Because you can disband the Wardens or can play it prior to Adamant. Thus sending the Wardens isn't an option.
But it can be an option.
Because you can disband the Wardens or can play it prior to Adamant. Thus sending the Wardens isn't an option.
But it can be an option.
But it can be an option.
There's lots of times the Inquisitor could have been tainted or killed or kidnapped or *insert other gruesome things here*. Sealing the Darkspawn tunnels in the Storm Coast. Clearing out the Darkspawn popping up around the Western Approach. You go into danger from the very start of the game. More likely to be killed by demons or bandits than Darkspawn. Plus Orzammar is experiencing trouble that directly effects you, given you have a lyrium trade with them for your Mages and Templars and the fact that the earthquakes are a concern for those people living above ground, not just the Dwarves underneath.
I really fail to see what it is about the reasoning behind your presence for this quest which seems so invalid compared to all the other reasons why you hop from place to place. For all we know, a rift in the Thaigs could have cause the earthquakes, given that we've seen before the effects of rifts spawned in hard to reach locations (like Crestwood). It's just as valid for you to be going down there as it is for you to snoop around Red Templar mining facilities in Emprise du Lion and poke about tombs in the Hissing Wastes. I mean, your quizzy and three others run around storming massive Keeps full of undead and bandits. Four of you! Against defended fortresses! Yeah, Darkspawn in a Thaig is like a vacation.
The question really depends on what you like out of each DLC in Biowares games.
Sticking with Inquisition for now, I liked the Flames of the Inquisition DLC for the schematics and free level 5 armor and weapons for the early game, very helpful. I also liked that the Dragon Weapons and Armors schematics gave you tier 2 and 3 upgrades in case you wanted to keep using them. Comparing this to both of the Spoils of the Avaar and Qunari DLCs I could be called a hypocrite for disliking those, but then the reason I dislike them is mostly tied to different contexts.
Spoils of the Avvar's content should have been included with Jaws of Hakkon, most likely as a reward for Slaying Hakkon Wintersbreath at the end of the DLC's storyline, which would have help people feel Jaws of Hakkon was worth the 14.99 price tag. Spoils of the Qunari to my knowledge is still plagued with bugs, most damning the ones preventing it from working properly on Qunari. That's just bad after the 2 week grace period Bioware had to address the bugs when the content was released early.
Moving on to the story DLCs, Jaws of Hakkon initially wasn't worth my time because of the price for content ratio I believed it had. When I received information about farm-able Fade-Touched Materials, I decided I had to buy it. I ended up enjoying the challenge of the DLC, as well as the lore introduced about the Avvar and the First Inquisitor. Getting a new, useful Inquisitor Ability was also nice. The Descent I can play right now but from what I hear it's got the best merchant to sell item too in the game. You can make thousands of gold by selling to her, and she sells more Tier 4 Dragon Mats. I guess I'm trying to say that I liked the loot and mechanical introductions enough that I would like to have these DLCs, regardless of the lack of story relevance they have to the main plot.
Sure, and the Inquisitor can also be tainted if he goes. Reasons go both ways.
Yeah for me it is. I haven't even felt tempted to buy any of it (except for the spoils of the qunari I really liked those statues). It just isn't worth the price they want me to pay for it. Maybe if it was cheaper I would consider descent. I too really enjoy cut scenes makes me feel more connected than just talking. I bought nearly everything for DA2 and I did buy everything for DAO. ME1-3 I have everything for those too. So yeah they haven't really made me want any of it so that makes it worse than their other dlcs.
Why not send the Wardens then? They are the better group for the task.
'If you want it done right, go yourself'
So can Hawke, so can any of the companions from the first two games.
That's quite the oversimplification. In DA2, Hawke has a powerful reason to go on the expedition: he needs money to ensure his family's well-being in Kirkwall. If you're a mage or Bethany is, it's also suggested that a powerful position could help shield you (or her) from the templars. The risks are known and you can even forbid your sibling from accompanying you in the expedition.
If we look further back to DA:O, you're a Grey Warden trying to convince Orzammar to help you fight against the Blight. In order to do that you need to find the Paragon Branka who unfortunately decided to go into the Deep Roads in a search of her own for the Anvil of the Void. In this case, as in DA2, your objective is never to fight darkspawn, that's merely an obstacle, like you stated.
I really fail to see what it is about the reasoning behind your presence for this quest which seems so invalid compared to all the other reasons why you hop from place to place.
Who knows? Perhaps all those other reasons are not that tight either. ![]()
So far, I'd rank DAI's DLC as the worst of the bunch. I think a big part of that is because there's a disconnect between the main story and the DLC. Or in the case of JoH, while it ties together because of the Inquisition, it felt more like a side story that was more about lore than actually about helping you resolve anything in DAI's main story.
