Can the next game be more like the Alpha Gameplay of Inquistion? And do all of you wish it was more like the alpha of inquistion?
#1
Posté 22 août 2015 - 09:20
I believe they were headed in such an amazing direction then made a sharp left turn and then Yea no more anything from alpha.
*I wanted the new auto attacks for makes
*The new spells and amazing looks they had
*The different viewing angle
*the bigger size kg everything
*the cutscenes in crestwood
*CREASTWOOD QUEST
*a more lushish environment
*better companion interactions
*actual customization of keeps
*actual keeps
So please can the next game be more interactive with the environment?. And going doing a newer path like you were headed?
- Kallas_br123, ME3EndingH8er, mat_mark et 6 autres aiment ceci
#2
Posté 22 août 2015 - 01:05
Yes (They could realize this easily).
And definitely yes (I really wish they would have sold us what was advertised) !!!
And you forgot the "Paraphrases for ALL of the dialogue options" that were shown in the Crestwood footage ...
... which were bloody awesome.
*sigh*
Oh, and I support all of the points in your list - but I also kind of suspect, BioWare does too ![]()
#3
Posté 22 août 2015 - 01:19
The elephant in the room however ... is the question: "What does EA want them to do?"
Because they have the last word in everything. Even if EAWare tries to convince us otherwise.
Which is kind of the most important actuality to me.
Sadly, I will only get these sort of questions answered after a game has already launched ...
And the americans really love to play poker with this sort of thing.
They never show the cards they are holding and love to bluff and gamble with everything!
Because ...
... maybe, maybe,maybe ...
... they are wasting their valuable time with working on something, if there is the slightest opportunity to get their hands on some money, by pulling of tricks!
And "pulling of tricks" is much cooler than working, isn't it? ![]()
#4
Posté 22 août 2015 - 03:44
Yes (They could realize this easily).
And definitely yes (I really wish they would have sold us what was advertised) !!!
And you forgot the "Paraphrases for ALL of the dialogue options" that were shown in the Crestwood footage ...
... which were bloody awesome.
*sigh*
Oh, and I support all of the points in your list - but I also kind of suspect, BioWare does too
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Your right I did forget about that I did love that feature as well. Seems very stupid that of everything something like that was taking out.
And well let's hope the next Dragon Age game will be more like the alpha
I JUST WANT THE OTHER MAGE AUTO ATTACKS THEY FIRST HAD
BIOWARE I WILL PAY YOU MONEY PLEASE
- Bioware-Critic aime ceci
#5
Posté 22 août 2015 - 03:50
The elephant in the room however ... is the question: "What does EA want them to do?"
Because they have the last word in everything. Even if EAWare tries to convince us otherwise.
Which is kind of the most important actuality to me.
Sadly, I will only get these sort of questions answered after a game has already launched ...
And the americans really love to play poker with this sort of thing.
They never show the cards they are holding and love to bluff and gamble with everything!
Because ...
... maybe, maybe,maybe ...
... they are wasting their valuable time with working on something, if there is the slightest opportunity to get their hands on some money, by pulling of tricks!
And "pulling of tricks" is much cooler than working, isn't it?
Yea that's why I wonder like it was such a Drastic change like WTF
EA IF U DID DO THIS WTF IS WRONG WITH YOU DO U NOT KNOW THAT NEW IS GOOD?!?!?! ITS FREAKIN GOOD.
I hope they go in that direction with the next game. I need the more impressive world that it was giving me before because the change. It really felt like it was getting you more into the story and giving you options that would actually change things. But then it was all thrown away.
#6
Posté 22 août 2015 - 05:42
I try and avoid going back to that video, it makes me sad to see what could have been. Not only did the gameplay, story and quests look great, the actual graphics and textures looked waaay better than what we got, especially on the characters themselves, evident even with recorded footage




Vivienne's dress is killing me so beautiful
I imagine the price for crafting fabrics and metals on companions was losing the wonderful detail, but I'm not sure I'd make that deal again. Also, Destiny managed to create shaders for outfits on across new and last gen, and the armor in that game looks sooo good...especially compared to what we got with DAI
It's definitely a texture + shader + lighting issue, as the actual game models are stunning.

Sorry I got slightly side tracked there. My point is, they had some great stuff in that video, full of potential and it's a shame to see it squandered. I feel as if Bioware bit of more than they could chew.
- Kallas_br123 aime ceci
#7
Guest_Chiara Fan_*
Posté 22 août 2015 - 06:46
Guest_Chiara Fan_*
So many development promises, so few kept. ![]()
#8
Posté 22 août 2015 - 07:16
And you forgot the "Paraphrases for ALL of the dialogue options" that were shown in the Crestwood footage ...
