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Champions of the Just vs. In Hushed Whispers


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#51
Dai Grepher

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The problem with that is that doing Champions of the Just basically assumes that Dorian never barges into your war room. He had to run straight from Redcliffe to warn you about Corypheus so recently that he's exhausted in the templar version of In Your Heart Shall Burn.

 

No, in that case Dorian goes back to rejoin the Venatori that he infiltrated the first time. Then he marches to Haven with them, betrays them all at the front gate, and that's where you see him again.
 



#52
Dai Grepher

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There is some serious meta-gaming going on in this post.

As the person playing the game we know that no matter which side we choose, the breach is going to be closed. Whether that's Templars or mages doesn't matter in the least as far as the game is concerned. Both will do the job nicely. This is almost an RP choice with minor impact on everything that happens afterward.

But from an in-game perspective the PC (being in character so to speak) would have no idea that the Templars could close the breach. Everything Cullen says is pure speculation, as Leliana points out. Even Cassandra, who has zero love for mages and is mistrustful of magic, says that the magister must be dealt with at once.

As I said earlier there is no good leader anywhere that would leave a dangerous foreign power with time travel magic alone so that they could go off and gather nobles to go see an order of knights that just publicly told them to eff off.

You would have to deal with the situation in Redcliffe first. Because that is the known threat. You already know things are messed up there. You don't know there's anything wrong with the Templars until you show up at Therinfal Redoubt.

 

Yeah but everything in Redcliffe suggests that the mages are closed off to you. Meaning, the templars are the only valid option left. The only way to get the mages is to go through Alexius, whom you know has a trap set for you that possibly involves time magic, which is something you can't counter. Furthermore, you must trust a Tevinter mage to get your rogues into the castle without being detected. That mission is just way too risky.

 

Leliana is the one speculating. She doesn't know that mages can power the mark. She doesn't even know what the mark is. Cullen states that he was a templar, and he knows what they are capable of. Cassandra played the role of body guard with Justinia, so of course she'll say that. Doesn't mean she knows what she's talking about.

 

Alexius was not dangerous outside of Redcliffe Castle. His trap was the only card he had left to play. Avoiding the trap screws Alexius' plans up completely, which is the only sure way to win against him. Walking into a time magic trap is too risky. Let Ferelden's monarch(s) spring the trap for you. It's their responsibility anyway. And the templars didn't tell the Inquisition to eff off. That was one individual who did that.

 

All the more reason to pass by Redcliffe and wave to the Ferelden monarch(s) as they arrive there. But, I do think we should be able to recruit both mages and templars. The quest in Redcliffe Castle is actually a few minutes from everyone else's perspective. So going to Therinfal after that shouldn't be an issue. It's the same time frame.



#53
Mykel54

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If your PC does not go to the chantry after speaking with Alexius, then there is no reason to think that Redcliff is more urgent. You receive a note saying "go to the chantry, you´re in danger", so this may as well be a trap - like some companions point out. If you go you meet Dorian and learn all the stuff, but if you don´t go then you simply leave the mages with their shenanigans and go recruit the templars instead.

 

This is what i do in my canon playthrough in order to avoid the time-travel plot, it is never brought up in the game if you don´t go to the chantry in redcliff.


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#54
chrstnmonks

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If your PC does not go to the chantry after speaking with Alexius, then there is no reason to think that Redcliff is more urgent. You receive a note saying "go to the chantry, you´re in danger", so this may as well be a trap - like some companions point out. If you go you meet Dorian and learn all the stuff, but if you don´t go then you simply leave the mages with their shenanigans and go recruit the templars instead.

 

This is what i do in my canon playthrough in order to avoid the time-travel plot, it is never brought up in the game if you don´t go to the chantry in redcliff.

Which is a shame. One would think after getting the templars or vice versa  that at the very least a few missions would be there to deal with the time travel or envy demon.



#55
Lazarillo

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But from an in-game perspective the PC (being in character so to speak) would have no idea that the Templars could close the breach. Everything Cullen says is pure speculation, as Leliana points out.

 

So when someone who isn't a Templar says "Templar abilities don't work that way", you'll take her word of the one who is a Templar says "Templar abilities work that way"?  Leliana is the one speculating, considering she knows nothing about actually using either force.


