Aller au contenu

Photo

What we PC users would expect from ME:A


  • Veuillez vous connecter pour répondre
153 réponses à ce sujet

#101
CHRrOME

CHRrOME
  • Members
  • 666 messages

Don't have the time to read all 4 pages right now and a lot of people is just talking about graphics, so in case this was not mentioned already: we need a proper PC interface. PC is PC, not a console. So for the love of god BW...

 

PC is not just 4k, multi screen, G-sync, better graphics (that some times end up being the same just with some better AA and lightning+ unoptimized garbage), yadda yadda. Give us an actual friendly User Interface. Enough of the bloody omnibar button to do everything in-game (mind you, even on consoles this was ridiculous) Give us a chat box for MP, give us the ability to rebind everything we want, less crappy sensitivity mouse options.

We play mostly on Keyboard and mouse, the keyboard alone has 100+ keys, take advantage of it. And for those who want to play with a gamepad should be able to do it since day one with a proper interface for it.

 

Probably missed something, but you get the idea. 


  • CuriousArtemis, Sartoz et Kmaru aiment ceci

#102
CuriousArtemis

CuriousArtemis
  • Members
  • 19 655 messages

What I'm hoping for are simple things: ability to use my xbox controller and for the game to be friendly to modders.

 

EDIT: Agree with the above poster; I don't use keyboard and mouse but for those who do, the UI should be sensible and make full use of the keyboard.

 

EDIT 2: I also hope I don't have to replace my video card ;_;



#103
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages

Text chat for MP


  • Seboist aime ceci

#104
Chealec

Chealec
  • Members
  • 6 508 messages

How does Mass Effect 3 compare to other BioWare titles or how about comparing something like GTA V to a PC only release. My issue with using League of Legends is that it is a completely different business model being F2P, that would be comparing sales to the NES version of Mario because it was bundled with consoles.

 

To me your comparisons seemed to be designed to show your point of view while skipping other information.

 

My point was simply that some games sell better on PC and that there is definitely a market for those games - and it's not a small market. Other games sell better on consoles.

 

The reason I pointed to LoL is that it has a larger player base than the total number of sales of XBoX1 and PS4 combined - so even if it was installed by default on both those platforms the PC market would still be bigger.

 

 

The problem you've got comparing GTA V (apart from the fact that it's the fastest selling video game of all time) with a PC-only release is trying to work out how GTA V sales were split across platforms... it looks as though about 50 million units were sold across all consoles; PS3, PS4, XBoX360  and XBoX1. It was also released for the older generation consoles first so there's a distinct possibility people bought another copy of the game when they upgraded their console. There have been more than another 2 million sales on PC since it was released.

 

Last figures I read stated 10 million sales across PS4 and XBoX1 - so that leaves 40 million sales on the last gen consoles. Assuming the XBoX360 had a slightly higher chunk of the taking at around 25 million units... that still falls just short of the 30 million units that Diablo 3 shifted on PC.

 

... but that's comparing 2 of the best selling titles ever so they are outliers by definition.



#105
Chealec

Chealec
  • Members
  • 6 508 messages

Eh, id say its probably still a while left before we see quality 4k monitors in that price range similar to what a monitor like a U2715H at 1440p gives you by now, assuming you get a good copy.

 

That and the fact there is no OLED PC monitors out there afaik because of what seems to be yield problems with large displays.

 

Depends on what size monitor you play, and how you've set up your living room. I use a TV, instead streaming all my content, so I have a very large screen monitor hooked up to my custom-built PC in the living room. So far, that's meant 1920x1080 at 55inch, at everything at max settings at 60-70fps. I'm not inclined to go to a 4k monitor until there's a reasonably priced model at that size.

 

In general, I'm very skeptical you'll see 4k become standard until you get a cheap pricepoint on the minotirs and the graphics cards are cheaply available to game at or near max settings at that resolution. So far ,you'd need, what, 2 980s/970s in SLI to get max settings at 60 fps+ at 4k?

