Lame Sniper Mechanics: Pls Improve for ME:A!
#1
Posté 21 août 2015 - 08:54
1. No-scope damage reduction, WTF? Why should not scoping in have any effect on the damage? This makes no sense. I could see no-scope firing impairing accuracy, but damage? Pretty lame Bioware.
2. Auto-unscope upon reload, why? Trained snipers don't need to come off the scope to reload, and this is the N7 we're talking about here. Especially for single shot weapons, it would be nice if the sniper could stay scoped in upon reload.
3. The generic sight picture provided by the scope mods is lame. IMO the scope mod should not change the native overlay of the built in scope, but rather modify it appropriately (more/less zoom, thermal imaging, etc.)
4. Auto-aim is LAME!!! No one appreciates it, not even the audience it was desinged for.
I'm probably missing some things, but these are my four biggest gripes with SR mechanics. Do you agree or disagree? What are your thoughts and opinions?
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#2
Posté 21 août 2015 - 08:54
Err Coots pls.
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#3
Posté 21 août 2015 - 08:55
Err Coots pls.
edited. thx.
#4
Posté 21 août 2015 - 08:57
Yeah, I think the dmg reduction for no-scoping is stupid in a "same gun, same bullet, derp" kind of way, but they do that so people actually have to scope in and be accurate, you can't just point and click and get a super-high damaging shot with basically no "skill".
The rest of it I think I agree with, and while I'm a fence-rider when it comes to auto-aim, it drives me nuts as often as it helps me, I understand why it exists, b/c those joysticks are inexact @ best
#5
Posté 21 août 2015 - 08:59
Yeah, I think the dmg reduction for no-scoping is stupid in a "same gun, same bullet, derp" kind of way, but they do that so people actually have to scope in and be accurate, you can't just point and click and get a super-high damaging shot with basically no "skill".
The rest of it I think I agree with, and while I'm a fence-rider when it comes to auto-aim, it drives me nuts as often as it helps me, I understand why it exists, b/c those joysticks are inexact @ best
Turian can shoot a Shotgun in Marksman and the spread becomes tighter than a virgin. He uses his mind to bend bullets closer.
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#6
Posté 21 août 2015 - 09:03
Turian can shoot a Shotgun in Marksman and the spread becomes tighter than a virgin. He uses his mind to bend bullets closer.
Turian can do whatever the **** he wants and I'll allow it, b/c Turian.
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#7
Posté 21 août 2015 - 09:09
Quick scope all the things.
#8
Posté 21 août 2015 - 09:18
I agree about hipfire penalty. I think SRs should have a hipfire accuracy penalty instead, kinda like in ME1.
Two more gripes:
1. Infiltrators - a class with huge inherent SR bonuses! This just means that SRs are a sub-par weapon on almost every other kit.
2. Current SR scopes are totally inappropriate for the short distances seen in the game.
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#9
Posté 21 août 2015 - 09:24
I agree about hipfire penalty. I think SRs should have a hipfire accuracy penalty instead, kinda like in ME1.
Two more gripes:
1. Infiltrators - a class with huge inherent SR bonuses! This just means that SRs are a sub-par weapon on almost every other kit.
2. Current SR scopes are totally inappropriate for the short distances seen in the game.
They're fine on big maps, you technically shouldn't be able/need to snipe on smaller maps, but that's a different story altogether.
#10
Posté 21 août 2015 - 09:32
#11
Posté 21 août 2015 - 09:38
The only issue I have is no scope damage penalty. I can understand severe accuracy reduction but not damage reduction out of scope. Other types of weapons have no No Scope damage reduction so sniper rifles should not as well.
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#12
Posté 21 août 2015 - 09:45
The only issue I have is no scope damage penalty. I can understand severe accuracy reduction but not damage reduction out of scope. Other types of weapons have no No Scope damage reduction so sniper rifles should not as well.
Yes, "severe accuracy reduction" is definitely the best way to go. Make it so that sniper rifles are unusable at anything other than point-blank range when not scoped. Exceptions would be made for weapons like the Kishock and CSR, which aren't really traditional sniper rifles anyway. You could also make the Infiltrator's extra SR damage bonus be dependent on whether you're scoped or not, which would make some logical sense (the Infiltrator is extra deadly when he has time to line up his shot).
#13
Posté 21 août 2015 - 09:50
There certainly are far worse bugs etc I which they fixed.
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#14
Posté 21 août 2015 - 09:58
2. Auto-unscope upon reload, why? Trained snipers don't need to come off the scope to reload, and this is the N7 we're talking about here. Especially for single shot weapons, it would be nice if the sniper could stay scoped in upon reload.
Non-issue. By the time you're ready to reload, targets should be dead, and you have a moment to gain situational tactical awareness and select your next targets from a wider field of view whilst you reload.
Unless your target is an Atlas, in which case it still doesn't matter anyway.
Hip-fire damage penalty though is dumb, should be accuracy penalty instead
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#15
Posté 21 août 2015 - 10:19
Non-issue. By the time you're ready to reload, targets should be dead, and you have a moment to gain situational tactical awareness and select your next targets from a wider field of view whilst you reload.
