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Future Side Quests in MEA


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#1
Mercyva

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this is my first post in the forum, ever... please be kind to me, ha :)!

 

 

 

i was wondering, while I LOVE bioware dearly, my only complaints come from how side quests are used for.. i would love if they treated ''side-quests'' like a mini stories kind of approach! just like how The Witcher 3 did it... i can safely say that i loved most side stuff more than certain main story plots! ME3 had many fetch side quests, and i had no problem doing them, but imagine it were not? it would be much fun for me to do them and not feel obligated......

 

 

you are free to agree or disagree, i understand, but try not to be hurtful, thank you <3

 

i'm interested to see if anyone feel the same way i did, regarding side-quests in ME... 


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#2
Jay P

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I agree.

I feel like DA:I side quests were really a step backwards.

So many random fetch quests.

So many collection quests: shards, and monuments, and zones and bottles in every area, plus area specific ones.

My personal hope, that the stakes are lower, for at least the beginning of the game.

In Inquisition, rifts are pouring out demons that are destroying the country side, but I'm going to go explore some woods? Runs some flowers to a grave for an old lady? Go find someone's goat? It just doesn't make sense.

I hope there is no impending disaster (at least to start), so it makes sense that we can go out exploring and take the time to help people.

And strings those side quests together with a story and some purpose.
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#3
Mercyva

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I agree.

I feel like DA:I side quests were really a step backwards.

So many random fetch quests.

So many collection quests: shards, and monuments, and zones and bottles in every area, plus area specific ones.

My personal hope, that the stakes are lower, for at least the beginning of the game.

In Inquisition, rifts are pouring out demons that are destroying the country side, but I'm going to go explore some woods? Runs some flowers to a grave for an old lady? Go find someone's goat? It just doesn't make sense.

I hope there is no impending disaster (at least to start), so it makes sense that we can go out exploring and take the time to help people.

And strings those side quests together with a story and some purpose.

 

 

 

i agree on every point you made! especially since MEA will rely heavily on ''exploration'' creating BIG areas to explore should be met with an equal interesting quests... oh man i hope they learned something of DAI :( , MAN, i feel conflicted! because i LOVED all the areas in DAI, BUT i felt i was exploring all of it for the wrong reason.. instead of having an interesting side quest story, i found myself doing that just to collect stones... i hope MEA improve on that! :)


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#4
Linkenski

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It sucks that we even have to exclaim what we mean by "side-quests" when the distinction between fetch quests and side quests was always clear cut in the past.

It's only because Bioware has sunken so low in this regard that people start worrying that they think fetch quests are legit side quests.
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#5
SolNebula

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I probably wrote it in another thread but the ancient Romans did say "Repetita iuvant" (transl.repeating does good).

 

I think they should go back to ME1 type of sidequests were each single side-quest had a small story/mission that added to the whole Universe. By doing sidequest in ME1:

  • we realized what kind of evil person Nassana Dantius was by cheating you into murdering her pirate sister,
  • we also faced warlord Darius and learned that the Alliance paid pirates to do some dirty work,
  • we also learned about Cerberus and its experiments with the Rachnis,
  • we learned also how Exogeni had another facility for experiments with the Thorian creepers (if you go there after Feros main mission you know about the Thorian and the local chief scientist cannot trick you into believing they are just victims).

 

Side-quests should have a small and interesting stories that give small bits of info and lore about the galaxy and even providing additional details and info about the main quest-line. IMO these are side-quests done right.

 

Fetch-quests like collect 10 X and 20 Y should be very limited and reduced in the amount of collectibles to find out. However I appreciated the puzzle quests like the Astrariums in DA:I. They were nice.


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#6
Kmaru

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I do agree. I prefer a few side quests that matters and treated like miny stories than tons that mean nothing. In general when i'm playing i tend to do all the quests without any exception, sometimes it's just hard to repeat the "collect ressources" in ME3. It is fun the first time, but during a second or third playtrough it's a nightmare. Same as Dragon Age inquisition.