 

 

I am talking in about 18+ month's time when the game comes out... I suspect the price on both half-decent 4k monitors and 4k TVs will be starting to drop by then. It didn't take that long for my £900 TV to be surpassed by TVs half the price.



#106
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 775 messages

*sigh* Multiplayer in Dragon Age: Inquisition has 4 slots. Four. F.O.U.R. I wish people would stop blaming multiplayer because single player *only* has 8 slots when multiplayer only has 4. Four. That obviously has nothing to do with single player power slots or multiplayer would have 8 slots. And it doesn't. Stop. Please.

OT, I just hope it'll run on a 4 year old (when ME:A drops) Alienware X51.


Multiplayer isn't at fault. It's Bioware's approach to multiplayer. They could have given you 8 slots but the SP game would not have 16 then. Still 8.

The game was designed around their vision of multiplayer.
  • Lee80 et Kmaru aiment ceci

#107
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 775 messages

Don't have the time to read all 4 pages right now and a lot of people is just talking about graphics, so in case this was not mentioned already: we need a proper PC interface. PC is PC, not a console. So for the love of god BW...

PC is not just 4k, multi screen, G-sync, better graphics (that some times end up being the same just with some better AA and lightning+ unoptimized garbage), yadda yadda. Give us an actual friendly User Interface. Enough of the bloody omnibar button to do everything in-game (mind you, even on consoles this was ridiculous) Give us a chat box for MP, give us the ability to rebind everything we want, less crappy sensitivity mouse options.
We play mostly on Keyboard and mouse, the keyboard alone has 100+ keys, take advantage of it. And for those who want to play with a gamepad should be able to do it since day one with a proper interface for it.

Probably missed something, but you get the idea.


Unfortunately they don't want to build 2 different interfaces for the 2 control types. Sadly.

#108
Amfortas

Amfortas
  • Members
  • 279 messages

I think both ME2 and 3 are much better on PC than on consoles. Being able to put companion's abilities in the quickbar is a game changer, there's barely any need to pause the game ever, no need to pause to create combos for example. In the console version I have to use the power wheel constantly.

 

I don't care if the textures are 2k, 4k, 8k or if it supports a thousand monitors that I'll never have. A proper UI and a long quickbar that allows me to keybind every ability I want to, that's all I ask.


  • CHRrOME et Aesa aiment ceci

#109
Mercyva

Mercyva
  • Members
  • 132 messages

First of all: console trolls go away, thanks. This is a PC technical thread and I don't want flamewars here.

 

Having said that, which PC features would you like to appear in ME:A?

 

I personally assume it's a given we'll be able to select up to 4K resolutions with the GUI scaling appropiately, or even higher (8K with multi-monitor support? It may even benefit the exploration side of the game apart from the action one, thou I don't know how advanced exploration will be as to require a 2nd monitor...).

 

I also hope that the MEConfig.exe tool doesn't make a return...come on, in-game options, please! An external tool is so 20th century...

 

All of that apart from the typical ones...more graphical options, HD textures and such. I know it's a lot to expect from an EA game, but it'd be nice they show the PC version a bit of love for a change.

 

I'd so love an official word about this matter...(sigh).

 

 

personally, i dont know that much about PC requirements, but i really think that ME:A will have that much better graphics than DAI. i know they both on the same engine, but ME:A will be on new gen ONLY, while DAI was on older ones too.. i would assume they would have dump things down... i'm no expert on this topic, but i can only guess :D



#110
kajtarp

kajtarp
  • Members
  • 423 messages

an option to turn mouse acceleration OFF. 



#111
qaskew24

qaskew24
  • Members
  • 94 messages
I just hope they think about players from different nationality. Different hair styles and get rid of the weight restrictions.

#112
katamuro

katamuro
  • Members
  • 2 875 messages

Thinking back to the ME1-3 I would like the ability to bind my keyes back. It was present in ME1. Also ability to skip cutscenes. I know, I know they are mostly good but after several replays there really isn't any point in watching them. And thinking about DAI, DO NOT BIND THE JUMP AND ACTION TO THE SAME BUTTON. It is highly annoying because I play DAI with a controller. 


