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What we PC users would expect from ME:A


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#51
chris2365

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A lot of the posts I read were about options not being present in DAI that were present in the earlier games. The big one is click-to-move. Astounding numbers of players said that wasn't in the game at all; I gues they hated the tac cam so much that it erased their memories. Another contingent wanted LMB + RMB to move. In other news, LMB + RMB is a thing.

I never quite got how Skyrim controls could be said to not work for DAI. Whenever I asked, I'd get some vague babble about how they were different games, blah blah blah reasons. I can see having trouble with the tac cam; Total War doesn't overlap with the DA fanbase too much, it seems.

But yeah, not very relevant to ME.

 

Ah yes, I remember some of these. Alot of things that were in the previous DA games, especially DAO, were removed or forgotten for DAI. I remember the click to move and holding LMB-RMB to move. Sometimes I try to do them out of habit, only to remember they are gone.

 

Now, the thing is, all these aspects and tweaks are minor things for me. When I noticed some of them were missing, I just went "Oh well" or, at worst, "I wish they hadn't forgotten this minor feature". Does stuff like a missing click to move feature turn this game into a horrible PC port? Not in my view. Like I said, the game is functional and not causing issues for the majority of issues, the graphics look awesome, and the controls work. Those elements make a good and functional PC port in my view. Anything beyond that is icing on the cake really, at least in my opinion  :)



#52
Battlebloodmage

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Have you even played DA:I?

 

(And yes, I know you own it).

As a college student, I don't have that much money to just waste on games I don't play. I played it and completed it. There are many issues like the controls and it wasn't optimal for PC like we should have been able to right click the cancel or the pick up. The graphic is glitchy and sometimes lag. There are limitations on the skills we can have and limit on number of saves. The camera and mouse click was very annoying when trying to close the rifts. No, it's not optimized at all for PC.


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#53
SardaukarElite

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Full controller support.

 

*awkward cough*



#54
Xaijin

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Whatever.. Kotaku, PC Gamer, Game Informer. They're all reporting the same story. The point is that it tells us something about their attitude towards PC.

The orignal Mass Effect was also horribly ported to PC.

Imagine what your ME:A experience would be like if they prioritised the PC.

I'm not sure what bizarro universe you're from but aside from some AMD issues AMD never fixed, DemiUrge's port was pretty exemplary and contained more options and workups than ME3 does.

DA:I



Is a gigantic unoptimized mess on the PC that can't even hit 60 frames with two Titan Xs.

#55
God

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I seriously read the title of this thread and thought "what we politically correct users would expect from MEA".


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#56
Kurt M.

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Enough to say that I can run DA:I at 1050p with Ultra settings with only a few of them disabled (Low shadows, no AA or motion blur PP) at more than decent FPS with a GTX 560 Ti and a Phenom II 920. The Frostbite engine is a beast. Period.

 

But yes, I agree that the controls are pretty messy, and the camera angles are sometimes a bit irritating. But I kinda don't see how that would affect Andromeda thou...just allowing us to remap hotkeys the way we damn want would solve almost anything IMO.

 

Also yes, please, a FOV option would be very nice...



#57
Kurt M.

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DAI was a poor port because of things like forcing 30 FPS during cutscenes. 30 FPS isn't very fluid to begin with depending on how much movement there is on screen, but it tended to drop even below 30 for me... on a rig that runs BF4 on ultra as smooth as an elven baby's rear even in the middle of smoke grenade city on a 64 player map. Overriding it screwed up audio to graphics sync in longer cutscenes and made the walk toggle a one way ticket.

 

But most of the game's technical and other problems seem to be cross platform, so it's generally a question of overall technical quality, not that of the port. 

 

Yeah, I agree that things like that sucks...being limited by the "cinematic experience" of consoles. But if it's limited to cutscenes it's still bearable I guess (thou it's a kinda odd change of pace jumping constantly from 60 to 30).

 

 

As a college student, I don't have that much money to just waste on games I don't play. I played it and completed it. There are many issues like the controls and it wasn't optimal for PC like we should have been able to right click the cancel or the pick up. The graphic is glitchy and sometimes lag. There are limitations on the skills we can have and limit on number of saves. The camera and mouse click was very annoying when trying to close the rifts. No, it's not optimized at all for PC.

 

Controls maybe aren't, but at least they bothered in not nerfing the graphics much and including graphics options.

 

I'm not asking for a Star Citizen, because I already know I won't get it, but at least a decent PC version of ME:A.



#58
Spacepunk01

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I thought the original ME port was OK, much better than the later ones.

 

I think PC users are tired of "OK". We want the industry to care more about the PC.

