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My concerns with the Mako


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#1
Kmaru

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The Mako seems to be very popular, yet i'm not fond of it. Do not know the full direction of it either but:

- How usefull the Mako will be in a wild diverse environment, wheels are very reductive in my opinion. 

- Why not a polymorph flying vehicle, that can float on water if necessary, be used as a submarine to explore underwater. Why the wheels when we saw in the previous ME that they are several flying vehicules of all kind size and shape. What about Steve Cortez and the Kodiak ?

- I felt that the Mako was here not just for exploration, but to satisfy our "Fast and Furious" side. It really has a design that is close to our cars. ME is not happening in a close future (even if that was the case, we have "Ocean bus" in Swede, prototype of a "Flying car" in Monaco). If we look back a hundred year ago, the design's of the vehicules, there is more than a clear visual difference, there is a clear difference in terms of technology and power.

 

Kodiak vs Mako : what will u choose ?

 

If we have an advanced polymorph Mako, i would not say no. But if the Mako is limited to what i saw in the video and being unavoidable during the playtrough, i would probably be depressed.

 

Not sure at all of how u : other fans, feel about it, but crossing my finger to be gladly surprised by BW.



#2
Ajensis

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I think you're overestimating the Mako's popularity - plenty of people have expressed dislike towards it, at least based on their experiences of ME1.

 

Anyway, the crucial point about a flying exploration vehicle is that it trivialises the exploration part. What difference does it make how diverse the landscape is when you're just flying above it all anyway? When you're on the ground with 6 wheels carrying you around, you have a much stronger interaction with the planet. How do you reach that other side of the chasm? Look around and find a suitable slope to ascend, or maybe a gap you can jump with enough speed. I honestly think that sounds a lot more fun than just flying above it like some Google Earth: Andromeda minigame.


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#3
Sartoz

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                                                                          <<<<<<<<<<()>>>>>>>>>>

 

Topic already discussed.

 

Having said that, I like a flying platform myself and have said so.  Others, I guess, like to drive in rocky, boulder infested terrain.

 

The Mako is there because :

1. there is a heavy emphasis on explorations.

2. many like it.

 

Personally I won't like it if forced to use the Mako for fetch type quests (DAI anyone?).

 

 



#4
Kmaru

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I think you're overestimating the Mako's popularity - plenty of people have expressed dislike towards it, at least based on their experiences of ME1.

 

Anyway, the crucial point about a flying exploration vehicle is that it trivialises the exploration part. What difference does it make how diverse the landscape is when you're just flying above it all anyway? When you're on the ground with 6 wheels carrying you around, you have a much stronger interaction with the planet. How do you reach that other side of the chasm? Look around and find a suitable slope to ascend, or maybe a gap you can jump with enough speed. I honestly think that sounds a lot more fun than just flying above it like some Google Earth: Andromeda minigame.

 

Could not the Mako be all of those? Flying, submarine, and carrying u on the ground? To be clear i'm talking about a polymorph vehicle.

Making a game that is about exploration does not force u to create a vehicule that look like driving a Benz Patent Motorwagen on the highway or on a shopping day.

I mean u can still have a floating/flying vehicule, that will make u exploring the different area and locations. Why necessarly the wheels ?

Wheels will also limits the environment graphic, cause they will be built for the Mako only.


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#5
Panda

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I'm not too intrested in having to drive anything in the ME. It's just something not very enjoyable for me in the game.


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#6
Catastrophy

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It's a core gameplay decision. I trust there is a basic reason in gameplay terms behind it. To make it a compelling explorer experience within the engine's and budget's limits.



#7
Chardonney

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I freaking loved the Mako and I'm glad it's returning. If they decide to make it more versatile, then by all means. Kodiak is a shuttle, not a land vehicle meant for exploration, and thus not suitable for comparison. Of course, there is the Hammerhead, which I deeply and profoundly hate. What annoying piece of machinery. So yeah, I choose Mako, every single time.


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#8
Lee80

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If the hammer head drives a lot better, and still has limitations of navigation.  I am guessing that the Mako in ME:A will no doubt handle a lot better then it did in Mass Effect 1 though. At least it better. :blink:



#9
Semyaza82

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I'm in the same boat as Panda, would rather not have to be driving anything. 


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#10
timebean

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I enjoyed the Mako in the first game, despite the clunky mechanics.  It felt like a more natural transition between the ship and the planets we were interacting with. I also really enjoyed getting up on a peak and shooting all the baddies with it!

 

My only issue with the new MAKO is the rumor I heard that it will not have weapons and will be exploarion only.  That makes it less fun for me UNLESS it can do some cool stuff. 

