Interaction between Single- and Multi-Player
#1
Posté 21 août 2015 - 06:35
The interaction of SP and MP in ME3 rubbed many the wrong way, at least until it was patched. I personally didn't like the implementation, but thought the idea was interesting. If they'd removed readiness, but kept the exporting of characters I don't think I'd have any real complaints.
The lack of SP/MP overlap in DAI was welcomed by most, but I think it was a missed opportunity. Some overlap would have given me a sense of the larger Inquisition. Then again, Ive barely played DAI MP, so my opinion there is less informed.
In Andromeda, I'd like some kind of non-forced, optional SP/MP interaction. Not plot outcome stuff like Readiness, but little gear and character rewards. The idea would be that you might unlock MP characters or weapons through SP (and MP), and maybe generate credits for SP in MP games. For example, you rescue a turian vessel in a side mission, and gain a Turian Soldier for MP (as well as typical rewards for a SP side mission). You could also gain that character through the typical MP reward system.
#2
Posté 21 août 2015 - 06:38
I think - with the stand alone success of MP - that Bioware would end up frustrating a lot of people by tying MP progression to SP. Then agan, from what I understand, rewards in MP were somehow tied to an RPG (like buying those card packs from back in the day for trading card games?) so maybe this would be seen as a step up.
- Kmaru aime ceci
#4
Posté 21 août 2015 - 06:48
#5
Posté 21 août 2015 - 07:03
As long as it goes from SP to MP, I'm fine. I'd hate to get better SP stuff from MP, mostly because that usually makes SP worse.
And it if it goes both ways?
#6
Posté 21 août 2015 - 07:07
Easy enough to avoid the problems by making the transfer of stuff from MP to SP voluntary.
- FKA_Servo, KaiserShep et Lonely Heart Poet aiment ceci
#8
Posté 21 août 2015 - 07:24
- Bizantura, MsKlaussen, 9TailsFox et 1 autre aiment ceci
#9
Posté 21 août 2015 - 07:28
Something to keep in mind from the leak.
Active Strike Team Missions:
When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.
Multiplayer “Horde” Mode:
The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.
Looks to be a combination thereof of what was done in Mass Effect 3 and Inquisition. If this leak is true, it will be interesting to say the least.
#10
Posté 21 août 2015 - 08:08
Similarly, I don't want rewards only accessible through MP. Rather, rewards could be acquired through either play mode.
The leak/rumor listed above is more or less what I had in mind. Though I suspect it only represents a possible approach, and not necessarily what the final game will contain (even assuming it's legitimate).
#11
Posté 21 août 2015 - 08:24
All I know for certain is, I'll be waiting to purchase anything from E/A, until it's ABSOLUTEY confirmed our SP campaign is NOT ruined by MP interference!!
#12
Posté 21 août 2015 - 08:28
All I know for certain is, I'll be waiting to purchase anything from E/A, until it's ABSOLUTEY confirmed our SP campaign is NOT ruined by MP interference!!
I will be happy to spoil the whole game for you as I will buy it on the release, and will spend 50 hours straight playing it.
#13
Posté 21 août 2015 - 08:29
I think jamming a nail in my toenail sounds more fun.
Referencing between SP and MP is enough. Locking and forcing people to play either SP or MP is not making the world larger, locking out contents is more like screwing people who pay for a single player experience. The game itself was started out as a Single Player game, and it should stay that way.
- Artemis_Entrari, Cyberstrike nTo, prosthetic soul et 4 autres aiment ceci
#14
Posté 21 août 2015 - 08:34
I'd rather SP and MP not be linked at all, even though I'll be playing both anyway.
Although the RNG store unlock method of ME3 MP could be nuked from orbit. I'm perfectly okay with that happening.
All I know for certain is, I'll be waiting to purchase anything from E/A, until it's ABSOLUTEY confirmed our SP campaign is NOT ruined by MP interference!!
We'll know pretty quickly if MP and SP have any direct link to each other.
Of course, it wont stop people from blaming anything in SP they don't like on the inclusion of a MP mode.
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#15
Posté 21 août 2015 - 09:04
" For example, you rescue a turian vessel in a side mission, and gain a Turian Soldier for MP "
I like that part and more maps (larger) after the year and half of the release of the game
#16
Posté 21 août 2015 - 09:47
And the multiplayer fanbase encroaches even more.....
- 9TailsFox aime ceci
#17
Posté 21 août 2015 - 09:55
I'd call it bad in theory. In practice I would 't be harmed because I'm not going to play MP anyway. Bio's not stupid enough to repeat the ME3 mistake and lock up SP content for MP to unlock.
Easy enough to avoid the problems by making the transfer of stuff from MP to SP voluntary.
We think.
But honestly, they pulled that Dragon decoration crap, so I'm not so sure. I honestly don't care if it's completely optional. If there's a mechanic like war assets or influence and you can grind it out with MP or you can explore and do side missions, cool.
But if they lock a story outcome - or any single player content - behind something external, be it MP participation, or some terrible app, I will start fires.
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#18
Posté 21 août 2015 - 10:15
I really enjoyed the multiplayer ... but really, I'd prefer it if they just keep them separate - the MP was about having a laugh shooting space monsters in the face, it didn't really have much to do with the SP. If you start to think about SP <> MP it becomes farcical. We must have killed more Banshees over the lifetime of ME3MP already than it was ever possible that there would have been.
