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Can the next game be more like the Alpha Gameplay of Inquistion? And do all of you wish it was more like the alpha of inquistion?


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#51
TraiHarder

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Because there's no point. The way you're responding makes it clear you're not interested in an actual discussion. I'm only still here because you asked me a question.

Dude or lady I'm having a discussion with you yet when I asked you to show my proof of me stating things that were not in the alpha and having fabricated things you told me to go look them up which made no sense at all.

So please go ahead and tell me what I said that was not shown in the alpha? What are these "massive differences" that I imagined? Discussion time

#52
SharpWalkers

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No your still not getting it IT DOESNT MATTER IF ITS ANOTHER GAME

If another company can do it then can do it simple as that there's not much to understand going into that.

You don't get the point that they changed things that didn't need to be changed the hand mage auto attacks are still in the game the enemy npcs do it.


And I do know that customizable keeps wouldn't be hard because all it is, is just revealing something that's already there kinda how it works.

 

*Sighs and shakes head*  Oh, honey...

No, clearly you don't.

You don't know. 

 

 

And ps WTF are u talking about now?

WTF I'm talking about? About what WTF you said: "nor did they need to take out showing what your inquisitor would actually say from your response pick"

It doesn't show that in the demo. It shows the effect your answer - leaving the wounded etc. - is going to have. Which is still in the game - not taken out. You just think it's something it isn't.

 

And I'm tired of this now. 

Sleep tight.

 

PS. Also - coming from someone who's first language isn't English - if you want a good discussion: try a little harder at using English, and punctuate... for pity's sake.



#53
thewatcheruatu

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We didn't even get to actually see what all keeps offered in the pre alpha to be honest I think they would have offered more Npcs to give us quest such as ambassadors coming on behalf of someone asking for an alliance or help or the people of that land asking for help from the Inquisition so do you help them and gain their respect or deny them help and potentially allow the village to be over run with bandits us know? Something like that would have been amazing OMG.

And keeps were soooooo much bigger before and I can't count how many keeps we actually fight in that we don't been occupy for the inquisition which make me so freaking mad.

 

Why would you assume that when [a] they didn't show it and [b] there's almost no trace of that sort of thing in the released product?

 

With respect, you're looking at this pre-alpha footage as though they presented a fundamentally different game from what we received. But from what they actually showed, it's largely similar, honestly, in terms of basic design philosophy. Clearly, the emphasis with Inquisition was always meant to be exploration and wielding the power and influence of the Inquisition as opposed to the more story-centric, corridor-style experience they provided in the first two games.

 

I think you have this notion in your head of the game you wanted BioWare to make and you're assuming that that was the game they were making, even though there's no indidication that they ever were. I'm not sure why you're doing that.


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#54
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*Sighs and shakes head* Oh, honey...
No, clearly you don't.
You don't know.

WTF I'm talking about? About what WTF you said: "nor did they need to take out showing what your inquisitor would actually say from your response pick"
It doesn't show that in the demo. It shows the effect your answer - leaving the wounded etc. - is going to have. Which is still in the game - not taken out. You just think it's something it isn't.

And I'm tired of this now.
Sleep tight.

PS. Also - coming from someone who's first language isn't English - if you want a good discussion: try a little harder at using English, and punctuate... for pity's sake.

Oh honey wow your so amazing

You obviously don't get it no it's not still in the game bud you can't hover over a response and see what the inquisition will say plz watch the alpha again they even say oh now you can hover over the option so there's no confusion about what your inquisitor will say.

And as someone who's first language is English ima tell u that I'm online talking about a freaking game so I don't have to punctuate crap you can read it just fine

#55
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Why would you assume that when [a] they didn't show it and [b] there's almost no trace of that sort of thing in the released product?

With respect, you're looking at this pre-alpha footage as though they presented a fundamentally different game from what we received. But from what they actually showed, it's largely similar, honestly, in terms of basic design philosophy. Clearly, the emphasis with Inquisition was always meant to be exploration and wielding the power and influence of the Inquisition as opposed to the more story-centric, corridor-style experience they provided in the first two games.

I think you have this notion in your head of the game you wanted BioWare to make and you're assuming that that was the game they were making, even though there's no indidication that they ever were. I'm not sure why you're doing that.

For one I assumed nothing if you read I said I think this is what they were gonna do in terms of the keeps in the alpha.

And the alpha is a different game from what is seen it's a game that shows actual choices that matter unlike what we have now which is just about no choices that matter not in the slightest.

So I have notion of anything I have only pointed out things that have been shown in the alpha that I am mad aren't in the game and then have stated things I have hoped they were headed to do with the things that were shown so don't take what I've been saying out of context thanks.
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#56
SharpWalkers

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You obviously don't get it no it's not still in the game bud you can't hover over a response and see what the inquisition will say plz watch the alpha again they even say oh now you can hover over the option so there's no confusion about what your inquisitor will say.

