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#26
Excella Gionne

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Only on lolinfiltrators. Javelin is a OHOK weapon on a Volus.

This is an appropriate time to "carry" the Volus.



#27
Miniditka77

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Count me in the "have not learned to use the Javelin yet" camp.  Can't be blamed, as I went almost two full calendar years between getting the Javelin I and II, and low-level Javelins are just painful to use due to low ammo capacity.

 

In the games where I'm doing well with the Javelin, it's incredibly fun.  You're hitting your shots, and sometimes you even line up a perfect shot and get 3 mooks with the same shot.  And then there are the discouraging games when you waste 4 shots trying to get a single Husk that is zig-zagging its way toward you.

 

For learning purposes, I find it's more effective to set it up with Phasics so you can get OSK on mooks with a body shot.  I'll work my way up to headshots eventually.  I have also been using the QFE to "learn" because Sabotage is a better stagger power than things like Energy Drain (i.e., Sabotage will often "freeze" mooks instead of staggering them, making it an easier shot.

 

The Javelin does seem wonky off-host though.  There are a lot of shots where it seems like it registers no damage, and there are other shots where the ammo damage doesn't seem to register, but the actual weapon damage does register.


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#28
Deerber

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The Javelin is also a much better gun at lower level than most, since a headshot from that monster is gonna be a OHK even at lvl 1...

#29
Teh_Ocelot

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Also Ocelot, among the builds Aedolon mentioned, the GT one is pretty amazing and it's also great to learn how to Javelin, since it forces you in cqc to get the best out of your abilities.

I agree, the GT is my next stop on it, becaaaaaause...mine is flamerless, so plenty of bonuses to be had and no cooldown concerns.



#30
Darth Volus

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I agree, the GT is my next stop on it, becaaaaaause...mine is flamerless, so plenty of bonuses to be had and no cooldown concerns.

 

Flamer is good if the enemies get your Geth with it's pants down while reloading. 



#31
Teh_Ocelot

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Count me in the "have not learned to use the Javelin yet" camp.  Can't be blamed, as I went almost two full calendar years between getting the Javelin I and II, and low-level Javelins are just painful to use due to low ammo capacity.

 

In the games where I'm doing well with the Javelin, it's incredibly fun.  You're hitting your shots, and sometimes you even line up a perfect shot and get 3 mooks with the same shot.  And then there are the discouraging games when you waste 4 shots trying to get a single Husk that is zig-zagging its way toward you.

 

For learning purposes, I find it's more effective to set it up with Phasics so you can get OSK on mooks with a body shot.  I'll work my way up to headshots eventually.  I have also been using the QFE to "learn" because Sabotage is a better stagger power than things like Energy Drain (i.e., Sabotage will often "freeze" mooks instead of staggering them, making it an easier shot.

 

The Javelin does seem wonky off-host though.  There are a lot of shots where it seems like it registers no damage, and there are other shots where the ammo damage doesn't seem to register, but the actual weapon damage does register.

I too stuck with my Widow ( :wub:  :wub:  :wub:  :wub:  :wub: ) for awhile now, b/c a Widow X is more powerful than a Javelin I, but once you get to Javelin II+, then it's more damage than the Widow X, to say nothing of the Javelin's ridiculous piercing. 

 

Also, the game I got was Collectors, so even with the wonky aspects of the ED twitch, I was still able to get 10-12 headshots, b/c dem giant heads lol. But yeah, I'm determined to use it til I get used to it, it's just too cool of a gun not to  :)


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#32
Miniditka77

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The Javelin is also a much better gun at lower level than most, since a headshot from that monster is gonna be a OHK even at lvl 1...

 

Yeah.... but it's painful how often you have to run to the ammo box.  Especially when you haven't gotten the hang of aiming yet - you might get like 2-3 kills out of an entire ammo reserve, or you have to use most of your ammo reserve killing a single Geth Prime.  And that's with the extended mag.  Without it, your entire ammo reserve is like 6 shots (including the one in the chamber).  Still powerful, but annoying to use.  EDIT:  Also, when you have the Widow X and the Javelin I, that's no contest.



#33
LemurFromTheId

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Also Ocelot, among the builds Aedolon mentioned, the GT one is pretty amazing and it's also great to learn how to Javelin, since it forces you in cqc to get the best out of your abilities.

 

And - more importantly, I think - GT has no real CC powers, which means you actually have to learn to hit stuff.

 

Cabal is similar in that it's best used in close range. TSol, of course, is best used at any range. I wouldn't claim either of them are quite as powerful as GT, but they both have their own strengths: Cabal can mass-murder mooks and is exremely survivable and Javelin TSol is incredibly good at Phantom killing, for example.