#7
Malleficae

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If they totally replaced fetch quest by side quests I would be so happy. I don't remember single quest from DAI that wasn't main and wasn't fetch. :/



#8
Patchwork

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I like how it was done in DAO, it had both both fetch quest and quests with more meat to them. I don't mind fetch quests, they're useful for xp and loot but there's a lack of balance in BW recent games. 

 

And DAO even had interaction with characters that meant nothing in the grand scheme of things but was useful for establish  your character e.g. in the CE origin I could tell two kids a story and they created a game out of it.  


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#9
Aesa

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Hi, welcome to the forum!
 
I couldn't agree more. I don't want a bunch of mindless content thrown at me just to fluff up the game like they did with DAI. I play RPGs for the story. I play Bioware RPGs to be immersed in the world and lore. Running around collecting X amount of items for some lazy NPC is not fun nor interesting, and if that's the gameplay I wanted I'd just resub to WOW.
 
A few fetch quests are forgivable, but nearly every single "side quest" in DAI was one and added nothing to the story. While I like DAI a lot, I feel like it would have been a much, much better game if it had far less fetch quests and more small side quests with actual substance. BW said they're not going to follow the same formula with Andromeda but I'm not reassured. 
 
Although I personally think ME1's sidequests are tedious and repetitive, they at least have small stories that teach you more about the ME universe. Skip them and you pretty much have zero idea who Cerberus is when you start ME2! Now that BW has a much larger budget there is no reason they couldn't do something similar again, but this time they'd be able to do it without rehashing the same area over and over.
 
tl;dr Quality not quantity

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#10
N7_Salohcin

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More story and plot driven sidequests with new characters we can connect too (perhaps even in ME titles followed after Andromeda), consequence and emotional content would be totally awesome. This would we really add to the RPG and lore aspect and make me look forward to completing them. I agree that the sidequests in ME1 revealed interesting facts regarding Cerberus, among others necessary for ME2. The firewalker quests in ME2 began to feel tedious for me after awhile.

Fetch quests, gathering resources... I could do away with that, feels just like doing a lifeless chore... literally. I'm not totally against them, but I just hope the number of them would be limited.



#11
Chealec

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It sucks that we even have to exclaim what we mean by "side-quests" when the distinction between fetch quests and side quests was always clear cut in the past.

It's only because Bioware has sunken so low in this regard that people start worrying that they think fetch quests are legit side quests.

 

Especially since in the Mass Effect franchise the side quests far outweigh the main plot quests.

 

Mass Effect 2 for instance; the main plot is get resurrected, investigate collectors attacks, recruit a few team members, get the IFF, go through the Omega 4 relay and face the Collectors on their turf. The side quests are everything else - build the rest of the team and complete all of their loyalty missions, do all the planet scanning to find quests there, defeat the Blood Pack (and destroy their base), defeat the Blue Suns (MSV Strontium Mule quests) and so on. Then there are the DLC packs like Operation Overlord, Lair of the Shadow Broker, Arrival and the Firewalker missions.

 

You can hit the level 30 cap long before you even go to retrieve the IFF.


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#12
Jessegingin

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Just don't make ME:A side quests like DA:I's, really boring and disappointing  :rolleyes:


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#13
Mercyva

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I probably wrote it in another thread but the ancient Romans did say "Repetita iuvant" (transl.repeating does good).

 

I think they should go back to ME1 type of sidequests were each single side-quest had a small story/mission that added to the whole Universe. By doing sidequest in ME1:

  • we realized what kind of evil person Nassana Dantius was by cheating you into murdering her pirate sister,
  • we also faced warlord Darius and learned that the Alliance paid pirates to do some dirty work,
  • we also learned about Cerberus and its experiments with the Rachnis,
  • we learned also how Exogeni had another facility for experiments with the Thorian creepers (if you go there after Feros main mission you know about the Thorian and the local chief scientist cannot trick you into believing they are just victims).

 

Side-quests should have a small and interesting stories that give small bits of info and lore about the galaxy and even providing additional details and info about the main quest-line. IMO these are side-quests done right.

