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Interaction between Single- and Multi-Player


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#51
Sartoz

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Snip

 

The factionalism and petulance from the SP extremist crowd is unreal. I'd think it was intentional self parody if I didn't know this community better. 

I hope that MP is heavily integrated into SP; war assets, better gear, more optimal story outcomes, the full shebang. I don't actually care that much either way, but the ocean of salty tears shed over nothing on this forum would be more than worth it. Maybe it would even get rid of a few malconteted undesirables. 

 

 

                                                                         <<<<<<<<<<()>>>>>>>>>>

 

 

Bio, fortunately, will stay the course and create an exceptional SP game. The success of the trilogy supports that formula. ME:A may have a new twist of a possible MP overlap. This won't impact the rich SP story experience.  But, a MP game has no story and isn't a RPG game at all.  The ME3 co-op play is enjoyable... as a shooter. I played it for many months.... but a rich story experience it is not. :(

 

As to war assets, that was a joke in ME3.



#52
Xen

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They did, and the example I had in mind was the Extended Cut DLC. BioWare undid the necessity for multiplayer to unlock any singleplayer content well before Inquisition existed. 

EC "fixed" a laundry of things that people were crying about, not simply the ability to get an easter egg ending if you could be bothered to play the whole game. Half the team that was responsible for giving into fan demand isn't around anymore, and the project leads have changed. If that survey leak is to be believed, the SP and MP are more intergrated than even DAI with its armors, and arguably almost as much as the ME3 war assets and readiness, albiet it looks like you will be able to do the strike missions both solo AND offline. In ME3 you could play the MP solo to boost readiness and promote for more assets, but needed an internet connection.

Them revealing plot content (such as any chance at optimal potentialities by maximizing all the content the game has to offer) at this early stage is really pointless to speculate on, but I don't think it is by any means impossible considering it is financially advantageous to promote the multiplayer if they are going to invest in it.



#53
LinksOcarina

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                                                                       <<<<<<<<<<()>>>>>>>>>>

 

Perhaps. 

I'd go as far as making the unlockable character an easter egg. This approach has the benefit of avoiding the forced aspect. That is, Bio will mention, oh I dunno, six regular characters with a 7th as a surprise. Still think there will be an uproar?

 

I think people will complain regardless.

 

As an easter egg-type character I think it's personally fine. Perhaps the dude in the trailer is that guy. 

 

There was no uproar with the secret character in Origins, which I believe was the last time they did that. I don't know really, I can't really predict how people react anymore, I just presume the worst because i'm cynical regarding the general ignorance of the gaming community sometimes. 



#54
9TailsFox

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And the multiplayer fanbase encroaches even more.....

Yes so sad when did we cross the line no multaiplayer in singleplayer game. And started asking it to not affect game. Looks like it's much to late all games have multiplayer witch directly or indirectly affect main game.



#55
LinksOcarina

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Yes so sad when did we cross the line no multaiplayer in singleplayer game. And started asking it to not affect game. Looks like it's much to late all games have multiplayer witch directly or indirectly affect main game.

 

It makes me wonder what the attitude of games like Neverwinter Nights or Baldur's Gate are with some people. 

 

After all, they had multiplayer. Not to mention Neverwinter focused on it. Heavily.



#56
AlanC9

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I'd go as far as making the unlockable character an easter egg. This approach has the benefit of avoiding the forced aspect. That is, Bio will mention, oh I dunno, six regular characters with a 7th as a surprise. Still think there will be an uproar?


That would make it even worse. Not only are they locking stuff away, but they're hiding that they're doing it.
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#57
Iakus

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That would make it even worse. Not only are they locking stuff away, but they're hiding that they're doing it.

At this point I still think they'd do it if they think they can get away with it.



#58
They call me a SpaceCowboy

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It makes me wonder what the attitude of games like Neverwinter Nights or Baldur's Gate are with some people. 

 

After all, they had multiplayer. Not to mention Neverwinter focused on it. Heavily.

