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What we PC users would expect from ME:A


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#1
Kurt M.

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First of all: console trolls go away, thanks. This is a PC technical thread and I don't want flamewars here.

 

Having said that, which PC features would you like to appear in ME:A?

 

I personally assume it's a given we'll be able to select up to 4K resolutions with the GUI scaling appropiately, or even higher (8K with multi-monitor support? It may even benefit the exploration side of the game apart from the action one, thou I don't know how advanced exploration will be as to require a 2nd monitor...).

 

I also hope that the MEConfig.exe tool doesn't make a return...come on, in-game options, please! An external tool is so 20th century...

 

All of that apart from the typical ones...more graphical options, HD textures and such. I know it's a lot to expect from an EA game, but it'd be nice they show the PC version a bit of love for a change.

 

I'd so love an official word about this matter...(sigh).


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#2
Spacepunk01

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Don't hold your breath. PC is not the priority.

 

I think the debacle surrounding the release of Batman: Arkham Knight tells us a lot about what the gaming industry think is important: Catering to the console crowd.

 

http://kotaku.com/so...as-a-1714915219


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#3
InterrogationBear

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All of that apart from the typical ones...more graphical options, HD textures and such. I know it's a lot to expect from an EA game, but it'd be nice they show the PC version a bit of love for a change.

Not really. All Frostbite games have extensive graphics options etc. The options menu in DA:I was pretty good, certainly a lot better than in ME1-3.



#4
pdusen

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All of the stuff you mentioned (except possible 4k resolutions; I have no way of knowing) was in DAI, so I see no reason not to expect them in MEA.



#5
Kurt M.

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Not really. All Frostbite games have extensive graphics options etc. The options menu in DA:I was pretty good, certainly a lot better than in ME1-3.

 

Hah, that's true. Can you believe I never thought about that? You've half made my day xD

 

Having that in mind, I'd be very happy if ME:A options are like DA:I ones.

 

Don't hold your breath. PC is not the priority.

 

I think the debacle surrounding the release of Batman: Arkham Knight tells us a lot about what the gaming industry think is important: Catering to the console crowd.

 

http://kotaku.com/so...as-a-1714915219

 

Kotaku....xDDDDDDDDDD

 

Also, fortunately abysmal ports like Batman are the exception.



#6
MrStoob

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Firaxis are showing the way - XCom 2 will be PC only because they realise that the limitation of the console is detrimental to the overall experience they want to deliver.  Shame so many devs seem to think that cheap saturation is more important than quality.  I wouldn't say that devs should always follow this model but a PC version should be developed on the PC, with the PC in mind, and the same for consoles for that matter really.


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#7
Kurt M.

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Firaxis are showing the way - XCom 2 will be PC only because they realise that the limitation of the console is detrimental to the overall experience they want to deliver.  Shame so many devs seem to think that cheap saturation is more important than quality.  I wouldn't say that devs should always follow this model but a PC version should be developed on the PC, with the PC in mind, and the same for consoles for that matter really.

 

I prefer to be hyped over Star Citizen myself :)

 

I don't mind if it's an exclusive or not...I just want to have the absolute best ME:A experience possible....and that means 4K and advanced graphic options :)

 

Ah, and please devs....enormous (or unlimited) distant LOD detail, thank you! (almost forgot).


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#8
Spacepunk01

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Hah, that's true. Can you believe I never thought about that? You've half made my day xD

 

Having that in mind, I'd be very happy if ME:A options are like DA:I ones.

 

 

Kotaku....xDDDDDDDDDD

 

Also, fortunately abysmal ports like Batman are the exception.

 

Whatever.. Kotaku, PC Gamer, Game Informer. They're all reporting the same story. The point is that it tells us something about their attitude towards PC.

 

The orignal Mass Effect was also horribly ported to PC.

 

Imagine what your ME:A experience would be like if they prioritised the PC.



#9
Kurt M.

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Whatever.. Kotaku, PC Gamer, Game Informer. They're all reporting the same story. The point is that it tells us something about their attitude towards PC.

 

The orignal Mass Effect was also horribly ported to PC.

 

Imagine what your ME:A experience would be like if they prioritised the PC.

 

Yeah, it'd be a Star Citizen, I agree on that. But as I said, I'm already happy with the Frostbite 3' options. Stupid of me for not making that link earlier...

