the game long enough to buy dlc and the grind keeps hardcore players with something to do. If the only goal was gear a lucky rng drop could remove players, who would otherwise be long term customers, from the equation and that's not what the developer wants.
  • Kissraven et Texasmotiv aiment ceci

#4
Spin-Orbit

Spin-Orbit
  • Members
  • 890 messages

Promotions are boring, but they add up. It's a bit too late for an overhaul, and as far as customers go, biower pretty much shot itself in the foot by using barely progressive RNG in a loot system with possible microtransactions (just no). However:

 

Promotions and difficulties should be separate. Higher difficulties already mean faster promotions. I kind of get why you'd prefer to assign promotions to attributes of your choice, but this would kill the game's variety, and Pala would truly take over.

 

Locking difficulties isn't a bad idea, but locking them behind promotions is. People can do fine on Nightmare without them, and not everyone loves to promote. I still back the idea that a promoted character's level should be +1 based on the progress of that character's extraction challenge (someone please remind me who said this). That's all the promotion system needs.

Agreed the whole idea is too late, the game is in mid stages already. 

 

Who with no promotions can do NM fine? Unless being carried in one or two games is considered fine


  • Silversmurf aime ceci

#5
Minuos

Minuos
  • Members
  • 692 messages

Who with no promotions can do NM fine? Unless being carried in one or two games is considered fine

 

I'm not saying it would be easy. Depends on the setup and playstyle. I've had overcautious games of nightmare before and I wouldn't like to relive them. Promotions are a luxury, not a requirement. Gear on the other hand...


  • kaileena_sands, Courtnehh, Proto et 1 autre aiment ceci

#6
Spin-Orbit

Spin-Orbit
  • Members
  • 890 messages

I'm not saying it would be easy. Depends on the setup and playstyle. I've had overcautious games of nightmare before and I wouldn't like to relive them. Promotions are a luxury, not a requirement. Gear on the other hand...

You were still carried, gear would minimal requirement. Like it or not the game is just designed that way so promotions is to this game a progression. It doesn't matter i good i am if i stand on pool of dragon fire because dragon strafted, i will loose more than half the HP with Fire resist belt (30%) and that happens through out the FC runs. This is a design element example of stat based survival.



#7
Minuos

Minuos
  • Members
  • 692 messages

If everyone is at similar, lower levels of promotion and adheres to a role, promotions aren't essential and the carrying is shared. Good gear would make everything easier. Barrier power, damage numbers, etc. I'm not denying that promotions are progression, or how much of a benefit they are. My cunning speaks for itself.

 

This is a cyclical disagreement, though. I'll be sticking with promotions being useful, but non-essential.


  • KalGerion_Beast aime ceci

#8
Praefervidus

Praefervidus
  • Members
  • 15 messages
  1. Promotions are not luxury, but fundamental for playing higher difficulties. You cannot tell me, that someone with (10/10/10) would survive in NM, not even in Perilous.
  2. It is never too late to do things different or right. Think how many changes have been made to the game, since it is started.
  3. Think of gamers who just started and gamers who don't have the ability to play 8-10 hours daily.
  4. Have any calculated how many hours do you need to get one promotion on difficulty such as routine or threatening?

 

However as I wrote before it is just "suggestion". ;)



#9
Silversmurf

Silversmurf
  • Members
  • 2 746 messages

I have 414 promotions.

 

People on my friends list have anywhere between 500 and 1200 promotions.

 

Good luck doing NM or HB with 10/10/10   (not rejoining to reset)

 

I'll have to go with promotions are essential for a straight run on higher difficulties.


  • lJustAlexl, Jailson_MMB et Spin-Orbit aiment ceci

#10
valium

valium
  • Members
  • 1 443 messages

nonsense, go into NM with 16 in each stat, and see how long you survive oh master of player skill. even with purple armor, you will die in a hit, 1, singular.



#11
Spin-Orbit

Spin-Orbit
  • Members
  • 890 messages

 

  1. Promotions are not luxury, but fundamental for playing higher difficulties. You cannot tell me, that someone with (10/10/10) would survive in NM, not even in Perilous.
  2. It is never too late to do things different or right. Think how many changes have been made to the game, since it is started.
  3. Think of gamers who just started and gamers who don't have the ability to play 8-10 hours daily.
  4. Have any calculated how many hours do you need to get one promotion on difficulty such as routine or threatening?

