Sorry for creating a thread for such a basic problem, but after googling and tinkering with the toolset for over a dozen hours I've run out of ideas.
I am learning the toolset and currently trying to make a NWN2-style cutscene. I use a usual SpeakTrigger trigger to launch the conversation when the PC enters a certain area, and in the trigger's "Variables" property I specify "CutsceneBars = 1", plus in the conversation's options I specify "Neverwinter Nights 1-style Dialogue" as False.
Here is the problem. The cutscene (conversation) launches as expected, however it looks like this (red circled are the conversation lines):

As you can see, the cutscene bars are missing, making the text nearly unreadable. Interestingly, the cutscene bars are working in a tutorial module I downloaded, where the same way of conversation set up is used. I've been comparing the tutorial module and mine for eternity, and I just don't see any difference in how we do it - however in the tutorial module cutscene bars are working, while in mine they aren't.
What could be causing this behavior? I don't want to upload my module since it is 20MB, but maybe someone has encountered something similar?





Retour en haut







