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The equivalents to banshee in ME:A


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#1
Kmaru

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I love strong, redouptables ennemies with unpredictable moves and speed. The fear and adrenalin rush that goes with it, is just priceless. The bonus with the banshee is/was that the design/moves/scream/noise... was just ridiculously perfect.

 

1) Cause Banshee was unique in ME3, I wish that we have loads of different adversaries from different species similar to Banshee in Andromeda.

 

So BW i'm begging u: Offer us more than one variety of relentless foes. Something we have not seen anywhere yet. Also with different skills when we change the difficulty setting of the game :

Foe + 1 skill in normal mode

Foe x (X)+ 2 skills in difficult mode

Foe x (X)+ 5 skills in Insanity mode and poping up randomly.

 

A random factor will be great on some stages of the game.

 

The number should increase with the difficulty setting. Not just the: hard to kill.

I remember that i spent an hour to kill my first dragon in DA:I. and 30mn for the second one. By the end it became boring, cause the dragon and i were repeating the same moves. Specially if u play as a mage, from a certain range the dragon is static. Same as the replay value in Noveria with the rachnies.



#2
SolNebula

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DA:I dragons were pretty annoying (this doesn't mean difficult) to kill. It just took time to put them down due to their respawning armor ability. The Dragon that didn't have that ability died fast actually.

 

I agree with you on a greater variety of enemies I especially want more enemies that try to get on close combat. Having to fight real Vanguards would be a nightmare. Banshees were great also Tela Vasir was kind of annoying in ME2. I just want more enemies that deny me the cover and force me to move around. Like I hide behind a crate and an enemy biotic pull the crates away leaving me open for an enemy sniper shot. Objects physics should return though like in ME1.



#3
Youknow

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I like the idea of Banshees, but please. nerf their annoying screams. I'm not even talking about the shockwaves, I'm talking about that horrible "YYYYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH" the emit when moving around. Ugh. I hate screaming enemies. 

 

But they kinda are my favorite type of enemy. 


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#4
INVADERONE

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I love strong, redouptables ennemies with unpredictable moves and speed. The fear and adrenalin rush that goes with it, is just priceless. The bonus with the banshee is/was that the design/moves/scream/noise... was just ridiculously perfect.

 

1) Cause Banshee was unique in ME3, I wish that we have loads of different adversaries from different species similar to Banshee in Andromeda.

 

So BW i'm begging u: Offer us more than one variety of relentless foes. Something we have not seen anywhere yet. Also with different skills when we change the difficulty setting of the game :

Foe + 1 skill in normal mode

Foe x (X)+ 2 skills in difficult mode

Foe x (X)+ 5 skills in Insanity mode and poping up randomly.

 

A random factor will be great on some stages of the game.

 

The number should increase with the difficulty setting. Not just the: hard to kill.

I remember that i spent an hour to kill my first dragon in DA:I. and 30mn for the second one. By the end it became boring, cause the dragon and i were repeating the same moves. Specially if u play as a mage, from a certain range the dragon is static. Same as the replay value in Noveria with the rachnies.

 

I had a similar suggestion at one point as well. It would be great to see added skills of the enemy depending on the difficulty in single player and multiplayer. It would definitely make the game more interesting in battling the enemies due to the fact that you are going to combat something different on the harder difficulties and not just greater shields/barriers/health/armor. 


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#5
Ahriman

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Imagine geth jumpers, make them melee. These things will make you run around like headless chicken.


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#6
Chealec

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I thought Banshees were a bad game mechanic personally, used to artificially increase the difficulty; teleport > grab > dead.

 

Far more interesting as enemies go are things like the Librarians in Metro 2033; they can absolutely murder you but their weakness is that they might not attack you at all, you can stare them down (or lob a sticky bomb at them and run like hell). They behave more like animals.

 

Practically any of the mid-bosses in Dark Souls too - they may have some insanely powerful attacks but they generally give a hint as to what's coming and allow you to react accordingly. They're still difficult to beat but you get a sense of achievement for having done so. Banshees just provide a sense of frustration when you screw up (or grab a wall instead of sprint, thank you omni-button!).

 

There are units that can synch-kill in other games but aren't so cheesy about it - take Clickers in The Last Of Us for instance; if they grapple you, you're dead. However they're blind and attracted by noise - you can lob a brick and sneak past; they'll even check out thrown bombs which is fun.