 

4K and all those graphical options? Hecka yeah, bring it on :D



#10
Wulfram

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Not sure if this is what you're asking for, but I want to be able to use more keys. An option to split up the Omni-spacebar's functions, hotkeys for codex, journal, switching weapons.
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#11
Zatche

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Yeah, I'd like, what was it, Run and Take Cover, to not be tied to the same key.
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#12
Sion1138

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With Steam, there will be no console or PC crowd in about 5 years.

 

That said, I just want it running smoothly. I can't do 4k anyway.



#13
Jen-Yu

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    all I want is proper PC port,thats it!.user interface, mouse/keyboard controls, optimization...PC ports are consistently broken and it's embrassing.


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#14
Aesa

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    all I want is proper PC port,thats it!.user interface, mouse/keyboard controls, optimization...PC ports are consistently broken and it's embrassing.

 

Agreed. I just don't want a lazy buggy mess on release day that is maybe (maybe) patched 1-2 months later. I'm looking at you, DAI...

 

...and nearly every other recent AAA PC port...


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#15
Sartoz

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First of all: console trolls go away, thanks. This is a PC technical thread and I don't want flamewars here.

 

Having said that, which PC features would you like to appear in ME:A?

 

I personally assume it's a given we'll be able to select up to 4K resolutions, or even higher (8K with multi-monitor support? It may even benefit the exploration side of the game apart from the action one, thou I don't know how advanced exploration will be as to require a 2nd monitor...).

 

I also hope that the MEConfig.exe tool doesn't make a return...come on, in-game options, please! An external tool is so 20th century...

 

All of that apart from the typical ones...more graphical options, HD textures and such. I know it's a lot to expect from an EA game, but it'd be nice they show the PC version a bit of love for a change.

 

I'd so love an official word about this matter...(sigh).

 

                                                                      <<<<<<<<<<()>>>>>>>>>>

 

My view on this.

 

No multi monitor support. Why?

1. Game design starts out as a console game with associated hardware support only = TV + controller or Monitor + controller.

2. GUI design is to present one and only one action screen, be it menu, options, character upgrade, combat, dialogue.. etc. 

3. I anticipate game design to avoid parallel functions (as in ELITE:Dangerous with its multi monitor setup). Easier to code and costs less.

4. PC port includes all console limitations with maybe a nod to some PC hardware.

 

No 4k-8k support. Why?

1. If DAI taught us anything is that it's a resource hog. A minimum of HIGH setting to get what passes for hair.

2. FB3 requires a hefty CPU to drive the graphics. DAI performnce at idle uses up 40-46% CPU at monitor resolution of 1920x1080

3. 4k resolution will require a top graphics card along with an enthusiast+ class CPU = moocho dollars = few users

4. No reason for console users to have 4k monitors, as they are just now moving out to the consumer.

5. Minimizes game development costs by focusing on current consumer hardware.

 

In short, Bio is focusing on what makes a great ME game and not on supporting  esoteric hardware.


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#16
Elhanan

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Don't expect anything, but would request that there be a PC GUI that one could also easily hide for screenshots. It would also be great if one could continue to remove the Floating Text, lower Graphics FX, and lock the camera to aid in Player sensory stability (really helps with vertigo).

Also, pls continue to make controls that are user friendly for the disabled. My own issues are rather small compared to many, and these games are entertaining, esp for those of us that cannot leave to go elsewhere or do many other activities.

Thanks!

#17
InterrogationBear

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2. FB3 requires a hefty CPU to drive the graphics. DAI performnce at idle uses up 40-46% CPU at monitor resolution of 1920x1080

The CPU load was considerably lower when you used Mantle. DX12 should provide the same benefit.



#18
rashie

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- Functional UI keyboard shortcuts

- Keyboard weapon switching, similar to how F1-F4 worked in ME1.

- A character and inventory interface custom built for PC, rather than just doing a barebones console port. Take a hint from PC MMORPG's on how to build a  proper inventory.

- The option to not have run/jump/climb/take cover all on the same button.

- UI that is scaleable.  ME3 didn't have this and it looks far too tiny on any resolution above 1080p, its bad enough on 1440p, let alone 4k.

- It would be nice to have SLI support that isn't as broken as DA:I was and still kinda is.

 

That's what I want from it, I expect none of it.



#19
Nitrocuban

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- Dear god pls no ORIGIN

- or at least less annoying, faster DRM checks and a support that actually can help

- decent Mouse+Keyboard controls, gamepad as option, customizable buttons for both

- Adequate graphics with HD textures,  60FPS @ FullHD, optional 4k resolution with HUD autoscaling according to the chosen resolution

- better servers for MP, text chat in lobby, show PING etc



#20
Kurt M.

