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mdl files go where?


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#1
Who said that I

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okay maybe a stupid question but where do mdl files go? I searched every file and each of them do not contain a mdl file.....



#2
Squatting Monk

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They need to go inside a hakpack. Or possibly the override directory.
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#3
Who said that I

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They need to go inside a hakpack. Or possibly the override directory.

I did that, the problem that I am now having is that it won't show up in the module when I am running it....

 

It are modern-ish clothing that I wanna use in my module is not showing up on my tailor model.



#4
Fester Pot

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Tailor module would most likely be using scripts, which will need to be modified for display on any new additional clothing added.

Additionally, not all clothing is appropriate for all races, so would only display on the race the clothing was created for.

FP!



#5
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Tailor module would most likely be using scripts, which will need to be modified for display on any new additional clothing added.

Additionally, not all clothing is appropriate for all races, so would only display on the race the clothing was created for.

FP!

 

 

Using Mil's tailor model, which according to the readme it says it is supposed to show every piece of clothing the module has.

 

so still would appreciate any help on that matter......



#6
meaglyn

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You also need to add entries to the appropriate parts_*.2da files for your new clothing pieces.


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#7
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You also need to add entries to the appropriate parts_*.2da files for your new clothing pieces.

 

Okay as a complete noob in the whole building thing, how do I go about doing that?



#8
meaglyn

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You may want to start by reading through this. It covers a lot of what you are doing.  Presumably, since you claim to be a noob, you did not make these new models? Whatever package you pulled them from, assuming they are already NWN clothing parts, would probably have the appropriate 2da lines or already modified 2da files (which you'd need to merge with yours if you have already got custom versions).  What is your model file named? The name determines the line in the 2da (and which file(s)) you need to use (although the line can be changed as well).


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#9
The Mad Poet

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Mil's Tailors reads 2da files in order to skip unused lines and determine where they should appear. If you don't edit the 2da files not only will they not appear in game, but the Tailor will not be able to find it.



#10
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You may want to start by reading through this. It covers a lot of what you are doing.  Presumably, since you claim to be a noob, you did not make these new models? Whatever package you pulled them from, assuming they are already NWN clothing parts, would probably have the appropriate 2da lines or already modified 2da files (which you'd need to merge with yours if you have already got custom versions).  What is your model file named? The name determines the line in the 2da (and which file(s)) you need to use (although the line can be changed as well).

Yup! I claim to be a newb! I have not yet mastered that skill beside some basic scripting :) 

 

I will have a look at it asap! :D thanks guys! :D


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#11
Verilazic

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Yup! I claim to be a newb! I have not yet mastered that skill beside some basic scripting :)

 

I will have a look at it asap! :D thanks guys! :D

 

For a noob, you're tackling this stuff with some serious gusto.

 

I found the clothing system to be really confusing at first. The custom content guide that Meaglyn linked does indeed contain all the information you need to understand it, but you may want to experiment (a bunch) before it really makes sense. Something I didn't get for a long time was that NWN puts all the parts in the order of their AC values, even the parts that don't matter like biceps and feet. If you do decide you want/need to experiment with it a lot, I suggest keeping this little hakpak in mind. It orders all the body part pieces in the toolset to correspond to their file numbers. I actually didn't understand the role the AC value plays in this until I opened up the 2da file in that hakpak and looked at it.

 

If this doesn't make sense now, no sweat. Just come back to it a little later after you've explored NWN some more. ;)


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#12
meaglyn

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Yes, that's a good point. CEP starting at 2.6 does that by default (for all except the chest parts of course). It also fills in all the blanks so the numbers in the 2da match the numbers in the toolset.


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#13
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For a noob, you're tackling this stuff with some serious gusto.

 

I found the clothing system to be really confusing at first. The custom content guide that Meaglyn linked does indeed contain all the information you need to understand it, but you may want to experiment (a bunch) before it really makes sense. Something I didn't get for a long time was that NWN puts all the parts in the order of their AC values, even the parts that don't matter like biceps and feet. If you do decide you want/need to experiment with it a lot, I suggest keeping this little hakpak in mind. It orders all the body part pieces in the toolset to correspond to their file numbers. I actually didn't understand the role the AC value plays in this until I opened up the 2da file in that hakpak and looked at it.

 

If this doesn't make sense now, no sweat. Just come back to it a little later after you've explored NWN some more. ;)

 

 

thank you Verilazic! And yes I will need to do a loooot of practise with it, luckily found someone willing enough to help me understand it better :)