 

However as I wrote before it is just "suggestion". ;)

 

1. Agree need to promote in this game

2. It is too late, this is a commercial venture and the dev's get paid. The company will not put money to revamp a free game

3. Think of those gamers who started in November and spent 8-10 hours a day, what happens to them?

4. routine and threatening should be for learning the game not as promote run. Most of us started that way so it is a viable route. 


  • Jailson_MMB et Silversmurf aiment ceci

#12
Silversmurf

Silversmurf
  • Members
  • 2 746 messages

4. routine and threatening should be for learning the game not as promote run. Most of us started that way so it is a viable route. 

 

Exactly.  People starting the game right now have to work their way up.

 

One promote per game made me  :wacko:


  • Jailson_MMB aime ceci

#13
lJustAlexl

lJustAlexl
  • Members
  • 198 messages

Naturally, the assumption is that the value of promotions would have to change based on the proposed system. I mean they couldn't possibly have the same value if you can earn 20 or more a day, right?

 

Unfortunately, the system can't change. It's been too long and the devs have communicated, in no uncertain terms, their hardline stance on the promotion system. I'm not a fan of it since it reinforces grinding over anything else to tackle the final difficulties (I stopped opening chests a month ago because I have every desirable item in the game, but I'm probably several hundred hours away from casually grinding/carrying nightmare runs...), but it's the system they went with. It's here to stay.


  • Caldyrvan aime ceci

#14
Jailson_MMB

Jailson_MMB
  • Members
  • 152 messages

OP, what do you're suggesting, completely break the game, I can solo NM with lvl 1. few days I and two friends made a run with 3 reavers lvl 1 FC NM. the progression system already exists and not needs to change,, it is already half broken what you are suggesting only will make the game more broken even faster


  • Wavebend, Silversmurf et Spin-Orbit aiment ceci

#15
Caldyrvan

Caldyrvan
  • Members
  • 687 messages

So true. You should not be a totally unskilled player, but the game is more about promotions than skill sometimes. I´m thinking of stopping promoting (besides the boring factor) before I get to much Con/Will/Cun. It get´s to easy and what´s the point of doing nightmare while watching TV and doing the housework? It´s as challanging as the W.E. challanges :D



#16
Spin-Orbit

Spin-Orbit
  • Members
  • 890 messages

So true. You should not be a totally unskilled player, but the game is more about promotions than skill sometimes. I´m thinking of stopping promoting (besides the boring factor) before I get to much Con/Will/Cun. It get´s to easy and what´s the point of doing nightmare while watching TV and doing the housework? It´s as challanging as the W.E. challanges :D

really? tour promotions is so high you can get triangulated by 3 to 5 bolters in NM FC zone 4 while doing housework and watching TV? Medallions stats must be baby like compared to you


  • JiaJM98 aime ceci

#17
DrakeHasNoFlow

DrakeHasNoFlow
  • Members
  • 1 071 messages
I don't have an issue with promotion as it's really one of the only forms of actual progression in damp. It's a necessary evil due to how much dmg a player takes on higher difficulties. One stray arrow from an archer can take upwards of 500+ if you don't have stats to mitigate the damage. Face it, there are situations that teams encounter that can't be avoided. Unfortunately because their isn't a cap on constitution and willpower eventually people will be complaining about hb being too easy. The power creep is real in damp, and it divides an already small player base further a part because of this. I give up on believing it's possible to balance th classes in the game without an over haul to the progression system.
  • lJustAlexl, Wavebend et JiaJM98 aiment ceci

#18
Wavebend

Wavebend
  • Members
  • 1 894 messages

OP, just give up. Bioware won't change a thing. All these suggestions threads are useless.


  • Jailson_MMB et JiaJM98 aiment ceci

#19
JiaJM98

JiaJM98
  • Members
  • 1 278 messages

I think most of the players would agree with me that the most boring part of the game (Fun killer) is the current promotion system.

Currently you have to promote your Char from level 20 to level 1.

