Is it me, or are the sniper mechanics in this game incredibly lame? Specifically I have a laundry list of issues with the sniper rifles.
1. No-scope damage reduction, WTF? Why should not scoping in have any effect on the damage? This makes no sense. I could see no-scope firing impairing accuracy, but damage? Pretty lame Bioware.
Bloom is a much better way to balance the weapons being fired from the hip in most FPS games, but I'm not sure about this one. Our characters take too long to die, especially the tankier ones. You can walk right up to enemies from the front and shove a rifle down their throat with almost no penalty. A black widow that didn't require scoping to get full damage would essentially be an infinite range shotgun and would be ridiculously easy to use at short and long ranges, for example.
2. Auto-unscope upon reload, why? Trained snipers don't need to come off the scope to reload, and this is the N7 we're talking about here. Especially for single shot weapons, it would be nice if the sniper could stay scoped in upon reload.
Trained snipers also don't lug around 40 kilo singleshot rifles to quickscope enemies that are 15m away while standing up completely visible in the open. I can't say I care much either way about this one though. Every other weapon requires removing from the shoulder to reload, and I don't have an issue because staying in tunnel vision longer than you need to is silly anyway so ¯\_(ツ)_/¯. Games that let you work the bolt in scope I always come out of it after every shot anyway.
3. The generic sight picture provided by the scope mods is lame. IMO the scope mod should not change the native overlay of the built in scope, but rather modify it appropriately (more/less zoom, thermal imaging, etc.)
I don't really care about the overlay but scope mods that affect accuracy in general are a half baked idea for a mod. On sniper rifles they do nothing or are clearly suboptimal compared to more damage/piercing or extra clips (thus more sustained DPS). They need more reasons to be selected over other mods. Better yet, I'd be happy if the sighting system didn't take up a mod slot, and instead one could choose between different optics like in modern shooters (different magnification levels like reflex, 4x, 6x, 2-10x variable, thermal or FLIR) depending on kit and loadout without being automatically disadvantaged.
4. Auto-aim is LAME!!! No one appreciates it, not even the audience it was desinged for.
You say that, but try to play any console shooter that has it with it turned off. You'll likely be getting stomped by scrubs with .8 K/Ds that you would normally kill before they could even begin to fire. There's a reason that professional console players use it, because it helps much, much more than it hurts. People get mad at that time that they accidentally shoot a swarmer but chalk up the 10 previous shots that would have all been near misses or taken much longer to execute without aim assist solely to their own skill.