Aller au contenu

Photo

Rolling an archer for the first time, artificer or assassin?


  • Veuillez vous connecter pour répondre
120 réponses à ce sujet

#51
Elhanan

Elhanan
  • Members
  • 18 340 messages

I like leading from the front, being very much action orientated. I have evade precisely because it lets me duck and weave all over the battlefield in a very direct manner, even using a melee skill like shadow strike. I don't think artificer runs counter to this, and it seems the most direct style an archer can do (obviously tempest is the most direct style for a dual wielder though).


Then you may wish to consider dropping Long Shot, as it is designed for increased range and some AoE due to Line of Flight.

#52
Bhaal

Bhaal
  • Members
  • 415 messages

Well as of now i'm doing an Assasin-Archer walkthrough and i can say it's going very well. Assasin has two advantages over artificer and tempest:guaranteed crits and very high armor penetration. So with an assasin all offence slots goes for the crit-damage.

 

Artificer and tempest turns the game into ability spaming . However with assasin every time i use an ability something dies. Assasin archer got be close to it's targets for it's highest damage yet it's very much capable of taking down wraits and archer from distance as well.



#53
andy6915

andy6915
  • Members
  • 6 590 messages

Then you may wish to consider dropping Long Shot, as it is designed for increased range and some AoE due to Line of Flight.

 

Wasn't going to get line of flight, enemies are rarely lined up in a way that it will get much use.



#54
Elhanan

Elhanan
  • Members
  • 18 340 messages

Wasn't going to get line of flight, enemies are rarely lined up in a way that it will get much use.


Perhaps, but I always take it. I do not utilize floating text for proof, but it appears to be effective and useful for mobs.

#55
Elhanan

Elhanan
  • Members
  • 18 340 messages

Well as of now i'm doing an Assasin-Archer walkthrough and i can say it's going very well. Assasin has two advantages over artificer and tempest:guaranteed crits and very high armor penetration. So with an assasin all offence slots goes for the crit-damage.
 
Artificer and tempest turns the game into ability spaming . However with assasin every time i use an ability something dies. Assasin archer got be close to it's targets for it's highest damage yet it's very much capable of taking down wraits and archer from distance as well.


Disagree, as I do not spam mines; use them tactically as counters to incoming melee, by-pass armor on target (eg; Dragon), etc. And the Passives appear to be quite helpful.

#56
JJDXB

JJDXB
  • Members
  • 253 messages

I had to try the artificer on my latest play through.  It is ridiculous.  You only ever use the elemental mines, but when you get to high levels, holy crap it's powerful.  When you get a bow and grip with 100% crit chance, the passives that give you 10 stamina for every crit and reduce the cooldown time by 0.5 seconds when someone on the team crits, you can basically spam the mines (with the upgrade that uses all your stamina!) and it tears through crowds like crazy.  Didn't hit enough enemies with the mines to recharge the ability in 1 second?  Not a problem, just use leaping shot.



#57
Bigdawg13

Bigdawg13
  • Members
  • 1 174 messages
Why is the thread titled artificer and tempest but your arguing about pre sky hold build issues. This thread was a waste of time.

#58
PapaCharlie9

PapaCharlie9
  • Members
  • 2 871 messages

Here's another vote for dropping Full Draw. Heck, you could drop all the archery actives except for Leaping Shot. I'm running Varric at level 15 with just Leaping Shot, Hook/Tackle, Mines and Poison Weapons and it's giggle-producing fun. I have Explosive Arrow equipped, but never use it.

 

I wonder if you might have been happier as a DW Artificer. With Throwing Blades for ranged attacks. ;)

 

BD, it's not a waste of time. I learned a thing or two. But I admit I thought Andy was talking about two different builds, not the one currently being run.


  • tcun44 aime ceci

#59
Elhanan

Elhanan
  • Members
  • 18 340 messages
I actually like the concept of a ranged specialist that is also deadly in melee; have examples in NWN and the earlier DA games to support it. A wide killing range can be quite effective; from LOS to close hand to hand.

But with my RL limitations, such a hybrid is not likely to occur in my own hands. Am rather interested to see what can happen with others.

#60
Dabrikishaw

Dabrikishaw
  • Members
  • 3 240 messages

Yeah I though Andy was already at Skyhold about to make the decision when I started reading this thread.



#61
andy6915

andy6915
  • Members
  • 6 590 messages

Why is the thread titled artificer and tempest but your arguing about pre sky hold build issues. This thread was a waste of time.

 

Okay, that was stupid of you. It's called "planning ahead", you should try it. It's a waste of time to figure out what I want to do later with my character? The problem I have of not having enough slots will be a problem at Skyhold too. So how is this a waste of time? You can't give a good explanation because there isn't one, and you probably see that now that I forced you to realize that. I usually have my specialization picked out before I even make my character, this was the first time I wasn't already decided. Fact still is I need to drop something because the fact still is that I'm lacking enough skill slots for everything I need or want.



