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DAO in 2015


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#1
Sexxibrunette

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DAO is a big favorite in the dragon age series so far, maybe because it was the first but also I think because it was more genuine and raw. The dialogues were badass, the characters were sexy...it was daring and fun. Unfortunately the graphics cannot compare with the ones we know and see today. DAI is great but the story itself doesn't feels as complete as DAO (without the dlc's) ..I can only imagine if DAO was made in 2015 how even more loved it would have been.

 

What I don't like about the dragon age series ( and this is my opinion ) I don't like how Bioware presents you a character ( warden, champion, inquisitor), allows you to get personal ( through romances ect...) and then it's all over and the next story will be about another champion, another hero ..and the story repeats itself.

 

I admire games like the witcher because they keep the hero alive, they bring other components to the game, characters, stories..ect but your story with the main char continues.

 

I truly wish they would have allowed us to continue with the warden at least allow us to choose and pick.

 


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#2
S.W.

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So this thread is about wishing the warden hadn't been dumped as a character and is only incidentally about Origins in 2015?



#3
Just My Moniker

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Completely remastered DAO? Hell yass.

Dragon Age Shepard? Hell no.


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#4
Sexxibrunette

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So this thread is about wishing the warden hadn't been dumped as a character and is only incidentally about Origins in 2015?

 

lol if thats all you got from my post thats your perception =)

 

Completely remastered DAO? Hell yass.

Dragon Age Shepard? Hell no.

 

Well not everyone got the warden killed off that's the problem here. It's not like Shepard..you don't have a choice to have Shepard killed and then come back to life..it just happened you had little choice in that matter. Bioware in DAO gave us the choice to allow the Warden to live.


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#5
Yaroub

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I can only imagine if DAO was made in 2015 how even more loved it would have been.

 

It would've been terrible like 2015 BW.

 

Origins is a legacy game, i didn't enjoy playing a game like that since baldur's gate, i doubt new BW could make something close to that quality.


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#6
Ash Wind

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Be thankful. Given EA and ML making the design decisions, 2015 DAO would bear little resemblance to the actual DAO. It would be prettier, have 1/3 the story and would be filled with MMO style fetch quests.


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#7
actionhero112

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While I do like inquisition and it's story, I don't like how inaccessible it is to first timers to the series, especially since so much of it's nuances and characters were originally introduced in dlc and other content.

 

Take the Orlesian court politics for example. Many of the characters in inquisition have background information that is only knowable if you've delved into every piece of dragon age lore, which includes the novels that accompany the games. This is a unreasonable burden to place on the player. Then you further compound the issue by making the player choose which of these characters will lead Orlais, and the player doesn't even have a good enough picture of what each character represents. It's ridiculous. 

 

In Origins we are given the exact right amount of information to let us know the big players in ferelden politics, as they relate to the blight crisis. 

 

Also Corey is such an underwhelming threat, and we're not even given any information about him that clarifies his character in Inquisition. He has a singular motivation, and in that word I've defined Corey's entire character, he's singular. His entire character centers around his goal, he has no abstract motives like lohgain, no pitiable qualities like meredith. He's one dimensional. 

 

Also for the third game in the series I expected more plot points to be wrapped up. 

 

I guess I really liked Origins because it stood on its own better than Inquisition did, which is sad because it didn't get near enough visibility as Inquisition did when it was released. Though you can say that this is simply because Inquisition is a sequel and Origins is the progenitor, I would argue it was because of how they introduced characters and developed their world was done much better in Origins, which made the game more complete by itself. 


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#8
Xetykins

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Then you further compound the issue by making the player choose which of these characters will lead Orlais, and the player doesn't even have a good enough picture of what each character represents. It's ridiculous. 
 
In Origins we are given the exact right amount of information to let us know the big players in ferelden politics, as they relate to the blight crisis. 

This. I had to do an eenny meeaannie on who gets to rule Orlais because I have no friggin idea who they all are. Except for a limited convo with that man ( he's so forgettable I can't rememeber his name) You dont get to talk to Celene and very little of that elf. Did not even know Celene and that elf were lovers and why they're in this situation.

It was all a mess. Presentation is almost non-existent.
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#9
Darkly Tranquil

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DAO under the current design paradigm would bear almost no resemblance to the original and would suck as a result.
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#10
Guest_Chiara Fan_*

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Take the Orlesian court politics for example. Many of the characters in inquisition have background information that is only knowable if you've delved into every piece of dragon age lore, which includes the novels that accompany the games. This is a unreasonable burden to place on the player. Then you further compound the issue by making the player choose which of these characters will lead Orlais, and the player doesn't even have a good enough picture of what each character represents. It's ridiculous. 