 

It would be more fun and much better if the promotion system as follows:

 

Getting Promotion Point:

  • The promotion should be given each time, when the gamer finished the operation successfully. Nicer would be as follows:
    • 1 Promotion Point for routine
    • 2 Promotion Points for Threatening
    • 3 Promotion Points for Perilous
    • 4 Promotion Points for Nightmare
    • 5 Promotion Points for Heart Breaker
  • The fun part is that the player will experiment with reassigning the skills, since the player will play with the avatar level 20

 

Assigning Promotion Point:

  • Currently the promotion can be assigned based on the class promoted, such as Katari will give one promotion point in constitution. Nicer would be as follows:
    • the player can assign the promotion point to one of the passive skills (constitution, willpower, cunning) independent of which class he played with
    • the player is able to reset these promotions and reassign them again (same as char skills)
  • The fun part is that the player will experiment with the promotion points for each Avatar.

 

Entering a difficulty:

  • Currently a player can go any difficulty. Nicer it would be as follows:
    • Each difficulty can be unlocked, if the player reached specific number of promotions
    • By unlocking new difficulty, the player will be able to receive better items (armour, weapons, accessories, etc.)
  • The fun part is that each one in the party will know that each player has the requirements to have fun playing the game and ending the operation, since all players know how painful is to play with someone whose char is dying all the time. This happens because the player enters a difficulty where the stats are too low

 

@Gamer: What do you think about it?

@Bioware: Would you not agree with me, that more fun means more customers?

 

 

Thanks for reading and more thanks for commenting,

 

Betzi

Nope.  B)



#20
JiaJM98

JiaJM98
  • Members
  • 1 278 messages

So true. You should not be a totally unskilled player, but the game is more about promotions than skill sometimes. I´m thinking of stopping promoting (besides the boring factor) before I get to much Con/Will/Cun. It get´s to easy and what´s the point of doing nightmare while watching TV and doing the housework? It´s as challanging as the W.E. challanges :D

 

really? tour promotions is so high you can get triangulated by 3 to 5 bolters in NM FC zone 4 while doing housework and watching TV? Medallions stats must be baby like compared to you

Well that's possible if you decide to kill all the mobs that can deal elemental damage and only leave those only does physical damage. Then:

 

1. play as lego / templar and stand in a corner and watch them do 1 damage per hit

2. have a virtuoso spam LKM over and over

 

Or, screw all that and just have a squad of baby sitters around you!


  • Caldyrvan aime ceci

#21
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages

I think most of the players would agree with me that the most boring part of the game (Fun killer) is the current promotion system.

 

I think this first sentence is the lynchpin in the entire argument. Since I disagree with this point it makes me impossible to consider the suggestion.

 

There seems to be a division. There are players that don't mind to promote and those that do and neither side is convincing the other.


  • Sulaco_7 aime ceci

#22
Caldyrvan

Caldyrvan
  • Members
  • 687 messages

really? tour promotions is so high you can get triangulated by 3 to 5 bolters in NM FC zone 4 while doing housework and watching TV? Medallions stats must be baby like compared to you

 

My scores are not that high, in fact they are still low. What I was about to say is I will not get that far cause then i can quit and really concentrate on the housework ;)



#23
Zehealingman

Zehealingman
  • Members
  • 1 450 messages
I just want to keep my skillpoints after promos. Leveling the necromancer sucks.
#teamwintersgraspfear

#24
Praefervidus

Praefervidus
  • Members
  • 15 messages

I think this first sentence is the lynchpin in the entire argument. Since I disagree with this point it makes me impossible to consider the suggestion.

 

There seems to be a division. There are players that don't mind to promote and those that do and neither side is convincing the other.

don't forget I wrote "most" and not "all" ;)



#25
Praefervidus

Praefervidus
  • Members
  • 15 messages

OP, just give up. Bioware won't change a thing. All these suggestions threads are useless.

Sorry, pal, but I don't agree. Bioware does change things when gamers complain about something. I do agree that not all wishes and complains can be solved in one week. But as much as I saw how the game develops, the guys do really great job and their best within the budget allowed.


  • Caldyrvan aime ceci