Rolling an archer for the first time, artificer or assassin?
#76
Posté 29 août 2015 - 04:04
#77
Posté 29 août 2015 - 04:08
I'll put it this way, I can go above 50% critical chance with equipment alone using great bear hides on both armor and weapon crafting. Possibly 60% or higher, but 50% at a bare minimum. 5% when you can go to 50% using just equipment is insignificant. Add to that my actual cunning score, and I'll likely be hitting 80%. What does a mere 5 add to that?
#78
Posté 29 août 2015 - 04:12
I've done an archer assassin before... In DA2. I actually preferred that assassin over my dual wield assassins I'd done previously in DA2. But archers in DAI definitely play a bit differently than in DA2, and assassin also works very differently (no awesome assassinate skill that can do 10k damage in a single hit anymore...) which means I can't really use that as any sort of indication of what DAI assassin will be like for a DAI archer.
Compare passives?
Knife in the shadows is useless like all critical chance passives, since equipment and leveling alone can get you up to 70% or 80% critical chance per hit anyway.
I was never here is... Actually pretty great.
Throatcutter looks moderately useful... Eh, maybe not. That will only add 20% extra damage when they're on their last health point, so it will only add extra damage when they're basically a hit from death anyway.
Gaps in the armor looks great too, I find my rogues have too low armor penetration as it is.
So 2 greats, 2 craps.
Set them up boosts elemental mine damage, right? If so, not bad.
And take them down looks crappy at best. A mere 5% extra chance to critical? That's like, what, 2 points in cunning's worth of critical chance? Even if it's for the whole party, 5% is so paltry that it's not even worth considering.
Tricks of the trade is useless, I don't even have any status effect skills. Unless it makes knockdown last 10% longer? No, that's too minimal to even be noticeable.
Opportunity knocks of course looks brilliant, especially when used with the looked like it hurt passive. This right here is the bread and butter of the whole specialization from what I can tell.
So one good, one amazing, 2 craps.
Not sure if either sound significantly better than the other.
"Tricks of the trade is useless because I don't even have any status effect skills" Elemental mines inflicts burning, shocked, and chilled. You also have poison weapons, of course.
Also 5% crit is 5% crit it's not like it's BAD. Set them up boosts elemental mines, spike trap, and caltrops. Of course no one cares about caltrops.
The poison weapon buff and it's toxic cloud passive are actually really useful IMO especially with TotT. I did my first run ever with it on normal and it was so much fun. Flip bang pow, maan. Flip. Bang. Pow.
I didn't even use fallback plan, but on hard/nightmare I definitely would have. Also ele mines+ is a must imo. I find that setting off a few mines sets off them all.
#79
Posté 29 août 2015 - 04:13
I'll put it this way, I can go above 50% critical chance with equipment alone using great bear hides on both armor and weapon crafting. Possibly 60% or higher, but 50% at a bare minimum. 5% when you can go to 50% using just equipment is insignificant. Add to that my actual cunning score, and I'll likely be hitting 80%. What does a mere 5 add to that?
Perhaps it depends on what other effects one desires. I opt for increased DEX; not Cunning, and have Guard and reduced Ability cost as Fade Touched choices. But as my first PC, this was also my best remaining selection from the Tiers for myself.
#80
Posté 29 août 2015 - 04:15
Okay, I might have exaggerated. Still, 5% extra chance to critical is NOTHING.
Stealth will last maybe a hit or 2, meaning it won't be nearly as consistent as just having a really high natural critical chance.
I disagree that it's nothing. You'll want to hit 100% Critical Hit Chance for an Artificer, so every point helps. As an example;
Grunsmann's Bow+Thick Longbow Grip = 68% Critical Hit Chance
Mask of the Grand Duchess = 12% Critical Chance and 6 Cunning, which total 15%.
And Take Then Down = 5% Chance to Crit.
That's 88% Crit Chance with 3 items and 1 passive, leaving you plenty of room to pour Cunning into your Armor to hit 100%. Every little point helps.