... which were bloody awesome.
I don't remember that, what were they exactly? I don't remember the mage attacks very well either.
Also, I kind of like how everything wasn't so bloody shiny! I'd like the option to make my armour shiny and polished if I want, no doubt, but everything always being to shiny is just... weird and over-the-top.
#9
Posté 22 août 2015 - 08:14
The Alpha doesn't look that good now that I go back to it, but I do miss the time when the tactical cam would auto-center on the characters I selected. I want that option back. The new tac cam annoys the crap out of me.
- jedidotflow aime ceci
#10
Posté 22 août 2015 - 09:40
#11
Posté 22 août 2015 - 10:10
I don't remember that, what were they exactly? I don't remember the mage attacks very well either.
Also, I kind of like how everything wasn't so bloody shiny! I'd like the option to make my armour shiny and polished if I want, no doubt, but everything always being to shiny is just... weird and over-the-top.
Hi there ![]()
In posting number #6, MattH gives us a link ...
And in this very youtube video you can find the info you desire. Between minute 5:20-7:00, Mike Laidlaw shows and and talks about the "Paraphrases".
F***! I really wish they would have been in there ![]()
Along with everything else a RPG gamer desire! Like the "Keeps" and meaningful "Quests" ... instead of filler filth and so on.
I was waiting five years for DA:O 2 - I really was. But EA keeps on wanting to sell me ... something else ... instead.
I really don't know what to write here anymore.
I really think that it is kind of obvious that RPG-fans buy RPG's ... and not the COD-crowd ![]()
#12
Posté 23 août 2015 - 09:16
I was waiting five years for DA:O 2 - I really was. But EA keeps on wanting to sell me ... something else ... instead.
I really don't know what to write here anymore.
I really think that it is kind of obvious that RPG-fans buy RPG's ... and not the COD-crowd
I belong to "the COD-crowd", so the COD-crowd do buy RPGs, at least some of them. But here's the real point: I buy RPGs to get RPGs ! Not to get anything that shares similarities with COD. I'm even rather particular about what kind of RPG I buy. I have no interest whatsoever in RPGs which are only "RPG"s in their form - like The Witcher, DA2, Final fantasy, etc - but lack actual roleplaying content.
It's been clear, from even the beginning of the predicted and forewarned DA2 fiasco, that we won't get any DA:O sequel, ever.
Part of it is just stubborn pride: "We had the right ideas, we just didn't do it well enough." Another part is EA internal politics and jockeying. Quite similar: "We didn't really make any mistake, our religion is the only truth. The Gods are just angered because we didn't sacrifice enough. Let's try again, but this time we kill all our virgin daughters and throw all our gold and silver in the bog!".
So that is why DA:I is essentially a sequel to DA2. It brings many big changes, much thanks to 'Skyrim' and Frostbite, but it's still based on the same marketing perceptions of video gaming that gave us DA2. The current developer team cannot make a game with the values of DA:O. They don't understand it. It's beyond them. It's the 'Space Invaders' -paradigm and Nintendo bosses from here on. Because that's what their priests are telling them.
Their religion tells them that the gold-silver-copper has to be replaced by gp only. That traditional progression systems are too complex and must be removed. That 8 skill slots is fine. That they must have a dialogue wheel (Oh, how I hate that!). That the characters should be 'iconic'.
I happen to like DA:I. All thing considered. I enjoy it. And I hope that we will see a DA4 one day. And that it will be heavily based on its prequel, DA:I, this time, rather than Bayonetta, The Witcher, or whatever EA/Bioware might get into their heads is the next big thing.
But that doesn't mean I like everything in DA:I. I don't. I loathe and despise the combat&progression system. It's absolute poop. There's nothing interesting or immersive about it. The only good thing about it is that you can almost totally ignore it, by choosing a ranged character, hold down <R> and lower difficulty as needed. If that wasn't possible, and I actually had to bother with the combat system, my guess is that I'd stopped playing long ago, and that my final verdict on DA:I would have been very opposite.
But I like DA:I. Improvements are possible everywhere, but it's a good game. And probably the best that EA's ideas about video gaming can accomplish for now. Though I have to admit that it's probably entirely due to the strong influence of 'Skyrim'. Thank God for that. What would DA:I have been without it? Some awful WOW/ME/SWtOR mishmash with a strong DA2 flavor, I guess.
#13
Posté 23 août 2015 - 10:16
@bEVEsthda
I agree on many points. What you say here is absolutely right and I can very much respect it. I have a differetn viewing angle and a different taste or different behavior in some regards, but I can understand and respect yours aswell. (I say that because it is not always this way with people ...)