 

In Origins we are given the exact right amount of information to let us know the big players in ferelden politics, as they relate to the blight crisis. 

 

To quote ItsJustSomeRandomGuy's version of Wolverine from "Hi, I'm a Marvel... and I'm a DC": "Great, homework. You really know how to wine 'em and dine 'em, don't ya?"

 

I really think the writers are starting to rely too much on continuity in-jokes, running gags, and comic and novel tie-ins. I think continuity jokes and novel references should just enhance the game experience, not replace the game experiences. Now that they're starting to write the novels before they even come out with the games, it's like they expect you to read the novels to know what's going on in the game, which is not fair to players who don't want to get sucked into the extended universe.

 

This. I had to do an eenny meeaannie on who gets to rule Orlais because I have no friggin idea who they all are. Except for a limited convo with that man ( he's so forgettable I can't rememeber his name) You dont get to talk to Celene and very little of that elf. Did not even know Celene and that elf were lovers and why they're in this situation.

It was all a mess. Presentation is almost non-existent.

 

This.

 

Well--I knew that Briala was an elf who was working to gain equal rights for elves, so I picked her, but that should not have been literally all I knew about her and all I had to go on to make my decision. Nor anyone else.

 

For a franchise that prides itself on having complex characters with ulterior motivations and secret agendas, they really expected you to pick the successor based on face value. "Gaspard is a war-monger who wants to retake Ferelden." "Celene is the queen who focuses on diplomacy and politics." "Briala is an elf leading an elven rebellion to improve elven rights." Just pick the bell that has the best ring to you, and there you go.

 

What was great about DAO was it never did that (never relied on face-value, and never relied on tie-in media), and I think that's part of what makes it stand out as a great game.


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#11
MouseHopper

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This is a great topic.  I go back to the OP's first post, and agree 100%.  What she (I guess she is a she from the name and photo) is basically saying is that she prefers the first game, (as do I by the way) because of what it was.  She is not suggesting that the others were wrong or should have been different.  She is saying she would have liked for them to be built in the same way as the first one, and followed the same story line with the same characters.  Barring that, I think she is saying that DAO deserved to have sequels that followed those same characters and their stories; rather than sequels that went to completely different places with completely new characters. 

 

DA Awakenings and DA2 and DAI barely mentioned the DAO characters, or even what took place in DAO, except on a peripheral level.  One did need to read the novels to really understand the politics and the world in order to make decisions. 

 

I enjoyed all of the games, but was disappointed in the follow through.  I played Awakenings and DA2 as completely individual games.  When I tried to think of them as a part of the DAO series they just lost some of their appeal to me.  But I enjoyed DA2 as an individual game quite well.  I have yet to complete DAI, due to glitches and game play issues I have experienced.  I will go back to it eventually, as I payed full price and am hoping some of the problems will be worked out by the time I get back to it.  However, I had gotten enough game time in to realize that it, to, was not really following along with the DAO theme very well.

 

So, Sexxibrunette, I get your point, and am in whole-hearted agreement.  That is not to say that I do not understand what some of the rest of you are saying, but none of these other games are coming close to doing what I think they were originally intended to do.


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#12
Guest_Chiara Fan_*

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You make an excellent point MouseHopper, and I'm sorry to get off-topic.

 

To stay on-topic, I agree with Sexxibrunette that DAO is an AMAZING game, and at this point it's aged well in everything except its rather aged graphics (and clunky combat), and if it just had the graphics and combat to match the story and characters, it would be as popular and beloved today as some of the newer ones.

 

Much as it pains me to admit it though, I agree with people who say that if DAO was made today, it wouldn't be the same game. Unfortunately DAO was made before EA bought BioWare, and EA is more interested in pretty graphics and spiffy combat than the story and characters that made this franchise beloved to begin with. 

 

I also kind of agree about how disengaging it is to have each new game be about a new protagonist and (mostly) new companions, so after a while you stop feeling emotionally invested in them because you know they're going to be replaced next game.

 

I find it sad that Mass Effect is the more popular franchise and BioWare invests more publicity into it because it makes more money, yet I think one of the reasons it's so popular and makes so much money is because each sequel (until Andromeda) continues the story of the protagonist and companions people fell in love with.

 

If ME2 and ME3 were each set in new galaxies with new playable characters and new companions each new game, I don't think it would have made as great revenue or reviews as they do now. (Not to mention they don't drastically retool the aesthetics, gameplay mechanics, and even subgenre each new ME game the way they do for DA games.)