As for your Stealth critique, well yes that's the point. You enter Stealth to pick off mobs with abilities like Hidden Blades or Long Shot to reset Stealth to use again. I admit it's a stamina intensive playstyle so you'll want the dagger passive that restores Stamina on Kill but it works fine as an option.
#81
Posté 29 août 2015 - 04:24
"Tricks of the trade is useless because I don't even have any status effect skills" Elemental mines inflicts burning, shocked, and chilled. You also have poison weapons, of course.
Also 5% crit is 5% crit it's not like it's BAD. Set them up boosts elemental mines, spike trap, and caltrops. Of course no one cares about caltrops.
The poison weapon buff and it's toxic cloud passive are actually really useful IMO especially with TotT. I did my first run ever with it on normal and it was so much fun. Flip bang pow, maan. Flip. Bang. Pow.
I didn't even use fallback plan, but on hard/nightmare I definitely would have. Also ele mines+ is a must imo. I find that setting off a few mines sets off them all.
I thought about poison weapons for a while, but ran out of room on the skill slots. I eventually decided it wasn't worth the the skills I would have to give up. Does elemental mines cause the cool kills? You know, the freeze+shatter or the zap+pop or the fire+skeleton thing? I loved doing that as a mage, it'd be fun to do that as an archer rogue.
Perhaps it depends on what other effects one desires. I opt for increased DEX; not Cunning, and have Guard and reduced Ability cost as Fade Touched choices. But as my first PC, this was also my best remaining selection from the Tiers for myself.
I tend to upgrade both offensive slots. I tried to keep both about the same, my warriors would try to keep strength and constitution at about the same level, my mages would try to keep magic and willpower about the same, and my previous rogues have tried to keep dexterity and cunning about the same. I don't like either offensive stat to lag behind too much.
I disagree that it's nothing. You'll want to hit 100% Critical Hit Chance for an Artificer, so every point helps. As an example;
Grunsmann's Bow+Thick Longbow Grip = 68% Critical Hit Chance
Mask of the Grand Duchess = 12% Critical Chance and 6 Cunning, which total 15%.
And Take Then Down = 5% Chance to Crit.
That's 88% Crit Chance with 3 items and 1 passive, leaving you plenty of room to pour Cunning into your Armor to hit 100%. Every little point helps.
As for your Stealth critique, well yes that's the point. You enter Stealth to pick off mobs with abilities like Hidden Blades or Long Shot to reset Stealth to use again. I admit it's a stamina intensive playstyle so you'll want the dagger passive that restores Stamina on Kill but it works fine as an option.
I disagree. But it doesn't matter, that passive has to be picked up to reach stuff I do want which means I'm getting it anyway if I pick artificer.
edit: scratch that, it's a final skill that I don't need to pick up to reach anything else.
I don't have the spare points for a dagger passive. The assassin build I've made if I pick it has me finishing the build at level 21, and that's with an amulet of power and the extra point humans get and the Inquisition perk point. I can't get the second amulet of power because I need to let a certain person die so Vivienne doesn't become divine. I won't make a build that has it taking until level 23 before it's done.
#82
Posté 29 août 2015 - 04:28
As for your Stealth critique, well yes that's the point. You enter Stealth to pick off mobs with abilities like Hidden Blades or Long Shot to reset Stealth to use again. I admit it's a stamina intensive playstyle so you'll want the dagger passive that restores Stamina on Kill but it works fine as an option.
Wait a minute. My assassin build has me getting looked like it hurt from the sabotage tree, which means 2 points. But the dagger passive also only takes 2 points. So one refills stamina by 10 for every critical, one restores 50 for every kill. Which would be better on an assassin? I'm only picking one.
#83
Posté 29 août 2015 - 04:30
I thought about poison weapons for a while, but ran out of room on the skill slots. I eventually decided it wasn't worth the the skills I would have to give up. Does elemental mines cause the cool kills? You know, the freeze+shatter or the zap+pop or the fire+skeleton thing? I loved doing that as a mage, it'd be fun to do that as an archer rogue.
It doesn't trigger them only prime them.