 

Isn't that totally different? I didn't play those, but I thought that was more like local lan connections or something. In any case, it sounds like a completely different experience. It just enabled multiplayer in the existing game, no micro transactions, the company didn't make an additional cent off it. The current iteration of multiplayer has quite a different atmosphere, it sounds like.


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#59
LinksOcarina

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Isn't that totally different? I didn't play those, but I thought that was more like local lan connections or something. In any case, it sounds like a completely different experience. It just enabled multiplayer in the existing game, no micro transactions, the company didn't make an additional cent off it. The current iteration of multiplayer has quite a different atmosphere, it sounds like.

 

Moreso the myth that multiplayer components to a game have taken away from a single player experience. While multiplayer has changed a lot since the late 1990s that argument keeps cropping up all the damn time.

 

Microtransactions have very little to do with that argument. 


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#60
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Moreso the myth that multiplayer components to a game have taken away from a single player experience. While multiplayer has changed a lot since the late 1990s that argument keeps cropping up all the damn time.

 

Microtransactions have very little to do with that argument. 

Yeah, but even then, multiplayer in NWN is nothing like multiplayer in Mass Effect. NWN Single Player is more like a fun little campaign that allows for a person to know how to play the glorious nature of Multiplayer NWN. It's like playing The Ship Single Player versus Multiplayer. Sure, the Single Player is a game, but Multiplayer is THE game. Everything that multiplayer has is present in Single Player, but it's just not the same game when you play against humans.  

 

Mass Effect and Dragon Age are a different style of game. So it's a different sort of question here. 



#61
They call me a SpaceCowboy

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Moreso the myth that multiplayer components to a game have taken away from a single player experience. While multiplayer has changed a lot since the late 1990s that argument keeps cropping up all the damn time.

 

Microtransactions have very little to do with that argument. 

 

DAI was designed around multiplayer. The combat in SP is MP combat with a pause button and tacked on 'tactical' mode.

 

They totally changed the play style from the previous games from a fully controlled party based combat system to a single character controlled action game in order to accommodate multiplayer. Tell me again how multiplayer is not affecting the single player experience?

 

Microtransactions have everything to do with why EA wants to cram Multiplayer into everything. I'm not saying they shouldn't, don't mistake me, just stating a fact.

 

That said, this discussion is off topic, since ME combat is already suitable for multiplayer (talking about the first 2 games) so not much changes there.



#62
LinksOcarina

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DAI was designed around multiplayer. The combat in SP is MP combat with a pause button and tacked on 'tactical' mode.

 

They totally changed the play style from the previous games from a fully controlled party based combat system to a single character controlled action game in order to accommodate multiplayer. Tell me again how multiplayer is not affecting the single player experience?

 

Microtransactions have everything to do with why EA wants to cram Multiplayer into everything. I'm not saying they shouldn't, don't mistake me, just stating a fact.

 

That said, this discussion is off topic, since ME combat is already suitable for multiplayer (talking about the first 2 games) so not much changes there.

 

I would argue the game mechanics were designed specifically around the use of the tactical mode, moreso than multiplayer. Although that is certainly a by-product of that and there is no way of really knowing. 

 

Think of it this way; the use of the tactical camera benefits from a lot of the moves performed by all three classes, including the chain and grappling hook attacks, long-range and area-based effects, the walls created by mages, and so forth.

 

Multiplayer certainly benefits from this because a lot of these moves "combo" for extra damage. In the single-player game we get that "on the fly" tactics the same way; your mage throws down a firewall, warrior grapple chains an enemy through it, rogue grapple hooks into the enemy then goes into stealth, mage continues onslaught by controlling other enemies with a blizzard, so on and so on. The tactical view makes it easier to plan this on the fly, while the action view can do it in more or less real time if you set the AI behavior right. 

 

You also have a dungeon crawl type of game for multiplayer vs. a largescale campaign mode. Two different things yes, but the fact of the matter is its still multiplayer. 

 

As for microtransactions, until they become intrusive, I will continue to ignore them like a lot of other people. EA is putting them in because it helps them make money, we all know that. It is irrelevant to the fact until we see it becoming a nuisance outside of cosmetic or random loot changes.