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#56
Navasha

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I choose mostly based on the character I am playing.   While the mages seem to be the right move if you are a mage or just a good-hearted character, the Templars seem the better move if you are playing a magic fearing warrior, or maybe a chantry loyalist.  

 

Personally, I like the Templar plot a bit better than the time magic stuff, but overall I feel that saving the mages is far more satisfying of an outcome.


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#57
RazorrX

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You can argue either position for which is best.

 

Lets see - three of your advisers recommend Mages.  Solas stated that it would take a lot of power to seal the breach.  Cullen states that he believes that the templars could weaken the breach enough to allow it to close.  That was a guess.  He knows what Templars can do, but NOTHING has been done on that scale before.  So it is a guess at best, not a guarantee.

 

When you go to Redcliff after being invited by First Enchanter Fiona, the first thing you encounter is a really odd rift that affects time.  Then you find out that the mages are now allied with Tevinter.  Fiona does not remember Val Royeaux, and seems confused by it.  Even if you did not go to the Chantry after the meeting, there are clearly messed up things going on in Redcliff.

 

So, do you investigate Redcliff (where you were originally invited) or go to the Templars who told you to Screw off and crawl away?  Well weigh the options.  You need POWER to close the breach according to Solas.  The templars have thus far proven to be uninterested in helping you, and it is a guess that they would be able to weaken the Breach enough to close it.  The mages actually reached out to you and now seem to be confused by it.  A Tevinter is now consolidating power in Redcliff.  Redcliff is now experiencing VERY odd rifts, that affect time.  The only place that is happening so far.  Could the Tevinter have used blood magic to control the mages minds, thus making them forget the meeting?  Could the Tevinter be responsible for the odd rifts?  Would leaving a Tevinter in Redcliff be the best for Thedas?  Having an enemy on your doorstep, building power and who knows what while you go beg the templars to please reconsider your wormhood and join you after all?  

 

It makes little tactical sense to have a now organized group of mages building power under the banner of Tevinter for an uncertain meeting with Templars.

 

Now the worse part is = none of it matters in the game.  

 

If you meet with the templars, Nothing comes from Redcliff.  We were told that the rifts would grow and get more and more violent with time magic, yet nothing happens after that.  There are still rifts around, yet no time magic anymore.  Further, you still Encounter Red Templars No matter WHO you recruit.  You go to the mages and you fight Red Templars.  You go to the Templars and you fight Red Templars.   No matter which one the seekers are still being killed, etc.  This was kind of a fail for me in the game (I LOVE the game but this did not work out the way it should to me).

 

If you sided with the Templars you should not have fought Red Templars.  It should have been Venatori.  Further you should have fought mages using some odd time magic stuff and forcing rifts to appear, etc.  The time magic should have been an issue.

 

If you sided with the mages, THEN you should have had Red Templars to deal with.

 

But then, Coryfish should have hounded you throught the game and not been a non issue until the end after Haven.  You should have had him working to kill you all along.  If not in person then there should have been cutscenes where he was setting up things to hurt you/try to kill you/discredit the inquisition like they did with Origins.  


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#58
Jedi Master of Orion

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Nothing like the Breach has ever been recorded in history before. Heck, even the guy who's artifact created it seems to be unable to affect it without his orb. Saying the mages could successfully help close it is just as much speculation as saying the templars could.


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#59
LaughingWolf

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Your reasoning is confusing. All you know is the leader of the Templars was a dick and now he's inviting you with open arms, things don't get really weird till you get there.

 

 

Meanwhile Redcliffe is a fortress and you simply can't take it down. Stated multiple times.

 

 

In-world, makes more sense to me that Templars first is a better choice since the Templars can give you a force capable of breaking Alexius and his cohorts via disrupting the magic that makes them a huge threat in the first place, thus giving you a victory with a minimal loss of life and dislodging them from Redcliffe. Thus you are victorious from a position of strength rather than take an implied massive risk by going to the Mages first.

 

 

that said this thread noticably lacks objectivity and is MAGE POWER. And thus cowing the rebellious Mages and Alexius himself (as Vint mages don't really have experience dealing with them) with the power of the Templars would irk almost everyone posting.