 

Fetch-quests like collect 10 X and 20 Y should be very limited and reduced in the amount of collectibles to find out. However I appreciated the puzzle quests like the Astrariums in DA:I. They were nice.

 

 

me too! i liked the Astrariums puzzle-quests in DAI... i dont mind those, but i dont like the ''collect stuff for me'' kind of quests... i dont have a problem with doing them, its just i dont like when its being used to further ''explore'' certain places.. if that makes sense :)



#14
Nitrocuban

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I'd say a mix of both, simple (fetch) quests plus fully fleshed out sidestories and an epic mainstory would be the best.



#15
Mercyva

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Especially since in the Mass Effect franchise the side quests far outweigh the main plot quests.

 

Mass Effect 2 for instance; the main plot is get resurrected, investigate collectors attacks, recruit a few team members, get the IFF, go through the Omega 4 relay and face the Collectors on their turf. The side quests are everything else - build the rest of the team and complete all of their loyalty missions, do all the planet scanning to find quests there, defeat the Blood Pack (and destroy their base), defeat the Blue Suns (MSV Strontium Mule quests) and so on. Then there are the DLC packs like Operation Overlord, Lair of the Shadow Broker, Arrival and the Firewalker missions.

 

You can hit the level 30 cap long before you even go to retrieve the IFF.

 

 

 i totally agree with you.. i ONLY noticed the ''fetch'' stuff in ME3... and since ME:A will rely heavily on exploration just like ME1, i hope they make most by the area's they create! i dont mind doing fetch quests, its just i dont like it when its being used to ''further explore big area's'' :) but i have faith in bioware, i think since its a whole NEW story in a NEW galaxy, they will have MORE freedom to explore in storytelling. :D



#16
Mercyva

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I'd say a mix of both, simple (fetch) quests plus fully fleshed out sidestories and an epic mainstory would be the best.

 

 

yes! i dont mind fetch quests really, i just dont like when its too many of them :) plus i just think its a wasted opportunity when used too much :P



#17
Jaquio

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At this point I'd settle for getting side quests like a well-adjusted person, rather than eavesdropping over random people in the marketplace and fixing their problems like an obsessive stalker.



#18
sH0tgUn jUliA

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Aw, you mean you guys didn't get all teary-eyed when your Butcher of Torfan received absolution for retrieving the Pillars of Strength with a click of the mouse? You couldn't imagine the struggle that Shepard and company went through on the ground, talking with the Batarian resistance, and fighting through the enemy to save that artifact and return it to their high priest? Shepard nearly died four times during that fight: twice by Batarian hands until they found out what she was trying to do. It was an emotional roller-coaster ending in a fight at the Temple of Bataria with last priest giving his life so that you and your team could escape. That was one of the most profound moments in the entire trilogy!


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#19
Mercyva

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Hi, welcome to the forum!
 
I couldn't agree more. I don't want a bunch of mindless content thrown at me just to fluff up the game like they did with DAI. I play RPGs for the story. I play Bioware RPGs to be immersed in the world and lore. Running around collecting X amount of items for some lazy NPC is not fun nor interesting, and if that's the gameplay I wanted I'd just resub to WOW.
 
A few fetch quests are forgivable, but nearly every single "side quest" in DAI was one and added nothing to the story. While I like DAI a lot, I feel like it would have been a much, much better game if it had far less fetch quests and more small side quests with actual substance. BW said they're not going to follow the same formula with Andromeda but I'm not reassured. 
 
Although I personally think ME1's sidequests are tedious and repetitive, they at least have small stories that teach you more about the ME universe. Skip them and you pretty much have zero idea who Cerberus is when you start ME2! Now that BW has a much larger budget there is no reason they couldn't do something similar again, but this time they'd be able to do it without rehashing the same area over and over again.
 
tl;dr Quality not quantity

 

 

 

 

do you read my mind? ha :) , DAI had many interesting areas and i LOVED exploring them all, i just wished that instead of reading ''notes'' to learn about stuff, imagine if they did them like a mini story kind of thing? where its totally optional to do, but so much interesting that you want to do them all... i would have liked that! :)

 

anyway, DAI aside, i think we mention it so much because ''exploration'' will be a big thing in MEA... and since we have ways to go, i really hope and i do believe that bioware take the time to make this work. DAI was an amazing game, but i think MEA will be that much more if they use the term ''exploration'' fully. not by just walking in a big map, but also ''exploration'' in storytelling. i highly believe that MEA will be a GOTY contender for that.