 

I'm not sure what bizarro universe you're from but aside from some AMD issues AMD never fixed, DemiUrge's port was pretty exemplary and contained more options and workups than ME3 does.

 

I recognize that AMD had some major issues. However, the port was not "exemplary". We want higher standards on ports in the future.



#59
Chealec

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I would like a good PC version: fully remappable keys, all the graphics sliders (from texture quality, to gamma to FoV) with an intuitive GUI that's easy to navigate with kb + mouse, the ability to invert the mouse and adjust sensitivity - all the largely bog standard stuff you'd expect on a PC game.

 

The ability to at least skip unnecessary splash screens would be nice and get rid of "press any key to continue" when the game's loaded - what does that actually achieve? 4K support, particularly with SLi/Crossfire rigs ... and so on.

 

 

What I expect is a just about passable console port. :\



#60
Sartoz

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 Snip

 

4) I don't care about console users, and they can't achieve 4K anyway (please...they already struggle achieving 1080p)....and no, upscaling with a 4K TV is NOT the same by far as processing all the pixels needed for a real 4K resolution.

 

Snip

                                                                        <<<<<<<<<<()>>>>>>>>>>

 

The bigger picture is what EA is willing to do and that answer is easy = satisfy their financial investors.

 

EA Qtrly Financial reports stress the revenue from consoles. Add the fact that DAI design started out as a console game, then poorly ported to the PC, shows the priority assigned by EA to Bio.... console first... port to PC after. This mantra is also true for ME:A

 

Now, you may not care about consoles, but unfortunately that is their main hdw gaming platform and Bio will not create a second ME:A PC-Centric game to satisfy players with certain esoteric hadware.  Also, I like to point out that the DAI combat was "reduced" to a level for console controller MP gaming, whether many realize it or not.

 

I admit that the PC hardware platform can be superior in many ways over the console hdw.  The question is whether the studio will make the effort to properly support it.

 

Bio will always ask these three questions:

 

1. What is the time and resources amount required to do the job?

2. What is the cost?

3. What is the value to Bio?

 

Those three questions, my friend, drives ME:A's development or any game for that matter.


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#61
Helios969

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What I want is a more evolved version of ME3 gameplay-wise that is smooth in play and cutscenes.  KB/M was about as good as it gets: simple and intuitive.  I think 2.5K is plenty on ultra settings.  4K is all about bragging rights and the devs are not going to invest the resources to optimize such an experience anyways.  And please, o' Bioware masters, give me hair more like TW3, because DAI was just God awful.



#62
Kurt M.

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                                                                        <<<<<<<<<<()>>>>>>>>>>

 

The bigger picture is what EA is willing to do and that answer is easy = satisfy their financial investors.

 

EA Qtrly Financial reports stress the revenue from consoles. Add the fact that DAI design started out as a console game, then poorly ported to the PC, shows the priority assigned by EA to Bio.... console first... port to PC after. This mantra is also true for ME:A

 

Now, you may not care about consoles, but unfortunately that is their main hdw gaming platform and Bio will not create a second ME:A PC-Centric game to satisfy players with certain esoteric hadware.  Also, I like to point out that the DAI combat was "reduced" to a level for console controller MP gaming, whether many realize it or not.

 

I admit that the PC hardware platform can be superior in many ways over the console hdw.  The question is whether the studio will make the effort to properly support it.

 

Bio will always ask these three questions:

 

1. What is the time and resources amount required to do the job?

2. What is the cost?

3. What is the value to Bio?

 

Those three questions, my friend, drives ME:A's development or any game for that matter.

 

Curiously, it's EA financial report itself the one which says that PC gaming is becoming increasingly prevalent:

 

http://venturebeat.c...-digital-sales/

 

http://gamerant.com/pc-sales-increase/

 

http://www.forbes.co...-keep-fighting/

 

http://hexus.net/gam...-2018-says-oga/

 

http://www.theinquir...ted-q4-earnings

 

...etc etc. So enough with saying that consoles "are the main revenue". It's time to dismiss that urban legend already.

 

Apart from that, I repeat that adding proper 4K support, as well as proper controls, FOV, etc isn't a drama by far. Heck, probably even adding other features like more graphics options and better LOD are more time and effort-consuming.

 

 

What I want is a more evolved version of ME3 gameplay-wise that is smooth in play and cutscenes.  KB/M was about as good as it gets: simple and intuitive.  I think 2.5K is plenty on ultra settings.  4K is all about bragging rights and the devs are not going to invest the resources to optimize such an experience anyways.  And please, o' Bioware masters, give me hair more like TW3, because DAI was just God awful.

 

If they make the GUI system the wrong way, it'll also look horrible on 1440p....

