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Does DA:I have the worst DLC of any Bioware game?


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#76
thewatcheruatu

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I regret purchasing Jaws of Hakkon. I wasn't a huge fan of the base game, but I grabbed Hakkon when it went on sale hoping that it would correct some of the issues that existed with Inquisition (too much filler, for the most part--not enough quality, cinematically-framed side content). I did no research, so that's on me.

 

From my perspective, JoH was really just more of the same. A lot worse than the vanilla experience, actually, because at least the main Inquisition campaign featured a really neat cinematic experience with good variety of objectives. JoH was just "Here's a big zone that's going to be really annoying to traverse and you're going to be closing rifts and running the same sort of pointless errands you already tired of doing even before you left the Hinterlands."

 

I haven't finished it yet, to be honest.


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#77
Ariella

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For the franchise, DAO had the absolute worst. Ostagar had little to no story. Warden's Keep was okay, but again only vague story. Nothing really complex like in any of the four dlc released for DA 2 or DAI.

Darkspawn chronicles didn't have anything to do with either the storyline of Origins or the metastory of Dragon Age. If anything it was like the pvp setup they had for lotRo.

Leliana's Song is interesting, but little to do with the story in Origins itself, and it suffered for being set in Denerim. Would have been more interesting if it been in VR, or some Orlesian city.

Witch Hunt recycled numerous locales and really didn't live up to thehype.

Golems and Awakenings...less said the better.

Stone Prisoner was wondeful, but that was about it.
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#78
OdanUrr

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For the franchise, DAO had the absolute worst. Ostagar had little to no story. Warden's Keep was okay, but again only vague story. Nothing really complex like in any of the four dlc released for DA 2 or DAI.

Darkspawn chronicles didn't have anything to do with either the storyline of Origins or the metastory of Dragon Age. If anything it was like the pvp setup they had for lotRo.

Leliana's Song is interesting, but little to do with the story in Origins itself, and it suffered for being set in Denerim. Would have been more interesting if it been in VR, or some Orlesian city.

Witch Hunt recycled numerous locales and really didn't live up to thehype.

Golems and Awakenings...less said the better.

Stone Prisoner was wondeful, but that was about it.

 

I don't know what you refer to as "story" for Ostagar but it did flow better than other DLCs I've played, certainly better than The Descent. After all, it made sense (to me anyway) that you would at some point return to Ostagar to give Cailan (and Duncan) a decent burial as a sort of farewell. If I remember correctly, you can also retrieve Duncan's blade. Witch Hunt also flows better in the sense that for my Warden who romanced Morrigan it was only natural that he'd track her down, but I agree it suffered heavily from recycled locales and could've benefited from your DA:O companions. Both these DLCs gave my character a reason to care, similar to what Legacy does for Hawke in DA2 by tying it to Malcolm.

 

Warden's Peak is a short story about Wardens from the past, not unlike Jaws of Hakkon which focuses on the last days of the previous Inquisitor. Again, in both examples, there is a connection there for your character to care. It wasn't an incredible story but it was an enjoyable side quest. I fail to see what was so complex about JoH other than perhaps its use of the Frostbite 3 engine. Like Warden's Peak it's a story that takes longer to piece together because of the larger sandbox (it's basically a miniature DA:I).

 

I more or less agree with the rest.


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#79
Ariella

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I don't know what you refer to as "story" for Ostagar but it did flow better than other DLCs I've played, certainly better than The Descent. After all, it made sense (to me anyway) that you would at some point return to Ostagar to give Cailan (and Duncan) a decent burial as a sort of farewell. If I remember correctly, you can also retrieve Duncan's blade. Witch Hunt also flows better in the sense that for my Warden who romanced Morrigan it was only natural that he'd track her down, but I agree it suffered heavily from recycled locales and could've benefited from your DA:O companions. Both these DLCs gave my character a reason to care, similar to what Legacy does for Hawke in DA2 by tying it to Malcolm.
 

Ostagar doesn't really contribute to either the over all story of Origins, or the meta story of Dragon Age. The loot is nice, dealing with Calian is touching, but a playthrough doesn't really miss anything if you don't go.

Warden's Peak is a short story about Wardens from the past, not unlike Jaws of Hakkon which focuses on the last days of the previous Inquisitor. Again, in both examples, there is a connection there for your character to care. It wasn't an incredible story but it was an enjoyable side quest.


For me the quest was take it or leave it. It was really useful only in demonstrating that the Wardens are end justifies the means types, but we got that with Ser Jory's death.

I fail to see what was so complex about JoH other than perhaps its use of the Frostbite 3 engine. Like Warden's Peak it's a story that takes longer to piece together because of the larger sandbox (it's basically a miniature DA:I).
 


