First of all: console trolls go away, thanks. This is a PC technical thread and I don't want flamewars here.
Having said that, which PC features would you like to appear in ME:A?
I personally assume it's a given we'll be able to select up to 4K resolutions, or even higher (8K with multi-monitor support? It may even benefit the exploration side of the game apart from the action one, thou I don't know how advanced exploration will be as to require a 2nd monitor...).
I also hope that the MEConfig.exe tool doesn't make a return...come on, in-game options, please! An external tool is so 20th century...
All of that apart from the typical ones...more graphical options, HD textures and such. I know it's a lot to expect from an EA game, but it'd be nice they show the PC version a bit of love for a change.
I'd so love an official word about this matter...(sigh).
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My view on this.
No multi monitor support. Why?
1. Game design starts out as a console game with associated hardware support only = TV + controller or Monitor + controller.
2. GUI design is to present one and only one action screen, be it menu, options, character upgrade, combat, dialogue.. etc.
3. I anticipate game design to avoid parallel functions (as in ELITE:Dangerous with its multi monitor setup). Easier to code and costs less.
4. PC port includes all console limitations with maybe a nod to some PC hardware.
No 4k-8k support. Why?
1. If DAI taught us anything is that it's a resource hog. A minimum of HIGH setting to get what passes for hair.
2. FB3 requires a hefty CPU to drive the graphics. DAI performnce at idle uses up 40-46% CPU at monitor resolution of 1920x1080
3. 4k resolution will require a top graphics card along with an enthusiast+ class CPU = moocho dollars = few users
4. No reason for console users to have 4k monitors, as they are just now moving out to the consumer.
5. Minimizes game development costs by focusing on current consumer hardware.
In short, Bio is focusing on what makes a great ME game and not on supporting esoteric hardware.