  • Kmaru aime ceci

#113
Amplitudelol

Amplitudelol
  • Members
  • 453 messages

an option to turn mouse acceleration OFF. 

 

http://donewmouseacc...ration-fix.html

 

You are welcome.



#114
kajtarp

kajtarp
  • Members
  • 423 messages

 

just because you turn off mouse accel in the OS, the client still can have a built in mouse accel. Mass Effect 2 and Mass Effect 3 needed coalesced editing to remove it.



#115
publius1000

publius1000
  • Members
  • 150 messages

Multiplayer isn't at fault. It's Bioware's approach to multiplayer. They could have given you 8 slots but the SP game would not have 16 then. Still 8.

The game was designed around their vision of multiplayer.

You know at first I thought the 8 slot limitation was just a result of the shitty pc port, but now I think it was a design decision. In NWN (and probably other D&D based games, though I haven't played any) certain classes like clerics had to prepare spells before battle - you only got a limited number per battle. So maybe this is similar - you have to pick which 8 abilities will be most useful to you in the coming battle. ofc it doesn't matter cause the game's so easy anyway, but a nice thought. and ofc this is just my headcanon, but i like it.



#116
pdusen

pdusen
  • Members
  • 1 787 messages

You know at first I thought the 8 slot limitation was just a result of the shitty pc port, but now I think it was a design decision. In NWN (and probably other D&D based games, though I haven't played any) certain classes like clerics had to prepare spells before battle - you only got a limited number per battle. So maybe this is similar - you have to pick which 8 abilities will be most useful to you in the coming battle. ofc it doesn't matter cause the game's so easy anyway, but a nice thought. and ofc this is just my headcanon, but i like it.

 

For what it's worth, that's almost precisely the reasoning that the devs themselves gave for the 8-slot limit, pre-release.


  • Sylvius the Mad aime ceci

#117
Sanunes

Sanunes
  • Members
  • 4 378 messages

For what it's worth, that's almost precisely the reasoning that the devs themselves gave for the 8-slot limit, pre-release.

 

Yep, but because this is the internet it gets changed to be because of Multiplayer because that is what some people want to use as the reason and then they complain that the developers don't talk to us when we don't listen when they do.


  • pdusen aime ceci

#118
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 775 messages

For what it's worth, that's almost precisely the reasoning that the devs themselves gave for the 8-slot limit, pre-release.


But nobody believes the official story. :D

#119
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

Maybe support for Steam Controller?



#120
Ahglock

Ahglock
  • Members
  • 3 660 messages

But nobody believes the official story. :D


Since you can pause and select from all your abilities it doesn't make much sense. It could still have been there reason but if so it was poorly thought out unless they found some tie in between people who don't pause and not liking options.

#121
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 775 messages

Yep, but because this is the internet it gets changed to be because of Multiplayer because that is what some people want to use as the reason and then they complain that the developers don't talk to us when we don't listen when they do.

 

 

 

Since you can pause and select from all your abilities it doesn't make much sense. It could still have been there reason but if so it was poorly thought out unless they found some tie in between people who don't pause and not liking options.

 

It was probably  a combination of things. They want fast action combat, for players who don't want to fiddle with radial menus while fighting (and lets face it, PC controls aren't on their radar), maybe because they thought more players would prefer this type of combat.  This just happens to be good for multiplayer play too.

 

However when people say the game was designed around multiplayer, they aren't just talking about the combat style. The sp combat is literally multiplayer combat with double the abilities and pause. We have 4 characters but you can't control them as a group unless you use the added on tactical view. This is because the multiplayer combat the SP is based on had no need for multi character control. On the other hand, SP gets a new ability to revive fallen group members. This is because this ability was already there in the multiplayer system, so why take it out?

 

As for the 'official story' quip, that was a paraphrase of Joker in ME, as hopefully people realized, but it's true. They will spin any design decision publicly to look like it benefits the players, their customers. This is normal marketing practice. Companies rarely tell you the truth behind their design decisions. If a doughnut company shrinks its doughnut size, they say "This is better for the consumer because..." not "we want to cut costs, but still charge you the same amount for less product".

