I love strong, redouptables ennemies with unpredictable moves and speed. The fear and adrenalin rush that goes with it, is just priceless. The bonus with the banshee is/was that the design/moves/scream/noise... was just ridiculously perfect.
1) Cause Banshee was unique in ME3, I wish that we have loads of different adversaries from different species similar to Banshee in Andromeda.
So BW i'm begging u: Offer us more than one variety of relentless foes. Something we have not seen anywhere yet. Also with different skills when we change the difficulty setting of the game :
Foe + 1 skill in normal mode
Foe x (X)+ 2 skills in difficult mode
Foe x (X)+ 5 skills in Insanity mode and poping up randomly.
A random factor will be great on some stages of the game.
The number should increase with the difficulty setting. Not just the: hard to kill.
I remember that i spent an hour to kill my first dragon in DA:I. and 30mn for the second one. By the end it became boring, cause the dragon and i were repeating the same moves. Specially if u play as a mage, from a certain range the dragon is static. Same as the replay value in Noveria with the rachnies.





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