 

 

ideally my perfect playthrough is go to the Mages first, meet Dorian and co. then have the roundtable about the Mages and cancel the mission and pick the Templars instead.

 

Thus you meet Dorian AND Cole (non weirdly) get clued in to Corypheus' plan (without time travel) and get the sweet counter quests against Calpernia who is a far better character than Samson.

 

 

The leader of the Templars doesn't invite you. You have to have Leliana track them down to Therinfal Redoubt, and then have Josie gather up the nobles to force the Templars to talk.

 

Meanwhile Redcliffe is a fortress, but Leliana flat out tells you she knows a secret passage in.

 

In-world, if you learn about the time-magic and then decide to go get the Templars. You're leaving the Venatori alone to continue to screw with time-magic the entire time you go for the Templars which is 1) quite a while of time which you can't afford to waste 2) dangerous since the time-magic is such an immediate threat and 3) you have a way into the castle so getting the Templars for a siege isn't worth it when you weigh the time it takes v. the help of them.

 

Makes more sense to have Cole come to Haven to warn you than Dorian. 

 

I do agree though that Calperina is better than Samson.

 

All and all you're post is simple meta-gaming. You're taking your knowledge of what happens in the game v. what you would know (which would be limited) in that situation.



#60
LaughingWolf

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If your PC does not go to the chantry after speaking with Alexius, then there is no reason to think that Redcliff is more urgent. You receive a note saying "go to the chantry, you´re in danger", so this may as well be a trap - like some companions point out. If you go you meet Dorian and learn all the stuff, but if you don´t go then you simply leave the mages with their shenanigans and go recruit the templars instead.

 

This is what i do in my canon playthrough in order to avoid the time-travel plot, it is never brought up in the game if you don´t go to the chantry in redcliff.

 

Actually this makes perfect sense. If you don't learn about the time-magic and the Venatori, then getting the Templars is the much more rational and logical choice. However, if you learn about Venatori and time-magic than going for the Templars is way too stupid.



#61
Korva

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The mage setup is stronger, even many of us who prefer CotJ agree with that. But there are still enough arguments for both approaches to make both work.


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#62
Schizya

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I think it is best to choose based on what type of character you are playing. Both sides are perfectly viable, imo. People in his thread are making pretty good argument in favor of both templars and mages :)

 

But I like the templar quest more for some reason, and in my recent playthrough I went for the templars with a mage inquisitor. Never done that before, and mage inquisitor even has a bit of a special dialog in the Fade (only one line though, but still). For him I came up with a back story, where he had a very bad confrontation with tevinter slavers, and he never encountered templars in the past, so he went after templars (he didn't trust Dorian, and didn't want to come right into tevinter trap).


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#63
D_Schattenjager

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I go for Templars in the playthrough where I want to focus on Forces Tree & Mages if you I want to focus on Secrets Tree. Also I believe allying with Templars unlocks more Board missions compared to conscripting

 

Hushed Whispers hands down is a better Quest than Champions of Just. Actually comparing these two and their consequences shows a lot of lapses from Bioware. It seems like they were developed in Silo mode by disconnected teams of designers

 

1.  We get an intro to Mages' problems but nothing like that from Templars. 

 

2.  And finally there is no visible practical difference while Closing Rift animation, Haven battle (from your side) or Walk to Skyhold or Skyhold itself. Even Origins was able to show Golems vs Dwarves depending upon whom you side with in Paragon of her Kind. 

 

3.  And after Skyhold, we still face Templars where we are suppossed to face them and Venatori where we are suppossed to face them. 

 

4.  If you chose Mages, Fiona lives but you kill Denam but if you don't then both you kill both Fiona and Denam. So Denam dies at your hand no matter what you do ...

 

5.  You go through time or you go through an enemy base in detail and still do not find out Cory's name till he attacks ... there is supposed to be only one ambiguous first name i.e. Quizzy ... two is just two much ...

 

Then why make such a fuss about this decision. They should have allowed us to do both

 

(1) If you go for mages, you can go to Therinfall and save a few templars through a timer based direct battle

 

(2) If you go for templars, you should be able to sneak into Redcliffe castle and save a few mages like Connor and that old man we talk to in the Pub.
 


