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Interaction between Single- and Multi-Player


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#101
Lvl20DM

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One thing I thought they should have done in ME3 was to make the MP maps available in the Armax Arena from the Citadel DLC. I would have enjoyed playing through a 10-round battle using Shepard and two squadmates and with extra objectives like disabling transmitters and what not, instead of just 3 rounds of "try not to die" in those new maps. If there's any kind of training area in ME:A, I hope they make something along these lines an option, i.e. trying the MP maps with your player-character and squadmates.

I would have loved this. I hope this is included.

 

You could interpret that leak (which seems to be partly just throwing out ideas), as allowing certain "Strike Team" missions to be played by either: 1) Your character and his squad; 2) a team of NPC's you equip and send in your stead; or 3) through MP. This could honestly be very cool.

 

Count me in the camp that would strongly prefer that no SP content be accessible only through MP. But I am also a proponent of the two play-modes interacting in other ways. 



#102
Ahglock

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While I don't think there should be overlap if it is limited to decorations and other fluff items my nerd outrage will be non existent.

#103
Rawgrim

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Keep the two completely separate.



#104
Fullmetall21

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We will not agree on this suggestion/possibility no matter how much we argue about it since it's really just personal preference. Some people like to play multiplayer some other don't, both do so for whatever reason that is for them to decide. The people who like multiplayer would absolutely want a SP MP cross over, on the other hand people who don't like multiplayer at all would absolutely hate it.

 

One objection though, having something being available to you through the multiplayer part of the game is not exactly gating it or anything. Javik being available only if you buy the From Ashes DLC was gating since you actually had to give extra money for it. Unlocking something through the multiplayer (i.e the dragon decor of DAI) while it requires extra effort to do (effort some people would prefer not to put in the game) it is available to you with the base game or a free of charge DLC.

 

I personally enjoy both the single player and the multiplayer part of both ME3 and DAI and would like to see a crossover but it wouldn't really bother me if there was none, or limited to the DAI style of cosmetics only and seeing some agents at your base.

 

An other suggestion would be to give multiple options of getting the reward, such as a war table like mission with considerably longer wait time or getting it much faster though one (or multiple) multiplayer missions. Single player people can just wait the time and get the reward while multiplayer people get their effort rewarded by considerably cutting down the wait time. I think that this scenario would be a win - win for both sides and in fact the best solution to this problem.



#105
zara

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An other suggestion would be to give multiple options of getting the reward, such as a war table like mission with considerably longer wait time or getting it much faster though one (or multiple) multiplayer missions. Single player people can just wait the time and get the reward while multiplayer people get their effort rewarded by considerably cutting down the wait time. I think that this scenario would be a win - win for both sides and in fact the best solution to this problem.

Why should single player people have to wait longer to get single player rewards?



#106
Youknow

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No, I don't because my specialty isn't interpreting the poor diction of people crying about their irrational preferences. If you don't want to get called out for being bad at using the correct adjectives, than start choosing your words better. ME3's MP was just as "real" to the ingame universe as the vendors were. That you didn't want to play it but still wished to reap its benefits doesn't make it not exist.

Which doesn't explain your absolutely unnecessary and innate need to continue to rant if you needed nothing more than a clarification. Rational people merely ask the question and then remain silent. It's clear that you knew what was meant, you just wanted to continue to incessantly hammer at your keyboard. Hence my statement of "the rest of your rant is pointless." Just like your definition of "irrational" is completely backwards. "irrational" does not mean "I don't like it." 

 

 

 

None of that is an actual argument using any form of reasoning or logic beyond personal prefrences; your personal preferences, which are irrelevant outside of the money you provide individually as a result of them

Yeah, and if enough people don't like it, they don't buy it. Again, this argument makes absolutely no sense that you're saying. None. I ask for a clarification and you STILL say nothing but nonsense. 

 

 

 

Hahah, you're clearly detached from reality here. So the lost money of malcontented BSN forumites who buy the games anyway despite incessantly crying about their features (i.e. the money isn't actually lost at all), is greater than the amount gained from the literally millions of ME3MP accounts and their resultant participation of most of them in the store's microtransaction system? No doubt the creation of many of those accounts was motivated by the ability to get rewarded with better content in the singleplayer mode for playing the full game as the developers intended for you to. I'd say it's a brilliant system. You keep all the BSN babbies, because they're idiots who will shill for things they complain about anyway, but gain more revenue from the vast majority of normal people who have no strong ideological feelings about this issue one way or another. 