I don't know if I have understood your "vibe" correctly when you talked about:
"We didn't really make any mistake, our religion is the only truth. The Gods are just angered because we didn't sacrifice enough. Let's try again, but this time we kill all our virgin daughters and throw all our gold and silver in the bog!"
- But I also think that EA (NOT BioWare) made (or ordered) a sequel to DA 2 not to the DA-series !!! AND I HATE THAT
![]()
I really did dislik what they did to the DA-series with the evoluiton from DA:O to DA 2. I have no problem with new elements and certain styles. But why did they have to eradicate so much that was good and loved by so many for absolutely no reason at all ... other than ...
"IT NEEDS TO BE FLASHY AND MORE SIMPLE" ... ???
Anyways ...
To me, many things in DA:I are ... "poop" (Like you say
) ... The combat-system is just one of them and it is a pretty big one. But most of all I really hate the fact that it is visibly, now, just another "shell"! A "shell" that EA uses to pull of some strategies and to bend the consumers to their will. DA:I is not developed for the fans of the series or for the fans of RPG's - too many important and essential things were cut out and destroyed and left by the road to even dare to say such a thing ... EA made the Dragon Age series into a platform from where they can sell their "vision" of what games should be like! For example, RPG's that can be played by everyone - even if they don't like RPG's. They minimized everything that needed an accired taste and which made you think in any regard - at least as much as it was possible.
In the end every RPG is just a little game that does not require anyone to think too hard. But a RPG should offer a certain depth with their systems. A depth that offers a certain amount of creative freedom for the player. All I see now is the strategies of EA and a very much bloodless shell of sequel to a badly received game. But hey, EA thinks we have a short memory anyway!
And for my remark about the COD-crowd, I made ...
When I read your response - you, bEVEsthda, are far from belonging to this group ![]()
But to clarify ...
I was talking about "casual consumers", who do not usually buy RPG's and for the most part don't even understand or are interested in understanding them. These casual consumers, in my opinion, only buy because of the PR a product makes before release and therefor
... "mustn't be overwhelmed ... with too many things, they are not used to" ...
At least this is the vibe I am getting from this EA product!
I know RPG's can vary rather radically - and I also know that this is a good thing!
But to cut out and "dimm" everything that could give a real "newbie" potential ... "headache" ... (which is an insult to humans in general in any case !!!) is rather intelligence insulting to gamers, I think. So you have to excuse my little rant that was included in that phrase ...
BECAUSE I CANNOT AND WILL NOT HIDE MY DISGUST FOR WHAT EA PRACTISES HERE !!!
And for the record, I also play "Crysis" (the whole series) and "Lost Planet 2" on occasion and LOVE IT ...
Gamers are not ignorant or simple minded - EA is!
#14
Posté 23 août 2015 - 05:04
I'd never seen the pre-alpha footage before. Pretty interesting. One thing that's funny is I guess the heroes were way overpowered for the encounters that they showed, so they'd be killing enemies with two or three blows. While that probably takes it a bit too far in one direction, I'd almost prefer that to the way it is in the final game, where even the most scrub-like opponent takes forever to kill.
Anyway, the pre-alpha version definitely looked a little cooler somehow. Not totally sure why. I do like that closer over-the-shoulder style camera that allowed you to play it a bit more like an action game, since it seems that's how it's supposed to be played this time around.
#15
Posté 23 août 2015 - 08:18
The Alpha doesn't look that good now that I go back to it, but I do miss the time when the tactical cam would auto-center on the characters I selected. I want that option back. The new tac cam annoys the crap out of me.
I don't know what alpha your looking as but the one we are all looking at looked amazing. Maybe find the alpha we're watching and compare it to what was released
#16
Posté 23 août 2015 - 08:22
I don't remember that, what were they exactly? I don't remember the mage attacks very well either.
Also, I kind of like how everything wasn't so bloody shiny! I'd like the option to make my armour shiny and polished if I want, no doubt, but everything always being to shiny is just... weird and over-the-top.
The responses I guess is what your talking about to npcs you'd highlight the option and it would pop up what the character would actually say so there was no confusion.
And the mage auto attacks which were amazing were the bolt that come from the staff came from their hand instead so they could move while attacking. And the bolts looked different and we're bigger. Watch the first alpha gameplay they did and you'll see Vivienne autos
- Bioware-Critic aime ceci
#17
Posté 23 août 2015 - 08:27
I'd never seen the pre-alpha footage before. Pretty interesting. One thing that's funny is I guess the heroes were way overpowered for the encounters that they showed, so they'd be killing enemies with two or three blows. While that probably takes it a bit too far in one direction, I'd almost prefer that to the way it is in the final game, where even the most scrub-like opponent takes forever to kill.
