Observation: I'm doing a no-crafted gear run on Nightmare and it is refreshingly challenging (see discussion here). Random battles and set pieces now feel correctly leveled. You can't just button mash your way through, you have to be both tactical and prepared strategically.
Question: Does this mean crafting is OP? Meaning, is it too easy to craft gear that unbalances and trivializes combat?
Or is crafting fine, but the materials economy that is supposed to act as a check/balance is essentially broken?
My sense is that it is probably both. Too many powerful schematics are available at too low a level. Tier 3 or higher mats are too easy to collect, and aren't even necessary with decent schematics. For example, you can buy the rather good Tier 2 Spiked Longbow schematic around level 5 and fill it with mostly Tier 2 mats for a bow that's better than anything you can loot or buy at the same level, with the possible exception of the Bane of Red Crossing.
What I'd do to fix it without making crafting boring and useless (kind of like most Tonics)
- Don't respawn mineral nodes. Make it more like vanilla Skyrim, if you mine a node, it's dead for the rest of the game.
- Make higher tier critters rarer and harder to kill. Great Bears are just about right, make all the Tier 2 critters and higher as rare and hard to kill.
- I hate to say it, but don't give away high tier cloth mats in DLC loot. It would be okay to have a low count of a single mat type as the only item in a drop, to foil loot-1 exploits.
- Alternatively, split mats into those that can only be used for defense vs. those only for offense. Then only make the offense ones scarce.
- Redistribute schematics so that those available at low level (including via exploits, like loot-1/save scum), 10 and under, are great for defense, but crap for offense. A level 8 noob should not be able to kill Knight-Captain Denam with half a dozen hits, but that said, Denam should not be able to wipe out the party with the same number of hits. So better armor, worse weapons.
- At higher levels, defensive schematics should be hard to get and offensive more numerous. You should be able to deal awesome damage against higher level enemies, but you still have to use more tactics than just button mash, since a few hits would put you down.
- Make high level mats and the best schematics really hard to get. You should have to complete a major quest sequence, on a par with fighting your way to claim Suledin Keep in EdL, or the sequence of side quests related to Victims of War in Emerald Graves, to get the best schematic or the best FT mats. Also, patch the clip exploits that make taking Suledin Keep without a fight impossible. ![]()
What do you think?





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