 

I would love to see a MAKO with cool screen options.  Like, infared and thermal to assess the landscape. The ability to take pictures. Stuff like that, only better than my feeble imagination can come up with. Like...like a drivable tricorder or something. If we aren't gonna murderrize baddies with it, then I want it to have neat exploration-based features.

 

I hated the hammerhead, personally.  It lacked the gritty interaction with the landscape that made the MAKO fun for me.



#11
pdusen

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I wish Bioware would implement a filter for topics with the word "concern" in it.



#12
Aesa

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I'm also in the "rather not be driving anything" group, but since the Mako is confirmed I just hope they choose a far less annoying sound for it. Sometimes when I replay ME1 it gets to the point where I end up muting the game whilst using it, because its driving noise wears at my nerves after awhile.



#13
Fidite Nemini

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I think you're overestimating the Mako's popularity - plenty of people have expressed dislike towards it, at least based on their experiences of ME1.

 

And you may be overestimating the extent to which people dislike the Mako.

 

The only complaint I've ever heard about it was that it's handling is scittish, which I found only to be true when you were driving recklessly over ragged terrain or trying to jump over mountains. Barring that one Prothean site on Eletania for the trinket quest, every point of interest on ME1 maps can be accessed from easily recognizable paths if people just looked at their map and have rudimentary knowledge on how to understand elevation mapping.

 

My personal experience with the Mako is that it handled perfectly fine for as long as you weren't deadset on going in a straight line from A to B, no matter the terrain.

 

 

That having been said, I don't particularily mind if any potential planetary exploration in ME:A could also be handled by a hovercraft like say the Hammerhead, for as long as the vehicle isn't made of cardboard like the one in ME2 and the map design facilitates a sense of exploration as opposed to just speeding around. That part was actually handled pretty well in ME2 Overlord with the locale being on a grander imagery scale so even when you were blitzing around, the massive cliffsides, caverns, mountains and massive long distance drawing of backgrounds and the skybox still gave the impression that you are but a small thing in a big world, but if you want to apply that on a larger scale for several big planet maps as an integral part of a game and not just part of a DLC sidequest, then that's a lot of work you're suddenly looking at, both for the developers to produce aswell as for any machine to render when you play it.

As such, I believe having a wheeled vehicle with its more grounded gameplay (pun intended) is more economic to work with for the developers. If you can speed around like with the Hammerhead, the sense of exploration is more about the grandeur of the location, whereas a more paced (pun intended, again) travel can emphasize the journey as an integral part of the explorative sense (which I'd also prefer, personally).

 

 

Now, the exploration aspect aside and moving to the other gameplay component - combat:

What kind of gameplay does the dev-team want to use in ME:A for vehicular combat (if they even want this to be a thing) ? Should it be fastpaced version with you rocketing around dodging missiles, chase scenes and whatnot, or is it going to be slower, more heavy like driving around in a tank and cumbersomely, but surely clobbering your way forward as you plow forwards?

 

Knowing that the developers have/want a combat system very similar to ME3 (which is good, because the combat system is solid (if only they'd improve the enemy spawning system and make it more intuitive instead of having Cerberus troopers suddenly jump-pack from nowhere behind you and *blam* shot in the back) which is of the more fastpaced nature, I think vehicular combat could do well to contrast and be a bit slower.

 

And who knows, just because we get the Mako back doesn't mean there isn't going to be a shuttle you might fly through ragged valleys or asteroid fields in a space-fight chase/escape scene to give players a fastpaced vehicular gameplay experience.



#14
Sartoz

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It's a core gameplay decision. I trust there is a basic reason in gameplay terms behind it. To make it a compelling explorer experience within the engine's and budget's limits.

 

                                                                        <<<<<<<<<<()>>>>>>>>>>

 

That's the thing. A core design.

 

So, ask yourself, what is the compelling reason to explore this massive game world?   My DAI experience regarding exploration of vast areas was painful, to say the least.... enjoyable at first, because your eyeballs were bombarded with graphic awesomeness. After a while, the repetition become oh, so boring.

 

We come back full circle to why the focus on exploration? Are the Remnant treasure sites scattered all over the Cluster? Is the tech from this old but advanced civilization that crucial in Humanity's survival? Or is it just filler time to then brag about a 100+ hour game?


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#15
Aesa

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                                                                        <<<<<<<<<<()>>>>>>>>>>

 

That's the thing. A core design.

 

So, ask yourself, what is the compelling reason to explore this massive game world?   My DAI experience regarding exploration of vast areas was painful, to say the least.... enjoyable at first, because your eyeballs were bombarded with graphic awesomeness. After a while, the repetition become oh, so boring.

 

Let's just hope the new Mako is faster than the DAI mounts or we'll never get anywhere!