I don't know. Both have just been so underwhelming compared to past DLC. ME's DLC, in particular, really added to the game, both in terms of content but also in how seamlessly it tied into the main game.
So far, I'd rank DAI's DLC as the worst of the bunch. I think a big part of that is because there's a disconnect between the main story and the DLC. Or in the case of JoH, while it ties together because of the Inquisition, it felt more like a side story that was more about lore than actually about helping you resolve anything in DAI's main story.
I don't know. Both have just been so underwhelming compared to past DLC. ME's DLC, in particular, really added to the game, both in terms of content but also in how seamlessly it tied into the main game.
Guest_Evie_*
I'm curious, did you think that Warden's Keep or Ostager connected to Origin considering they too had little to do with the main story, and offered less content in general.
You just reminded me that Warden's Keep was almost repeated in DAI. I felt as if Clarel was the Sophia of our time.
As for DLC, I will have to say for now that the DA2 DLC had more to offer than DAO. I liked the DAO DLC but DA2's introduced DAI and now DAI is slowly combing all the DLC to wrap up its story and hint at future ones.
The whole of DAI can be seen as the consequences for forgetting the sins of the past.You just reminded me that Warden's Keep was almost repeated in DAI. I felt as if Clarel was the Sophia of our time.
As for DLC, I will have to say for now that the DA2 DLC had more to offer than DAO. I liked the DAO DLC but DA2's introduced DAI and now DAI is slowly combing all the DLC to wrap up its story and hint at future ones.
Guest_Evie_*
The whole of DAI can be seen as the consequences for forgetting the sins of the past.
The Wardens found it easier to 'forget' Corypheus, and only restrict knowledge of him to a very few. Not enough it seems to keep their people warned about danger.
The Seekers hid their history until it festered, and then rather than admit the truth Lambert and Lucian went mad.
The conflict between the Dalish and humanity comes into new light, as does much of elven history.
Descent suddenly makes me wonder about the conversation Solas and Varric have about dwarven history, and the Stone sense Varric lacks, being born above ground.
But now we have what the dwarves have forgotten and what lyrium really is. So thr next question was the red lyrium in Bartrand's Folly infected before it left the Titan or after? And was the idol made to worship a Titan or something else, considering the architecture looks a lot like the Claw of Dumat from the Fade sequence at Adamant.
Can we confirm that the place Hawke found was possibly connected to a Titan? I'm starting to think there's more to red lyrium than just it being corrupted blood from the taint. The Scaled Ones were related to Tevinter so it's possible they made that idol. They were also seen doing blood sacrifices like the blood -drained elf we find in DA2 when helping Fenris hunt down his former master.
Can we confirm that the place Hawke found was possibly connected to a Titan? I'm starting to think there's more to red lyrium than just it being corrupted blood from the taint. The Scaled Ones were related to Tevinter so it's possible they made that idol. They were also seen doing blood sacrifices like the blood -drained elf we find in DA2 when helping Fenris hunt down his former master.
Guest_Evie_*
There's no definative confirmation, but it has been pointed out that there's been regular lyrium in close proximity to darkspawn that hasn't been infected. Considering what we now know, infecting a Titan is plausable, but not a sure thing.
I don't remember much about that quest except the body on the table.
Here's a link to the text on the Claw of Dumat statue.
http://dragonage.wik..._Claws_of_Dumat
I may be completely out to lunch on some theories, but this really is starting to feel like a 'those forget the past...' kind of thing.
I have crazy ideas too, like Rock Wraiths (Profane) could be like the Sha-Brytol but the unpure versions, etc...
Yeah you find a dead elf (the father of the elf slave you make a servent). She said his blood was drained to protect her mistress. It's something Tevinter seems to do and this female Scaled One was doing that too in the journal, talking in a foreign language.
Ah so I did see them in Descent! I'm starting to get a vibe that implies Tevinter is connected to the Scaled Ones, is connected to the Kossith is connected to the Qunari.
Hahahaha. Yeah, right.
You said it, Mass Effect is a serious contender, while Bring Down the Sky had a new location to explore, introduced us to Batarians for the first time, for the things it offered, it was expensive back then (400 ms points, which would translate to close to 6 dollars which was the price of Jaws of Hakkon.)
Wh... what? Only 6 dollars? Where is it that cheap?
Guest_Evie_*
Wh... what? Only 6 dollars? Where is it that cheap?
Good question. I'm in Canada and paid $14.99 for both JOH and Descent.
It's certainly the most overpriced DLC.
On a scale from Horrible to Fantastic, I would rate both JoH and Descent a solid Pretty Good. They were entertaining side adventures and I had fun playing them. They didn't really add much to the overarching story of the Inquisitor, but for what they were - a few hours running around with my character through new landscapes with decent self-contained plots - I enjoyed them.
I'm curious, did you think that Warden's Keep or Ostager connected to Origin considering they too had little to do with the main story, and offered less content in general.