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                                                                      <<<<<<<<<<()>>>>>>>>>>

 

My view on this.

 

No multi monitor support. Why?

1. Game design starts out as a console game with associated hardware support only = TV + controller or Monitor + controller.

2. GUI design is to present one and only one action screen, be it menu, options, character upgrade, combat, dialogue.. etc. 

3. I anticipate game design to avoid parallel functions (as in ELITE:Dangerous with its multi monitor setup). Easier to code and costs less.

4. PC port includes all console limitations with maybe a nod to some PC hardware.

 

No 4k-8k support. Why?

1. If DAI taught us anything is that it's a resource hog. A minimum of HIGH setting to get what passes for hair.

2. FB3 requires a hefty CPU to drive the graphics. DAI performnce at idle uses up 40-46% CPU at monitor resolution of 1920x1080

3. 4k resolution will require a top graphics card along with an enthusiast+ class CPU = moocho dollars = few users

4. No reason for console users to have 4k monitors, as they are just now moving out to the consumer.

5. Minimizes game development costs by focusing on current consumer hardware.

 

In short, Bio is focusing on what makes a great ME game and not on supporting  esoteric hardware.

 

So, no freedom of choice then?

 

I can agree with the multi-monitor arguments (thou perhaps I I was mistaken when I wrote that....I wanted to say multi-monitor in order to achieve 8K mainly), but not supporting 4K would be absurd:

 

0) It's a resolution like any other out there.

1) The fact it's demanding doesn't mean that shouldn't be included for users whose systems can achieve it.

2) and 3) Same as 1). Besides, you talk like if including that resolution mode would be expensive and difficult to implement :P The only thing I can think that they'd need to touch is the GUI scale system (GUI, texts...), and not even that if they've done it right since the beginning.

4) I don't care about console users, and they can't achieve 4K anyway (please...they already struggle achieving 1080p)....and no, upscaling with a 4K TV is NOT the same by far as processing all the pixels needed for a real 4K resolution.

5) Same as 2). Don't know why you talk if you don't even know what does it really cost. In fact, achieving the resolution alone is effortless: all the efforts required are centered in the GUI.



#21
Kurt M.

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- A character and inventory interface custom built for PC, rather than just doing a barebones console port. Take a hint from PC MMORPG's on how to build a  proper inventory.

- UI that is scaleable.  ME3 didn't have this and it looks far too tiny on any resolution above 1080p, its bad enough on 1440p, let alone 4k.

- It would be nice to have SLI support that isn't as broken as DA:I was and still kinda is.

 

- ME1 kinda had it, no? :D

- Agree. Don't know if the GUI in DA:I is resizeable enough as to be 4K-friendly or not...seems to be the closest game to compare with.

- SLI support is drivers-related, as far as I know...

 

- Dear god pls no ORIGIN

- or at least less annoying, faster DRM checks and a support that actually can help

- decent Mouse+Keyboard controls, gamepad as option, customizable buttons for both

- Adequate graphics with HD textures,  60FPS @ FullHD, optional 4k resolution with HUD autoscaling according to the chosen resolution

- better servers for MP, text chat in lobby, show PING etc

 

- Absurd. Origin is like Steam for EA games. What do you have against it?.

- ...on that I can agree. Please Bioware, don't let EA to impose practises that bother more legal users than pirates this time (wishful thinking, but oh well...).

- Agree on all the rest.

 

Ah, almost forgot....DirectX 12 support would be great, if not even required. A good implementation of it would benefit both the PC and the Xbone. And by the end of 2016, it'd be kinda silly not to include it (DX12 will be a year and a half old by then).



#22
rashie

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- SLI support is drivers-related, as far as I know...

It usually is. That said, there are cases were issues arise because of bad game programming on the part of the devs and DA:I was one of those. As far as I know its an issue being caused by the subengine speedtree in use in frostbite and how it handles draw distances.



#23
Kurt M.

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It usually is. That said, there are cases were issues arise because of bad game programming on the part of the devs and DA:I was one of those. As far as I know its an issue being caused by the subengine speedtree in use in frostbite and how it handles draw distances.

 

Oh, good to know (as a future Nvidia Pascal SLI user...).



#24
AlanC9

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The orignal Mass Effect was also horribly ported to PC.


I thought the original ME port was OK, much better than the later ones.
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#25
Battlebloodmage

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If DAI is anything to go by, we're gonna get a terrible port of console.