And what's on your bar that you have no room? I had PW, Longshot, Hail of Arrows, Ele mines, H&T, Leaping shot, Explosive shot, and Stealth I think. I should have probably dropped stealth for FBP at some point.
Also I don't think vivs becoming divine and special person who "can't" die number 17 not dying are linked are they?
#84
Posté 29 août 2015 - 04:34
And Take Them Down is the passive you get after Elemental Mines, so if you don't want it, you don't have to take it. We'll agree to disagree on the extra 5% Crit Chance, especially because the amount of Cunning you can have makes the decision more about wanting extra Dexterity.
My Qunari Assassin has both, but that took till end game to have. I stuck with Dance of Death for most of the game because I liked using Stealth for free Crits but you'll probably be happier with Looked Like it Hurt.
#85
Posté 29 août 2015 - 04:35
It doesn't trigger them only prime them.
And what's on your bar that you have no room? I had PW, Longshot, Hail of Arrows, Ele mines, H&T, Leaping shot, Explosive shot, and Stealth I think. I should have probably dropped stealth for FBP at some point.
Also I don't think vivs becoming divine and special person who "can't" die number 17 not dying are linked are they?
My build is here-
I might decide to drop hook and tackle for an assassin though, that's more something I'd use on an artificer. Not sure what 2 extra skills I'd pick if I drop it. Also, I think my math was off. It looks like it will take until level 22 for the build to be complete, not level 21. So yeah, I'm already really pushing it.
#86
Posté 29 août 2015 - 04:39
Okay, edit to that last post. I removed knife in the shadows, so that means the build will now be complete by level 21. I already said that skill was crap...
I suppose if I remove hook and tackle I could get both looked like it hurt and dance of death for basically infinite stamina. Won't match an artificer in spam ability since I can't shorten cooldowns, but I could get close.
#87
Posté 29 août 2015 - 05:21
Oh well my guy hit level cap and saved the "special npc who can't die" so I ended up with a lot more points than what your working with so it looked like this. *not sure how t do that special thing you did D:*
If I had to burn it down to 21 points I'd drop Pincushion, strafing shots, cheap shots, the dw tree, evasion, stealth. You can drop tricks of the trade or and take them down if you don't like them.
Edit: It somehow added stunning shot. Not sure how that happened but it's obviously not something I grab >.>'''
Modifié par AnUnculturedLittlePotato, 29 août 2015 - 05:22 .
#88
Posté 29 août 2015 - 05:24
Oh well my guy hit level cap and saved the "special npc who can't die" so I ended up with a lot more points than what your working with so it looked like this. *not sure how t do that special thing you did D:*
If I had to burn it down to 21 points I'd drop Pincushion, strafing shots, cheap shots, the dw tree, evasion, stealth. You can drop tricks of the trade or and take them down if you don't like them.
Edit: It somehow added stunning shot. Not sure how that happened but it's obviously not something I grab >.>'''
Click export and then copy and paste the BB code or whatever, it says it's for posting on forums.
I usually finish at about level 23 or 24. I tend to set a build up so that I finish at level 21, and I consider everything after that to just be extra skills that I don't really need but might as well take (usually passives).
#89
Posté 29 août 2015 - 10:18
I'm now at Skyhold, won't be much longer. Anything left to say, or am I on my own from here about my decision?
#90
Posté 30 août 2015 - 12:43
I'm now at Skyhold, won't be much longer. Anything left to say, or am I on my own from here about my decision?
You chose the Assassin? Just let us know about progress now and again.
Also be aware of things coming in the next patch: a Wardrobe for Skyhold, and a Golden Nug in the Undercroft to allow Cloud access for schematics and certain items for every character.
#91
Posté 30 août 2015 - 12:49
You chose the Assassin? Just let us know about progress now and again.
Also be aware of things coming in the next patch: a Wardrobe for Skyhold, and a Golden Nug in the Undercroft to allow Cloud access for schematics and certain items for every character.
Off-topic, but WHAT!? Link?
#92
Posté 30 août 2015 - 12:51
Off-topic, but WHAT!? Link?