 

Yet they keep doing it for Dragon Age and then wonder why the franchise isn't doing as well as Mass Effect. It's like taking a bike off the road to reinvent the wheel every few feet, then wondering why it hasn't picked up as much speed and momentum as the bike whose wheels they left alone.


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#13
Rhidor

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(Not to mention they don't drastically retool the aesthetics, gameplay mechanics, and even subgenre each new ME game the way they do for DA games.)

 

That's exactly what I like about the Mass Effect series more. In Dragon Age, Qunari and Elves get re-invented each game (design-wise) which makes the series lack some sort of consistency. Then there's also the completely different art style each time around. And have I mentioned the complete change of previous locations (like Redcliffe)? 

Mass Effect feels more like a series as it just continues the story (and without aliens suddenly morphing into different beings when a few years pass).


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#14
MouseHopper

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Chiara Fan you have absolutely hit the nail on the head!  I have played the Mass Effect series as well, and that is what I liked about it; the continuity of storyline and characters.  DAO totally missed the boat.  Thank you for putting it into proper perspective.  I never thought to suggest the comparison, but that was perfect!  I happen to prefer the fantasy/dragon era games like DAO to the space age games like ME, but I enjoyed ME tremendously because I was able to play them all and continue a story all they through.  Still loved DAO and wish they had managed to follow up properly; but as I said before, I played each of the rest of the games as individual games and enjoyed them just fine.


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#15
Sexxibrunette

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This is a great topic.  I go back to the OP's first post, and agree 100%.  What she (I guess she is a she from the name and photo) is basically saying is that she prefers the first game, (as do I by the way) because of what it was.  She is not suggesting that the others were wrong or should have been different.  She is saying she would have liked for them to be built in the same way as the first one, and followed the same story line with the same characters.  Barring that, I think she is saying that DAO deserved to have sequels that followed those same characters and their stories; rather than sequels that went to completely different places with completely new characters. 

 

DA Awakenings and DA2 and DAI barely mentioned the DAO characters, or even what took place in DAO, except on a peripheral level.  One did need to read the novels to really understand the politics and the world in order to make decisions. 

 

I enjoyed all of the games, but was disappointed in the follow through.  I played Awakenings and DA2 as completely individual games.  When I tried to think of them as a part of the DAO series they just lost some of their appeal to me.  But I enjoyed DA2 as an individual game quite well.  I have yet to complete DAI, due to glitches and game play issues I have experienced.  I will go back to it eventually, as I payed full price and am hoping some of the problems will be worked out by the time I get back to it.  However, I had gotten enough game time in to realize that it, to, was not really following along with the DAO theme very well.

 

So, Sexxibrunette, I get your point, and am in whole-hearted agreement.  That is not to say that I do not understand what some of the rest of you are saying, but none of these other games are coming close to doing what I think they were originally intended to do.

thank you..thats exactly it. Amen.


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#16
sjsharp2011

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Chiara Fan you have absolutely hit the nail on the head!  I have played the Mass Effect series as well, and that is what I liked about it; the continuity of storyline and characters.  DAO totally missed the boat.  Thank you for putting it into proper perspective.  I never thought to suggest the comparison, but that was perfect!  I happen to prefer the fantasy/dragon era games like DAO to the space age games like ME, but I enjoyed ME tremendously because I was able to play them all and continue a story all they through.  Still loved DAO and wish they had managed to follow up properly; but as I said before, I played each of the rest of the games as individual games and enjoyed them just fine.

Personally I think that's how they want the DA series to be enjoyed anyway. That's pretty much enjoy them by treating them as seperate stories. Maybe in the future they may try a DA type game with a continuous character although it'll  likely be called something else rather than Dragon Age. Mostly because I think DA is kind of locked into it's format now in that each game has a new protagonist and antagonist just with elements of the earlier games passing through as you progress through the game/story


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#17
MouseHopper

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sjsharp2011 you could be right.  That's the way I play them anyway.  There very enjoyable for me that way.  DAO remains one of my all time favorites.



#18
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Personally I think that's how they want the DA series to be enjoyed anyway. That's pretty much enjoy them by treating them as seperate stories. Maybe in the future they may try a DA type game with a continuous character although it'll  likely be called something else rather than Dragon Age. Mostly because I think DA is kind of locked into it's format now in that each game has a new protagonist and antagonist just with elements of the earlier games passing through as you progress through the game/story

 

I think explecting players to enjoy each separate game as separate stories is undermined by this:

 

While I do like inquisition and it's story, I don't like how inaccessible it is to first timers to the series, especially since so much of it's nuances and characters were originally introduced in dlc and other content.