My gripe mostly pertains to single shot SRs: A single shot sniper rifle cannot one-shot anything with shields/barrier w/o phasic. IMO the mantis, widow, and javelin should not have been one bullet/clip weapons, but rather implement a longer firing delay between shots (equal to current reload time).
Excessive quick scoping / reload canceling degrades the sniping/tactical immersion a bit for me - but this leads to a larger issue, which is that tactical play is usually subobtimal: another example is hard cover (tactical) vs. soft cover (non-tactical). Soft cover is superior, due to right hand advantage, but this should not be the case.
*edit: another annoyance of the forced out-scoping is that I cannot bask in the vision of gore when landing a perfect widow/javelin/mantis headshot... lame.
#16
Posté 21 août 2015 - 10:32
Sniping isn't exactly my favorite thing in the game but the mechanics are fine IMO.
The issue with infiltrator bonus to SR has nothing to do with sniping mechanics. It's just that TC is poorly designed.
#17
Posté 21 août 2015 - 10:45
I think the only thing I'd really want is the hipfire penalty turning into an accuracy penalty rather than damage, and even then I don't care a great deal about it.
Most of the issues I had with sniping in Mass Effect 3 have to do with the shield gate needing some tweaking, which goes for more than just sniper rifles.
I can also kind of agree with Infiltrators having massive Sniper Rifle damage bonuses led to them being kind of underwhelming on other characters, although that's another one that can be universal. A lot of weapons became either hilariously broken on a weapons platform kit, or were underwhelming on a non weapons platform kit.
#18
Posté 21 août 2015 - 10:47
#19
Posté 21 août 2015 - 11:53
Sounds like a l2p problem.
Edit: Doh! I should read the rest of the thread first...
#20
Posté 22 août 2015 - 01:56
1. Infiltrators - a class with huge inherent SR bonuses! This just means that SRs are a sub-par weapon on almost every other kit.
Can't agree, there are tons of non inflitrator kits that are great (and optimal) with a sniper : geth engineer javelin, kishoock asari adept, indra quarksman, indra volus enineer/sentinel, javelin puggernaut, javelin human soldier, kishoock batarian sentiel and vortcha engineer...
And even the infliltrators that don't get a sniper bonus are often excellent with a sniper : javelin turian ghost, black widow/collector sniper rifle huntress...
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#21
Posté 22 août 2015 - 02:53
Single shot snipers pair well with stasis, sabotage, submission net, overload, reave, pretty much any power that staggers in my experience. Not just infiltrators. The console auto-aim is supremely annoying though. Screws up my headshots. Not to mention that it prioritizes swarmers without exception.
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#22
Posté 22 août 2015 - 04:13
Quick scope all the things.
Swarmers disagree.
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#23
Posté 22 août 2015 - 10:13
Can't agree, there are tons of non inflitrator kits that are great (and optimal) with a sniper : geth engineer javelin, kishoock asari adept, indra quarksman, indra volus enineer/sentinel, javelin puggernaut, javelin human soldier, kishoock batarian sentiel and vortcha engineer...
And even the infliltrators that don't get a sniper bonus are often excellent with a sniper : javelin turian ghost, black widow/collector sniper rifle huntress...
I like the Indra on the huntress with warp ammo.
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#25
Posté 22 août 2015 - 02:46
Can't agree, there are tons of non inflitrator kits that are great (and optimal) with a sniper : geth engineer javelin, kishoock asari adept, indra quarksman, indra volus enineer/sentinel, javelin puggernaut, javelin human soldier, kishoock batarian sentiel and vortcha engineer...
And even the infliltrators that don't get a sniper bonus are often excellent with a sniper : javelin turian ghost, black widow/collector sniper rifle huntress...
Bah. None of those are optimal.
Don't get me wrong, I'm not saying SRs can't be effective on non-infiltrators. Hell, I do all my sniping on non-infiltrators. But SRs certainly take a hit when used on those kits, and usually you have to pick a very specific SR or build the kit in a specific way to make it really work particularly well.
Javelin is a great weapon that has the advantage of being able to OHK shielded mooks and it has insane penetration, but it's also really heavy - many kits can make it work, and work well, but they certainly pay a price for using it, and it can hardly be called "optimal".
Kishock is great against mooks but can't penetrate. On the vast majority of kits it's far from optimal.
Indra is never optimal on any kit.
Widow can be quite effective because of its OHK capability. Optimal? Hell no.
Valiant has pretty good DPS and light weight. Looks impressive on paper, but not so much in practise. Very good weapon if you're really good at using it (constant reloading & lightning-fast quickscoping), but still not quite there.
CSR has great spike damage, but that's all it has. Long-term DPS isn't anything special, and reaching that means you have to spend half of your time scoped in. Optimal? Nope.
BW is the ultimate let-down on most non-infiltrator kits, as it can't OHK shielded mooks anymore. Now it's just a heavy weapon that does nothing particularly well.
All these weapons can be good, even excellent in very specific conditions, but they're not all that great in general. They're not comparable to weapons like Harrier, Talon, Wraith, Arc Pistol, Hurricane, Claymore, Raider, PPR etc. that are great weapons on just about every kit.
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