 

You are right though, this is still off topic.



#63
Xen

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That would make it even worse. Not only are they locking stuff away, but they're hiding that they're doing it.

It isn't locking anything away in the first place unless you have to pay to get it, which is reasonable anyway if it is post release DLC and thus required extra resources to implement. Multiplayer is available to you to acquire the content, you simply choose not to utilize it. That's like saying that certain armor sets are locked away from me in ME3 because I illogically refuse to take part in the game's vendors due to them being a fiat currency based free market and thus conflicting with my personal communist sensibilities or whatever other ridiculous reason I come up with.
 

At this point I still think they'd do it if they think they can get away with it.

Lol @ get away with it.....what are you going to do, cry them into submission?

Oh right, that totally works against Biower sometimes. My bad. Hopefully if such events come to pass in the future, they'll hand the babbies another middle finger like the refuse ending.



#64
SolNebula

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Oh right, that totally works against Biower sometimes. My bad. Hopefully if such events come to pass in the future, they'll hand the babbies another middle finger like the refuse ending.

 

Such a charming guy you are. I swear all people with the Quarian avatar appears to be the worst type of jerks.

 

Oh btw enjoy the promotion of your pet race in the Codex from Non-council race to the Extinct label. Guess we will never know what Tali's sweat is about.



#65
KaiserShep

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Oh right, that totally works against Biower sometimes. My bad. Hopefully if such events come to pass in the future, they'll hand the babbies another middle finger like the refuse ending.

 

I'll never quite get why anyone thinks refuse is a "middle finger" gesture from BioWare? How else did anyone expect that to play out? 


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#66
Xen

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Such a charming guy you are. I swear all people with the Quarian avatar appears to be the worst type of jerks.

 

Oh btw enjoy the promotion of your pet race in the Codex from Non-council race to the Extinct label. Guess we will never know what Tali's sweat is about.

Not even a guy, and you're clearly not mad. Is this post relevant to the discussion, or are you just engaging in wishful thinking to try and insult someone who can clearly outmaneuver you in any argument you should hope to try and bring to the table? 

and you all say MP gamers are the immature ones. At least I'm on topic when I bring the truth to the unwashed masses.



#67
LinksOcarina

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I'll never quite get why anyone thinks refuse is a "middle finger" gesture from BioWare? How else did anyone expect that to play out? 

 

My guess...we win?



#68
Xen

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I'll never quite get why anyone thinks refuse is a "middle finger" gesture from BioWare? How else did anyone expect that to play out? 

Judging by MEHEM, clearly many people did and had to make a non-canon mod to continue to engaging in their silly hero fantasy.



#69
KaiserShep

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Judging by MEHEM, clearly many people did and had to make a non-canon mod to continue to engaging in their silly hero fantasy.

 

OK, but so what? A lot of people think a lot of silly things, but judging by MEHEM doesn't really get one anywhere, since only 1/3 of the user base can use it, and likely only a percentage of that segment bothered in the first place. I couldn't tell you how many actually did, and I don't really care, but that doesn't really tell me why people think that Refuse is a malicious gesture from BioWare, other than perhaps that people are deluded and don't know any better.


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#70
SolNebula

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Not even a guy, and you're clearly not mad. Is this post relevant to the discussion, or are you just engaging in wishful thinking to try and insult someone who can clearly outmaneuver you in any argument you should hope to try and bring to the table?

and you all say MP gamers are the immature ones. At least I'm on topic when I bring the truth to the unwashed masses.

outmaneuver? Is this some kind of pvp discussion? :P nah thanks man I guess I'll leave it to your debate killstreak of badassness. Show them hell kid! :P

#71
sH0tgUn jUliA

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I don't think that whether or not you play multiplayer should impact your result in the single player game.

 

Overlap, bringing your single player character or their bonuses into multi-player or bringing multiplayer bonuses would nix mods on the PC version. You'll have to give up those, you know that, right? Especially if there is competitive multi-player.