 

Take the Orlesian court politics for example. Many of the characters in inquisition have background information that is only knowable if you've delved into every piece of dragon age lore, which includes the novels that accompany the games. This is a unreasonable burden to place on the player. Then you further compound the issue by making the player choose which of these characters will lead Orlais, and the player doesn't even have a good enough picture of what each character represents. It's ridiculous. 

 

And this:

 

To quote ItsJustSomeRandomGuy's version of Wolverine from "Hi, I'm a Marvel... and I'm a DC": "Great, homework. You really know how to wine 'em and dine 'em, don't ya?"

 

I really think the writers are starting to rely too much on continuity in-jokes, running gags, and comic and novel tie-ins. I think continuity jokes and novel references should just enhance the game experience, not replace the game experiences. Now that they're starting to write the novels before they even come out with the games, it's like they expect you to read the novels to know what's going on in the game, which is not fair to players who don't want to get sucked into the extended universe.

 

 

I think it's a little inconsistent of the devs to keep bringing in recurring characters and storylines, and keep expecting players to appreciate the overarching plot lines and character development over many novels and games, but then turn around and expect you to judge each separate game as its own separate entity.



#19
GoldenGail3

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I don't think this would end well.. I doubt Bioware would succeed in such a attempt, but Alistair would look rather sharp... (And probaly prettier too! But the current DAO Alistair is cute enough to take the souls of my Female GW so yeah...) But I don't think it'd be the same..
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#20
MouseHopper

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Well anyway, I think I've added all I can to this conversation.  Enjoy all.  Bye for now :)


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#21
J-Bo89

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I think I know the point you are trying to relay by this post and I 100% agree. I just got done posting a review on another website of Dragon Age Origins (as I played it for the first time in years) and not only did it remind me why I fell in love with the Dragon Age world, but it also unfortunately reminded me of why my experiences with DAI & DA II were far less enjoyable and hardly felt like they descended from the same heritage as DAO. DA O told the story so well and focused on challenging combat, very rewarding and interesting main plot quests, and this sense of thrilling adventure that has been absent from the series since. I remember when DA II was first released, I got it in the 1st week of its release. I was outrageously excited to dive into it and immerse in the greatness as I did with DA O and I was completely let down and disappointed with the results. The whole style of gameplay had changed, the quests lost their interesting factor that Origins had and it just felt so far from what Origins was. DA II seems to be more concerned with tying things and characters together and boring dialogue than the rush of exploring new areas in Origins, or combatting a supreme and massively strong Revenant in Origins. I believe it starts with storytelling, as Origins did this effortlessly and did so very efficiently, not making your ears bleed listening to jibberish for 30 minutes but getting to the point of things and letting the player assess the situation as he/she saw fit. Another huge factor is EA's involvement. I can't help but blame EA for what Dragon Age became instead of the unlimited potential that Origins provided. Don't get me wrong, I enjoyed DA I & DA II to a certain extent, but neither pale in comparison to the experience I had with Origins. I think a lot of players feel this way, and I can only hope that any future DA game will fall back to the roots of what made Origins so special. I literally would get so emotionally invested in what was happening, and would tense up in certain sitations (like the encounters wit those dreadful and terrifying Corrupted Spiders in Deep Roads in DA O). But none of these experiences or emotions travelled with me with the sequels. For the most part, the quests are fetch quests that are mostly mundane and boring. In DA I you have this huge world to explore but nothing really to put you in fear of stepping in the wrong boundaries. Origins did this exceptionally well, every nook and cranny in Origins offered treasures and great rewards but you better believe you won't be getting a freebie. Almost always there was some horrid uber-powerful creature or demon just waiting for you to dare open that door and I can remember suspense and always would give into my curiosity, knowing I may be killed by whatever awaits me. I loved that aspect and it really kept me second guessing every move I made. Should I go get more Health Poultices from Bodahn before progressing or should I press on and try to overwhelm whatever foul beast/human/demon/creature is surely waiting for me to step in its trap. And the reward was always so fulfilling and I always felt like I had accomplished something great each  time. Its these small things I miss and can only hope Bioware incorporates in their future endeavors. EA-FOCUS ON MADDEN or JUST CAUSE 3 or whatever, leave Dragon Age & Mass Effect to Bioware!! EA has tainted the approach that Bioware takes I believe and I fear any hope of seeing another Origins is going to have to come with these designers parting ways. But that's my two sense, but I agree with the topic, would love to see what Bioware (NOT EA) could have done with Dragon Age Origins in 2015.... I will keep my fingers crossed!!