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#64
SwobyJ

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Yes, they should have allowed us to do both.

 

Lv 1s Mage/Templar mostly the same as how we got it.

Lv 10s chance to go to the opposing area and do stuff there, but now as the Inquisitor and with a future context (no time travel, etc)

 

We needed more emphasis on Cory's story and this could have told more of it.


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#65
Steelcan

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Champions of the Just is a better mission and the templar line is a better one overall

 

In Hushed Whispers loses a lot of points for using time travel, and the mage line in general does for Samson.


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#66
Livi14

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I think In Hushed Whispers fits in better with the overall plot, and Alexius' plan seems like the more pressing threat. I have mixed feelings about the existence of time magic within Dragon Age, but the visit to the dark future gives the Inquisition an actual glimpse at what it needs to stop from happening. Also, Dorian's fun to have around.
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#67
AshenEndymion

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Actually this makes perfect sense. If you don't learn about the time-magic and the Venatori, then getting the Templars is the much more rational and logical choice. However, if you learn about Venatori and time-magic than going for the Templars is way too stupid.

 

I don't see how... If someone is said to have weaponized time-magic, and said person hasn't already won the war, then they didn't actually weaponize time-magic, and there is little to fear from them...


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#68
LaughingWolf

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I don't see how... If someone is said to have weaponized time-magic, and said person hasn't already won the war, then they didn't actually weaponize time-magic, and there is little to fear from them...

 

Thats a large leap of faith. You're basically saying "They have an ultimate weapon, but they haven't used it yet so I have nothing to fear."

Also, it shows that they have used it to arrive to Redcliffe before the Inquisition. So without meta-gaming, you have no way of knowing they won't simply use it again or that it has any sort of limitations.



#69
Almostfaceman

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As for time magic and traps, I say let Ferelden's monarch(s) deal with that crap. Why risk the one person who can seal the breach? And theoretically, if time magic exists and has been used already, then technically there is nothing you can do about it, because it's already happened. Think about it, if Alexius controls time, they he has already gone back in time to do whatever he could, and now there is no way to prevent what's already happened. Plus, if Alexius is setting a trap, the best idea is to avoid the trap. And if he is planning on using time magic when you arrive in Redcliffe Castle, then the best idea is to not go to Redcliffe Castle. If he is to use time magic, let him waste it on Fereldan soldiers.

 

Um, no. Ferelden seems hardly capable of cleaning up its own messes, considering the state of most of the country post-Blight and post-rift. If the Hero of Ferelden were involved... maybe. Otherwise, time magic at first seems like a weird and frightening result of the rift then after talking to Dorian at best it's a mad scientist experiment (Cerberus, anyone?). 

 

Still, a point could be made that upon encountering this phenomenon an Inquisitor could chase after the Templars to use them later to solve the problem. They are magic clean up wipes, after all. 



#70
Lazarillo

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Thats a large leap of faith. You're basically saying "They have an ultimate weapon, but they haven't used it yet so I have nothing to fear."

Also, it shows that they have used it to arrive to Redcliffe before the Inquisition. So without meta-gaming, you have no way of knowing they won't simply use it again or that it has any sort of limitations.

 

It's the whole "only one time travel convention" rule...if they ever could use the time magic to attack the Inquisition, then they already would have, because no matter when you dealt with them, they'd simply use time magic to stop you from doing so before it happened.  Of course, things get janky with the whole Fiona thing, which basically doesn't make any sense (I guess "a wizard did it" actually is a good enough justification for it in this case, though).



#71
Dean_the_Young

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If your PC does not go to the chantry after speaking with Alexius, then there is no reason to think that Redcliff is more urgent. You receive a note saying "go to the chantry, you´re in danger", so this may as well be a trap - like some companions point out. If you go you meet Dorian and learn all the stuff, but if you don´t go then you simply leave the mages with their shenanigans and go recruit the templars instead.

 

This is what i do in my canon playthrough in order to avoid the time-travel plot, it is never brought up in the game if you don´t go to the chantry in redcliff.

