If DAI is anything to go by, we're gonna get a terrible port of console.
Have you even played DA:I?
(And yes, I know you own it).
If DAI is anything to go by, we're gonna get a terrible port of console.
Have you even played DA:I?
(And yes, I know you own it).
If DAI is anything to go by, we're gonna get a terrible port of console.
Control or performance?
Performance is a valid concern, this is the crappy FB3 engine to begin with, although I hope they will learn from DA:I's mistakes regarding that.
Mass Effect 1-3 were shooters without elements of RTS, so unless Bioware wants to reinvent the wheel I expect them to be the same as Mass Effect 3 which is good enough. If I remember correctly Bioware stated that they will aim for a shooter similar to ME3.
Well, DAI was their first game on Frostbite and by far the "smaller" franchise, so there is actually hope that ME4 will be better than DAI in erry way.
ME3 had mulit-monitor support so I'd imagine ME:A will too.
The problem is that a lot of people don't understand the differences between minimum and recommended settings for a game and that showed very clearly with Dragon Age: Inquisition when you had people saying they spent "x" amount of dollars on a system and the game wouldn't run at Ultra.
I am pretty sure a lot of the core graphical options will be pretty close to what Dragon Age: Inquisition offered since both games have had development overlapping while learning Frostbite.
The things I would like to see added with no expectations of seeing them.
-Scalable User Interface
-Field of View slider
-Better menus (I have never been a big fan of the menus in a BioWare game they always feel clunky even on a console).
If DAI is anything to go by, we're gonna get a terrible port of console.
I'm not sure what your standards of a great port are if Inquisition's is terrible. The controls and camera are definitely perfectible, but compared to a lot of the stuff that's been released it's above average still. Arkham Knight and AC:Unity are terrible ports, Inquisition isn't. Bioware hasn't really made a bad PC version since ME1.
I'm not sure what your standards of a great port are if Inquisition's is terrible. The controls and camera are definitely perfectible, but compared to a lot of the stuff that's been released it's above average still. Arkham Knight and AC:Unity are terrible ports, Inquisition isn't. Bioware hasn't really made a bad PC version since ME1.
After the first patch I think my only real complaint about Inquisition is the tactical camera on the PC. It always felt wrong using it with a Kb/M.
Expect? I'm not sure, but as for what I'd like to see choice! Want to run at 4k, cool, but the UI will scale to work all the way to 720p. Controllers? Keyboard and mouse? Why not both supported equally. I get that engines licensing can lead to problems with full mod kits, so how about a large array of cosmetic options for the character, weapons and armor.
From what I've seen from DAI, which isn't perfect but is a damn sight better than a lot of other games (especially patch improvements on Kb/M controlls, with the increased schematics that have become available, and the ability to retint your gear and reshape your face), that seems to be where they're headed and I hope they keep moving in those regards.
After the first patch I think my only real complaint about Inquisition is the tactical camera on the PC. It always felt wrong using it with a Kb/M.
Oh yeah, the Tactical Camera has problems, especially in tight interiors. I really hope they fix that in the future.
But overall, the PC version works. The graphics are superior to consoles, weren,t downgraded, and aren't overly demanding. The menus can be a bit tricky to navigate but I find they work decently, complete with icons and large lists in the inventory (I personally hate grid inventories). The controls work well with M&KB.
And before anyone tells me I'm a console troll or not a True PC Gamertm I don't own a controller and play all my games with M&KB. Hell, I don't even own a console newer than the N64.
Controller support might be nice so I can play on the couch... although given its an FPS title maybe using the mouse would be preferable.
I definitely agree we need support for really high resolutions though... 4K absolutely and maybe 8K. I think a lot of the Valve FPS games like Half-Life 2 have totally unlocked resolutions so you can play them on any size display you have available. Something like that seems ideal to me.
And to the naysayers who say there isn't enough of a market for that... well Half-Life 2 did it many years ago when there was even less of a market than there is today... so why is it unreasonable to request those features of a title produced in 2015-2016 many years later?
Bioware hasn't really made a bad PC version since ME1.
DA:I graphics and performance on PC was very good. But controls.... My God,controls..... Took few hours to get used to it
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So i expect something similar.
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My view on this.
No multi monitor support. Why?
1. Game design starts out as a console game with associated hardware support only = TV + controller or Monitor + controller.
2. GUI design is to present one and only one action screen, be it menu, options, character upgrade, combat, dialogue.. etc.
3. I anticipate game design to avoid parallel functions (as in ELITE:Dangerous with its multi monitor setup). Easier to code and costs less.
4. PC port includes all console limitations with maybe a nod to some PC hardware.
No 4k-8k support. Why?
1. If DAI taught us anything is that it's a resource hog. A minimum of HIGH setting to get what passes for hair.
2. FB3 requires a hefty CPU to drive the graphics. DAI performnce at idle uses up 40-46% CPU at monitor resolution of 1920x1080
3. 4k resolution will require a top graphics card along with an enthusiast+ class CPU = moocho dollars = few users
4. No reason for console users to have 4k monitors, as they are just now moving out to the consumer.
5. Minimizes game development costs by focusing on current consumer hardware.
In short, Bio is focusing on what makes a great ME game and not on supporting esoteric hardware.
I hate your post for all the truth is said
Can bet anything things will look exactly as you described.
If Bioware is "For PC, by PC" then I expect Blizzard QA.
Have you even played DA:I?
(And yes, I know you own it).
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Pre-order it in fact.