This is the worst argument. It's not really a brilliant system. It's a system that is short-lived. It's not the type of system you'll see surviving for generations. It's extremely hit-or-miss. If you miss, you ended up with a rather lackluster game that no one pays attention to that has no staying power. You can see it with all of the FTP MMOs out there that crop up, last for a couple of months and then die.

 

And I fail to see how someone preferring the two stay separate is somehow irrational. What's irrational is feeling the need to berate people for having a preference. 


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#107
Artemis_Entrari

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Oddly enough (considering my hatred for a lot of tacked on MP stuff to SP games), I'm not against the idea *as long as it doesn't force you to play MP to get access to all content*.

 

I like the idea of there being a strike mission, for example, and you have the option of tackling it in the SP campaign as a really simple fetch quest with your party for minimal XP, or you can instead opt to do the mission in MP.  The outcome won't affect the story, and the rewards are so minimal it doesn't matter much.


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#108
Sartoz

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Oddly enough (considering my hatred for a lot of tacked on MP stuff to SP games), I'm not against the idea *as long as it doesn't force you to play MP to get access to all content*.

 

I like the idea of there being a strike mission, for example, and you have the option of tackling it in the SP campaign as a really simple fetch quest with your party for minimal XP, or you can instead opt to do the mission in MP.  The outcome won't affect the story, and the rewards are so minimal it doesn't matter much.

 

                                                                              <<<<<<<<<<()>>>>>>>>>>

 

Bio will implement new game mechanics, if it sees a value to them. Otherwise, it's a waste of their time, resources and money.

 

Multiplayer functionality must be present in all games for the game to be greenlighted by EA. EA's rationale is simple. A Single Player only game is a one time sale., whereas a Multiplayer game with micro$transactions is a one time sale + constant revenue stream.  This is proven by their Qtrly Financials.

 

If you noticed, after DAI was launched, most of the major improvements to the game is in its Multiplayer (DLCs don't count)... Patch 8 list proves my point.

 

My view, then, is that EA wants to encourage as much as possible ME:A SP-to-MP crossover gameplay, for the obvious reasons. Its implementation, determines the success of the experiment. If successful, then all future games will have this feature. While I enjoy ME3MP, my enjoyment of the SP game is for different reaons. As long as I'm not forced to play in the MP game, I can live with it.

 

My negative MP reasons are potential lack of servers, players, response issues and the eventual.... "sorry folks.. the servers will be shut down..."



#109
Silver Souls

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I personally hate multiplayer, please keep them seperate (it could be nice if you played the single player you get some bonus item in MP and vice versa for MP to SP) But I never touch MP on any game (cept for Destiny and MMO´s



#110
FKA_Servo

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I personally hate multiplayer, please keep them seperate (it could be nice if you played the single player you get some bonus item in MP and vice versa for MP to SP) But I never touch MP on any game (cept for Destiny and MMO´s

 

Nah, this is what I want to avoid. No rewards/items/buffs/whatever specific to single player should be locked to multiplayer participation. It should simply be an alternate avenue of progression, if anything.

 

Best if the tangible rewards for SP and MP only affected the respective game mode.


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#111
Robbiesan

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I am an SP/MP person, so I like both aspects. 

 

From an SP only perspective, I also do not want to see MP affecting SP.  For those who do not want to play MP, they should not have to rely upon MP for anything in SP. 

 

From an MP perspective, I wouldn't mind at all if some aspects of SP went towards MP (ie. currency, weps, armours, mod, characters), however these could also be gained playing MP.

 

Either way, the important thing is that SP and MP do not (or should not) need each other in order to be fully functional and enjoyable.



#112
Queen Skadi

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It really depends on how it is handled, having interaction between single player and multi player can potentially add an extra layer of depth to the gameplay and enrich both experiences in the process, however if it is anything like what they did with ME3 then I have to say hell no keep that **** out of my single player experience.

 

I am pretty sure the only reason for "galactic readiness" having an effect on single player and the endings was EA's not so subtle way of trying to encourage players to play the multiplayer portion and spend money on ammo crates.

 

Or having a random stranger start killing everybody (including your PC's wife) in your world where you rule as a paragon ruler.

