Except there is not exploitation going on. Remember, people out to play the game for the story or gameplay or exploration or what not are indifferent to the multiplayer. If it was exploitation it would prevent them from finishing the story, or locking out story-based content.
So it again likely doesn't register at all for them, hence the choice you propose for not buying into the service. At worst, it's just annoying.
They're out to play the single player game. Why should content that only confers benefits in the single player mode only be achievable via multiplayer participation?
And again, at worst, they're being denied story outcomes and single player content by this. It's not just annoying, and the dragon decor is a good case in point. It's the sort of thing that might offer very substantial RP value to some players. There's a perfectly sensible way to get it in the single player game. And yet, it's locked behind multiplayer participation (which let's face it, is different enough from the SP game that there's a barrier to participation even assuming you want to do it and have access to it. You'd have to be very lucky to just hop right in and score a dragon kill on your first try), something that might be distasteful to the very players who want it the most, or might not be an option flat out for console players who see no need to pay monthly for MP game access.
We're just going to have to agree to disagree, because I don't think I can ever be convinced that this is a good idea, or even a defensible idea. I have no issues with MP interacting with the single player game, again. If it acts as simply an alternate avenue for SP progression, for grinding out EMS or influence or whatever, I think that's a fine idea. But if I can't achieve the same outcomes by playing SP content, no. I can't agree.





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