And somehow that is something a brothel cannot do? Contribute to a story? House a companion quest for example? I'm not arguing that a brothel should be added just for the sake of having one. What would be the point of that? But it can be everything to the game that those Hissing Wastes and Oasises are, with the skill to use them properly. Hell, it would be more cost effective as well. Obviously it's too late to add one to the game now, but as a concept it is something Bioware should look at. Even if some personally do not like them.
Yet again, you aren't paying attention. Bioware has had them before in games. They did contribute.
This time it seems Bioware felt it wasn't needed. Thus putting one in would be a waste of resources because it doesn't support the story they're trying to tell.
And I don't give a crap about what people's opinions of the game are. Bioware felt the resources were better spent on developing visual they thought supported the story they wanted to tell. And for anyone looking with an unbiased eye, they do.
Exalted Plains shows the destruction of the civil war.
Emerald Graves is full of Dalish Lore.
Emprise du Lion ties into everything red lyrium
The Oasis is connected to Solas in some way.
Hissing Wastes have dwarven history and show the Venatori digging up the world for relics for Corypheus
As for brothels housing companion quests. Herald's Rest already acts as a quest hub, and none of the quests in game really could be done in a brothel. Having one would just duplicate effort.
If I may also point out, Bioware got tagged for not having enough enviroments in DA2.
This is the story they chose to tell, and it seems they felt that a brothel wasn't needed this time. Putting one in when other areas can and do serve a similar function as quest hubs etc is a waste of resources.
And I could care less about the Witcher, especially since CDPR doesn't have to spent resources for eight character models for potential PCs, four voices. Lines need to be recorded several times based on sex, race, and sometimes class. And that's just dealing with the PC. They also have to set up for all the permutations of the Keep, something Witcher really doesn't do. And yes, I'm aware you can set up a world state from TW2, but it's what, seven eight questions which are either choice 1 or 2, iirc. Whereas the Keep tracks how many potential permutations based on the choices made in two games.
CDPR can put resources into growing beards or houses of joy, because they don't have those issues to deal with.
For the last time: Bioware had brothels in game before, they served a story purpose. This time it seems that Bioware felt that such a place wouldn't. There is no agenda, and they aren't there because someone doesn't like them. They aren't there because Bioware didn't think they were needed to tell the story they wanted to tell, and there were other places that served better and would handle some of the same functions (ie taverns).
I have no clue why people go all tinfoil hat about this.