#62
tcun44

tcun44
  • Members
  • 167 messages

Here's another vote for dropping Full Draw. Heck, you could drop all the archery actives except for Leaping Shot. I'm running Varric at level 15 with just Leaping Shot, Hook/Tackle, Mines and Poison Weapons and it's giggle-producing fun. I have Explosive Arrow equipped, but never use it.

 

 

Interesting build- I'm going to give it a try. Thanks.



#63
Dabrikishaw

Dabrikishaw
  • Members
  • 3 240 messages

Yeah, Leaping Shot is really all you'll need from the Archer Tree as an Artificer. That's mostly the same build I give Varric as well.



#64
PapaCharlie9

PapaCharlie9
  • Members
  • 2 871 messages

Interesting build- I'm going to give it a try. Thanks.

You need all the relevant passive buffs; crit, stamina regen, cooldown reduction. A stamina or cooldown amulet doesn't hurt either. And upgrade Hook/Tackle to It Beats Walking, of course.



#65
Bhaal

Bhaal
  • Members
  • 415 messages

Disagree, as I do not spam mines; use them tactically as counters to incoming melee, by-pass armor on target (eg; Dragon), etc. And the Passives appear to be quite helpful.

But whole cooldown reduction thing is for spamming leaping shot O.o



#66
Elhanan

Elhanan
  • Members
  • 18 340 messages

But whole cooldown reduction thing is for spamming leaping shot O.o


Do not spam that either. Likely the most used Archery slot for me is Explosive Shot for the faster KD, and being able to remain in place.

#67
AnUnculturedLittlePotato

AnUnculturedLittlePotato
  • Members
  • 673 messages

Okay, that was stupid of you. It's called "planning ahead", you should try it. It's a waste of time to figure out what I want to do later with my character? The problem I have of not having enough slots will be a problem at Skyhold too. So how is this a waste of time? You can't give a good explanation because there isn't one, and you probably see that now that I forced you to realize that. I usually have my specialization picked out before I even make my character, this was the first time I wasn't already decided. Fact still is I need to drop something because the fact still is that I'm lacking enough skill slots for everything I need or want.

If you wanted advice why would you immediately reject it? At any rate if your not going to drop evade or shadow strike then drop artificer. It's based on multi hit abilities and if your so instant on not using them and rejecting advice when you asked for it then drop it and go assassin.



#68
Bigdawg13

Bigdawg13
  • Members
  • 1 174 messages
Because he wants to argue. This thread is so overdone it makes me gag.

#69
Elhanan

Elhanan
  • Members
  • 18 340 messages

Because he wants to argue. This thread is so overdone it makes me gag.


Yet it is not the OP throwing the taunts. Perhaps the expertise some offer should move along elsewhere.

@ Andy - How goes it thus far?

#70
Bigdawg13

Bigdawg13
  • Members
  • 1 174 messages

Yet it is not the OP throwing the taunts. Perhaps the expertise some offer should move along elsewhere.

@ Andy - How goes it thus far?


By all means continue.

/eats popcorn

#71
andy6915

andy6915
  • Members
  • 6 590 messages

Yet it is not the OP throwing the taunts. Perhaps the expertise some offer should move along elsewhere.

@ Andy - How goes it thus far?

 

Fine. I haven't had any real issue aside from killing the Hinterlands dragon at level 11 on hard, which wasn't any fault of the build and was more the fault of me choosing a fight that I knew was going to be very difficult from the get-go. Aside from that, easy sailing. I will admit that I do notice myself using full draw less than I used to, so maybe I will indeed drop it eventually (stupid thing does have a long windup and a high stamina cost and a high cooldown, a single long shot does the same damage if the enemy isn't at full health and I hit from a moderate distance). I have also chosen to not use stealth for the last several hours of playtime to see how well I do without it, and I'm honestly not having any extra trouble with the handicap. So maybe stealth can be dropped too, maybe. I'm actually doing something interesting this playthrough. I want to finally see for myself which version of In Your Heart Shall Burn is harder, templar or venatori. So I did both exclusive missions and am going to do IYHSB twice in a row with the same build for both and see once and for all which gives me more trouble. Both will be a nightmare run of the level. Should be fun. I've got 2 saves both right before that mission, so I'm all set up to do so tomorrow.

 

I said I decided on artificer, but I'm still a wishy-washy about it. A lot of the posts in here are saying to go with assassin because of how much I seem to like single hit skills like shadow strike and full draw, so people have put doubt in my mind about my choice. Now I'm not so sure, thanks to that. I hate being this undecided so close to the decision point. I still have time though, I tend to create all 3 specialization items before making my choice (I don't know why, I just do) which means my options will be open for a while yet. I might even just pick both on different save files and respec to focus my points on the specialization's skills and see which seems more fun before making my final desicion. That will be a last resort though.



