I'm having an issue where looping animation isn't working properly in a cutscene and I suspect it's the cutscene mechanics that's causing it. I've got a custom action script that applies a death animation as follows:
DelayCommand( 0.9, AssignCommand( oPC, ActionPlayAnimation( ANIMATION_LOOPING_DEAD_BACK, 1.0, 25.0 ) ) );
During the subsequent cutscene activities though, one or both of the 'dead' actors stand up for a little bit, then flop back down again. Is there a way to make the animation "stick"? I want the two to stay down until the cutscene is over. I've tried applying a delayed paralyze effect, but it only helps a little.
Thanks.





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