I agree to the extent that if what we're talking about is how they were in DA:O and DA2, a joke basically with a couple sidequests, then yes we're better off without them. 'Properly used' would be dramatically used. I've yet to see a game really do that, other than TW3, as much as people that oppose their presence might not want to hear it. In that game, yes you have the veneer of sex or sometimes glamour, but you've got drug addiction, murder, sanctioned abuse by an evil client (who you can thankfully save the girl and put an end to it), you have traumatic life stories and turf war, and you've got the backdrop for secret meetings between criminals and conspirators, etc.
Dragon Age is not The Witcher, so of course it would approach the material in a BioWare, character centric style, but it starts with just treating them seriously. I imagine Iron Bull, Sera, and Blackwall would have plenty to say about their own attitudes, vis a vis IB's sexual attitude and his utilitarian approach as a spy, Sera's life on the slum streets and her involvement as a Red Jenny, and Blackwall's general seediness and dishonesty, especially as a fugitive. And Val Royeax's brothels are supposed to be a big deal in the established lore. The story would naturally lean that way.
But I remember a dev comment about their version of brothels not being particularly well recieved, thus the decision to spend that money elsewhere. If they would only consider the kind of (basically offensive in a lot of cases) joke version from the previous two games, then they may as well not go there. But if they were willing to risk offending people in a way that was actually worth it, I wish that version was in the game, not in Skyhold though. It'd make for a lot stronger location for story and character development than half the large zones they shoehorned in. Some people act like the story was this sacrosanct object that the whole game was designed to support, and everything there must truly have been chosen in service to the story. I guarantee that's not how it worked. If it had been, we'd've got a very, very different game. Reality is they're chasing a particular audience, and they decided a legit brothel location and related storyline didn't serve their purpose. Same reason they completely threw out the (much grittier, more realistic, more powerful) social tension around gender, sexuality, and societal privilege present everywhere in DA:O. That has hurt the setting, but the improvement around companion romantic relationships has offset it, more or less. They need to get back to investing us into the world through real drama as well next time. The setting in DA:I is extremely sanitized. The party are the only thing that give it any life.
Ultimately, I agree with your point regarding the content.To the extent I see a brothel adding anything, I think it has to be in showing a darker, grimier and grittier setting.
I disagree with you completely on the idea that it would offend people to have this content. Where it comes offensive is precisely when it isn't gritty or dark - it's just a different sort of sexual fantasy, moving from joke (which is Bioware's way) to fantasy brothel (which is how games have portrayed it typically). TW2 and TW3 have struggled mightily, IMO, to get meaningful portrayals out of their brothels.
What it ultimately comes down to is that a brothel isn't about simulated sex and flashing a pair of ******.
I'm not going to touch the discussion on politics. Suffice it to say I think you're wrong. Not because you're wrong that DA as a setting is sanitised - because I think it is - but because the alternatives you list (mainly TW) is equally sanitised, just from the other end.





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