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My concerns with the Mako


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#26
N7Jamaican

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Despite the clunky controls, its inability to climb a bunny hill but has the power to climb a near 90 degree cliff with ease, blowing up in like 3 hits on insanity.. I love the Mako.

 

ME:A hopes to improve upon it.



#27
In Exile

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And you may be overestimating the extent to which people dislike the Mako.

 

The only complaint I've ever heard about it was that it's handling is scittish, which I found only to be true when you were driving recklessly over ragged terrain or trying to jump over mountains. Barring that one Prothean site on Eletania for the trinket quest, every point of interest on ME1 maps can be accessed from easily recognizable paths if people just looked at their map and have rudimentary knowledge on how to understand elevation mapping.

 

My personal experience with the Mako is that it handled perfectly fine for as long as you weren't deadset on going in a straight line from A to B, no matter the terrain.

 

But that's missing the point, because going the roundabout (and proper) way was boring. It's like driving for an hour to buy groceries. You have to do it, it's inescapable, it's better when there's no traffic, but unless you love driving for its own sake, the experience is awful, especially when you have to repeat it.

 

The people who dislike the Mako - like myself - dislike it because they don't care for wandering (or driving) around for its own sake.


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#28
Kabooooom

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The Mako seems to be very popular, yet i'm not fond of it. Do not know the full direction of it either but:
- How usefull the Mako will be in a wild diverse environment, wheels are very reductive in my opinion.
- Why not a polymorph flying vehicle, that can float on water if necessary, be used as a submarine to explore underwater. Why the wheels when we saw in the previous ME that they are several flying vehicules of all kind size and shape. What about Steve Cortez and the Kodiak ?
- I felt that the Mako was here not just for exploration, but to satisfy our "Fast and Furious" side. It really has a design that is close to our cars. ME is not happening in a close future (even if that was the case, we have "Ocean bus" in Swede, prototype of a "Flying car" in Monaco). If we look back a hundred year ago, the design's of the vehicules, there is more than a clear visual difference, there is a clear difference in terms of technology and power.

Kodiak vs Mako : what will u choose ?

If we have an advanced polymorph Mako, i would not say no. But if the Mako is limited to what i saw in the video and being unavoidable during the playtrough, i would probably be depressed.

Not sure at all of how u : other fans, feel about it, but crossing my finger to be gladly surprised by BW.


Your point about technological advancement makes zero sense to me. It's not as if previous tech is swept under the rug and forgotten about when new advancements occur - much of it is still just as useful as the day it was invented. Just as the wheel hasn't changed in fundamental concept for thousands of years, so too will there still be a need to explore the surface of worlds with vehicles that have wheels in the future. I could list a hundred similar tech innovations that we still use today, largely unchanged.

#29
Fidite Nemini

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But that's missing the point, because going the roundabout (and proper) way was boring. It's like driving for an hour to buy groceries. You have to do it, it's inescapable, it's better when there's no traffic, but unless you love driving for its own sake, the experience is awful, especially when you have to repeat it.

 

The people who dislike the Mako - like myself - dislike it because they don't care for wandering (or driving) around for its own sake.

 

1tD2qmL.gif

 

Your argument is now invalid.


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#30
AlanC9

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Anyway, the crucial point about a flying exploration vehicle is that it trivialises the exploration part. What difference does it make how diverse the landscape is when you're just flying above it all anyway? When you're on the ground with 6 wheels carrying you around, you have a much stronger interaction with the planet. How do you reach that other side of the chasm? Look around and find a suitable slope to ascend, or maybe a gap you can jump with enough speed. I honestly think that sounds a lot more fun than just flying above it like some Google Earth: Andromeda minigame.



I think you're right. I'm anti-Mako, but when I think about it I'm really anti-exploration.
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#31
Aesa

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I think you're right. I'm anti-Mako, but when I think about it I'm really anti-exploration.

 

This is my concern too. Exploration just for the sake of it is not fun to me and if that's what I wanted I'd go play a Bethesda game. As long as Andromeda's zones are filled with story and lore, and are not just beautiful but largely empty areas for us to drive through, I'll be happy. 


