ME3 sets to whatever framerate you have globally unkess you have a specific profile for it.
ME3's combat code and logic is supposed to be locked at 30 frames, period and there is no industry-standard delta timing to facilitate this paradigm at higher expressed framerates, so enemies at 120fps have a 400% boost to aiming and positional logic, and generally shoot you in the head at maximum range almost immediately, even in cover.
Being in cover at 30 fps is essentially like having magical armor that makes everything miss and not particularly hurt you thanks to having the same Damage Resistance as pre-buff tech armor and active aim negation, and cover really isn't even necessary as long as you maintain angle shielding and right hand advantage. At 120 fps the DR you would be receiving is completely negated because the routine for the enemy to "find" and "target" you is running at 400% speed.
This leads to stuff like being shot to death in midtransit as a Slayer, Phantoms that do automatic headshots from across Giant, and geth and collector bullets literally curving around corners into your butt thanks to a subroutine where the enemies not in direct view are supposed to "chase" you and are aim-assisted to do so.





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