 

So, no, they aren't adding multiplayer so 'you can play with your friends'. They didn't limit abilities to 8 slots 'because it is more tactical and makes a better experience for players', and they didn't choose Frostbyte because 'it was the best engine, out of all they evaluated.

 

We can only make guesses about the real reasons they make their design decisions, they aren't likely to tell us.



#122
pdusen

pdusen
  • Members
  • 1 787 messages
 

So, no, they aren't adding multiplayer so 'you can play with your friends'. They didn't limit abilities to 8 slots 'because it is more tactical and makes a better experience for players', and they didn't choose Frostbyte because 'it was the best engine, out of all they evaluated.

 

We can only make guesses about the real reasons they make their design decisions, they aren't likely to tell us.

 

 

And yet, you can somehow say with certainty what aren't the real reasons they did something.



#123
Sanunes

Sanunes
  • Members
  • 4 378 messages

It was probably  a combination of things. They want fast action combat, for players who don't want to fiddle with radial menus while fighting (and lets face it, PC controls aren't on their radar), maybe because they thought more players would prefer this type of combat.  This just happens to be good for multiplayer play too.

 

However when people say the game was designed around multiplayer, they aren't just talking about the combat style. The sp combat is literally multiplayer combat with double the abilities and pause. We have 4 characters but you can't control them as a group unless you use the added on tactical view. This is because the multiplayer combat the SP is based on had no need for multi character control. On the other hand, SP gets a new ability to revive fallen group members. This is because this ability was already there in the multiplayer system, so why take it out?

 

As for the 'official story' quip, that was a paraphrase of Joker in ME, as hopefully people realized, but it's true. They will spin any design decision publicly to look like it benefits the players, their customers. This is normal marketing practice. Companies rarely tell you the truth behind their design decisions. If a doughnut company shrinks its doughnut size, they say "This is better for the consumer because..." not "we want to cut costs, but still charge you the same amount for less product".

 

So, no, they aren't adding multiplayer so 'you can play with your friends'. They didn't limit abilities to 8 slots 'because it is more tactical and makes a better experience for players', and they didn't choose Frostbyte because 'it was the best engine, out of all they evaluated.

 

We can only make guesses about the real reasons they make their design decisions, they aren't likely to tell us.

 

Here is the problem with a lot of the reasoning I see from these boards is that it feels like a conspiracy theory symposium.  Right now I have to choose from "Multiplayer has been added to the game along with limiting to eight skill slot, therefore multiplayer did it" versus if I remember correctly it was said "they want the player to choose their abilities and not have them all at once".  I will pick BioWare because I see a major hole in the multiplayer reasoning.  In single player there are eight buttons for skills and three for potions, in multiplayer there for four buttons for skills and four for potions.  Do I fully agree with the reason we are being given by BioWare, not really, but it makes more sense to me then what I have seen in these fourms.


  • Elhanan aime ceci

#124
Eralrik

Eralrik
  • Members
  • 478 messages

I just want to have my keyboard be able to reassign keys, I died more times than I can remember do to wanting to run and instead jumping to a wall in front of the bad guys or needing to hide and rolling to the enemy.

 

Other thing a proper ending weather it be subtle changes to different endings based on how you played the game and through your choices. Not ME3's ending choices!

 

Otherwise I just hope I will be able to run ME:A when it releases as I'm poor and running with an older machine and sadly I just upgraded to Win 7 from Win xp I know I won't be affording that new windows anytime soon.

 

Though Pc controls in ME:A would be nice and not an after thought, not all of us own a console system.


  • Sylvius the Mad aime ceci

#125
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

The orignal Mass Effect was also horribly ported to PC.

I would argue that it had the best port of any ME game.  The UI was better, and the control scheme actually made sense for a keyboard.


  • Eralrik, Dr. rotinaj et c_cat aiment ceci