 

This is actually a very strong and reasonable point- enough so that I almost wish that the war mission either-or choice had been placed here, rather than after the reveal of time magic. Rather than a note of 'meet me at the chantry' that you could walk to, something that also required a war mission to investigate.

 

Because, let's face it... the reveal of time magic makes Redcliffe really pressing in differing ways. And yet- the nature of the note delivery itself could have been played up for suspicion and tension. Playing it as 'this is such an obvious trap, let's take our leave and GTFO for some Templars' is a strong argument.

 

 

 

That all said, moving back to the main topic...

 

While I find some flaws with the two choices on their own grounds, I actually highly enjoyed and appreciated the difference between Champions of the Just and In Hushed Whispers. Despite the things they did wrong (a weaker time-travel story vis-a-vis a less developed lead-in), what they did right was numerous, and offered a variety of legitimate and reasonable ways to rationalize either choice.

 

That meant a lot to me, so I'll say it again: I really, really like how they made both choices justifiable on multiple grounds. Mages vs. Templars was successfully split from one's view on the Mage-Templar conflict, to the point that while one's politics could influence a choice, it was quite possible to rationalize a good reason for choosing your disliked size. Templar supporters could be concerned enough about the Mages to trust the Templars to hold themselves together while fixing Redcliffe. Mage supporters could find Fiona so out of control that bringing in anti-magic support would be sound thinking.

 

I like that, and I don't even have a 'preferred' choice on a overarching level. It's always RP dependent- and I never feel like I'm breaking character to choose the one I want to.

 

 

That said, on a personal level... I think Inquisition as a whole does a better job leading into the mage story, but does a better job carrying the Templar story.

 

 

The mage lead-in has numerous advantages and appeals: it consistently casts the mages sympathetically from the start with the antagonistic Templar woman-beaters and Fiona's diplomatic appeal as the contrast. There's a more developed sense of accomplishment in reaching them, since you fight your way to Redcliffe and explore/overhear the context surrounding them. The flaws of the arrangement are better developed- not just overtly, when we find evidence and hear of Fiona's incompetence even as we sympathize with the mages for abolitionist sentiment against the obvious villains, but also in the ambient encounters (the mages with varying degrees of acceptence/support for the Tevinter  alliance) and in the subtle/unspoken things that are found rather than presented. Finding the tranquil skulls, overhearing about the expulsions, putting the pieces together- and then the Time Magic reveal with the meeting with Dorian. All together, a very strong intro and lead-in to Redcliffe: we know what we're going into, we know why we care, and their are faces and names to consider.

 

By contrast, the Templars have a weak entry since it's almost all War Table. Yeah, we get a token Templar rep who talks about how they aren't all bad, but mostly our advocates are advisors. Our reasons to not want to, however, are the openly and uniformly antagonistic encounter we have with the Templars in Orlais- including the shocking cultural taboo of hitting a woman. Le gasp! After which... well, Cassandra raises a red flag about how unusual it was, but we have to take her word for it. And ignore all of the above. Even though there's good reasons to do the Templars, they aren't as obvious, or raised as much, or supported with content.

 

So leading up to the choice, I'd say Hused Whispers is stronger.

 

After the point of no return, though...

 

I think that, roughly, the missions themselves are equally good in different ways, and that they both support the story.

 

Hushed Whispers is, in my view, far better at establishing Corypheus as a real threat. Time magic allows us to see and know that the Elder One has won. The tension, the fear from our companions, the dramatic race against time as He approaches- it's dramatic and tense and appropriately apocalyptic, vis-a-vis Envy's 'let's show you a delusion that you never have to accept the validity of'. When we get back from the future, we can really believe the world is ending... and then we have the corrupted Templars who can do it. We beat back Corypheus after seeing he can and will win if we're not successful, even as he beats us at Haven shortly after. Hushed Whispers sets the stakes.