 

Mwahahaha oh yeah that was hilarious, as much fun as it would be to watch you constantly fart at your wife and dance if that is all you are going to do then you probably shouldn't open your world up for random strangers to join, watching your wife die a painful death was always going to be an inevitable consequence.



#113
Ghost of Margie Thatcher

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I don't mind if they interact in some ways, as long as the content from one isn't locked behind the other.



#114
BullWinkl3

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I didn't really understand the need for the "galactic readiness rating" in SP,  I played both the SP and MP and enjoyed them both. They were both strong and popular enough to stand-up on their own merit without the need for an incentive.  Personally I like to see both the SP and MP achievements/rewards kept separate...



#115
Nayawk

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Certainly not happy with the idea of gated content in either direction. Shouldn't have to play SP to MP or MP to SP.  

 

That said I'd be happy with purely cosmetic crossover. Something like a drunken table of NPCs you walk by ribbing each other about something MP related 'zone/battle/whatever'.  If you MP then you know they are the characters you can choose from in MP and will get the banter, if you don't they are just drunken louts.  


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#116
Cyberstrike nTo

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You aren't "almost forced" or even forced at all. That content is entirely optional. The "concept" (use of this word gives the belief way too much credit IMO) isn't hard to grasp at all, it is simply unreasonable and irrational. I grasp it fully, which is why I like deconstructing it and watching the extremist types squirm under the weight of their awful arguments.

Your last 3 statements assume that I am a player who rabidly clings to a single gamemode due to some hilarious ideology rather than getting my money's worth and experiencing all the content in the game I paid money for. Personally, I'm more than happy to see benefits from one game mode when I fire up the other, regardless of which way it is going. BF4 as a non Bioware example has a few weapons that are unlocked through the SP mode, which are arguably better than the starting ones in MP, and I loved being able to get them to improve my MP experience. Similarly, I liked my efforts in maximizing my outcomes in both SP and MP to get the best possible outcome in ME3 acknowledged. Enabling lazy malcontents to cry on a forum and get the same result takes away the exclusivity. In the same way that winners get the gold medal, and losers get slivers, bronzes and participation trophies, the natural order of glorious MP Players> SP extremist peasants should have remained as it was.[/quote]

 

 

 

I don't consider the breath scene and inconquestential or even an easter egg. Before it was patched it required to have an extremely high war assests and galactric readiness which forced me to play the MP mode more times than I actually wanted too. Because the GR drops really fast after you leave the MP mode. Sure BioWare fixed it but in my OPINION it should never been locked behind the MP mode to begin with,

Why?

Because it added no value to MP.

None.

Not a god damn thing.

It doesn't help you at all in MP mode.

So why lock it away in a mode where it has no value?

 

You can also stick your superior attitude up your ass.  


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#117
FKA_Servo

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I don't consider the breath scene and inconquestential or even an easter egg. Before it was patched it required to have an extremely high war assests and galactric readiness which forced me to play the MP mode more times than I actually wanted too. Because the GR drops really fast after you leave the MP mode. Sure BioWare fixed it but in my OPINION it should never been locked behind the MP mode to begin with,

Why?

Because it added no value to MP.

None.

Not a god damn thing.

It doesn't help you at all in MP mode.

So why lock it away in a mode where it has no value?

 

You can also stick your superior attitude up your ass.  

 

Hey now. You could also get that EMS rating from painstakingly babysitting an inane iphone app, too.

 

(Agreed, though. Good riddance to bad rubbish.)



#118
exboomer

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I understand this is an area of controversy, but here we go anyway.

The interaction of SP and MP in ME3 rubbed many the wrong way, at least until it was patched. I personally didn't like the implementation, but thought the idea was interesting. If they'd removed readiness, but kept the exporting of characters I don't think I'd have any real complaints.

The lack of SP/MP overlap in DAI was welcomed by most, but I think it was a missed opportunity. Some overlap would have given me a sense of the larger Inquisition. Then again, Ive barely played DAI MP, so my opinion there is less informed.

In Andromeda, I'd like some kind of non-forced, optional SP/MP interaction. Not plot outcome stuff like Readiness, but little gear and character rewards. The idea would be that you might unlock MP characters or weapons through SP (and MP), and maybe generate credits for SP in MP games. For example, you rescue a turian vessel in a side mission, and gain a Turian Soldier for MP (as well as typical rewards for a SP side mission). You could also gain that character through the typical MP reward system.