 

Anyway, judging by this video, I guess there's nothing to worry about in that matter...GUI scales beautifully:

 



#63
Kmaru

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Just something i wanna say:

 

I did not have the same problems on DAO, DAII, ME1, ME3, on Dragon Age: Inquisition it is near impossible to play as a rogue on PC specially the MP mode. It's clear they did not think about all those people like myself that are only playing wth a keyboard and the mouse. They should test the gameplay on keyboard before releasing it.

 

Something else, please we wan't the mods option back, This is a huge difference between consoles and PC, and also why Skyrim had that incredible success beyond every expectation.



#64
Kurt M.

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Just something i wanna say:

 

I did not have the same problems on DAO, DAII, ME1, ME3, on Dragon Age: Inquisition it is near impossible to play as a rogue on PC specially the MP mode. It's clear they did not think about all those people like myself that are only playing wth a keyboard and the mouse. They should test the gameplay on keyboard before releasing it.

 

Something else, please we wan't the mods option back, This is a huge difference between consoles and PC, and also why Skyrim had that incredible success beyond every expectation.

 

Agree with the controls. But it's ME what we're talking about, not DA:I....I doubt we'll have the same issues in that matter.

 

And mod support....hah. I'd love it, and it'd benefit the game enormously (devs, if you're reading this...people are STILL buying Skyrim almost 4 years after it's release merely to play it with mods...please have that detail in mind), but I guess the "evil EA not wanting their games to have more revenue that it's intended to so you buy their next big title" will be at work in that matter.... :P

 

****** human greed...



#65
Navasha

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I would just be happy if the developers put the UI design in the hands of someone who has never touched a controller in their entire life. 

 

Too many UI developers these days just try to find a way to make a mouse and keyboard issue console controller commands.   THAT is not UI design. 


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#66
They call me a SpaceCowboy

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I would just be happy if the developers put the UI design in the hands of someone who has never touched a controller in their entire life. 

 

Too many UI developers these days just try to find a way to make a mouse and keyboard issue console controller commands.   THAT is not UI design. 

 

Sadly they won't do this. Their focus is on console. The UI is designed around the idea that you are sitting on a couch 8 feet away from the TV you're playing on. They aren't going to develop a second UI for PC players because that would cost too much.

 

I mean, it would be nice. An interface that takes mouse interaction into account, tool tips, panning the map using the mouse, inventory and crafting screens that fit more than a few items on the screen at once because the components can be smaller on a PC screen.. Just not going to happen until their love of console play is dampened. I'm not holding my breath.



#67
clst

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i m a pc gamer so i will play it on pc but a shame to say  for bioware it'isn't the priority . they develop their game before on console and every time they show it  they use x box controler so after the console build is finish they will do the pc build .

 

They have done  it for mass effect 1 ,2 ,3 , dragon age 2 and inquisition  that will won't change .

 

The pc is the first plateforme only in europe and not in all country  so the console have the lead for playing plateform.

 

After if they did the job as mass effect 3 it will be ok but i think like battlebloodmage If DAI is anything to go by, we're gonna get a terrible port of console. perhaps hi res texture but nothing more.



#68
Sartoz

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More like 700 pages of ways people can go bat**** crazy on Bioware's forums.

 

Anyway, DA:I was not a horrible port. Not by a long shot. It wasn't an amazing port, but calling it horrible is one enormous leap of logic.

 

                                                                        <<<<<<<<<<()>>>>>>>>>>

 

Depends on one's measure of value for your money, doesn't it?

 

My bar is set high, while many are happy being fed pablum.... Oh, well... reminds me of P.T Barnum's famous quote.



#69
Jen-Yu

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Curiously, it's EA financial report itself the one which says that PC gaming is becoming increasingly prevalent:

 

http://venturebeat.c...-digital-sales/

 

http://gamerant.com/pc-sales-increase/

 

http://www.forbes.co...-keep-fighting/

 

http://hexus.net/gam...-2018-says-oga/

 

http://www.theinquir...ted-q4-earnings

 

...etc etc. So enough with saying that consoles "are the main revenue". It's time to dismiss that urban legend already.

 

 

 

     first of all I couldn't find any real,pc gaming vs console gaming sales numbers comparison or growth rates comparison in these articles,most of them was about pc software sales,hardware sales or general gaming sales and some guy's opinions.but you may be right and I don't really care the results

 

    what I wonder is;

 

     if this is urban legend then Bioware must be crazy..right?, obviously 'DA:I' was made for console players by console players.otherwise I have no any other proper explanation of those desing choises,UI,controls and crashes...I would like to hear your reasons..