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#22
Vlada47

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Yeah, it's probably just a wishful thinking of a RPG player, but I honestly believe that series such as Dragon Age or Mass Effect should be treated like something superior to other EA production. RPG should be a royal genre of gaming, not just another game next to all these bloody shooters, sports or whatever... and they should be given time and resources accordingly to that.


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#23
Remmirath

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Aside from a few annoyances such as the huge hand issue, DA:O's graphics haven't held up too badly, in my opinion. Certainly DA:I's are superior, but DA:O's are certainly not poor enough to hamper my enjoyment of the game. Of course, I never have cared particularly much about graphics in games, and apparently there are people out there who refuse to player older games simply because of the graphics. The gameplay in DA:O is still by far the best in the series, at least to me -- and a remake focusing only on graphics is quite unlikely, so I wouldn't want to see a remake, since that would be likely to add in other elements from BioWare's more recent games. Something that was essentially an improved graphics mod for the game, yeah, that'd be cool.

As far as bringing the same PC forwards goes, that is generally my preferred method for dealing with a series. It doesn't work for every series, of course, and I realise that it's never where BioWare was going with the Dragon Age series. I might like it better, all in all, had they gone that route -- if that had meant they never made some of the changes in DA II and DA:I that I dislike so much, I certainly would -- but it's not a deal breaker.

I do think we got enough information about most situations in DA:I, but this is coming from somebody who has been on the forums for a good while and has played all the games. I haven't read the books or the comics, though, and that didn't seem to have a negative impact on my enjoyment of the game. It's not like my character would've been well-versed in Orlesian politics, so it didn't bother me that I wasn't. Of course, that might have been more of a problem if I had been playing a different character.

Really, almost all of my issues with DA II and DA:I boil down to gameplay and game design issues rather than story or character issues. Considering that if DA:O had been made in 2015 it almost certainly would've had all of those issues, I think it might very well have been significantly less well-received. I would definitely not like it as much, had it been made with those design choices in mind.
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#24
J-Bo89

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Sadly, I believe you are indeed right. I don't wish 2015 Dragon Age Origins would be created, instead like you mentioned, a game that keeps all the elements o DAO applied while ONLY maybe getting a minor graphic update. Its far fetched that this perfect symbiosis would ever be created right or perfect and would proably result in epic failure, but the thought and hope live on. I am not a graphic guy per se either, as I can enjoy a game that looks less real or pretty, but makes up for it in a good story or gameplay. And having just played through DAO for the 1st time in years, I can say that considering how out of date the graphics are, is too easily overlooked by the amazing game that Origins is. A lot of companies in my opinion are making this fatal mistake and sacrificing gameplay & story and instead making the game look as real or pretty as they can. Sure, I love playing a real looking game as much as anyone, but DA Origins easily reminds me of what I truly play games in the first place for and its certainly not because of the graphics. And to set an example that the perfect combination of great gameplay and great graphics can indeed coexist in the same game is The Witcher 3. Forever, that excuse will not amount to spit because of examples like Witcher 3 which didn't sacrifice any of the lore or story or fun behind Witcher to make it look better and managed to do both! DA Origins is still a more thrilling experience and will forever remain one of the greatest games I've ever played no matter how old. WAKE UP BIOWARE!! YOU HAVE TO HEAR ALL OF OUR OUTRAGES!!!


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#25
Ferretinabun

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Well--I knew that Briala was an elf who was working to gain equal rights for elves, so I picked her, but that should not have been literally all I knew about her and all I had to go on to make my decision. Nor anyone else.

 

For a franchise that prides itself on having complex characters with ulterior motivations and secret agendas, they really expected you to pick the successor based on face value. "Gaspard is a war-monger who wants to retake Ferelden." "Celene is the queen who focuses on diplomacy and politics." "Briala is an elf leading an elven rebellion to improve elven rights." Just pick the bell that has the best ring to you, and there you go.

 

What was great about DAO was it never did that (never relied on face-value, and never relied on tie-in media), and I think that's part of what makes it stand out as a great game.

 

Umm - can I just say "Dwarven King choice" here?

 

It's hilarious that people go on about the lack of background knowledge for the Olesian ruler choice and claim that DA:O did it so much better. Unless you played as a Dwarf, you had practically zero to go on in terms of a manifesto between Harrowmont and Bhelen. People complained about it bitterly at the time. I felt like I had WAY more to go on for the Olesian choice than I did for the Dwarf choice, and I haven't read the books or comics at all.


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