The problem with that is that you would penalize SP gamers like myself who don't like MP and won't play it. Why should I be denied credits or anything else because I don't want to play MP?


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#119
KaiserShep

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The problem with that is that you would penalize SP gamers like myself who don't like MP and won't play it. Why should I be denied credits or anything else because I don't want to play MP?


Especially if online play isn't really workable for you. This kind of reminds me of Gran Turismo 6's online bonus that multiplies the credits earned from each race based on how many consecutive days you activate the game while connected. I always thought that was kind of dumb.

#120
NWN-Ming-Ming

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I'd be VERY uncomfortable with Sp/MP crossover.  I'm already very unhappy with the not-so-subtle push they made with DAI's Dragon Decor being MP exclusive, yet affecting only the Single Player side of the game, Skyhold.  This is the kind of thing that pushes me away from buying a game and quitting it altogether, as I have done with quite a few MMO's.



#121
Queen Skadi

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I'd be VERY uncomfortable with Sp/MP crossover.  I'm already very unhappy with the not-so-subtle push they made with DAI's Dragon Decor being MP exclusive, yet affecting only the Single Player side of the game, Skyhold.  This is the kind of thing that pushes me away from buying a game and quitting it altogether, as I have done with quite a few MMO's.

 

I have no idea what you mean by this? Was a certain Decor set for Skyhold locked away as an unlockable in Multiplayer? What was the pre-requisite for unlocking it? Did you have to reach a certain level or is it random loot that you have cross your fingers and pray drops?



#122
AlanC9

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I have no idea what you mean by this? Was a certain Decor set for Skyhold locked away as an unlockable in Multiplayer? What was the pre-requisite for unlocking it? Did you have to reach a certain level or is it random loot that you have cross your fingers and pray drops?

You have to kill a High Dragon in the Dragonslayer MP DLC. I don't know the specifics since I don't do MP.

I imagine it's an experiment. Are there any potential MP players who would like MP if they could only be persuaded to try it? Or are players going to react the way Iakus did on page 4 of this thread -- earn the decor, hate MP, and never touch it again? The whole theory of incentivizing MP assumes that there are a significant number of players in the former group.
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#123
KaiserShep

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I'd be VERY uncomfortable with Sp/MP crossover. I'm already very unhappy with the not-so-subtle push they made with DAI's Dragon Decor being MP exclusive, yet affecting only the Single Player side of the game, Skyhold. This is the kind of thing that pushes me away from buying a game and quitting it altogether, as I have done with quite a few MMO's.


It's a tad irritating when considering that the Inquisitor can kill almost a dozen dragons throughout Thedas. I shouldn't need some nobody in the field to reap the spoils of dragon hunting.
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#124
FKA_Servo

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It's a tad irritating when considering that the Inquisitor can kill almost a dozen dragons throughout Thedas. I shouldn't need some nobody in the field to reap the spoils of dragon hunting.


None of those dragons had skeletons, see.
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#125
Iakus

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You have to kill a High Dragon in the Dragonslayer MP DLC. I don't know the specifics since I don't do MP.

I imagine it's an experiment. Are there any potential MP players who would like MP if they could only be persuaded to try it? Or are players going to react the way Iakus did on page 4 of this thread -- earn the decor, hate MP, and never touch it again? The whole theory of incentivizing MP assumes that there are a significant number of players in the former group.

To be specific, I didn't care for MP to begin with.

 

I did try a few rounds of it after the Dragonslayer pack came out.  BEcause hey, I should at least try this aspect of the game.  I didn't care for it, and at the time there was no connection to SP, so I just gave up and forgot about it.

 

Then they added that decor.  

 

Now there aren't a whole lot of decorating options in DAI.  ANd even fewer  options that actually look good.  Dragon Decor looks good.  ANd so OF COURSE, it was locked behind MP.  

 

I resisted giving in, but finally gave up.  Wasted a couple of evenings trying to bring down a high dragon.  WHen I finally got it, I was on a level 15 archer on Routine difficulty.  And I died in the fight.  But at least i got it.

 

So now my qunari Inquisitor WHO HAS KILLED EVERY FREAKING HIGH DRAGON IN THE SP GAME  now has dragon decor becuase his freaking minions brought him some.

 

Never do this again, Bioware.   :angry:


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