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Interaction between Single- and Multi-Player


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#201
Catastrophy

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There's certainly a goodwill loss. We've seen it here. The question is the magnitude. Feel free to argue that it's infinitesimal; we don't have data which can settle that. (I'm coming around to the conclusion that Dragon Decor really is a research project for this question.)

And I didn't say that MP -- SP interaction had anything to do with D1 DLC. I said that they were the same type of decision; burning a little goodwill for a little money.

What is this dragon's decor that is popping up frequently?



#202
AlanC9

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Not a card, you must have missed say, every interview by Gaider or the character advertising for Sera, it was presented as a reason to engage in SP aspects a player might overlook or ignore, aka an incentivization of base mechanics and replay value.

Yep, I did miss the character advertising. I never read prerelease material about NPCs. (As far as I'm concerned Bio shouldn't put that stuff out in the first place. ) I presume the character advertising is still kicking around on the DAI main site. As for Gaider, guess I was reading the wrong interviews. Most of the stuff I see from him is on these boards anyway. Which interview should I look at?

As for the endings, they're why you're engaging in gameplay to begin with, so if you don't understand why SP and MP are predicated on them; can't really help you any further.

Well, I suppose if you're playing a Bio game you're expecting to get to an ending, true. As opposed to a Bethesda game where you just play until the content runs out or you get bored. It's still not

You keep trying to lawyer stuff into nice sound bite categories, when the crux of the argument is entirely a very broad and large subject, particularly in light of ME3MP's rather succinct success in both bringing new players to the ME franchise, and financially bolstering a product with decidedly mixed fan reception into definite long-term sustained profitability.

I guess maybe the naysayers believe that DLC and aftermarket production money just appears out of thin air from the EA store by entering a special "developer's code" into Origin.

You keep saying that there's a big point here, but you don't seem to be able to articulate it. What do the endings have to do with anything, again?

I love lawyering stuff, true, but I don't have enough data to lawyer this one.

#203
AlanC9

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What is this dragon's decor that is popping up frequently?


It's a set of DAI Skyhold decor. You get it by killing a high dragon in one of the MP DLCs. It comes up a lot because it's the only real example we have of a pure SP reward that's gated by MP, now that the ME3 breath clip has different EMS requirements.

#204
wolfhowwl

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It's a set of DAI Skyhold decor. You get it by killing a high dragon in one of the MP DLCs. It comes up a lot because it's the only real example we have of a pure SP reward that's gated by MP.

 

Wait that was what all the drama was about, some garbage cosmetic that you can put in your fort?



#205
AlanC9

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Wait that was what all the drama was about, some garbage cosmetic that you can put in your fort?

Yeah, pretty much. It's more the concept than the actual thing. People are worried that Bio might start doing this sort of thing with worthwhile stuff.

AFAIK, the actual ME:A plan isn't objectionable.

#206
LinksOcarina

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Yeah, pretty much. It's more the concept than the actual thing. People are worried that Bio might start doing this sort of thing with worthwhile stuff.

 

Which they wont because then we shall get a repeat over what happened regarding the complaints about the breath scene in Mass Effect 3. That did not go over well.



#207
KaiserShep

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Which they wont because then we shall get a repeat over what happened regarding the complaints about the breath scene in Mass Effect 3. That did not go over well.

 

Yeah, I do feel somewhat assured by that idea. 


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#208
Killdren88

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What I don't get is why you would want to play with people who have no interest in playing with you. It seems like you are hurting your own MP experience when you try to force people to play something that they don't want to play.



#209
Quarian Master Race

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==============================================================================================
Mark Darrah ‏@BioMarkDarrah 1m
And no, singleplayer content is NOT locked behind MP.

John Epler ‏@eplerjc
To clarify, playing MP vs. not playing MP will have no impact on your SP experience.

Ability Drain ‏@AbilityDrain
Since the characters work for our Inquisitor, will some of the items we unlock in multiplayer become available in story mode?

Mike Laidlaw ‏@Mike_Laidlaw
No, they're separate modes.

@AarynFlynn @dragonage count for SP so my question is, IS the MP going to have ANY effect on the SP at all?

Aaryn Flynn ‏@AarynFlynn
@user @dragonage No gated content. But we do have some cool ideas for the future, even as we keep the experiences distinct.

=================================================================================

 

Edit:  SImilar claims were also made for ME3, how MP was simply "another path" to building up your military strength.  Of course, someone failed at math, it seems...

Link pretty much got my thoughts on this. When those comments were made the game did not have any such content. Further, the content in question is free, mulitplayer DLC. Optional DLC. Technically you could have a version of DA:I that has no linked content, but you chose to download the mulitplayer DLC You seem more interested in principle of the matter that no one should be able to benefit from cross mode content than the actual mechanic itself.

In ME3's case if it really was just an unintentional math error in the EMS requirement, it's a bit harsh to continue to berate the developers, especially considering they've long since fixed it.