 

Champions of the Just, however, works better on the thematic level and in treating the faction of interest as, well, nuanced. In Hushed Whispers, the mages were non-entities: they were practically irrelevant, represented only by Fiona, with no dissent and no real role in deciding their own fate. Whereas the Templars in COTJ are just as involved as the player is in preventing the catastrophe. The Templars are torn and divided amongst themselves. We see the evidence, and the fighters, bravely fighting against what is wrong, enduring the betrayal of their superiors and rooting out the evil amongst themselves. We not only see the best of them- we see the worst of them, and judge them accordingly. It's a shared victory, and the Templars grateful allies and penitant for their failures, and whether we ally or conscript them there is no question that the Inquisition comes away far better for it. Unlike Hushed Whispers, where the Mages are a prize who don't even determine their own fate, Champions of the Just is a battle in which we truly earn worthy allies- and plays into the Inquisition's character themes about uncovering and addressing deceits and hidden evils. We never do that to the Mages, but it's worth noting how we can do that to our Templar captive for judgement.

 

 

After the recruitment...

 

I prefer the Templars, full stop, for the fulfilling the role they play.

 

The mages are never that credible a boon to me. They're few. We're told from the start that they're mostly noncombatants. It's rarely clear how the Inquisition benefits from the mages more than the other way around... and you know what, that's mostly fine. But as far as the 'rising power, beloved by the people' idea goes, the mages are an albatross, not an answer for that. The mage results we see later are largely less than impressive: Fiona stands around waiting for the Inquistior to do everything rather than provide meaningful help (which, sadly, is probably the best decision she makes), various mages complain about their circumstances afterwards, and while some mages step out of hiding to volunteer to help, there's little of note achieved and no clear reason why they couldn't/shouldn't do the same regardless.

 

Whereas the Templars are a credible asset from the start. Here are numbers and skill dedicated to your cause that makes sense to jump the Inquisition to 'minor force' to 'modest power.' Here are experienced mage hunters, maleficar trackers, and respected guardians of the people who not only are better suited to track down the Tevinter maleficar we call foes, but benefit and win the respect of the common people doing it. And they do do things: Ser Barris the Badass puts Fiona to shame, the signficant numbers of men credibly patrols and hunts for demons, and they compose themselves admirably in their professionalism despite the tensions between them and the Inquisition's mages.

 

 

There's also the nature of the foes. The Venatori are, to this day, a mostly free-willed group of mage-supremacists. Not all Circle mages in Redclliffe joined them, but a key point of their 'recruitment' to Corypheus was that they didn't need to be brainwashed- they made one bad decision after another to get to that point. Whereas Champions of the Just makes very clear that the Templars had to be tricked, betrayed, and ultimately brainwashed to become the villainous Red Templars: that their trusted leaders had to corruptly poison them, addict them, and enslave them, and that if they had the chance (with the Inquisitor's help) these Templars would have fought back.

 

That's a degree of moral 'worthiness' on 'who deserves to be rescued'- but it also plays into the wider themes of Inquisition about secrets, free will, and compulsion. Corypheus's real danger isn't him brainwashing everyone into slaves- it's how many people will agree with him for their own reasons by their own will. Which also ties into the quality of rival for Coryphus's Dragon.

 

Calpernia is a zealot leading supremacists- whereas Samson is caretaker of a bunch of addicts and slaves. Fiona sold herself into slavery, and wouldn't rise against Alexius even as he blatantly changed the terms of his deal- whereas Barriss has his doubts from the start, and will give his life to defy the Red Templars. Considering that Inquisition doesn't play well or consistently with how much of a threat Corypheus poses with an army, I prefer the Venatori as the primary antagonist. The cult plays better in the Inquisition's theme of uncovering the truth and ferreting out corruption, and is a more consistent play in the Corypheus 'let's use mega-magic to conquer the mundanes of Southern Thedas,' whereas the Red Templars... well, the 'production' of them had a point, but they were never the real threat. Corypheus's army of demons is what would have conquered Thedas, while the Red Templars were never a threat to either nation of Ferelden or Orlais. They were useful, but not dangerous as the Venatori.

 

 

Overall, in the mid/late game, I feel the Templars simply do a better job being a support group for the Inquisition's development than Fiona's mages do. The allied faction is better, the enemy faction appeals to me more, and I think there's stronger thematic integrity across the arcs.

 

But that's just me and my rambling.


