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My concerns with the Mako


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#51
ArabianIGoggles

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The mako from ME1 was a complete crap wagon.  I really hope they made it handle correctly this time.



#52
Sartoz

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Your point about technological advancement makes zero sense to me. It's not as if previous tech is swept under the rug and forgotten about when new advancements occur - much of it is still just as useful as the day it was invented. Just as the wheel hasn't changed in fundamental concept for thousands of years, so too will there still be a need to explore the surface of worlds with vehicles that have wheels in the future. I could list a hundred similar tech innovations that we still use today, largely unchanged.

 

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let's see.

 

Our current tech has Recon Satellites that can spot a blemish on the butt of a sunbather, Infrared Satellites that can detect the health of planted crops, Radar Sattelites that can see ancient cities below ground,  Helicopters that can have all said equipment for closer better data acquisition and can fly Strike Teams to designated LZ where all terrain vehicles can't go ( ie: jungle environments, mountains, deserts)  and yet the use of a air assets for exploration is somehow anathema!

 

The question is why limit yourself to one limited asset in planetary exploration.... For example; A Mako is useless in a Water World peppered with islands.  Air assets are free of many restrictions. I would use a Mako for limited trasnportation from a base camp.


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#53
They call me a SpaceCowboy

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The issue I had with the Mako and Hammerhead was that Bioware add vehicles and then designed terrain around making driving them challenging.

#54
Ahglock

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https://m.youtube.co...h?v=5W4MYJt8c4w

Why the mako is awesome.

Seriously though there are lots of in world reasons for the mako that can be used. Size, armor, fuel consumption, weather hardiness.(no engine freeze like hammerhead) etc. Out of hand reason, flight based vehicles remove too challenge and will be less fun. I never had the handling issues people complain about do I assume it was a x-box problem. But while the ground was flat and it was just a couple seconds it was handling much more tightly in the video.
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#55
Kmaru

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https://m.youtube.co...h?v=5W4MYJt8c4w

Why the mako is awesome.

Seriously though there are lots of in world reasons for the mako that can be used. Size, armor, fuel consumption, weather hardiness.(no engine freeze like hammerhead) etc. Out of hand reason, flight based vehicles remove too challenge and will be less fun. I never had the handling issues people complain about do I assume it was a x-box problem. But while the ground was flat and it was just a couple seconds it was handling much more tightly in the video.

 

I'll quote someone from another topic to answer u.

 

 

WT was a poor implementation of a good idea. Example: You have this organization at your command and when you ask to get some resources, they bring you 3 Elf-Roots!

 

Nostalgy won't help here. It will be the same mistake as what we have in Inquisition. The more u play, the more irrealistic it will be.

I'm not sure that any good scientist that has the option to create a flying multi-option vehicule for exploration will choose to design a limited vehicule such as the Mako.

 

Mako as it is shown is definetly not a good vehicule for exploration. If they ad some options to break its limits then i would say yes.



#56
Ahglock

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The mako outside of lava or deep sea covers all planetary exploration very well. If a good scientist means wave magic wand and makes perfect vehicle sure the mako doesn't fit that. But you can legitimately say in world it covers fuel consumption, armor, size, land terrain, weather extremes and hostile environments better than other vehicles. Especially in a travel to another galaxy I'm not sure if I can find the parts to repair the fragile flying vehicles setting. This isn't exploring that new hiking trail where if something goes wrong you can always call for help. This is Magellan going where no one from your society and maybe no one has gone before. Reliability, durability, parts acquisition, fuel etc play huge rolls and the fast moving near vertical wall climbing tank fits that roll well.

Fell free to not like it, but future science shouldn't be why as the limits of future science flying, transforming vehicles are not whatever you want to fit the story but whatever Bioware wants to fit the story.

#57
Sartoz

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The mako outside of lava or deep sea covers all planetary exploration very well. If a good scientist means wave magic wand and makes perfect vehicle sure the mako doesn't fit that. But you can legitimately say in world it covers fuel consumption, armor, size, land terrain, weather extremes and hostile environments better than other vehicles. Especially in a travel to another galaxy I'm not sure if I can find the parts to repair the fragile flying vehicles setting. This isn't exploring that new hiking trail where if something goes wrong you can always call for help. This is Magellan going where no one from your society and maybe no one has gone before. Reliability, durability, parts acquisition, fuel etc play huge rolls and the fast moving near vertical wall climbing tank fits that roll well.

Fell free to not like it, but future science shouldn't be why as the limits of future science flying, transforming vehicles are not whatever you want to fit the story but whatever Bioware wants to fit the story.

 

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A Mako is ill suited for dense forests, jungles or swamp areas. It can't climb escarpments or mountain areas (ME1 was ludicrous in this regard). .. will be limited in artic conditions too.

 

If Bio takes anything from ME1 (and the negative commments regarding the handling of that Mako version), is to ensure that planetary terrain  can be explored easily. Mako Ver 2 is said to have improved handling.  However, I would postulate driving the Mako for long periods of time, just to get to a target area, will soon  become real boring on subsequent playthroughs.... same as in my experience with DAI exploration.

 

Personally, I hope that the level designers and map makers can maintain the "fun" of driving the Mako, even on many subsequent playthroughs.  Otherwise, I would see it as a costly project failure. This is especially true, if the quests that drive the use of the Mako are not tied to the main story arc.

 

Bottom line is that many like it and I prefer an aerial option for its obvious flexibility.

 

As you say, Bio has the final word.


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#58
Kmaru

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The Mako has another problem.

I suppose u are not travelling from one planet to another with the Mako.

The Kodiak for exemple could leave the ship in orbite and take u to ur destination.

With the Mako the future normandy has to land first to allow u to explore the planet. Quiet risky and dangerous, cause u never know what u will find there.

 

And agreed, a flying vehicles has more options. The difficulty will be to create a great map. But at least u will not need to create flat spots as road, all over the ground for the mako. That is kind of irrealistic. If u have ever watched some Rally races u will see that a vehicule such as the Mako will suffer several dammages, cause of the different geography, rocks, dust, sands, water, dunes, mountains, vegetals. Without good engineersand equipment on board u will be screwed very fast.

 

Edit : BW has the final word, but they also allowed this forum  B)



#59
Ahglock

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The mako gets dropped from high altitude, is insanely durable, climbs vertically(mass space magic) and any forest too dense to drive through cant be flown through. So it's a drop into a opening and going on foot. The hammerhead can't even handle cold. If I can only take 1 vehicle it's the mako.

#60
Amplitudelol

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The problem with flying vehicles is there is no sense of danger unless you encounter some kind of AA or ferocious flying whales. Id rather make my way through the jungle with a mako occasionally transforming into Optimus Prime when i get serious heat. Either that or giant cannons on the mako, there is no way it wont have weapons. I hope.


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#61
Kmaru

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The mako gets dropped from high altitude, is insanely durable, climbs vertically(mass space magic) and any forest too dense to drive through cant be flown through. So it's a drop into a opening and going on foot. The hammerhead can't even handle cold. If I can only take 1 vehicle it's the mako.

 

A jumping Mako, a mako that can float in the air or fly for a few seconds, a mako that can be turned into submersive (without being Optimus prime, lol).


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#62
Ahglock

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A jumping Mako, a mako that can float in the air or fly for a few seconds, a mako that can be turned into submersive (without being Optimus prime, lol).


The mako does the jump part. It has jump jets not a few seconds of lift but some awesome jumps. I'd dig it if they made it submersible. Given the negative pressures it's designed for it would make sense to survive to reasonably depth. The jump jets could be used for underwater control maybe with the ability to drive on the bottom of the lake/ocean.