So I'm all for another fun, RP-lite shooty co-op horde mode add-on - what I wouldn't want is a Borderlands style co-op campaign, gated content where you have to play MP to unlock things in SP (or vice versa) or even really war assets; not that the MP war assets make any real difference except in the number of side-quests you have to complete in ME3 to get the "best" ending.
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#19
Posté 21 août 2015 - 10:25
I understand this is an area of controversy, but here we go anyway.
The interaction of SP and MP in ME3 rubbed many the wrong way, at least until it was patched. I personally didn't like the implementation, but thought the idea was interesting. If they'd removed readiness, but kept the exporting of characters I don't think I'd have any real complaints.
The lack of SP/MP overlap in DAI was welcomed by most, but I think it was a missed opportunity. Some overlap would have given me a sense of the larger Inquisition. Then again, Ive barely played DAI MP, so my opinion there is less informed.
In Andromeda, I'd like some kind of non-forced, optional SP/MP interaction. Not plot outcome stuff like Readiness, but little gear and character rewards. The idea would be that you might unlock MP characters or weapons through SP (and MP), and maybe generate credits for SP in MP games. For example, you rescue a turian vessel in a side mission, and gain a Turian Soldier for MP (as well as typical rewards for a SP side mission). You could also gain that character through the typical MP reward system.
I have said it before and I will say it again. I don't want or care for any SP/MP intergration because why should people who just want to play a single player game be forced to play a MP mode to gain rewards for the SP like the breathe scene before it was patched and those rewards have no meaning for the MP and vice versa and frankly IMHO the war table operations in DA:I showed me how big the Inquisition in the SP mode.
Now God forbid BioWare tried this crap again it should be an even trade if I have to play 10 rounds in MP to gain a cut scene for example then MP have to play the SP game to unlock something (maps, weapons, classes, mods, armors). Then I won't complain. But I would rather they stay apart.
#20
Posté 21 août 2015 - 10:29
Something to keep in mind from the leak.
Looks to be a combination thereof of what was done in Mass Effect 3 and Inquisition. If this leak is true, it will be interesting to say the least.
Not necessarily. The phrasing is a bit ambiguous. To whit:
Active Strike Team Missions:
When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.
Multiplayer “Horde” Mode:
The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.
It's not entirely clear that what we now consider MP play will lead to SP rewards. It seems like they're conserving resources by using MP maps as SP maps, which makes sense in a lot of ways (including MP gameplay for SP). SP players that only play SP will never engage with the MP component, so who cares that they're "recycling" an asset the SP player will never see? And the MP players get a new option to play MP, tied to their progress in the SP mode.
Other than challenges potentially scaling "up" for more MP players (presumably to - very, very softly - encourage SP players to try the very lucractive - for EA - MP mode) reward-wise this sounds like a major step down on integration plot wise.
We think.
But honestly, they pulled that Dragon decoration crap, so I'm not so sure. I honestly don't care if it's completely optional. If there's a mechanic like war assets or influence and you can grind it out with MP or you can explore and do side missions, cool.
But if they lock a story outcome - or any single player content - behind something external, be it MP participation, or some terrible app, I will start fires.
I'm not really seeing how some random cosmetic decoration is "locking SP content". It's not like people said that ME3 MP "locked" content away by allowing people to play non-humans.
#21
Posté 21 août 2015 - 11:56
^ A year and a half is way too early to be guessing what the end product will be like. All the leaked info above confirms is that they are looking into it. Who knows whether it will make it into the final product in that form or some other form.
#22
Posté 22 août 2015 - 12:02
I'm not really seeing how some random cosmetic decoration is "locking SP content". It's not like people said that ME3 MP "locked" content away by allowing people to play non-humans.
It would have been if it had allowed you to play an alien in SP.
DAI allowed certain SP decorations to your keep to be unlocked only by playing MP. Even though that's a comparatively minor thing, that went against the promises they made about SP and MP being separate.
Made worse by how few really nice looking accessories there are for Skyhold and locking away one of the more impressive sets this way.
#23
Posté 22 août 2015 - 12:39
No matter what they do there will be people who are not satisfied.
Leave the two modes separate and people will complain that they should be together to add more immersion and benefits to playing both.
Join them together and people will complain that they shouldn't be forced to play MP to achieve anything in SP.
#24
Posté 22 août 2015 - 02:07
It would have been if it had allowed you to play an alien in SP.
DAI allowed certain SP decorations to your keep to be unlocked only by playing MP. Even though that's a comparatively minor thing, that went against the promises they made about SP and MP being separate.
Made worse by how few really nice looking accessories there are for Skyhold and locking away one of the more impressive sets this way.
If your issue is with character models, then you should be objecting to how MP has unique and custom armour models that the Inquisitor can't use, and that some of the characters wearing those models appear around Skyhold. You don't need to point to the decoration, if cosmestics for a shared feature are your objection (the Inquisitor wears armour too).
#25
Posté 22 août 2015 - 02:25
So, if the MP/SP content described in post 20 above comes to pass, is that too much crossover? Certainly is for those that insist on no crossover at all.
I remember something about playing an MP match unlocking space stations in SP, and the SP in game cash for playing MP seems like it could be horribly misused. Like expensive SP only items in SP shops that can only be bought if you earn enough in MP, due to no way in SP of getting that much cash.





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