Nothing to do with the engine and everything to do with the lore. The Avvar to this point were basically untouched. We get a new perspective on spirits and how the Dalish/Human conflict blew up with the Dales refusing to send aid during the second Blight. The fact there were mages in the Seekers, and Ameridan had serious qualms about the usage of the Rite on mages, because of the potential for abuse.

And of course the Inquisitor himself.

A number of these things connect to what DAI deals with. Plus it really is more attractive than any DAO area. And Swiss Family Robinson tree houses!

Okay, I did fangirl there for a moment...

My big problem with Witch Hunt, besides the reused areas that only vaguely made sense (I know what they said about Cadash Taig but it felt shoehorned in to escape creating a new area) is there was no urgency, and honesty it was overshadowed by another DLC that had a returning companion in Shadow Broker. I suppose it might have felt more urgent if Morrigan was able to react to the Warden based on approval, not just romance, but so it goes.

#80
OdanUrr

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Ostagar doesn't really contribute to either the over all story of Origins, or the meta story of Dragon Age. The loot is nice, dealing with Calian is touching, but a playthrough doesn't really miss anything if you don't go.

For me the quest was take it or leave it. It was really useful only in demonstrating that the Wardens are end justifies the means types, but we got that with Ser Jory's death.

 

Well, that has always been the issue, hasn't it? If you make a DLC that is integral to the core story, people will complain about it not being part of the core game. If you don't, people will complain it adds nothing to it. It's a "damned if you do, damned if you don't" situation.

 

As for JoH I quite enjoyed it. I don't think it's really fair to compare the visuals against DA:O though. You do have a point that it touches on more lore points than Origins' DLC but, well, Inquisition has the benefit of several years' worth material. Having said that, people say there's tons of lore to be found in The Descent but, for some reason, that DLC didn't do it for me.



#81
Killroy

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The 'Spoils' packs are definitely cash grabs and pretty shameless, and JoH and Descent are both pretty darn underwhelming. That said, most of the DAO DLC was lame and I never much cared for MotA for DA][. I also don't care for any of the ME2 DLC that I can recall outside of LotSB.

#82
Han Shot First

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Pinnacle Station.

 

Pinnacle Station was easily the worst DLC for any Bioware game, ever. But it doesn't entirely count, since it wasn't developed by Bioware. Pinnacle Station was developed by Demiurge Studios.

 

If we don't include Pinnacle Station, Jaws of Hakkon would be the Bioware DLC I was most bored with. 



#83
Lord Frivolous

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I liked the Return to Ostagar very much, doing the Ostagar with Wynne and Loghain is such fun.  Still, choosing Loghain over Alistair is definitely evil and I like to keep my Wardens in the middle (not too good, not too evil), so traveling with Loghain is something I rarely get to do.


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#84
Equalitas

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Should have been in the game from the beginning.



#85
Ariella

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Well, that has always been the issue, hasn't it? If you make a DLC that is integral to the core story, people will complain about it not being part of the core game. If you don't, people will complain it adds nothing to it. It's a "damned if you do, damned if you don't" situation.


You did ask for a comparison to JoH :). Seriously, Warden's Keep was a fun bit, but compared with later dlc in both DA and ME, it feels hollow.

 

As for JoH I quite enjoyed it. I don't think it's really fair to compare the visuals against DA:O though. You do have a point that it touches on more lore points than Origins' DLC but, well, Inquisition has the benefit of several years' worth material. Having said that, people say there's tons of lore to be found in The Descent but, for some reason, that DLC didn't do it for me.


I have no problem respecting that. There are times when things just don't click, and it'd be unfair to judge on that point. I get frustrated when someone mutates their 'doesn't work for me' into 'worst game/dlc' ever', is all.

I'll admit, I've never really been in love with DAO's enviromental, armor/weapon, or character designs outside a few of the companions. I mean, when they changed Flemeth's model for DA 2, I was cheering ( though I think they gave her a few too many wrinkles in dai, she looks kind of lumpy).

I also suppose in Warden's Keep, Levi does promise you'll have a base of operations. I know more than a few people looked at that as a return to something like the warrior stronghold quest in bg2 (which was so much fun). So that it became just another commerce hub was frustrating.

Now I need to find a copy of BG 2. I forgot how much I miss it.

#86
Elhanan

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Skipped Pinnacle Station, and most ME item packs, as well as the Space Thief companion add-on for ME2. But I really enjoyed BDtS, From Ashes, The Citadel, and most of the story DLC offered. Even Golems of A was enjoyable until the final Boss encounter.

Guess the most useless DLC was the Gift DLC for DAO.

