Attack or armor penetration
#1
Posté 23 août 2015 - 02:57
I assume stagger is useless so these are my 2 viable options, 11% attack or 18% armor pen. Which is better in this situation?
#2
Posté 23 août 2015 - 03:00
#3
Posté 23 août 2015 - 03:01
Well, the value of armor pen varies a lot based on class and difficulty (enemies have more armor on higher difficulties). Note that doesn't necessarily mean 18% armor pen is *ever* better than 11% attack, just that we'd need to factor in some stuff to even figure out the calculations. I can run some numbers if you want, just tell me the class(es) and difficulty.
Keep in mind that Sunder effects can also screw up this math -- several classes have "Sunder on crit" passives that will quickly reduce enemy armor to 0.
#4
Posté 23 août 2015 - 04:01
#5
Posté 23 août 2015 - 04:33
Perilous and nightmare on a rare occasion, usually silent sister, I usually take sunder on crit but can use that point elsewhere if it's an issue. Thanks for the explanation and help
It's not an issue at all -- it just means armor penetration is worth less compared to attack. If you're constantly critting (and/or anyone else in your party has that talent and is constantly critting) then ignoring 18% of 0 armor doesn't help, y'know?
What skills do you use and what are your weapons?
#6
Posté 23 août 2015 - 04:55
#7
Posté 23 août 2015 - 05:15
AP if you're going NM, otherwise Attack. If you play NM, then you should have AP on, as Attack isn't going to help you much in Perilous, but AP will help you a lot in NM.
#8
Posté 23 août 2015 - 05:17
#9
Posté 24 août 2015 - 10:02
Hakkons Mercy and Savage Thorn. I usually run hidden blades, throwing knifes, whirlwind or death blow, and charging bull or flashing steel.
I haven't forgotten this, just been busy doing a lot of math in another thread to prove Drasca wrong about some other stuff, will get to this later today.





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