We didn't even get to actually see what all keeps offered in the pre alpha to be honest I think they would have offered more Npcs to give us quest such as ambassadors coming on behalf of someone asking for an alliance or help or the people of that land asking for help from the Inquisition so do you help them and gain their respect or deny them help and potentially allow the village to be over run with bandits us know? Something like that would have been amazing OMG.
And keeps were soooooo much bigger before and I can't count how many keeps we actually fight in that we don't been occupy for the inquisition which make me so freaking mad.
Why would you assume that when [a] they didn't show it and [b] there's almost no trace of that sort of thing in the released product?
With respect, you're looking at this pre-alpha footage as though they presented a fundamentally different game from what we received. But from what they actually showed, it's largely similar, honestly, in terms of basic design philosophy. Clearly, the emphasis with Inquisition was always meant to be exploration and wielding the power and influence of the Inquisition as opposed to the more story-centric, corridor-style experience they provided in the first two games.
I think you have this notion in your head of the game you wanted BioWare to make and you're assuming that that was the game they were making, even though there's no indidication that they ever were. I'm not sure why you're doing that.