Anyway, the pre-alpha version definitely looked a little cooler somehow. Not totally sure why. I do like that closer over-the-shoulder style camera that allowed you to play it a bit more like an action game, since it seems that's how it's supposed to be played this time around.
It's not that they were over powered they intentionally raise the level of the herald and the champions just for the sake of the demo.
And the textures of the alpha are different and more fine than what we got. The environment is more lush as well. And bigger in perspective because of the over the shoulder type look which worked so much better. It made the game feel more interactive with putting u into the world.
The game was just going is a waaaay different direction at that point and a better direction at that
#18
Posté 23 août 2015 - 08:44
I belong to "the COD-crowd", so the COD-crowd do buy RPGs, at least some of them. But here's the real point: I buy RPGs to get RPGs ! Not to get anything that shares similarities with COD. I'm even rather particular about what kind of RPG I buy. I have no interest whatsoever in RPGs which are only "RPG"s in their form - like The Witcher, DA2, Final fantasy, etc - but lack actual roleplaying content.
It's been clear, from even the beginning of the predicted and forewarned DA2 fiasco, that we won't get any DA:O sequel, ever.
Part of it is just stubborn pride: "We had the right ideas, we just didn't do it well enough." Another part is EA internal politics and jockeying. Quite similar: "We didn't really make any mistake, our religion is the only truth. The Gods are just angered because we didn't sacrifice enough. Let's try again, but this time we kill all our virgin daughters and throw all our gold and silver in the bog!".
So that is why DA:I is essentially a sequel to DA2. It brings many big changes, much thanks to 'Skyrim' and Frostbite, but it's still based on the same marketing perceptions of video gaming that gave us DA2. The current developer team cannot make a game with the values of DA:O. They don't understand it. It's beyond them. It's the 'Space Invaders' -paradigm and Nintendo bosses from here on. Because that's what their priests are telling them.
Their religion tells them that the gold-silver-copper has to be replaced by gp only. That traditional progression systems are too complex and must be removed. That 8 skill slots is fine. That they must have a dialogue wheel (Oh, how I hate that!). That the characters should be 'iconic'.
I happen to like DA:I. All thing considered. I enjoy it. And I hope that we will see a DA4 one day. And that it will be heavily based on its prequel, DA:I, this time, rather than Bayonetta, The Witcher, or whatever EA/Bioware might get into their heads is the next big thing.
But that doesn't mean I like everything in DA:I. I don't. I loathe and despise the combat&progression system. It's absolute poop. There's nothing interesting or immersive about it. The only good thing about it is that you can almost totally ignore it, by choosing a ranged character, hold down <R> and lower difficulty as needed. If that wasn't possible, and I actually had to bother with the combat system, my guess is that I'd stopped playing long ago, and that my final verdict on DA:I would have been very opposite.
But I like DA:I. Improvements are possible everywhere, but it's a good game. And probably the best that EA's ideas about video gaming can accomplish for now. Though I have to admit that it's probably entirely due to the strong influence of 'Skyrim'. Thank God for that. What would DA:I have been without it? Some awful WOW/ME/SWtOR mishmash with a strong DA2 flavor, I guess.
I honestly don't see any of Skyrim in DA:I
I did like what we got yes but from what was seen in the alpha and the direction it was headed we could clearly see it was headed in a much more immersive direction. Where it was really putting you in the world to shape the world and world were it doesn't wait for you to get to a village to start a enemy attack. The enemy attack already start but now it's your choice to stop it or ignore it.
I love the decision to send the troops back and leave the wounded or have then help the wounded or have the help the village. And then you hear the protest in the officers voice as he says yes because he has to. And then you hear your companions confusion on the situation.
None of that I believe is or was influenced by skyrim it was just the amazing work that biowares writes are.
I loved how mages were looking in the game they seemed to be more tactical for sure. And so was the environment definitely not influenced by skyrim.
I wish that EA if it was EA's fault if they would let Bioware influence there own game they have proven that they can make and amazing game and I believe they would have made a ground breaking game that would have stood with the witcher toe to toe in many people's eyes.
I don't mug like comparing the but eh
#19
Posté 23 août 2015 - 08:49
Nah I pretty much want DA:O 2 if we're talking mechanics here.
