Edit: The mysterious aoskian hound texture swap bug only seems to happen when the Aoskian Hound, Light is selected from the palette and put into an area first (before a dark hound is placed). Once a light hound is placed down in the toolset, all following dark hounds will have light textures; however, any dark hound placed before the first light one will keep the dark texture (if you don't open it's properties and exit through hitting Ok). Saving, closing and reopening the toolset seems to fix the bug somehow in some cases. The behavior is consistent between toolset and game (dark in ts, dark ig / light in ts, light ig).
Really wondering what could be causing this. Or maybe it is a graphic card bug on my side...
Probably the model names. The Light one just needs to be renamed in its file





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