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#32
SolNebula

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Well we had two ME games without exploration. Fancy to have one with it? ME2 and ME3 shooting galleries were growing old fast enough.


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#33
N7Jamaican

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I actually liked getting in the Mako and driving around.  A few things I didn't like was, driving from objective to objective and the same terrain with a different skybox.


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#34
Sartoz

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Erm ... the Normandy SR1 didn't have a shuttle.

 

                                                                     <<<<<<<<<<()>>>>>>>>>>

 

Really?

 

What's that flying object that dropped the Mako then, from orbit?



#35
Sartoz

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                                                                     <<<<<<<<<<()>>>>>>>>>>

 

Really?

 

What's that flying object that dropped the Mako, coming down from orbit?



#36
pdusen

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                                                                     <<<<<<<<<<()>>>>>>>>>>

 

Really?

 

What's that flying object that dropped the Mako then, from orbit?

 

That was the Normandy...


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#37
Fidite Nemini

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                                                                     <<<<<<<<<<()>>>>>>>>>>

 

Really?

 

What's that flying object that dropped the Mako then, from orbit?

 

... the Normandy SR1.

 

And it's not dropped from orbit. Before I'd commence with any more, how long has it been since you played ME1, or more specifically: landed on a non-mainquest-planet?


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#38
Pasquale1234

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But that's missing the point, because going the roundabout (and proper) way was boring. It's like driving for an hour to buy groceries. You have to do it, it's inescapable, it's better when there's no traffic, but unless you love driving for its own sake, the experience is awful, especially when you have to repeat it.
 
The people who dislike the Mako - like myself - dislike it because they don't care for wandering (or driving) around for its own sake.


Those are actually my favorite moments in an RPG, when I can be fully into my character's thoughts in the mundane, everyday activities that aren't all oh-the-drama! or life-threatening situations. I can even headcanon conversations she might be having with accompanying squadmates. In short, it gives me some free space that helps to immerse me in the world and the character.

Post ME1, I really missed the simple act of entering and exiting the Normandy. Real life is not a series of cutscenes and load screens.
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#39
Ahglock

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I wonder if it's a division between RPG fans vs shooter fans. I suspect most like both but people will have a primary interest.

I put myself in the I like exploration side and a primary RPG fan. I can explore the same place dozens of times on different characters because it's not about me exploring it but the character I'm playing.
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#40
In Exile

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Those are actually my favorite moments in an RPG, when I can be fully into my character's thoughts in the mundane, everyday activities that aren't all oh-the-drama! or life-threatening situations. I can even headcanon conversations she might be having with accompanying squadmates. In short, it gives me some free space that helps to immerse me in the world and the character.

Post ME1, I really missed the simple act of entering and exiting the Normandy. Real life is not a series of cutscenes and load screens.

 

I really don't enjoy activities like that in games. It's why I can't comprehend games like the Sims. In my actual life, I have nothing but loathing for activites like shopping or driving. To me, convenience is everything, which gives me more time to do what I actually like (such as play games, or go hiking, etc.). Every moment I spend on this forum is a function of me being out doing something else (e.g. now I'm walking to get a picture framed) because of how incredibly boring I find that activity.

 

When I played ME1, I had to have my TV (now Netfix) on in the background to have something to do while being forced to traverse the landscape. Same with DA:I. It's just the chore that gets in the way between the good stuff (though at least in DA:I it was on foot, and there were things to do on the way that weren't walking, like kill enemies or use the awful platforming to find shards).

 

That said, I really do appreciate you sharing your thoughts. :) I really am fascinating by such individual differences in tastes. :)


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#41
In Exile

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I wonder if it's a division between RPG fans vs shooter fans. I suspect most like both but people will have a primary interest.

I put myself in the I like exploration side and a primary RPG fan. I can explore the same place dozens of times on different characters because it's not about me exploring it but the character I'm playing.

 

It's not. I haven't played a shooter since Counter-Strike (or I think the first Halo, but I might have been playing CS after Halo 1 came out). I haven't even played Half-Life 2.