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#16
Sartoz

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And you may be overestimating the extent to which people dislike the Mako.

 

The only complaint I've ever heard about it was that it's handling is scittish, which I found only to be true when you were driving recklessly over ragged terrain or trying to jump over mountains. Barring that one Prothean site on Eletania for the trinket quest, every point of interest on ME1 maps can be accessed from easily recognizable paths if people just looked at their map and have rudimentary knowledge on how to understand elevation mapping.

 

My personal experience with the Mako is that it handled perfectly fine for as long as you weren't deadset on going in a straight line from A to B, no matter the terrain.

 

------------

Big Snip

 

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What's the point of having the shuttle in ME1 drop the Mako way off any target location?  Why do I have to drive from so far away to reach my target? Yes, I can read elevation maps (cadets). 

 

It's the equivalent of refusing to use a helicopter to drop a Fire Team and instead insist on driving to the LZ.

 

Very bizarro



#17
SolNebula

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Loved the Mako and was disappointed how ME2 and 3 had no proper vehicle sections integrated in them. Don't be afraid even before the game is out it's developed on a new engine with new tech tools so any comparison with ME1 is hardly fitting. IMO it will be good. I've read somewhere that thanks to EA they'll be using Need for Speed controls. Be positive.

#18
Fidite Nemini

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                                                                         <<<<<<<<<<()>>>>>>>>>>

 

What's the point of having the shuttle in ME1 drop the Mako way off any target location?  Why do I have to drive from so far away to reach my target? Yes, I can read elevation maps (cadets). 

 

It's the equivalent of refusing to use a helicopter to drop a Fire Team and instead insist on driving to the LZ.

 

Very bizarro

 

Erm ... the Normandy SR1 didn't have a shuttle.



#19
Sartoz

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Loved the Mako and was disappointed how ME2 and 3 had no proper vehicle sections integrated in them. Don't be afraid even before the game is out it's developed on a new engine with new tech tools so any comparison with ME1 is hardly fitting. IMO it will be good. I've read somewhere that thanks to EA they'll be using Need for Speed controls. Be positive.

 

                                                                         <<<<<<<<<<()>>>>>>>>>>

 

Hm....

You have this advanced space faring civilizations that can select a destination from the ship's systems database, tap your finger on the planet to select it and off we go via a FTL drive and then pop out of FTL... orbiting the selected planet.

 

But, to explore it we must use an all terrain veihicle.

 

What's wrong with this picture?



#20
SolNebula

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                                                                         <<<<<<<<<<()>>>>>>>>>>

 

What's the point of having the shuttle in ME1 drop the Mako way off any target location?  Why do I have to drive from so far away to reach my target? Yes, I can read elevation maps (cadets). 

 

It's the equivalent of refusing to use a helicopter to drop a Fire Team and instead insist on driving to the LZ.

 

Very bizarro

 

It's a game dude people want to have fun and regardless of what you might think a lot of people missed the Mako and the connected exploration with it. It's not realistic? Well neither biotics are and yet we are keeping it because it's fun.



#21
Mcfly616

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Can't wait for the Mako, honestly. Only thing I'm worried about is how simplistic they're going to make it handle this time around in order to accommodate those that didn't like it the first time around. Like mostly everything else in ME1, I loved the feel of it.


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#22
Sartoz

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It's a game dude people want to have fun and regardless of what you might think a lot of people missed the Mako and the connected exploration with it. It's not realistic? Well neither biotics are and yet we are keeping it because it's fun.

 

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LOL

 

I'll stick to the highways.... all terrain vehicles and my back don't mesh very well.



#23
Catastrophy

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                                                                        <<<<<<<<<<()>>>>>>>>>>

 

That's the thing. A core design.

 

So, ask yourself, what is the compelling reason to explore this massive game world?   My DAI experience regarding exploration of vast areas was painful, to say the least.... enjoyable at first, because your eyeballs were bombarded with graphic awesomeness. After a while, the repetition become oh, so boring.

 

We come back full circle to why the focus on exploration? Are the Remnant treasure sites scattered all over the Cluster? Is the tech from this old but advanced civilization that crucial in Humanity's survival? Or is it just filler time to then brag about a 100+ hour game?

How would I know? I just know that hiking and wondering what's next behind that corner can be good fun in general.


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#24
themikefest

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driving the mako on pc was very annoying. When ME1 came to the ps3, it was a lot easier to drive using a controller

 

The mako in the trailer looks good. Big monster truck tires and hopefully a 454 big block hemi engine. Looking forward to racing across planets with it.



#25
Wulfram

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The Mako was fine in the bits where we weren't exploring. Unfortunately, exploring seems to be what it's being brought back for.