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#20
sH0tgUn jUliA

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@Mercyva - welcome to the forum. I'm one of the forum smart asses. The sarcasm runs deep in me. I love your idea by the way, hence my post about the Pillars of Strength. That was the side-quest that could have been. Instead we got mouse clicks. That crap has been a sore spot with me since 2012.



#21
AlanC9

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At this point I'd settle for getting side quests like a well-adjusted person, rather than eavesdropping over random people in the marketplace and fixing their problems like an obsessive stalker.


If you don't want to listen to people on the Citadel talking, then don't. The missions work the same either way.

#22
Jaquio

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If you don't want to listen to people on the Citadel talking, then don't. The missions work the same either way.

 

You have completely missed the point.  It's a creepy and weird way to receive missions.



#23
sH0tgUn jUliA

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Yes it is really creepy and weird. At least have Shepard receive a message from EDI... or an admin asst at the Council. "The Batarian ambassador would like to see a Council representative on Deck E24" or wherever the preacher was.

 

Still having Commander Shepard solve all the problems of everyone wetting their pants in on the Citadel by flying around the galaxy fighting mooks in far away systems gathering artifacts, not to mention rescuing cruisers and frigates from reaper controlled space all with a click of a mouse was more than ridiculous. And then people wonder why players had a power fantasy?


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#24
Aesa

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do you read my mind? ha  :) , DAI had many interesting areas and i LOVED exploring them all, i just wished that instead of reading ''notes'' to learn about stuff, imagine if they did them like a mini story kind of thing? where its totally optional to do, but so much interesting that you want to do them all... i would have liked that!  :)

 

anyway, DAI aside, i think we mention it so much because ''exploration'' will be a big thing in MEA... and since we have ways to go, i really hope and i do believe that bioware take the time to make this work. DAI was an amazing game, but i think MEA will be that much more if they use the term ''exploration'' fully. not by just walking in a big map, but also ''exploration'' in storytelling. i highly believe that MEA will be a GOTY contender for that.

 

Yes!!
 
I avoided ranting about BW's use of the words "exploration" and "open world" in my first post, but those are exactly the things that concern me. Not that there's anything inherently wrong with either of them--there's not--but for me there needs to be a narrative lure behind it. I don't want a Bethesda game. I don't want ME to become DAI. Wandering through vast areas that are visually stunning but largely devoid of story substance is not satisfying to me. 
 
Again, I loved DAI and I thought the main quests were great, but overall I feel like it was a step backwards. Bigger is not always better.

 

Yes it is really creepy and weird. At least have Shepard receive a message from EDI... or an admin asst at the Council. "The Batarian ambassador would like to see a Council representative on Deck E24" or wherever the preacher was.

 

*violates personal bubble* 
*breathing intensifies*
 
Hey there stranger, I heard you were looking for this thing here and, well, I traveled across the galaxy to get it for you. I mean, it was nbd or anything. No, you don't know me, but you've probably heard my name before. I'm kind of famous....
 
*loiters awkwardly*

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#25
N7_Salohcin

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*violates personal bubble* 

*breathing intensifies*
 
Hey there stranger, I heard you were looking for this thing here and, well, I traveled across the galaxy to get it for you. I mean, it was nbd or anything. No, you don't know me, but you've probably heard my name before. I'm kind of famous....
 
*loiters awkwardly*

 

Reminds me of ME2, when Shepard overhears the Turian and Quarian's conversion on Illium inside Eternity :lol:
I almost thought it would have led to a side quest, until: "Ahh, excuse me human, private con-ver-sah-shee-un!"


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