#70
Chealec

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     first of all I couldn't find any real,pc gaming vs console gaming sales numbers comparison or growth rates comparison in these articles,most of them was about pc software sales,hardware sales or general gaming sales and some guy's opinions.but you may be right and I don't really care the results

 

    what I wonder is;

 

     if this is urban legend then Bioware must be crazy..right?, obviously 'DA:I' was made for console players by console players.otherwise I have no any other proper explanation of those desing choises,UI,controls and crashes...I would like to hear your reasons..

 

Depends on the game I guess.

 

Mass Effect 3 sold more than 1.5 million copies in the first month of release across all platforms, with XBoX 360 being the best-selling platform.

Diablo 3 sold 3.5 million copies in the first 24 hours when it was first released on PC (console ports came later).

 

There are more than 65 million League of Legends players - that's more than every single PS4 and XBoX1 sale combined.

 

 

Make of that what you will.



#71
AlanC9

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I think PC users are tired of "OK". We want the industry to care more about the PC.


I'm still looking for an actual problem with the ME1 port.

#72
AlanC9

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Depends on the game I guess.
 
Mass Effect 3 sold more than 1.5 million copies in the first month of release across all platforms, with XBoX 360 being the best-selling platform.
Diablo 3 sold 3.5 million copies in the first 24 hours when it was first released on PC (console ports came later).
 
There are more than 65 million League of Legends players - that's more than every single PS4 and XBoX1 sale combined.
 
 
Make of that what you will.


Right. Titles like the ones Bio makes sell best on consoles. PC strength in other areas can't change that.

#73
Giantdeathrobot

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I think PC users are tired of "OK". We want the industry to care more about the PC.

 

 

People say that all the time, but even average ports usually sell well on PC, and there's little outcry about them (and no, one thread with about 40 people posting about the same thing again and again isn't what I consider an outcry).

 

The bottom line is, I very much doubt most PC users care that much about 4K resolution, UI optimized to the milimeter, 4 mouse sensitivity sliders, FoV on anything but FPS games, and all that jazz. 

 

If the game has a good range of graphical options, is playable with a mouse, isn't too demanding on the system and has a usable UI, it's enough for the vast majority of PC users I'd wager. Not everyone cares that much about having every single option under the sun. Ergo, I assume Bioware doesn't want to invest cash in those options to placate what they (and I) estimate to be a vocal minority. Nor do a vast majority of studios.

 

I mean, yes League of Legends is the most popular game in the world. But it sure as hell isn't thanks to its dazzling array of menu options and amazing graphics. As for stuff like Star Citizen, I'd wait until the game is actually released to declare it the paragon upon which all PC games should take example.

 

What I would really like is better modding support from Bioware. But as I heard, using Frostbite made it sure this isn't going to happen anytime soon, sadly.


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#74
S.W.

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My priority would probably be fixing the things that are close to broken on the ports BioWare has done before. So, in the case of ME3, that'd be getting rid of the does-everything button and having different buttons for sprint/roll, cover, and interact, as well as restoring hotkeys for different menus - basically, decent key-mapping; in the case of DA:I, that'd be a working tactical camera, a cancel-action option, a way of auto-attacking in non-tactical view (because tactical cam sucks) which doesn't involve holding down a button, a save-limit for characters rather than users...

 

After those were filled, I'd request a better UI, more options to adjust graphics, smoother cutscenes, and more options to adjust mouse sensitivity.

 

The priority here is making gameplay enjoyable by making it intuitive to play with a keyboard and mouse. DA:I is frustrating to play as a PC gamer. Along with its other gameplay flaws, it's a pain in the ass to play in terms of buttons and controls. To the extent that I don't really have any desire to replay it - at least the ME trilogy, for all its faults, improved combat as it developed. After that priority is filled, I'd request more options for graphics, cutscenes - mostly non-combat elements, which if left as they are, are quite annoying but aren't dealbreakers.

 

As an owner of a relatively inexpensive, but up-to-date laptop which I use for work, school, & entertainment (yeah yeah, I'm a poor student ok), 4k is hardly a priority of me. I can see how peeps with proper gaming rigs, who customise and build their own desktops would like to get some appreciation though.



#75
wolfhowwl

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Curiously, it's EA financial report itself the one which says that PC gaming is becoming increasingly prevalent:

 

http://venturebeat.c...-digital-sales/

 

http://gamerant.com/pc-sales-increase/

 

http://www.forbes.co...-keep-fighting/

 

http://hexus.net/gam...-2018-says-oga/

 

http://www.theinquir...ted-q4-earnings

 

...etc etc. So enough with saying that consoles "are the main revenue". It's time to dismiss that urban legend already.

 

They are though.

 

From EA's Q3 FY2015 results:

 

Platform net revenue

 

Total consoles: 742,000,000

PC/Browser: 218,000,000

Mobile: 122,000,000