Things you'd like to see, but aren't vital for your enjoyment.
#101
Posté 05 septembre 2015 - 02:54
#102
Posté 05 septembre 2015 - 08:17
I'd like it if NPCs didnt speed up or...im not sure how to explain it. It happens in ME3 when your running its like everyone/everything in the environment speeds up too, i liked it sometimes in ME2 speeding ahead of the squad like i was scouting out the place and then the squad would catch up. (Only exception to that was going through doors, then they'd *poof* right behind me ![]()
#104
Posté 06 septembre 2015 - 12:18
Biotic protagonist to have the ability to float instead of jetpacks.
It was always a little annoying when the games ignored that you were a biotic. You see all the other biotics floating around, but Shepard can't even manage to use it to soften her fall in LOTSB.
- BraveVesperia, Malleficae et Mdizzletr0n aiment ceci
#105
Posté 06 septembre 2015 - 01:24
It was always a little annoying when the games ignored that you were a biotic. You see all the other biotics floating around, but Shepard can't even manage to use it to soften her fall in LOTSB.
Yeah that has always irritated me a lot.
I want more acknowledgment of your chosen class, in cut-scenes and dialogue. But that is vital for my enjoyment, so I won't include it in this thread.
#106
Posté 06 septembre 2015 - 01:58
It was always a little annoying when the games ignored that you were a biotic. You see all the other biotics floating around, but Shepard can't even manage to use it to soften her fall in LOTSB.
Well to be fair, it was only the asari that were ever shown doing that. We never see another species float via biotics. In fact, if you bring Kaidan to the asari monastery mission in ME3, he comments that he wishes he could do that when he sees Samara float down after Falere. Then he says he doesn't have the control necessary, and would likely fall.
#107
Posté 06 septembre 2015 - 03:16
Well to be fair, it was only the asari that were ever shown doing that. We never see another species float via biotics. In fact, if you bring Kaidan to the asari monastery mission in ME3, he comments that he wishes he could do that when he sees Samara float down after Falere. Then he says he doesn't have the control necessary, and would likely fall.
Well Kaidan sucks and is only like 1/2 biotic focusing on tech stuff as well. ![]()
#108
Posté 06 septembre 2015 - 11:14
More detailed face costumization, closer to that of the Sims games. I want to create unique faces rather than mixing and matching a number of preset features.
More casual clothes and more armor designs! Why do some NPCs have cool armors we can't get?
More powers for each class in Single Player! Maybe have us choose only a certain amount of powers to use out of the ones available? That would add more strategy and more unique playing styles within each class.
Singularity has been nerfed so much throughout the games, give it a buff pls. :^(
#109
Posté 06 septembre 2015 - 01:23
I'd like it if NPCs didnt speed up or...im not sure how to explain it. It happens in ME3 when your running its like everyone/everything in the environment speeds up too, i liked it sometimes in ME2 speeding ahead of the squad like i was scouting out the place and then the squad would catch up. (Only exception to that was going through doors, then they'd *poof* right behind me
I thought it was balanced, and some characters really backed off aswell. Or so I think. I remember Thane and Garrus always staying more behind when they had snipers. And krogans were always ahead headbutting ans smashing everything. It actually worked very well in Citadel DLC where my Wrex´s kill count was I think higher than mine.
- Dar'Nara aime ceci
#110
Posté 06 septembre 2015 - 03:44
Fringes on female Turians ("If you were a Turian, I'd be complimenting your waist or your fringe." "Asari resemble Turians, look at the fringe"), a varren pet.
#111
Posté 10 septembre 2015 - 02:25
Class powers in cutscenes, wearing armor on Citadel 2.0, can take out/holster your pistol like in ME1/ME2.
- Dar'Nara aime ceci
#112
Posté 10 septembre 2015 - 02:51
Npc's of all ages, shapes and sizes. Alien guts and dismemberment. Alien vag. Low/zero G combat. All squadmates in armor while in the field (no ridiculous leotards and high heels). A jump button. A stealth mechanic. Ammo types are attachments not powers. Not enough spots available on ship for the amount of potential squadmates in the game, forcing us to make choices on who to recruit and who not to. Long hair for both genders in the character creator.
#113
Posté 10 septembre 2015 - 04:24
Class powers in cutscenes, wearing armor on Citadel 2.0, can take out/holster your pistol like in ME1/ME2.
This reminds me. If I'm a biotioc, I'd like to be able to keep the guns holstered even in battle. I'm a god damned biotic, what do I really need a gun for?!
- PhroXenGold aime ceci
#114
Posté 10 septembre 2015 - 04:34
Almost everything I want seems to be important to me and would affect my enjoyment in some fashion.
#115
Posté 10 septembre 2015 - 05:09
More details in the CC like Tattoos, Different types of scars (like cuts and burns) on the face and body, having two different colored eyes (like one eye a different color then the other), customizing the teeth (like missing one or more and or maybe having a bit of an overbite) etc etc.
- HuldraDancer aime ceci
#116
Posté 10 septembre 2015 - 05:10
Double post. ![]()
Modifié par CastelessScars, 10 septembre 2015 - 05:10 .
#117
Posté 10 septembre 2015 - 06:26
#118
Posté 10 septembre 2015 - 06:39
Cerberus
#119
Posté 10 septembre 2015 - 08:14
This reminds me. If I'm a biotioc, I'd like to be able to keep the guns holstered even in battle. I'm a god damned biotic, what do I really need a gun for?!
Cause pulling a trigger doesn't overheat your brain.
![]()
#120
Posté 10 septembre 2015 - 08:27
1. Overheat mechanic on guns instead of limited ammo. Maybe as a weapon mod or upgrade.
2. Heterochromia.
3. Using a ME1 cursor on the galaxy map instead of a model ship. Infinite fuel/probes.
4. Assault Rifle that uses the something similar to the Terminator 2 plasma weapon sound and visual effects.
5. Star Wars E-11 blaster rifle secret weapon.
6. Radio in the Mako.
#121
Posté 10 septembre 2015 - 10:20
Well to be fair, it was only the asari that were ever shown doing that. We never see another species float via biotics. In fact, if you bring Kaidan to the asari monastery mission in ME3, he comments that he wishes he could do that when he sees Samara float down after Falere. Then he says he doesn't have the control necessary, and would likely fall.
Actually, they showed Jack doing something like that in Purgatory (via LotSB video feed), catapulting herself up and over an obstacle (pretty high up). Of course, her biotics are far above most humans. I think it's reasonable if the biotic protag can use them to soften a fall, or maybe deflect something thrown at them though.
#122
Posté 10 septembre 2015 - 04:26
Cause pulling a trigger doesn't overheat your brain.
Then let it fry! Probably not gonna make it through this story alive anyways. Lol
#123
Posté 10 septembre 2015 - 04:34
#124
Posté 10 septembre 2015 - 04:42
- walk around the ship wearing a t-shirt that says humanity #1
- a poster of Earth in my cabin
- a poster of TIM in my cabin
- if a vi is on the ship have it be voiced by Harbinger
- walk around the ship with a cigar in my mouth carrying a scotch and water
- be able to make jokes with my pilot
- have piranha's in my fish tank
- LeicsFox aime ceci
#125
Posté 11 septembre 2015 - 03:32
- walk around the ship with a cigar in my mouth carrying a scotch and water
Water is for bathing in not drinking.,,
Change ship to house, cigar to dessert and this is a day that ends in Y in my world.





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