 

 

There are better ways to provide a challenge than just lobbing in a  "super unit" that has ultimate cheese power to screw you over... it's much better when you get enemies with complementary abilities; even in say ME2 where Husks or FENRIS mechs can flush you out of cover whilst ranged units punish for being flushed. That's far more fun than dealing with a couple of YMIR Mechs.


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#7
Xen

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Banshees are retarded. Shoot them a couple times and they stand in place ineffectually lobbing slow warp balls into your cover as you dump clips into their face. The most dangerous thing about them is the insufferable screeching that makes me want to smash my TV into pieces with a bat just to get them to STFU for a few seconds.

The only time they ever pose a threat is playing online on a laggy host, where the warps can phase through solid objects and their grab can magnet you back to their position from 10m away, which has less to do with the enemy and more to do with lolEA servers. Otherwise they are utterly predictable and easily trivialized, even with the lazily implemented Hand of Denial mechanic that blocks all powers from biotics to fire/electricity and metal fragments from a grenade, because those are totally different than the bullets that still work just fine and actually better when HoD is up due to glitched double hits on the bubble and banshee herself. Their being so useless at actually applying pressure is the primary reason that the Reaper faction is such a joke in terms of difficulty compared to the other 3 (even the slow, stupid geth).

Collector units were much better designed. Praetorians apply constant pressure to keep moving or suppressive fire depending on what phase they are in. Scions punish you for being out of cover with the cannon and also for camping in it with the grenades. Swarms and Abominations equally help to prevent camping and spamming, and their troopers and captains with their good DPS will put you down fast if you don't know how to position effectively while moving. Possession adds even more tactical depth, giving troopers the ability to make web traps for area denial, and giving Praetorians a more punishing missile attack should you try to abuse their proximity landing to make time for yourself to escape.


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#8
Broganisity

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I like the idea of Banshees, but please. nerf their annoying screams. I'm not even talking about the shockwaves, I'm talking about that horrible "YYYYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH"-


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#9
ZombiePopper

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I thought Banshees were a bad game mechanic personally, used to artificially increase the difficulty; teleport > grab > dead.

Far more interesting as enemies go are things like the Librarians in Metro 2033; they can absolutely murder you but their weakness is that they might not attack you at all, you can stare them down (or lob a sticky bomb at them and run like hell). They behave more like animals.

Practically any of the mid-bosses in Dark Souls too - they may have some insanely powerful attacks but they generally give a hint as to what's coming and allow you to react accordingly. They're still difficult to beat but you get a sense of achievement for having done so. Banshees just provide a sense of frustration when you screw up (or grab a wall instead of sprint, thank you omni-button!).

There are units that can synch-kill in other games but aren't so cheesy about it - take Clickers in The Last Of Us for instance; if they grapple you, you're dead. However they're blind and attracted by noise - you can lob a brick and sneak past; they'll even check out thrown bombs which is fun.


There are better ways to provide a challenge than just lobbing in a "super unit" that has ultimate cheese power to screw you over... it's much better when you get enemies with complementary abilities; even in say ME2 where Husks or FENRIS mechs can flush you out of cover whilst ranged units punish for being flushed. That's far more fun than dealing with a couple of YMIR Mechs.

Agree 100%.
But I loved the banshees!
They were flat-out terrifying!
The first few times you encounter them anyway.
Like anything, the more they're encountered the easier or annoying they could get. BUT, the first few times you encountered them=terrifying and that scream was haunting.
Metro Librarians have to be hands down the scariest enemies in a game for me. (But the clickers in TLoU are a very close second! Farging creepy!)
The entire time I'm spinning around looking everywhere. "Is there one behind me? Is one going to jump down on me from above? Is one going to jump thru the floor? Is staring them down going to work this time?" Etc etc that level makes me so damn tense and nervous.
Reminds me of weeping angels from Dr. Who. Also terrifying to me.
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#10
Kmaru

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I like the idea of Banshees, but please. nerf their annoying screams. I'm not even talking about the shockwaves, I'm talking about that horrible "YYYYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH" the emit when moving around. Ugh. I hate screaming enemies. 

 

But they kinda are my favorite type of enemy. 