 

His direct quote during the choice about what do to with the wounded: "We wanna be sure, that whenever you're making a choice that has a direct action, the paraphrase is absolutely clear." That's is still in the game. Example: 510445208.jpg

You just thought it was something it wasn't. 

 

And as someone who's first language is English ima tell u that I'm online talking about a freaking game so I don't have to punctuate crap you can read it just fine

 

Yeah, no, it's a mess. That doesn't help in getting your point across.


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#57
Teddie Sage

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Your gross--

Just like I thought, you refuse to have a conversation and would rather impose your opinion rather than accept that people think differently.


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#58
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His direct quote during the choice about what do to with the wounded: "We wanna be sure, that whenever you're making a choice that has a direct action, the paraphrase is absolutely clear." That's is still in the game. Example: 510445208.jpg
You just thought it was something it wasn't.


Yeah, no, it's a mess. That doesn't help in getting your point across.


If you were actually reading you'd know THATS WHAT I WAS TALKING ABOUT

Like I said in the demo they said IT WOULD SHOW EXACTLY WHAT YOUR CHARACTER WOULD SAY SAY SAY SAY SAY NOT DO DO DO SAY SAY SAY.
Because from time to time you'd think your character would say one thing but they'd end up saying some off the wall crap that didn't fit how your character would actually respond. That is what they took out.

Not shows the action that would unfold if you picked that choice.

#59
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Just like I thought, you refuse to have a conversation and would rather impose your opinion rather than accept that people think differently.


Just because u said you were gross doesn't mean I don't accept that you like the final version more than the alpha wtf.

I'm not imposing anything on you by saying your freaking gross your just taking it that way because you don't seem to believe that someone can call you gross because they don't agree with you yet still understand that not everyone will like the alpha. So next time think about the crap you say.

And oh your gross

#60
Saphiron123

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The OP's a tad aggressive, but he's not wrong... I mean, the alpha had a lot of neat stuff that would have made these big empty bland maps more interesting. There's very little to do but fight and run fetch quests in inquisition, it's boring out side of the very very short main story... and that's too bad.

I mean, I was never a witcher fan before, I tried tw3 because DAI was such a let down, and in the end, it delivered a narrative closer to my expectations for dragon age then DAI did. I care about minor npcs in that game... here the most basic npc sidequests come from wooden quest givers with zero personality and a few lines of dialogue, at best.

DAI, for me as a huge disappointment, and dragon age was probably my favorite series of all time. 



#61
SharpWalkers

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If you were actually reading you'd know THATS WHAT I WAS TALKING ABOUT

Like I said in the demo they said IT WOULD SHOW EXACTLY WHAT YOUR CHARACTER WOULD SAY SAY SAY SAY SAY NOT DO DO DO SAY SAY SAY.
Because from time to time you'd think your character would say one thing but they'd end up saying some off the wall crap that didn't fit how your character would actually respond. That is what they took out.

Not shows the action that would unfold if you picked that choice.

 

"in the demo they said *blabla*" - No. They didn't. Did you miss the part where I typed out his exact words? It is in the game exactly as it was in the demo. You simply keep thinking it's something it's not! As you can see from his exact words, it's not what you think it was - it was always to let you know what would happen when you had to make a choice with a direct result. Can't blame Bioware for you misunderstanding.



#62
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"in the demo they said *blabla*" - No. They didn't. Did you miss the part where I typed out his exact words? It is in the game exactly as it was in the demo. You simply keep thinking it's something it's not! As you can see from his exact words, it's not what you think it was - it was always to let you know what would happen when you had to make a choice with a direct result. Can't blame Bioware for you misunderstanding.


Not misunderstanding anything and wtf where did I ever blame bioware for game changed so much. I don't know what their reason for changing the game so much was and neither do you. So please don't MISUNDERSTAND what I've been saying this whole time.

#63
Teddie Sage

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Don't try arguing with OP, it's pointless.


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#64
SharpWalkers

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Don't try arguing with OP, it's pointless.

Clearly. 


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#65
SirGladiator

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I definitely feel like that Alpha Gameplay video was awesome, and it would've been great if the game had played out more like that.  Between the Crestwood attack, and that part where we attacked that keep in the desert at night, there was so much potential that for whatever reason was left out of the main game.  Kind've makes me wish the next game would take up that same theme, only done to it's fullest potential this time, because it sure was awesome. 



#66
AppalachianAxis

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On the whole, I think the gameplay we have now is pretty similar to the Alpha gamepaly.

The one big difference that I miss would be that in the Alpha gameplay Mage players could move around while they attacked. Wish we still had that option :/