 

I just don't enjoy exploration in an RPG. I enjoy the social interaction between characters, leveling up, combat, making decisions in character, designing builds, having the world react to my choices, crafting my protagonists, etc. People like different things about RPGs.

 

Actual exploration - time spent wandering to find stuff - is the worst part of the game for me. It's why a replay is so much better: I know where everything is so I'm not wasting time searching for it, just wasting time walking to it.


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#42
AlanC9

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Those are actually my favorite moments in an RPG, when I can be fully into my character's thoughts in the mundane, everyday activities that aren't all oh-the-drama! or life-threatening situations.

The thought that kept going through my Shepards' heads was "why can't Joker ever drop me where I'm trying to go"?

And I like handwaving a lot of the mundane stuff away. Probably because I come from PnP, where you handwave that stuff all the time.
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#43
Ahglock

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It's not. I haven't played a shooter since Counter-Strike (or I think the first Halo, but I might have been playing CS after Halo 1 came out). I haven't even played Half-Life 2.

I just don't enjoy exploration in an RPG. I enjoy the social interaction between characters, leveling up, combat, making decisions in character, designing builds, having the world react to my choices, crafting my protagonists, etc. People like different things about RPGs.

Actual exploration - time spent wandering to find stuff - is the worst part of the game for me. It's why a replay is so much better: I know where everything is so I'm not wasting time searching for it, just wasting time walking to it.


True. It wasn't a well thought out point on my part more of a idle thought. Yeah there are a lot of things that drive a RPG so some parts will bore groups of people. I played with people who fell asleep and woke up to the dm saying roll initiative. Only thing he liked in the game. And I knew others who hated the combat side of the game.

#44
In Exile

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The thought that kept going through my Shepards' heads was "why can't Joker ever drop me where I'm trying to go"?

 

Ha. That reminds me of the end run on Illos, where Joker makes that ostensibly suicidal drop. All I was thinking was: "If my choice was a constant near suicidal drop near the objective, where even the slightest failure meant instant death, or more driving around in the Mako, I'm not sure I'd pick the latter."


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#45
In Exile

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True. It wasn't a well thought out point on my part more of a idle thought. Yeah there are a lot of things that drive a RPG so some parts will bore groups of people. I played with people who fell asleep and woke up to the dm saying roll initiative. Only thing he liked in the game. And I knew others who hated the combat side of the game.

 

It's not an unreasonable guess. I think we can point to a lot of changes - design-wise, both good and bad - in ME (and in DA, and in previous games like JE) that are the product of Bioware trying to appeal to non-core RPG fans (i.e., people who I'd say play RPGs, like say Skyrim/Morrowind/Oblivion/Fallout 3-NV, but haven't e.g. come up via PnP background, or played or liked isometric games, or early 3D RPGs like KoTOR 1/2).



#46
Pasquale1234

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I really don't enjoy activities like that in games. It's why I can't comprehend games like the Sims. In my actual life, I have nothing but loathing for activites like shopping or driving. To me, convenience is everything, which gives me more time to do what I actually like (such as play games, or go hiking, etc.). Every moment I spend on this forum is a function of me being out doing something else (e.g. now I'm walking to get a picture framed) because of how incredibly boring I find that activity.
 
When I played ME1, I had to have my TV (now Netfix) on in the background to have something to do while being forced to traverse the landscape. Same with DA:I. It's just the chore that gets in the way between the good stuff (though at least in DA:I it was on foot, and there were things to do on the way that weren't walking, like kill enemies or use the awful platforming to find shards).
 
That said, I really do appreciate you sharing your thoughts. :) I really am fascinating by such individual differences in tastes. :)


I guess you're not big on sightseeing, eh? Or simply immersing yourself in your environment, noticing (and actually processing) the details of what's going on in your surroundings.

I think the difference can be summed up as wanting to be told a fully-realized (albeit branching) story versus wanting a level of involvement in creating the story being told. I'm not actually bothered about how reactive the world is to my choices - because, IRL, the world doesn't always react to everything I choose to do or who I am as an individual. Everyone has their own stuff they're dealing with. That I was able to do it means that I role-played it, and that is what I find satisfying.