 

It could be done on the console versions. See Destiny - Crucible, Strikes, Raids, Prison of Elders.



#72
Xen

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OK, but so what? A lot of people think a lot of silly things, but judging by MEHEM doesn't really get one anywhere, since only 1/3 of the user base can use it, and likely only a percentage of that segment bothered in the first place. I couldn't tell you how many actually did, and I don't really care, but that doesn't really tell me why people think that Refuse is a malicious gesture from BioWare, other than perhaps that people are deluded and don't know any better.

Hardware limitations aren't really relevant to the public opinion being expressed (which was and is a popular one among the fanbase). It isn't exactly a jump in logic to consider it an intentional troll. I'd argue you'd have to be deluded not to consider the possibility given the circumstances (fanbase petulantly cries for another way to "defeat" the Catalyst, refuse causes the Catalyst to defeat Shepard in a lulzy fashion), but of course neither assertion is any more valid considering that a dev hasn't spoken on the question to confirm or deny it.

 

outmaneuver? Is this some kind of pvp discussion? :P nah thanks man I guess I'll leave it to your debate killstreak of badassness. Show them hell kid! :P

So basically, you're afraid of losing? Too bad, because you just lost by default. GG scrub.



#73
LinksOcarina

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OK, but so what? A lot of people think a lot of silly things, but judging by MEHEM doesn't really get one anywhere, since only 1/3 of the user base can use it, and likely only a percentage of that segment bothered in the first place. I couldn't tell you how many actually did, and I don't really care, but that doesn't really tell me why people think that Refuse is a malicious gesture from BioWare, other than perhaps that people are deluded and don't know any better.

 

For numbers' sake, the number of downloads overall on Nexus Mods is 30,569 total downloads, with 22,271 of them being unique.

 

Not sure what total sales are on the PC, but if the sales are 1 million people, I believe that is about .40% of the PC users there. My math may be off though. Still, its a very low number overall.



#74
Youknow

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OK, but so what? A lot of people think a lot of silly things, but judging by MEHEM doesn't really get one anywhere, since only 1/3 of the user base can use it, and likely only a percentage of that segment bothered in the first place. I couldn't tell you how many actually did, and I don't really care, but that doesn't really tell me why people think that Refuse is a malicious gesture from BioWare, other than perhaps that people are deluded and don't know any better.

I can explain that one. The reason people think its a malicious gesture, is because the game just gives you an instance game over. There's no achievement, and you can't win through even having 100% galactic readiness. It's not even an ending really but a glorified game over-- the same way that you get one when you lose to Lavos in Chrono Trigger. It's not really an ending. It's you losing. 

 

It isn't locking anything away in the first place unless you have to pay to get it, which is reasonable anyway if it is post release DLC and thus required extra resources to implement. Multiplayer is available to you to acquire the content, you simply choose not to utilize it. That's like saying that certain armor sets are locked away from me in ME3 because I illogically refuse to take part in the game's vendors due to them being a fiat currency based free market and thus conflicting with my personal communist sensibilities or whatever other ridiculous reason I come up with.

 

No. It's not. It'd be more akin to if Andromeda had stores, started you with 0 credits, made it to where you couldn't make credits from missions in any real way and the cheapest item in the game costs 10000 credits. That's the sort of thing that people don't want. A person should not be subjected to play another mode to receive content in another mode. And I don't even hate multiplayer in the games and I'd hate that. It'd especially make it terrible because if/when the servers go down, the game is essentially worthless. 

 

There are reasons to not want MP affecting the SP in significant ways. 



#75
KaiserShep

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I can explain that one. The reason people think its a malicious gesture, is because the game just gives you an instance game over. There's no achievement, and you can't win through even having 100% galactic readiness. It's not even an ending really but a glorified game over-- the same way that you get one when you lose to Lavos in Chrono Trigger. It's not really an ending. It's you losing. 

 

OK, so basically it's as I suspected. The game constantly beats the same message throughout its narrative. No one should be surprised when it actually delivers on that message should you ignore it. 


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