#87
Ariella

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Skipped Pinnacle Station, and most ME item packs, as well as the Space Thief companion add-on for ME2. But I really enjoyed BDtS, From Ashes, The Citadel, and most of the story DLC offered. Even Golems of A was enjoyable until the final Boss encounter.Guess the most useless DLC was the Gift DLC for DAO.


Elhanan,

Stolen Memories is actually a fun little heist flick. And Kasumi is a fun companion and very low matinence personality wise compared to the majority of the others. A friend who was new to ME commented it felt like something out of Firefly.

#88
Majestic Jazz

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Meanwhile TW3 sells 6 million units in the 1st six weeks.....
http://m.ign.com/art...n-first-6-weeks

#89
Elhanan

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What do TW3 sales have to do with Bioware DLC? Rhetorical; bias is obvious and need not reply.
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#90
Elhanan

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Elhanan,

Stolen Memories is actually a fun little heist flick. And Kasumi is a fun companion and very low matinence personality wise compared to the majority of the others. A friend who was new to ME commented it felt like something out of Firefly.


I purchased the Zhaaed DLC instead; should have gotten the thief.

#91
Ariella

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I purchased the Zhaaed DLC instead; should have gotten the thief.


As much as I love Robin Sachs, may he rest in peace, Zhaaed wasn't his best character. He was wonderful as Harrowmont though.

#92
Elhanan

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As much as I love Robin Sachs, may he rest in peace, Zhaaed wasn't his best character. He was wonderful as Harrowmont though.


Also love Harrowmont as a character. Also love to loathe Bhelen.

And having the NPC's relocated about the Normandy in ME3 was helpful to make the ship seem livelier. But I disliked ME2 enough that I am unlikely to replay it for a new character.

#93
DarthEmpress

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I'd much rather see character-related DLCs than what we've been getting, something more along the lines of the Citadel DLC.  I want more interactions with the party members, more things to do in Skyhold, and the chance to play through the Inquisitor's backstory like we could do with our Wardens in Origins.  The current DLC just feels... okay.  I mean, I play Bioware games for the characters and their interactions with one another, not for the fighting style...


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#94
OdanUrr

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I'd much rather see character-related DLCs than what we've been getting, something more along the lines of the Citadel DLC.  I want more interactions with the party members, more things to do in Skyhold, and the chance to play through the Inquisitor's backstory like we could do with our Wardens in Origins.  The current DLC just feels... okay.  I mean, I play Bioware games for the characters and their interactions with one another, not for the fighting style...

 

Have to agree. I'd be down with going to Antiva to help out Josephine's family or meeting some of my Trevelyan relatives to mention a few scenarios.



#95
MrMrPendragon

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I wouldn't call them bad, but they're definitely not worth 15 dollars.


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#96
Ariella

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I wouldn't call them bad, but they're definitely not worth 15 dollars.


As I pointed out elsewhere, we have no idea how much it cost to produce the dlc. And it's been in line with cost of dlc the past few years. They might not be able to mske something like joh or descent for less and still make any profit at all, which is the point.

#97
Savber100

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In comparison to recent Bioware games (e.g. ME2, DA2, ME3)? 

Yes. 

But is it the worst? Naw. 

That said, I am disappointed by the relative lack of solid story content akin to LOSTB and MOTA etc. 



#98
TEWR

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I mean situations like Cassandra in JoH, it made since for her to get content there over other companions. And I also liked that side characters like Harding got more screen time 

 

In Descent Varric imo should've got more content and possibly Dagna, but I also liked that they put focus on the supporting cast

 

Varric and Dagna definitely should've gotten some content, particularly since the former will state in the Hissing Wastes that he doesn't buy into the Stone stuff.

 

Then what happens during the DLC? We find out it's all legit.

 

Seriously him being silent throughout it all other then a token comment or two and that thing in the beginning is... well... stupid.

 

Isn't that how Bioware generally does it though? They set something up now then brings it back up later

 

Bring it back, yes.

 

Deal with it properly, not so much.

 

*looks at the M/T War, the Orlesian Civil War, Corypheus, Grey Wardens, etc.



#99
AresKeith

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Bring it back, yes.

 

Deal with it properly, not so much.

 

*looks at the M/T War, the Orlesian Civil War, Corypheus, Grey Wardens, etc.

 

All of that depends on how much time they have to do so, which is why I feel the game industry needs to get rid of deadlines

 

Though I didn't have a problem with the Grey Wardens 



#100
Kabraxal

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Personally, I've loved both DLC story add ons and even the small item packs.   But then, I love the world, environments, and lore of DA:I so more of that is perfect to me.  Easily the best DLC of the past few years period, with only The Citadel truly beating it (though it needed to save ME3 from a complete collapse).