As for The Sims - well, there are several different aspects of it that I think appeal to people.

- Some love to design, build, decorate houses - and clothing, too. The TS3 create-a-style tool allowed a lot of customization.
- I think some use it like a reality show. They put a group of sims together and see what happens.
- Some play through specific challenges that require a great deal of planning, forethought, and micromanagement. It's a Project Manager's dream.
- Some use it as a toolbox to model and play through stories they write. Some of those stories are very creative and entertaining to read.
- Sims develop and level-up various skills much as RPG characters do - they're not limited or exclusive, but require time to learn.

Different strokes and all. :)

#47
Amplitudelol

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The Mako seems to be very popular, yet i'm not fond of it. Do not know the full direction of it either but:

- How usefull the Mako will be in a wild diverse environment, wheels are very reductive in my opinion. 

- Why not a polymorph flying vehicle, that can float on water if necessary, be used as a submarine to explore underwater. Why the wheels when we saw in the previous ME that they are several flying vehicules of all kind size and shape. What about Steve Cortez and the Kodiak ?

- I felt that the Mako was here not just for exploration, but to satisfy our "Fast and Furious" side. It really has a design that is close to our cars. ME is not happening in a close future (even if that was the case, we have "Ocean bus" in Swede, prototype of a "Flying car" in Monaco). If we look back a hundred year ago, the design's of the vehicules, there is more than a clear visual difference, there is a clear difference in terms of technology and power.

 

Kodiak vs Mako : what will u choose ?

 

If we have an advanced polymorph Mako, i would not say no. But if the Mako is limited to what i saw in the video and being unavoidable during the playtrough, i would probably be depressed.

 

Not sure at all of how u : other fans, feel about it, but crossing my finger to be gladly surprised by BW.

 

I want it to turn into Optimus Prime in combat.


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#48
Lola Colyte

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The Mako was great, for the essential parts of the mission.  Employing it to gain a toehold into the necessary facility was done just right.  Yet, the oh so tedious wanderings to 'discover' odd bits and treasures about the planet was so much less than pleasing.  It felt to me as if the real reason for having the Mako  (the essential mission) was given to the real devs at bioware, and the other 5 stops on the planet, was handed off to the interns.  Color me blue.



#49
Kmaru

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I want it to turn into Optimus Prime in combat.

U know what i'm talking about  :wub:

Your point about technological advancement makes zero sense to me. It's not as if previous tech is swept under the rug and forgotten about when new advancements occur - much of it is still just as useful as the day it was invented. Just as the wheel hasn't changed in fundamental concept for thousands of years, so too will there still be a need to explore the surface of worlds with vehicles that have wheels in the future. I could list a hundred similar tech innovations that we still use today, largely unchanged.

 

 

Wheels hundred years from our present, at least in my head, will be like the wire that connect ur mouth, keyboard... to ur computer.

The fact is ur character won't probably be a random dude. He/she will be given good equipment/prototype to explore the new environment. He/She may benefit from any advenced species tech, to explore his/her universe.

 

Since u start playing Mass Effect, have u ever see except the humans, asari, quarians for exemple having vehicles with wheels ? Have u ever see such in the citadel?

 

But don't get me wrong, my topic is about a polymorph vehicles (wheels or not). Wheels to me = 21st century. Cause if we are capable of traveling from solar system to different solar system, from planet to planet, from galaxy to galaxy, in very short time, that will probably mean our vehicles does not need wheels at all.

 

The Mako design is great when it comes to explore, flat lands. But what about forest? canyons? and other wild environment. What about underwater cities or area? what about crossing rivers and such?



#50
lynroy

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I freaking loved the Mako and I'm glad it's returning. If they decide to make it more versatile, then by all means. Kodiak is a shuttle, not a land vehicle meant for exploration, and thus not suitable for comparison. Of course, there is the Hammerhead, which I deeply and profoundly hate. What annoying piece of machinery. So yeah, I choose Mako, every single time.

This. All of this.