#72
Elhanan

Elhanan
  • Members
  • 18 340 messages

Fine. I haven't had any real issue aside from killing the Hinterlands dragon at level 11 on hard, which wasn't any fault of the build and was more the fault of me choosing a fight that I knew was going to be very difficult from the get-go. Aside from that, easy sailing. I will admit that I do notice myself using full draw less than I used to, so maybe I will indeed drop it eventually. I have also chosen to not use stealth for the last several hours of playtime to see how well I do without it, and I'm honestly not having any extra trouble with the handicap. So maybe stealth can be dropped too, maybe. I'm actually doing something interesting this playthrough. I want to finally see for myself which version of In Your Heart Shall Burn is harder, templar or venatori. So I did both exclusive missions and am going to do IYHSB twice in a row with the same build for both and see once and for all which gives me more trouble. Both will be a nightmare run of the level. Should be fun. I've got 2 saves both right before that mission, so I'm all set up to do so tomorrow.
 
I said I decided on artificer, but I'm still a wishy-washy about it. A lot of the posts in here are saying to go with assassin because of how much I seem to like single hit skills like shadow strike and full draw, so people have put doubt in my mind about my choice. Now I'm not so sure, thanks to that. I hate being this undecided so close to the decision point. I still have time though, I tend to create all 3 specialization items before making my choice (I don't know why, I just do) which means my options will be open for a while yet. I might even just pick both on different save files and respec to focus my points on the specialization's skills and see which seems more fun. That will be a last resort though.


I made a manual Save before accepting my Specialization, and was able to return to it when I changed my mind as a Mage. Perhaps do a look over the Passives, and see which best fits your play style as a Rogue. My next Rogue is a planned Assassin to see if it also works well for a ranged leader.

#73
andy6915

andy6915
  • Members
  • 6 590 messages

I made a manual Save before accepting my Specialization, and was able to return to it when I changed my mind as a Mage. Perhaps do a look over the Passives, and see which best fits your play style as a Rogue. My next Rogue is a planned Assassin to see if it also works well for a ranged leader.

 

I've done an archer assassin before... In DA2. I actually preferred that assassin over my dual wield assassins I'd done previously in DA2. But archers in DAI definitely play a bit differently than in DA2, and assassin also works very differently (no awesome assassinate skill that can do 10k damage in a single hit anymore...) which means I can't really use that as any sort of indication of what DAI assassin will be like for a DAI archer.

 

Compare passives?

 

Knife in the shadows is useless like all critical chance passives, since equipment and leveling alone can get you up to 70% or 80% critical chance per hit anyway.

 

I was never here is... Actually pretty great.

 

Throatcutter looks moderately useful... Eh, maybe not. That will only add 20% extra damage when they're on their last health point, so it will only add extra damage when they're basically a hit from death anyway.

 

Gaps in the armor looks great too, I find my rogues have too low armor penetration as it is.

 

So 2 greats, 2 craps.

 

 

 

Set them up boosts elemental mine damage, right? If so, not bad.

 

And take them down looks crappy at best. A mere 5% extra chance to critical? That's like, what, 2 points in cunning's worth of critical chance? Even if it's for the whole party, 5% is so paltry that it's not even worth considering.

 

Tricks of the trade is useless, I don't even have any status effect skills. Unless it makes knockdown last 10% longer? No, that's too minimal to even be noticeable.

 

Opportunity knocks of course looks brilliant, especially when used with the looked like it hurt passive. This right here is the bread and butter of the whole specialization from what I can tell.

 

So one good, one amazing, 2 craps.

 

 

 

Not sure if either sound significantly better than the other.



#74
Dabrikishaw

Dabrikishaw
  • Members
  • 3 240 messages

Knife in the Shadows is for guaranteed Critical Hit Chance under Stealth. That way you can build your Assassin for pure Critical Damage Bonus and Dexterity. My Qunari Assassin is set up that way.

 

Also, 1 point of Cunning is only 0.5% Critical Chance.


  • Elhanan aime ceci

#75
andy6915

andy6915
  • Members
  • 6 590 messages

Knife in the Shadows is for guaranteed Critical Hit Chance under Stealth. That way you can build your Assassin for pure Critical Damage Bonus and Dexterity. My Qunari Assassin is set up that way.

 

Also, 1 point of Cunning is only 0.5% Critical Chance.

 

Okay, I might have exaggerated. Still, 5% extra chance to critical is NOTHING.

 

Stealth will last maybe a hit or 2, meaning it won't be nearly as consistent as just having a really high natural critical chance.