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Why do I keep getting renegade, and why is Shepard making his own decisions for me?


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18 réponses à ce sujet

#1
Flazz

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I don't know what category to put this post in, move it if necessary. Spoilers ahead. I imported my save from mass effect 2, where I was nearly 100% paragon and the smallest amount of renegade possible, and now in mass effect 3, my scars are for some reason coming back and I keep getting renegade for nearly everything I do. It's catching up really quickly. Also, Shepard seems to be making decisions I have never approved of. When mordin was curing the genophage, Shepard pulled his gun out at him and threatened him saying he doesn't want the genophage to be cured. I didn't shoot him, but after that I got renegade points for pulling my gun out. What the hell bio ware. I have always hated the genophage. With the choices and conversations I have had in the previous games it's clear Shepard wants it cured. There was another huge one. With Tali and Legion on the cliff, I never got to choose between the geth and the quarians. Shepard just went all "We need the quarians f*** you legion time for you to die because I make my own damn decisions in this game. What is going on? I can't get any paragon in this game so my scars are coming back, and now I can't even choose what Shepard does and how he acts? Am I doing something wrong or is the writing really this bad? EDIT: Sorry for text wall BTW. 

 

TL;DR: Everything I do is giving me a ton of renegade, and I am hardly getting any paragon. Shepard is making decisions for himself and the game isn't asking me what to have him do.



#2
fraggle

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Check in the options if you have choices made for you. I think you need to activate "Full Decisions" or something similar.


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#3
Flazz

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Damn... It automatically set that. I guess it's time to replay the entire game to see what I missed out on. Thanks alot game....



#4
fraggle

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That sucks big time! Anyway, I think you will enjoy it much more now :)



#5
Flazz

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I think I will, thanks alot man, I am afraid of one thing. The triple geth prime fight took me an hour. :( Luckily I can skip conversations now. Thanks again. I am starting an insanity play through now, maybe this was for the better.



#6
voteDC

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I'll never understand why they put an option to not have any control of the conversations in the game.


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#7
fraggle

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I think I will, thanks alot man, I am afraid of one thing. The triple geth prime fight took me an hour. :( Luckily I can skip conversations now. Thanks again. I am starting an insanity play through now, maybe this was for the better.

 

Take Tali and make use of her hacking and drone abilities :)



#8
cap and gown

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I'll never understand why they put an option to not have any control of the conversations in the game.

 

Watch any "paragon" or "renegade" playthrough on youtube. Who is making the decisions, the player or bioware? It's bioware making the decisions, not the player. Bioware says "this is paragon" so the player says, "that's what I'll pick." Or Bioware says "this is renegade" so the player says "that's what I'll pick." Perhaps their action mode should have had the option to have Shepard always pick paragon, or always pick renegade, but that is how I see most players approach the game: paragon action mode, or renegade action mode.



#9
Jukaga

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Watch any "paragon" or "renegade" playthrough on youtube. Who is making the decisions, the player or bioware? It's bioware making the decisions, not the player. Bioware says "this is paragon" so the player says, "that's what I'll pick." Or Bioware says "this is renegade" so the player says "that's what I'll pick." Perhaps their action mode should have had the option to have Shepard always pick paragon, or always pick renegade, but that is how I see most players approach the game: paragon action mode, or renegade action mode.

 

True, I prefer my 'storyteller' mode, I make decisions that fit that Shep's character and let the chips fall where they may. Some players think having persuade options greyed out is somehow a failure or that they are missing out on something but I think you get a richer, more compelling storyline without jamming on the awesomesauce win button all of the time.


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#10
themikefest

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Isn't that what action mode does? Let the game make decisions for you?



#11
HarbingerCollector

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even in "RPG" (full decision) mode 60% of the dialogue is automatically spewed out from Shepard regardless of what happens
Conversation wheels are rare and have only two choices.
Zaeed like one liner system took over the companion chat.
This is one of the reason i deeply disliked this game.
It's no longer worth it to check on companions anymore.



#12
txgoldrush

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even in "RPG" (full decision) mode 60% of the dialogue is automatically spewed out from Shepard regardless of what happens
Conversation wheels are rare and have only two choices.
Zaeed like one liner system took over the companion chat.
This is one of the reason i deeply disliked this game.
It's no longer worth it to check on companions anymore.

WRONG

 

In fact, character chat moments in the hub have increased.

 

In ME1, it was around 4 per squad and one for non squad like Joker.

 

In ME2, it was around 4 to 6 depending on the character, Mordin had the most chat moments, Garrus the least. And once again, non squad crew got one chat moment outside a couple having quests.

 

ME3, I have to count conversations on the Normandy, the Citadel, and Earth. Tali gets the least with 5 but she has two missions, most characters get 6 or 7 (including the Virmire survivor in the hospital), Liara gets 8. Joker, Cortez, and Traynor are treated like squadmates and have multiple chat moments. There are also more in mission chat moments than past games.

 

So, you fired criticism from the hip. In fact, if you are not checking on the crew, some chats and many moments with them are MISSABLE.