 

For learning purposes, I find it's more effective to set it up with Phasics so you can get OSK on mooks with a body shot.  I'll work my way up to headshots eventually.  I have also been using the QFE to "learn" because Sabotage is a better stagger power than things like Energy Drain (i.e., Sabotage will often "freeze" mooks instead of staggering them, making it an easier shot.

 

If you really want to learn, you should stop using powers to freeze enemies in place and play a setup that forces you to hit them in motion. I mean this sincerely.



#34
Deerber

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Yeah.... but it's painful how often you have to run to the ammo box. Especially when you haven't gotten the hang of aiming yet - you might get like 2-3 kills out of an entire ammo reserve, or you have to use most of your ammo reserve killing a single Geth Prime. And that's with the extended mag. Without it, your entire ammo reserve is like 6 shots (including the one in the chamber). Still powerful, but annoying to use. EDIT: Also, when you have the Widow X and the Javelin I, that's no contest.


Yeah true, I remember it was painful.

#35
Miniditka77

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If you really want to learn, you should stop using powers to freeze enemies in place and play a setup that forces you to hit them in motion. I mean this sincerely.

 

I wasn't clear, but it's not like I use Sabotage for EVERY shot.  At least not any more.   :blush:

 

I actually try to not use Sabotage as much as possible, in order to teach myself.  I just use Sabotage for crucial / high-pressure shots that I can't afford to miss.  This lets me "practice" on Gold without dragging the team down.  If I was going to go cold turkey on Sabotage, I'd have to drop down to Silver for practice (or be a leech), and with an un-maxed manifest, I don't like giving up those credits.



#36
TMB903

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Ah, the Javelin! :wub:
The King of all the Sniper Rifles.
No seriously, I totally understand you not getting it right at first. It's a gun that takes a looot of time and patience and practice. It's a gun that takes a lot of love before it starts giving back.
But when it does... Oh, boy! :wub: Very few things in this game give me the same satisfaction as a clean Javelin headshot OHK on a full health, moving Phantom. I'm getting my pants wet just by thinking about it!
Javelin <3

I swear that sometimes those pesky Nemesis just know when you are about to blow their heads off.

#37
Teh_Ocelot

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I can't speak for everyone, but it seems to me the lowest HP enemies are sometimes the hardest to hit with a OHK weapon. Geth Bombers, husks, aboms, etc. they have the strangest movement patterns, @ least in my limited sniping experience, compared to their higher HP counterparts. Like a Brute, Phantom, or Pyro, they're coming right @ your ass and they're looking for blood, but those other little minions....they're zigging and zagging and wasting muh rounds lol. #L2aim



#38
Darth Volus

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I swear that sometimes those pesky Nemesis just know when you are about to blow their heads off.

 

They do. It's in the engine. 

 

Similar to this: 

 

https://youtu.be/uorle4X4bfM?t=1m13s


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#39
Deerber

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I can't speak for everyone, but it seems to me the lowest HP enemies are sometimes the hardest to hit with a OHK weapon. Geth Bombers, husks, aboms, etc. they have the strangest movement patterns, @ least in my limited sniping experience, compared to their higher HP counterparts. Like a Brute, Phantom, or Pyro, they're coming right @ your ass and they're looking for blood, but those other little minions....they're zigging and zagging and wasting muh rounds lol. #L2aim


Don't waste Javelin shots on husks and abos. Your build should pretty much always have a way of dealing with them without needing to waste a Javelin shot. And if you don't, then just avoid them.
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#40
TMB903

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Don't waste Javelin shots on husks and abos. Your build should pretty much always have a way of dealing with them without needing to waste a Javelin shot. And if you don't, then just avoid them.

Right. If using the GI/Jav setup, just use a Proxy Mine or heavy melee to dispatch of Husks.

#41
physiolosopher

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The Javelin is by far my favorite weapon but it can be very moody so you need to give in to its various demands for it to snuggle up to you. Even then you can make no sudden movements and if you forget to fill its kill feed it will poop all over the floor. 

 

I found the key to a smooth jav run is diligent spacing and positioning. Hallways and corridors make for veritable slaughter zones. Don't be shocked when you hit triple headshots.   

 

Yeah.... but it's painful how often you have to run to the ammo box.  Especially when you haven't gotten the hang of aiming yet - you might get like 2-3 kills out of an entire ammo reserve, or you have to use most of your ammo reserve killing a single Geth Prime.  And that's with the extended mag.  Without it, your entire ammo reserve is like 6 shots (including the one in the chamber).  Still powerful, but annoying to use.  EDIT:  Also, when you have the Widow X and the Javelin I, that's no contest.

 

The ammo issue becomes a non issue when you master the weapon and get it to a higher level. I rarely need to TCP with it. Primes aren't so bad because their heads stay relatively stable. Banshees are the ones that are tough to headshot. Fiending headshots on bosses is important.