- Bioware-Critic aime ceci
#20
Posté 23 août 2015 - 08:51
And the mage auto attacks which were amazing were the bolt that come from the staff came from their hand instead so they could move while attacking. And the bolts looked different and we're bigger. Watch the first alpha gameplay they did and you'll see Vivienne autos
I actually really hated that. A lot. The entire point of the staff is to focus magic into a projectile for you, as both a focus and a magnifier of your power. Staffs firing bolts out of them is half their entire point. To have a mage just firing their basic shots out of their hand just smacked of stupid to me, and completely screwed up the lore. I was more than a little annoyed with it. I'm extremely glad they changed that nonsense.
- Kallas_br123 et Lee80 aiment ceci
#21
Posté 23 août 2015 - 09:40
It's not nonsense at all. The Staff is used to channel more than just basic auto attacks they are used to channel spells which they did show in the spell animation. Mages can use spells without a staff that's been seen before so it didn't mess up the lore in anyway shape or form and I think it showed how a mage could be dangerous without a staff. Just like the herald says at the start of the game if your a mage.I actually really hated that. A lot. The entire point of the staff is to focus magic into a projectile for you, as both a focus and a magnifier of your power. Staffs firing bolts out of them is half their entire point. To have a mage just firing their basic shots out of their hand just smacked of stupid to me, and completely screwed up the lore. I was more than a little annoyed with it. I'm extremely glad they changed that nonsense.
But the alpha basic attacks allowed the user to move while attacking which was amazing like the archers.
It also looked way more eye appealing
I also liked that the barrage ability had to be charged up first before it fired I'm mad they changed that.
- Bioware-Critic aime ceci
#22
Posté 23 août 2015 - 09:58
I don't know what alpha your looking as but the one we are all looking at looked amazing. Maybe find the alpha we're watching and compare it to what was released
It's the same video that has been going around online. I prefer what they've done with the official game but I'm disappointed with the lack of actual repercussions to our actions and the lack of Keeps management. The game runs smooth on my PS4 and I don't have any problem with it now that I know how to tweak the strategy system to work to my likings.
#23
Posté 23 août 2015 - 10:23
I'd never seen the pre-alpha footage before. Pretty interesting. One thing that's funny is I guess the heroes were way overpowered for the encounters that they showed, so they'd be killing enemies with two or three blows. While that probably takes it a bit too far in one direction, I'd almost prefer that to the way it is in the final game, where even the most scrub-like opponent takes forever to kill.
As someone else said it's most likely just for the demo. It's standard practice to make them un-failable. I have to say though, I'd rather your party and especially the enemy weren't as tank-y as they are in Inquisition. It pulls way too far in the other direction and makes fights tedious and especially unrealistic. I mean, I'm using magical elemental attacks at you over and over again, you're on fire, frozen solid and being electrocuted, but you're still swinging your sword at me? Okay... I'm fine with everyone being tougher than realistically possible, but it's gone way too far. I can't enjoy the combat as much when I'm just laughing/grinding me teeth at how this enemy in front of me is immune to bolts, blunt force, burns and blood loss, all at once.
The responses I guess is what your talking about to npcs you'd highlight the option and it would pop up what the character would actually say so there was no confusion.
And the mage auto attacks which were amazing were the bolt that come from the staff came from their hand instead so they could move while attacking. And the bolts looked different and we're bigger. Watch the first alpha gameplay they did and you'll see Vivienne autos
Thanks, I get somewhat depressed watching what could have been. Well, that's an incredibly stupid thing to change! Having your full line appear if you hover over the paraphrase has worked well in other games such as Deus Ex, so I have no idea why they wouldn't do the same in Dragon age, and I am simply astounded they would have built the system in only to remove it. Just... what the hell, Bioware?
They could have at least kept it as an option.
Wow, now I'm really sad about the mage auto-attacks too. I'd much rather they behave like archers and only use abilities while stationary but be able to move slowly while auto-attacking. It's so annoying to have to pin your mage in place to fight. I understand they're not supposed to be running around, but even a little bit of movement would have gone a long way.
*Sigh* All this just makes me sad ![]()
- Bioware-Critic, SharpWalkers et CDR Aedan Cousland aiment ceci
#24
Posté 23 août 2015 - 10:50
Here is the footage in case anyone was wondering:
#25
Posté 23 août 2015 - 11:50
It's not that they were over powered they intentionally raise the level of the herald and the champions just for the sake of the demo.
Yeah, that's what I meant by overpowered. Sorry for the confusion.
One thing I will say is that this game really is quite beautiful. The lower, closer to the character angle in the pre-alpha version really made me appreciate it even more. I wish so much I could have enjoyed the gameplay better.
Also, I'm fine with the textures that shipped. I like the shinier characters, better, honestly. They're not perfect, but the characters look more realistic to me.
- Lee80 aime ceci





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