 

And the Zaeed/Kasumi mode is there for characters to have something to say when they didn't have anything to say in past games, as well as keeping them in tune with the story. Instead of having them tell you "well talk later", "I need to clean the engine" "I am in the middle of some calibrations", "I got a lot to do", "we are building consensus" etc. when you want to chat with them through the wheel when they have nothing to say, it cuts that out.


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#13
Excella Gionne

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Isn't that what action mode does? Let the game make decisions for you?

I don't think the game selects any Charm or Intimidation choices. 



#14
von uber

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Is txgoldrush actually an EA PR person? Seems like that sometimes.
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#15
AlanC9

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Thing is, he's right about the dialogue.
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#16
HarbingerCollector

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WRONG

 

In fact, character chat moments in the hub have increased.

 

In ME1, it was around 4 per squad and one for non squad like Joker.

 

In ME2, it was around 4 to 6 depending on the character, Mordin had the most chat moments, Garrus the least. And once again, non squad crew got one chat moment outside a couple having quests.

 

ME3, I have to count conversations on the Normandy, the Citadel, and Earth. Tali gets the least with 5 but she has two missions, most characters get 6 or 7 (including the Virmire survivor in the hospital), Liara gets 8. Joker, Cortez, and Traynor are treated like squadmates and have multiple chat moments. There are also more in mission chat moments than past games.

 

So, you fired criticism from the hip. In fact, if you are not checking on the crew, some chats and many moments with them are MISSABLE.

 

And the Zaeed/Kasumi mode is there for characters to have something to say when they didn't have anything to say in past games, as well as keeping them in tune with the story. Instead of having them tell you "well talk later", "I need to clean the engine" "I am in the middle of some calibrations", "I got a lot to do", "we are building consensus" etc. when you want to chat with them through the wheel when they have nothing to say, it cuts that out.

Do you even pay attention?

In ME3 You cannot bring companions anymore in the hub

The hub was 1,and had a lot less conversations and most of them were autodialogue.

ME1:Noveria,Citadel,Feros

ME2:Citadel,Illium,Omega.

ME3:Citadel

ME2 had the most of conversation hub\companions

In my first playthrough i checked on them after every mission,and they barely have a normal cinematic scene.
usually these "conversations" you refer to are simple one liners where the character tells one line and after that it repeats over and over
"not now" "not now"  "not now"  "not now"  "not now"  "not now"
This is simply lazy

when before it was
ME2
Cinematic scene
Garrus:Shepard,need me for something?
Shepard:Have you got any time to talk?
Garrus:Can it wait for a bit?i'm in the middle in some calibrations
Shepard:we'll talk later
Garrus:If you need me,i'll be here.
Alright,maybe you'll talk later.
ME3:
Shepard enters the room
(me clicking on Garrus)
"Yes?"
"Yes"
"Yes"
I simply leave with me not caring.

All characters feel like a Zaeed clone.It's even worse when shepard engages in autodialogue combined in this mode where he talks without imput of the player.


The conversation has autodialogue pushing the conversation really short and the greeting actually made me feel like Garrus\Tali\Joker ect ect cared enough for me to be there to turn around while this new system is horrible.

I prefer them to actually turn around and greet shepard instead of that one liner that it's really shallow.
"yes" "Hi" ,it was better to have calibrations system than Kasumi\Zaeed.It was the main reason i never checked up on them in the second playthrough.

It should have been a role playing game with more choices on dialogue.
Instead the neutral response was removed and much of the interaction removed,you could ask Joker for opinions on your current squad and the status of the ship,but now? nope,because GOW fans would get bored from too much conversation.

I have criticism because it removed from the experience.it breaks immersion for your squadmates to be there and not even turn around to greet you.
This criticism is legit because the problem is there.
It used to be more immersive.
ME2 dialogue mode was simply perfect.
It's like the broken journal.It's a fact.
Like the fetch eavesdropping quests.It's a manner of execution gone wrong
I wanted the game to be a worthy successor of ME2,but it ended up like a GOW clone.
If the devs cared to make all conversations cinematics in RPG mode i wouldn't complain.
 



#17
txgoldrush

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Yet you are still wrong.

 

While you can't bring companions anymore in the hub, you can TALK TO THEM in the hub, with conversations just like on the Normandy. You see, ME3 treats the Citadel also like the Normandy.

 

And really, I don't think you really played through ME3, because the characters do have a lot of cinematic content. Bioware just made it to where you don't go in dialogue wheel when they have nothing to say instead of wasting your time. Characters also comment on events unlike ME2.

 

Autodialogue works, see The Witcher series. Bioware is right to learn from CD Projeckt RED for ME3 considering Shepard him or herself should be more of a focus.

 

The neutral response wasn't really removed, most of the renegade responses were, because many were out of character.

 

ME3 almost has as much dialogue as ME1 and ME2 combined.

 

You simply put, are misfiring your criticism.



#18
voteDC

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Mass Effect 3 may have more dialogue but it has less interaction.

One of my favourite mods is a small one and it turns the talk you have with Zaeed down in the Docks Holding Area an interactive one.

It really is quite amazing how much of a difference actually being able to pick and choose makes, even though the lines are absolutely no different.



#19
wolfhowwl

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Is txgoldrush actually an EA PR person? Seems like that sometimes.

 

I don't think EA would pay someone to complain about DA:O and DA:I.