#42
The NightMan Cometh

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I am coming from a match where ..I assume they were both BSNrs due to their having alt banners..I would LOVE<LOVE to name and shame them, but you know...mods, being mods these days..Both were Infiltrators using the Javelin..on hydra vs reapers...1 was a GI, the other was a FQI..they were horrible shots with it...At one point I witnessed one of them shooting at a brute 10 feet from them and hitting open air.... My other hilarious highlights were seeing them try to headshot a banshee only to see the bullet go thru her tentacles....as a husk was humping one of their teammates, they tried to hit the husk and nailed the clouds behind it... I have more, but I cant anymore..I just cant...


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#43
Salarian Master Race

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L2Valiant


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#44
Cryos_Feron

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the Javelin can be so satisfying but even more frustrating when you miss.

so I had to learn to be patient in certain situations and try to pick easy targets over the wildly hasting nemesis etc. or wait for them to stop.

the reason why I don't use it at the moment is that I love quick-scope-in-shooting (what's the word for it?) and do that with the black widow. so I won't suffer from hipfire and hit all those anti-javelin-melee enemies etc.

#45
xelander

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I can't speak for everyone, but it seems to me the lowest HP enemies are sometimes the hardest to hit with a OHK weapon. Geth Bombers, husks, aboms, etc. they have the strangest movement patterns, @ least in my limited sniping experience, compared to their higher HP counterparts. Like a Brute, Phantom, or Pyro, they're coming right @ your ass and they're looking for blood, but those other little minions....they're zigging and zagging and wasting muh rounds lol. #L2aim

 

The Javelin, it seem to me, has a broader "hit ray", so it makes it actually easier to connect with the enemy hit box.

 

Tip 1. Use stagger power to make your sniping easier - Cryo Blast, Proxy Mine, Warp, etc.

 

Tip 2. Whenever basic mooks are swarming you, you can just take a few steps back and stagger them (with a Proxy Mine or Cryo Blast, for example) and line up two at once. The beauty of the javelin is that it kills most basic mooks with one body shot (at lvl 10, that is). Especially if you have hit them with a debuff or a good damage power before that.

 

You can also sometime have a little fun lining up 3 guardians and assault troopers and popping their heads off with a single shot. :P

 

Tip 3. Never stop shooting and reload-canceling. Even if you only kill one mook per shot (again, body shot, with sufficient damage buffs) with reload canceling your killing speed is very good. The only time you should not be shooting is when you are moving towards an ammo box.

 

Tip 4. Once you get it to a higher level (i.e. more spare ammo), stack the 2 penetration mods. You'll shred through units that register double hits, and there are plenty of those, especially on Platinum.

 

Tip 5. Phasics work best, except for Collectors where you might wanna switch to Warp rounds, it makes their boss units a laughing stock.
 


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#46
Geth Supremacy

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I like the gun, but theres no way I would use it. If I'm sniping I'm using the BW.



#47
LemurFromTheId

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The Javelin, it seem to me, has a broader "hit ray", so it makes it actually easier to connect with the enemy hit box.

 

I'm 99% sure this is not the case. I've had lots of spectacular misses through the tiniest gaps between bodies and body parts, and it wouldn't make sense from programming perspective either, as Javelin is just an ordinary hitscan weapon, and hitscan "hit rays" don't have thickness.

 

Don't waste Javelin shots on husks and abos. Your build should pretty much always have a way of dealing with them without needing to waste a Javelin shot. And if you don't, then just avoid them.

 

I don't see how shooting an Abomination is a waste, they're heavy on the spawn budget. Flamer is certainly preferable, but if it's on cooldown or the target's too far, I'll shoot - if I feel like I'm going to hit, that is.



#48
Darth Volus

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I'm 99% sure this is not the case. I've had lots of spectacular misses through the tiniest gaps between bodies and body parts, and it wouldn't make sense from programming perspective either, as Javelin is just an ordinary hitscan weapon, and hitscan "hit rays" don't have thickness.

 

 

I don't see how shooting an Abomination is a waste, they're heavy on the spawn budget. Flamer is certainly preferable, but if it's on cooldown or the target's too far, I'll shoot - if I feel like I'm going to hit, that is.

 

If it's on cooldown, you back away or run past, if they are far away - you let them come, since they don't shoot.



#49
TheNightSlasher

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It's an alright gun. I'm not a huge fan of the delay. It takes a while to get used to hitting laterally moving targets.

 

I think the issue with your shots not registering might be due to lag - javelin is usually quite reliable.



#50
xelander

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I'm 99% sure this is not the case. I've had lots of spectacular misses through the tiniest gaps between bodies and body parts, and it wouldn't make sense from programming perspective either, as Javelin is just an ordinary hitscan weapon, and hitscan "hit rays" don't have thickness.

 

That sounds logical, which is why I qualified my statement with "it seems to me". Having thought more about it, it may be purely a matter of perception based on the different scopes. I have the feeling I miss slightly more often with the Widow than with the Javelin.