Not a card, you must have missed say, every interview by Gaider or the character advertising for Sera, it was presented as a reason to engage in SP aspects a player might overlook or ignore, aka an incentivization of base mechanics and replay value.
Yep, I did miss the character advertising. I never read prerelease material about NPCs. (As far as I'm concerned Bio shouldn't put that stuff out in the first place. ) I presume the character advertising is still kicking around on the DAI main site. As for Gaider, guess I was reading the wrong interviews. Most of the stuff I see from him is on these boards anyway. Which interview should I look at?
As for the endings, they're why you're engaging in gameplay to begin with, so if you don't understand why SP and MP are predicated on them; can't really help you any further.
Well, I suppose if you're playing a Bio game you're expecting to get to
an ending, true. As opposed to a Bethesda game where you just play until the content runs out or you get bored. It's still not
You keep trying to lawyer stuff into nice sound bite categories, when the crux of the argument is entirely a very broad and large subject, particularly in light of ME3MP's rather succinct success in both bringing new players to the ME franchise, and financially bolstering a product with decidedly mixed fan reception into definite long-term sustained profitability.
I guess maybe the naysayers believe that DLC and aftermarket production money just appears out of thin air from the EA store by entering a special "developer's code" into Origin.
You keep saying that there's a big point here, but you don't seem to be able to articulate it. What do the endings have to do with anything, again?
I love lawyering stuff, true, but I don't have enough data to lawyer this one.