Terrible port... KB-M control wise and other-wise.
If you go to the DAI forum "PC COMMUNITY CONCERNS" you will find almost 700 pages of reasons why it was a horrible port. Bio locked the forum when we started comparing DAI with TW3.
Shows they were not confident even with their GOTY award.
If Bioware is "For PC, by PC" then I expect Blizzard QA.
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LOL..
I must point out that QA has only the power to report. Manegement makes ensuing decisions. In this regard, QA personnel are diligent and hard workers. Look at the 0-day patch list for DAI, as an example of their work.
The problem lies at the foot of management.
I want my multiplayer characters facial options to actually do something.
Facepaint on Turians and Asari, Salarians with scales, etc, not just some generic color filter that barely even makes any discernable difference. Turians especially, there is no apparent different whatsoever.
If you go to the DAI forum "PC COMMUNITY CONCERNS" you will find almost 700 pages of reasons why it was a horrible port.
More like 700 pages of ways people can go bat**** crazy on Bioware's forums.
Anyway, DA:I was not a horrible port. Not by a long shot. It wasn't an amazing port, but calling it horrible is one enormous leap of logic.
Oh yeah, the Tactical Camera has problems, especially in tight interiors. I really hope they fix that in the future.
But overall, the PC version works. The graphics are superior to consoles, weren,t downgraded, and aren't overly demanding. The menus can be a bit tricky to navigate but I find they work decently, complete with icons and large lists in the inventory (I personally hate grid inventories). The controls work well with M&KB.
And before anyone tells me I'm a console troll or not a True PC Gamertm I don't own a controller and play all my games with M&KB. Hell, I don't even own a console newer than the N64.
The biggest problem with it was that it was designed for consoles, and had a bare bones keymapping to keyboard, with very little mouse support even, at release.
Mass Effect has always been a console port, and I think their KB&M interface is fine. DAI was just dodgy in many ways. I could go on, but this thread is about MEA, so I won't. ![]()
Hmm, I'm not seeing the major complaints that the PC port for DAI had. Granted, I only started playing it a couple weeks ago, but besides getting used to some new key mappings, I'm not too sure why this was such a bad port.
I agree some decisions were a bit dumb, like only 8 slots for abilities (limited by consoles probably) and lack of direct hotkeys for stuff like Codex (I miss those from ME1!), but all in all, they got a lot more right then they did wrong. The game was clearly designed for consoles, but the port is functional, and that's all I ask for. The PC port has fantastic graphics on my rig, menus are functional, no "One button for everything" like ME3, etc.
The stuff they missed are pretty small in the grand scheme of things. I don't feel like it's fair to criticize and call this a horrible PC port for a few design missteps. If you want a horrible PC port, I recommend checking out Batman: Arkham Knight. Now, that's a bad PC port...
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Pre-order it in fact.
Terrible port... KB-M control wise and other-wise.
If you go to the DAI forum "PC COMMUNITY CONCERNS" you will find almost 700 pages of reasons why it was a horrible port. Bio locked the forum when we started comparing DAI with TW3.
Shows they were not confident even with their GOTY award.
The game that had downgraded graphics, so-so KB&M controls, a horribly bloated inventory and performance problems on some systems?
If that's the standard for a great port, Inquisition is still a pretty good one.
Hmm, I'm not seeing the major complaints that the PC port for DAI had. Granted, I only started playing it a couple weeks ago, but besides getting used to some new key mappings, I'm not too sure why this was such a bad port.
I agree some decisions were a bit dumb, like only 8 slots for abilities (limited by consoles probably) and lack of direct hotkeys for stuff like Codex (I miss those from ME1!), but all in all, they got a lot more right then they did wrong. The game was clearly designed for consoles, but the port is functional, and that's all I ask for. The PC port has fantastic graphics on my rig, menus are functional, no "One button for everything" like ME3, etc.
The stuff they missed are pretty small in the grand scheme of things. I don't feel like it's fair to criticize and call this a horrible PC port for a few design missteps. If you want a horrible PC port, I recommend checking out Batman: Arkham Knight. Now, that's a bad PC port...
I suspect the 8 hotkey choice had more to do with multiplayer. Consoles can have more than 8 abilities, just use a radial menu.
The problems people had with DAI port had nothing to do with keybindings. Keybindings are not even related to it being a port or not. I'm not going to get into this any further though, since it isn't the place.
I'll agree, it was better than many games.
A lot of the posts I read were about options not being present in DAI that were present in the earlier games. The big one is click-to-move. Astounding numbers of players said that wasn't in the game at all; I gues they hated the tac cam so much that it erased their memories. Another contingent wanted LMB + RMB to move. In other news, LMB + RMB is a thing.Hmm, I'm not seeing the major complaints that the PC port for DAI had. Granted, I only started playing it a couple weeks ago, but besides getting used to some new key mappings, I'm not too sure why this was such a bad port..
I'm dreaming here, but I would love to see a selection of ENB-like presets or Shader Suites built into the game.
DAI was a poor port because of things like forcing 30 FPS during cutscenes. 30 FPS isn't very fluid to begin with depending on how much movement there is on screen, but it tended to drop even below 30 for me... on a rig that runs BF4 on ultra as smooth as an elven baby's rear even in the middle of smoke grenade city on a 64 player map. Overriding it screwed up audio to graphics sync in longer cutscenes and made the walk toggle a one way ticket.
But most of the game's technical and other problems seem to be cross platform, so it's generally a question of overall technical quality, not that of the port.