 

The two second breath scene is gamechanging for a lot of players. If it weren't, the outcry would not have been so intense. And characterizing Bioware's entire catalog as anything other than primarily single player RPGs is obtuse to the extreme. The way they're going, I feel that MP crossover has the potential to poison the single player game.

 

But fine. You win by attrition. This is a pointless conversation to have with you.

 

I'm loathe to bring this up as an example considering how tiresome I find it, but CDPR has mostly likely handily outsold DAI with TW3 -  a single player RPG with no tacked on MP component - in 2015. Numbers and profits are the only thing EA is going to pay any mind, so if anything, I hope that's one of their takeaways, and I hope they rethink this direction in future. Not every goddamn game needs multiplayer, least of all the kind of games that Bioware has historically made.

It is pointless. I don't know how a game having multiplayer "poisons" a game. Frankly, I don't understand the thinking behind such factionalism. I play games because I enjoy them, and in ME3's case at least the multiplayer added a great deal of enjoyment both in gameplay and thematically. To me, it made the universe feel a lot larger that the outcome of the war was tied to people of all species fighting everywhere, and not just what my human space jesus was doing. 

Witcher probably outsold DAI because it is simply a game that appealed to a larger market. Multiplayer likely has little to do with that considering that DA:I was supposedly "the most successful launch in BioWare history" based on units sold, including previous BioWare and DA titles with no multiplayer. As for not every game "needing" multiplayer, not every game "needs" singleplayer. Some of the most successful games in history are multiplayer exclusives. I don't see how this is relevant if BioWare wants to make games with multiplayer and singleplayer components.

 

As one who is heavily focused on any story element in the games, big or small, the breath scene actually does make a big difference, because I actually care about the character and every little bit of the outcome of the story. It doesn't even matter if things get acknowledged in the future, or if it's just an Easter egg, because it at least happens in this game. I guess what bugs me is that one has nothing to do with the other, yet it affects it anyway, but I'm a stickler. Why Shepard would live because some faceless marine on Noveria fought tons of Cerberus is beyond me. It already bothers me that Anderson getting shot twice affects the final score.

Maybe it's just me then. I don't think it's a particualrly big deal. It's kinda cool that your LI's reaction also changes (and they used to send you a text message over the IoS app), but ultimately it is inconsequential and if I never got it I wouldn't care. Moreover, I think Shepard's survival as presented is kind of stupid either way given that you see them walk into an explosion :rolleyes: and  the part of the Citadel where s/he is blowing up and disintergrating.

It's not just that one Marine on Noveria, MP is supposed to represent people fighting everywhere, gameplay/narrative seperation and all that. They have everything to do with one another. The fact that the cutscene doesn't change in a cognizant manner has little to do with multiplayer and more to do with how rushed most of Priority: Earth is. They don't even bother to show anything but Council races and Krogan in Hammer forces (even if you have 0 krogan war assets  :rolleyes: ), and Alliance ships in orbit after the opening scene.

 However if you really want a rationale for that particular permutation, just assume that Alliance Marine XxXsm0k3zw33d4lyf3420XxX wounded Reaper soldier Marauder Shields in a battle with Reaper forces on Cyone, which contributed to the latter's impaired accuracy, thus hitting Shepard in a non lethal area in the Battle for Earth and enabling her survival.

see, was that hard? :D



#210
N7Jamaican

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I really do not want any connection from SP to MP and MP to SP in any form please.



#211
Iakus

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Link pretty much got my thoughts on this. When those comments were made the game did not have any such content. Further, the content in question is free, mulitplayer DLC. Optional DLC. Technically you could have a version of DA:I that has no linked content, but you chose to download the mulitplayer DLC You seem more interested in principle of the matter that no one should be able to benefit from cross mode content than the actual mechanic itself.

In ME3's case if it really was just an unintentional math error in the EMS requirement, it's a bit harsh to continue to berate the developers, especially considering they've long since fixed it.

 

"It was true at the time" is less than useful.  Adding such content later, after already giving those assurances is... dishonest.  If not outright sleazy.  Even if it's a multiplayer reward, it is single player content.  In fact, such SP content has been requested due to the limited selection of customization options.

 

What I am interested in is there being zero SP content locked behind MP  walls.  IF there is something to be gained for SP by playing MP, it should also be available in SP as well.  HEck when this decor came out one of the first question was "Why can't we get this by killing a high dragon in SP"?  since if anything that made more sense, since the Inquisitor would be slaying the dragon him/herself rather than sending minions out to do it.

 

I'll have to accept that the ME3 thing was a math error, as I have no evidence to state otherwise (though I suspected something like this would happen months before release, even as we were repeatedly told it absolutely positively COULD NOT HAPPEN)  But the fact that it DID happen, and took months to correct despite repeated demonstration by the players showing the error, illustrates why the connection should never happen at all.


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