 

Actually everytime i hear that scream, i wanna play ME3 over and over again. That YYYYEEEEEAAAAAAH as u said is a 10  :wub: . I may have fallen in love with the Banshees  :ph34r:  :P

When u hear the scream u know u are screwed. Fighting against a couple of Banshee push u to move fast, and prevent u from being static.

The best was the citadell simulator, when u sudenly facing a horrifying bug, Banshees, Geth PRIMEs, Cerberus tanks...

 

The other only strongest foe in the game, is urself, facing multiples shepard in the simulator, specially the vanguard and soldier.



#11
Sartoz

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                                                                           <<<<<<<<<<()>>>>>>>>>>

 

That is one bloody critter that I never will like. I get a shiver down my spine every time I fought the b-i-t-c-h.

 

Congratulations to the Bio  team that created that monstrosity in both visuals and audio.

 

Another similar creature in MEA is a welcome addition... even though I will hate fighting it.



#12
countofhell

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Enemy that completely mimics your skills and use them against you, debuffs your shield and tech/powers can fit the most relentless enemy in the Andromeda game.


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#13
MrStoob

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The beautiful siren song of the Banshee will be missed - such a great enemy both in SP and MP.


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#14
DaemionMoadrin

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I like the idea of Banshees, but please. nerf their annoying screams. I'm not even talking about the shockwaves, I'm talking about that horrible "YYYYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH" the emit when moving around. Ugh. I hate screaming enemies. 

 

But they kinda are my favorite type of enemy. 

 

 

^^


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#15
Display Name Owner

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Man-shee? Instead of screaming they pound their chests and just yell with really deep voices. And instead of swinging boobies they have other things that also swing.


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#16
Jorji Costava

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I like the idea of Banshees, but please. nerf their annoying screams. I'm not even talking about the shockwaves, I'm talking about that horrible "YYYYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH" the emit when moving around. Ugh. I hate screaming enemies. 

 

But they kinda are my favorite type of enemy. 

 

So then I'm assuming you wouldn't much like the headless dudes from Serious Sam:

 



#17
timebean

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For me, those damned brutes were way scarier.  I can't count the times those things would get me pinned against a rock and then ram me till I died (I can't think of a better way to write that, though it sounds terrible :P).  Banshees had that little shudder before they warp and were easier to time...plus their balls of enery were too slow to worry about.  Brutes would just take me out!  Getting to the hammers on Tuchanka...with those brutes...Gah!



#18
Sartoz

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Enemy that completely mimics your skills and use them against you, debuffs your shield and tech/powers can fit the most relentless enemy in the Andromeda game.

 

                                                                        <<<<<<<<<<()>>>>>>>>>>

 

Combat balancing may be an issue.



#19
Batarian Master Race

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The beautiful siren song of the Banshee will be missed - such a great enemy both in SP and MP.

Always preferred this version:

 



#20
DaemionMoadrin

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Too late, that joke was made already. On this page, even. :P



#21
themikefest

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the banshees screaming was annoying but not as annoying as them throwing their warp balls at me. I would move to the right and then to left and still get hit by them. The banshees would make for good pitchers in baseball



#22
Ahglock

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For me, those damned brutes were way scarier. I can't count the times those things would get me pinned against a rock and then ram me till I died (I can't think of a better way to write that, though it sounds terrible :P). Banshees had that little shudder before they warp and were easier to time...plus their balls of enery were too slow to worry about. Brutes would just take me out! Getting to the hammers on Tuchanka...with those brutes...Gah!


I found the brutes fairly easy but my squad is armor explosion central. The banshee I'm like why won't you die you teleporting freak. especially when my gear totally sucks and I'm blazing away with a level one crappy smg.

#23
Chealec

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After having played way too many hours on ME3MP I can safely say the scream stops being even slightly scary after the 2nd time you hear it and just becomes plain irritating by the 5th... Banshees are pretty much the main reason I don't play platinum difficulty; when 75% of the games have that bloody scream in them you begin to welcome Geth or Cerberus on gold.

 

... and I really, really hate Cerberus as an MP faction.


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#24
DaemionMoadrin

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... and I really, really hate Cerberus as an MP faction.

 

Play as Shadow, Cerberus becomes a victim to you. ;)



#25
Chealec

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Play as Shadow, Cerberus becomes a victim to you. ;)

 

Atlas.