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#72
DuskWanderer

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About the only thing I liked about In Hushed Whispers was that it had stronger character. Alexius, Fiona (and Felix to a lesser extent) were wonderfully written characters that really feel wasted potential when I side with the Templars. Fiona at least joins the Venatori, but I at least wanted to have a quest where I could fight Alexius, or maybe get a redemption moment with him (it might have been an effective use of Dorian, made me like the character more)

 

The only character the Templars get that comes close is Barris, and you don't get to see his awesomeness until after the point of no return when you take the mission. 

 

That being said, the mission is a lot better for the Templars. Thereinfall is nail-biting with it's hold the line moment, watching the templars fight the red guys, and the envy demon was an absolutely fantastic piece of lore that was both believable and extremely interesting. By contrast, the time magic was stupid and completely unbelievable. It literally felt like something thrown to the Leliana haters who wanted to watch her die, it was so unbelievable. The only thing I liked about the actual mission was the tainted companions and their snark.



#73
Ariella

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Let's see... crazy Lord Seeker willing to have his lackies publicly assault a Chantry cleric, declare that the Order will close the Breach and that the only destiny that means anything is his. Then he marches off in command of one of the best trained fighting forces in Thedas.

On the otherhand, you have the mages cowering behind the walls of Redcliff.

I think there is a good argument to go after the Templars if only to shake them loose from the Lord Seeker, or at least force him to accept an alliance so he won't be able to turn on the Inquisition as easily.

One could argue, if going right into the quests from VR, that the Templars are the more pressing threat.

#74
ZombiePopper

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Eh.
Always depends on PT;
Warrior build= Templars
Mage build= Mages
Rogue build= flip a coin

But I side with Templars mostly because;
-Mages are killing innocent people in the name of their freedom.
-And they sided with the Venatori willingly.
-At least most the Templars had no idea about Envy or what was going on with red lyrium. (Even though I despise The Lord Seemer after Val Ro and Redcliffe would seem to require immediate attention IMO. Plus many Templars within the ranks are questioning actions by their CO's openly even in Val Ro.)
But that's me.
I'm sure others could justify the mage's actions but i couldn't.
So It just comes down to what class I'm playing mostly.
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#75
Dai Grepher

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Thats a large leap of faith. You're basically saying "They have an ultimate weapon, but they haven't used it yet so I have nothing to fear."

Also, it shows that they have used it to arrive to Redcliffe before the Inquisition. So without meta-gaming, you have no way of knowing they won't simply use it again or that it has any sort of limitations.

 

We aren't saying that at all. We're saying, if he has the power to go back in time, then he's already done it from our perspective, in which case there is no way to counter him. In other words, if we go to Redcliffe and somehow gain the upper hand, then Alexius can simply go back in time to before I arrived at Redcliffe, in which case he knows how to counter my counter of his trap. Which means, anything you do is likely to fail. so it isn't worth all the risk.

 

The only sure way to foil Alexius' trap is to let Ferelden's crown spring it for you, since the crown is not Alexius' target. Alexius will either be forced to flee or hunker down, in which case you can later crush him with the recruited templars, or Alexius goes back in time again to when he met you in the tavern for example. In which case the timeline is changed and your past self has to deal with any new scheme Alexius makes up to change the way things go. But if he shows himself as the aggressor, then it gives the Inquisition cause to put him down right there.

 

It's all about seeing it from Alexius' perspective, since he is the time traveler here. And no, this isn't meta-gaming. This is outthinking the opponent in-game. You are told that Alexius went back in time to change things and take control of the mages before the Inquisition could. So logically, Alexius could do this again at any time. In that case, it's best to avoid him and let Ferelden's monarch(s) deal with it.

 

Not knowing the limitations is reason not to attack Alexius head-on. For all you know, the time magic allows Alexius to reload his last saved game over and over until he wins the conflict. That's why it's better to take a subtle and crafty approach. Let him send his letter and let him think you are going to Redcliffe. Make him wait there while Ferelden's crown draws closer. He'll risk it if it means getting you there. Then just pass Redcliffe on by, leaving Alexius with little time to clear out of Redcliffe before the crown gets there. This causes panic, and panic leads to mistakes, and mistakes are what you want most from Alexius.


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