It was announced at PAX a few mintues ago.
- Golden Nug statue appears in Undercroft after beating the game. If you click it, it uploads your collectables (the stuff in Collections, schematics, and mounts), is added to the cloud for your console type. After you do this, the Nug appears in Haven and Skyhold for all characters. Clicking it again gives you all of your collectables that have been saved in the cloud. You can also use this to transfer collectables from low level characters to post game characters.
- Wardrobe: Not a drill! No more Skyhold jammies. Over a dozen new outfits
- Elhanan aime ceci
#93
Posté 30 août 2015 - 12:57
You chose the Assassin? Just let us know about progress now and again.
Also be aware of things coming in the next patch: a Wardrobe for Skyhold, and a Golden Nug in the Undercroft to allow Cloud access for schematics and certain items for every character.
No, I haven't even gotten the specialists to Skyhold yet. I mean that I'm there though, so my time limit for deciding is shrinking fast.
Yippie-Ki-f******-yay to that. I have the last gen version, I won't be getting that patch. And I sarcastically thank you for reminding me.
#94
Posté 30 août 2015 - 02:18
So that means you don't even have to swing by Hissing Wastes or Emprise to farm T3 schematics any longer? Hmmm.
#95
Posté 30 août 2015 - 03:58
* Elemental Mines and Hail of Arrows, plus Passives.
* Hidden Blades, Knockout Bomb, and Marked For Death, plus Passives.
The former allows for other selections from other Tiers, and the latter is more predominant, but apparently effective. Of course, these are the Active abilities I would utilize; others may use more or less.
#96
Posté 30 août 2015 - 10:10
Artificer's item is done, assassin's will be soon too once I get to Crestwood. Yet, I am still waffling. This is getting annoying. I am kinda thinking assassin might very well match me better, but I know for a fact that artificer is better. Yet, I don't want to get off of what is simply better as I said in the original post of this topic (I want what is more fun for me). Also, roleplaying. The tempest trainer didn't make a good argument to my character, he's a thinker and likes to plan and not just jump into the flay. Three Eyes made a very compelling argument, the way he described artificer pretty much matched my character to the letter. Assassin's trainer kinda creeped him out, saying that the value of lives might start to diminish if you're an assassin and how death and killing is the reward (he's a goody toe shoes paragon of virtue who doesn't enjoy killing but merely sees it as necessary)... Yet the most caring person in the world is an Assassin, Cole. So would he decide assassin anyway since he sees Cole as proof that one can be trained as an assassin without becoming a cold hearted killer like his trainer? Roleplaying the assassin choice will be difficult, roleplaying the artificer choice will be pretty much effortless.
#97
Posté 31 août 2015 - 12:34
Roleplaying the assassin choice will be difficult, roleplaying the artificer choice will be pretty much effortless.
Honestly, that makes a lot of sense. I am planning on playing a female weapon and shield warrior, and Champion is obvious as 1) you do not need drugs or dragon's blood to get the abilities of the Champion, and 2) being a tank is the only choice with respeccing having bugged on me before.
#98
Posté 31 août 2015 - 12:44
Still undecided despite needing to make the choice in the next 20 minutes, but this was a lot more fun than getting alpha quillback spines that artificer requires.
#99
Posté 31 août 2015 - 12:56
#100
Posté 31 août 2015 - 03:44
I... I... Have... Chosen. Artificer will do me better. I only want about 7 of the 10 upgrades it has, whereas I'll be stuck taking a minimum of 9 with assassin. That saves me 2 points to get other things, points that would be better spent elsewhere. My next character is going to be a dual wield rogue, which would be better for an assassin playthrough anyway (assuming I can manage to force myself to not be tempest, which will be difficult since I like it so much).
Anyway, yes, I am decided. I am wondering whether to get fallback plan or not. It will be amazing against dragons, but not against much else since I'm quite good at not getting hit to begin with. Need to get hook and tackle soon also, sooner the better. Now then, which side should I go first: left for elemental mines, or right to at least get opportunity knocks before going after the mines?





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